/* =========================================================================== Copyright (C) 2024 Gian 'myT' Schellenbaum This file is part of Challenge Quake 3 (CNQ3). Challenge Quake 3 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Challenge Quake 3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Challenge Quake 3. If not, see . =========================================================================== */ // Quake 3 blend equations #if !defined(DISABLE_PRAGMA_ONCE) #pragma once #endif float4 BlendFactorSource(float4 src, float4 dst, uint stateBits) { if(stateBits == GLS_SRCBLEND_ZERO) return float4(0.0, 0.0, 0.0, 0.0); else if(stateBits == GLS_SRCBLEND_ONE) return float4(1.0, 1.0, 1.0, 1.0); else if(stateBits == GLS_SRCBLEND_DST_COLOR) return dst; else if(stateBits == GLS_SRCBLEND_ONE_MINUS_DST_COLOR) return float4(1.0, 1.0, 1.0, 1.0) - dst; else if(stateBits == GLS_SRCBLEND_SRC_ALPHA) return src.aaaa; else if(stateBits == GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA) return (1.0 - src.a).xxxx; else if(stateBits == GLS_SRCBLEND_DST_ALPHA) return dst.aaaa; else if(stateBits == GLS_SRCBLEND_ONE_MINUS_DST_ALPHA) return (1.0 - dst.a).xxxx; else if(stateBits == GLS_SRCBLEND_ALPHA_SATURATE) return float4(min(src.a, 1.0 - dst.a).xxx, 1.0); else return float4(1.0, 1.0, 1.0, 1.0); // 0 => replace mode } float4 BlendFactorDest(float4 src, float4 dst, uint stateBits) { if(stateBits == GLS_DSTBLEND_ZERO) return float4(0.0, 0.0, 0.0, 0.0); else if(stateBits == GLS_DSTBLEND_ONE) return float4(1.0, 1.0, 1.0, 1.0); else if(stateBits == GLS_DSTBLEND_SRC_COLOR) return src; else if(stateBits == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR) return float4(1.0, 1.0, 1.0, 1.0) - src; else if(stateBits == GLS_DSTBLEND_SRC_ALPHA) return src.aaaa; else if(stateBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA) return (1.0 - src.a).xxxx; else if(stateBits == GLS_DSTBLEND_DST_ALPHA) return dst.aaaa; else if(stateBits == GLS_DSTBLEND_ONE_MINUS_DST_ALPHA) return (1.0 - dst.a).xxxx; else return float4(0.0, 0.0, 0.0, 0.0); // 0 => replace mode } float4 Blend(float4 src, float4 dst, uint stateBits) { float4 srcOut = src * BlendFactorSource(src, dst, stateBits & GLS_SRCBLEND_BITS); float4 dstOut = dst * BlendFactorDest(src, dst, stateBits & GLS_DSTBLEND_BITS); return srcOut + dstOut; }