/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../client/client.h" #include "win_local.h" #include "glw_win.h" // Console variables that we need to access from this module cvar_t *vid_xpos; // X coordinate of window position cvar_t *vid_ypos; // Y coordinate of window position cvar_t *r_fullscreen; static void WIN_AppActivate( BOOL fActive, BOOL fMinimized ) { const qbool active = fActive && !fMinimized; if ( r_fullscreen->integer ) SetWindowPos( g_wv.hWnd, active ? HWND_TOPMOST : HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE ); Key_ClearStates(); // we don't want to act like we're active if we're minimized g_wv.activeApp = active; } /////////////////////////////////////////////////////////////// static byte s_scantokey[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0 , 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*', K_ALT,' ', K_CAPSLOCK , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME, K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW, K_KP_PLUS,K_END, //4 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 }; /* ======= MapKey Map from windows to quake keynums ======= */ static int MapKey( int wParam, int lParam ) { // the K_F13 to K_F24 values are *not* contiguous for mod compatibility reasons switch ( wParam ) { case VK_F13: return K_F13; case VK_F14: return K_F14; case VK_F15: return K_F15; case VK_F16: return K_F16; case VK_F17: return K_F17; case VK_F18: return K_F18; case VK_F19: return K_F19; case VK_F20: return K_F20; case VK_F21: return K_F21; case VK_F22: return K_F22; case VK_F23: return K_F23; case VK_F24: return K_F24; default: break; } const int scanCode = ( lParam >> 16 ) & 255; if ( scanCode > 127 ) return 0; // why? const qbool isExtended = (lParam & ( 1 << 24 )) != 0; const int result = s_scantokey[scanCode]; if ( !isExtended ) { switch ( result ) { case K_HOME: return K_KP_HOME; case K_UPARROW: return K_KP_UPARROW; case K_PGUP: return K_KP_PGUP; case K_LEFTARROW: return K_KP_LEFTARROW; case K_RIGHTARROW: return K_KP_RIGHTARROW; case K_END: return K_KP_END; case K_DOWNARROW: return K_KP_DOWNARROW; case K_PGDN: return K_KP_PGDN; case K_INS: return K_KP_INS; case K_DEL: return K_KP_DEL; case '*': return K_KP_STAR; case 0x00: return K_BACKSLASH; default: return result; } } else { switch ( result ) { case K_PAUSE: return K_KP_NUMLOCK; case 0x0D: return K_KP_ENTER; case 0x2F: return K_KP_SLASH; case 0xAF: return K_KP_PLUS; } return result; } } /* ==================== MainWndProc main window procedure ==================== */ LRESULT CALLBACK MainWndProc ( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { static qbool draggingWindow = qfalse; switch (uMsg) { case WM_CREATE: g_wv.hWnd = hWnd; vid_xpos = Cvar_Get( "vid_xpos", "3", CVAR_ARCHIVE ); vid_ypos = Cvar_Get( "vid_ypos", "22", CVAR_ARCHIVE ); r_fullscreen = Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH ); Cvar_Get( "r_monitor", "0", CVAR_ARCHIVE | CVAR_LATCH ); // 1-based monitor index, 0 means primary WIN_RegisterLastValidHotKey(); break; case WM_DESTROY: WIN_UnregisterHotKey(); g_wv.hWnd = NULL; break; case WM_CLOSE: Cbuf_AddText( "quit\n" ); break; case WM_ACTIVATE: WIN_AppActivate( (LOWORD(wParam) != WA_INACTIVE), !!(BOOL)HIWORD(wParam) ); WIN_S_Mute( !g_wv.activeApp ); break; case WM_MOVING: draggingWindow = qtrue; break; case WM_MOVE: { WIN_UpdateMonitorIndexFromMainWindow(); if ( !r_fullscreen->integer ) { RECT r; r.left = 0; r.top = 0; r.right = 1; r.bottom = 1; AdjustWindowRect( &r, GetWindowLong( hWnd, GWL_STYLE ), FALSE ); const RECT& monRect = g_wv.monitorRects[g_wv.monitor]; const int x = (int)(short)LOWORD( lParam ); const int y = (int)(short)HIWORD( lParam ); Cvar_SetValue( "vid_xpos", x + r.left - monRect.left ); Cvar_SetValue( "vid_ypos", y + r.top - monRect.top ); vid_xpos->modified = qfalse; vid_ypos->modified = qfalse; } draggingWindow = qfalse; } break; case WM_SIZE: if ( wParam == SIZE_RESTORED || wParam == SIZE_MAXIMIZED ) { WIN_UpdateMonitorIndexFromMainWindow(); // note that WM_SIZE can be called with no actual size change const int w = (int)LOWORD( lParam ); const int h = (int)HIWORD( lParam ); if ( g_wv.duringCreateWindow ) WIN_UpdateResolution( w, h ); } break; case WM_WINDOWPOSCHANGED: { const int prevMon = g_wv.monitor; WIN_UpdateMonitorIndexFromMainWindow(); const int currMon = g_wv.monitor; if ( !g_wv.duringCreateWindow && !draggingWindow && currMon != prevMon ) Cbuf_AddText( "vid_restart\n" ); } break; case WM_SYSCOMMAND: if ( wParam == SC_SCREENSAVE ) return 0; break; case WM_SYSKEYDOWN: if ( wParam == VK_RETURN ) { if ( r_fullscreen ) { Cvar_SetValue( "r_fullscreen", !r_fullscreen->integer ); Cbuf_AddText( "vid_restart\n" ); } return 0; } // fall through case WM_KEYDOWN: WIN_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( wParam, lParam ), qtrue, 0, NULL ); break; case WM_SYSKEYUP: case WM_KEYUP: WIN_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( wParam, lParam ), qfalse, 0, NULL ); break; case WM_CHAR: { const char scanCode = (char)( ( lParam >> 16 ) & 0xFF ); if ( scanCode != 0x29 ) // never send an event for the console key ('~' or '`') WIN_QueEvent( g_wv.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL ); } break; case WM_HOTKEY: if ( g_wv.minimizeHotKeyValid && (int)wParam == g_wv.minimizeHotKeyId ) { if ( g_wv.activeApp && !CL_VideoRecording() ) { ShowWindow( hWnd, SW_MINIMIZE ); } else { ShowWindow( hWnd, SW_RESTORE ); SetForegroundWindow( hWnd ); SetFocus( hWnd ); } } break; case WM_SETFOCUS: if ( glw_state.cdsDevModeValid ) // is there a valid mode to restore? { WIN_SetGameDisplaySettings(); if ( glw_state.cdsDevModeValid ) // was the mode successfully restored? { const RECT& rect = g_wv.monitorRects[g_wv.monitor]; const DEVMODE& dm = glw_state.cdsDevMode; SetWindowPos( hWnd, NULL, (int)rect.left, (int)rect.top, (int)dm.dmPelsWidth, (int)dm.dmPelsHeight, SWP_NOZORDER ); } } g_wv.activeApp = (qbool)!IsIconic( hWnd ); g_wv.forceUnmute = qfalse; break; case WM_KILLFOCUS: g_wv.activeApp = qfalse; if ( glw_state.cdsDevModeValid ) WIN_SetDesktopDisplaySettings(); break; default: // this is complicated because Win32 seems to pack multiple mouse events into // one update sometimes, so we always check all states and look for events if ( uMsg == WM_INPUT || (uMsg >= WM_MOUSEFIRST && uMsg <= WM_MOUSELAST) || uMsg == WM_MOUSEWHEEL ) if ( IN_ProcessMessage(uMsg, wParam, lParam) ) return 0; break; } return DefWindowProc( hWnd, uMsg, wParam, lParam ); }