Commit graph

127 commits

Author SHA1 Message Date
myT
f38ce8aba3 fixed a buffer overflow in GL2_CreateShader 2017-10-28 22:48:00 +02:00
myT
213ab998df ignore sv_pure when auto-completing file system files 2017-10-28 22:42:17 +02:00
myT
6cde6e2182 added bindkeylist 2017-10-28 21:40:07 +02:00
myT
770199f00d fixed con_notifytime's range not allowing -1
fixed m_accelOffset's invalid default value
2017-10-28 19:36:16 +02:00
myT
b3831fcc87 the Linux client now uses SDL 2 for: window, GL context, video modes, audio, kb and mouse input, monitor list, clipboard 2017-10-28 03:35:51 +02:00
myT
ef83d7314d fixed Q_stristr declaring a variable in the middle of a scope block 2017-10-18 00:53:08 +02:00
myT
1f49b43a39 con_history 1 is not just for clients anymore 2017-10-12 19:12:41 +02:00
myT
741e5e2f12 fixed com_hunkMegs's min. string value in dedicated server builds 2017-10-12 18:59:20 +02:00
myT
ba199c4de1 increased the zone buffer size because of temp image space 2017-10-12 05:14:09 +02:00
myT
9a7ab19245 sv_restartProcess restarts the child process
uptime print child process, parent process and map uptimes
2017-10-12 03:45:24 +02:00
myT
484e9e7e40 removing color codes before printing to the terminal
fixed Download_CleanUp calling closesocket on socket 0, messing with stdin
2017-10-10 19:54:57 +02:00
myT
ac48bc3248 new Linux signal handlers
removed the statically linked libbacktrace
dynamically linking to libunwind8 when available
fixed the c++98 option being passed to the wrong premake filter
2017-10-10 19:36:12 +02:00
myT
584d064523 fixed the greyscale shader using lerp instead of mix 2017-10-04 17:51:44 +02:00
myT
be890e5b70 moved in_restart to the shared client code
the platform layers implement Sys_InitInput and Sys_ShutdownInput
2017-10-04 17:33:35 +02:00
myT
dfd9c9b462 fixed the post-process rendering code messing with texture binding
this was causing /cinematic playback to output a white image
2017-10-04 04:59:49 +02:00
myT
62ff8ef1d1 fixed the renderer not always removing commands when it should 2017-10-04 00:35:26 +02:00
myT
c3027a56b7 made keys F13 to F24 bindable 2017-10-03 23:58:41 +02:00
myT
1d6663ebc1 replaced the cameraMatrixTime variable from the renderer's public interface by a function 2017-10-03 23:31:35 +02:00
myT
70f301e4ff cvar help extension
cvar type+range extension
module tracking for cvars and commands
lots of help text
2017-10-03 19:11:10 +02:00
myT
928d863e5d avoiding redundant input inits and shutdowns on Windows 2017-09-12 03:34:20 +02:00
myT
d4ae363d71 fixed /bind treating single-character key names in a case sensitive manner 2017-09-12 03:27:23 +02:00
myT
6d18a0b5bd added the new client HTTP download system 2017-09-12 03:21:11 +02:00
myT
7e2f1f9c9f further simplified win32 input and reduced API calls
got rid of the RIDEV_NOLEGACY raw input flag and the issues it brought
2017-09-06 13:04:58 +02:00
myT
9dd81a895b fixed the cursor staying visible in raw input mode when focusing the window while a mouse button is pressed
got rid of redundent mouse API calls when handling focus changes
simplified the mouse input code
2017-08-18 19:05:19 +02:00
myT
37ef941ac2 fixed r_fullbright not being used and made it unlatched
removed the superfluous calls to GL_TexEnv for r_lightmap
2017-08-18 18:30:39 +02:00
myT
f9fbe4797f fixed r_lightmap not being used and made it archived
removed the r_maplight* cvars
removed dead code (RB_StageIteratorGeneric)
2017-08-18 17:03:30 +02:00
myT
ec042e37e1 added r_greyscale to control how monochromatic the final image looks
not doing the gamma pass when gamma==1 && obBits==0
no longer checking glConfig.colorBits for computing the global brightness
2017-08-18 16:02:02 +02:00
myT
1c38742c5a new engine extension to toggle cgame input forwarding
cleaned up CL_CG_GetValue
2017-08-13 04:01:21 +02:00
myT
bc83712ec6 reverted the trap_R_AddRefEntityToScene syscall changes to avoid engine/mod coupling 2017-08-12 03:14:06 +02:00
myT
02589839cd renamed /build to /makefiles
outputting to /.build (temp) and /.bin (final) instead of ../.bin
removed the premake option "quake3dir"
on Linux, not copying files if $QUAKE3DIR is undefined/empty
on Linux, compiling all C++ code with -std=c++98
added a meta-Makefile at the root for convenience
added build documentation (build.md)
2017-08-01 22:30:04 +02:00
myT
ed65f40789 fixed History_SaveCommand incorrectly ignoring certain commands 2017-07-30 09:06:55 +02:00
myT
ac9d10cc97 fixed the position and size of the highlight rectangle of com_completionStyle 1 2017-07-30 03:27:54 +02:00
myT
dff8216de7 fixed "minimizekeynames" not being unregistered on input system shutdown 2017-07-30 02:21:44 +02:00
myT
c95e9a86ee added automatic process restarts for Linux dedicated server crashes and timed reboots
putting the UTC date and time in Linux crash report file names
2017-07-06 06:10:29 +02:00
myT
1c6bae1eb7 fixed a NULL pointer dereference crash in RB_CalcDiffuseColor 2017-07-06 05:41:03 +02:00
myT
265cca7eb6 raised the console text buffer size 2017-07-05 23:56:18 +02:00
myT
47a566f9cc com_completionStyle 1 for cycling auto-completion results line in ET 2017-07-05 05:53:05 +02:00
myT
9b776ab343 keep cvars and commands alphabetically sorted 2017-07-04 23:14:28 +02:00
myT
23d0273489 commands registered by cgame get removed after CG_SHUTDOWN 2017-07-04 22:31:21 +02:00
myT
eb4b1d8615 removed r_stencilbits r_depthbits r_colorbits r_texturebits r_ext_compressed_textures 2017-06-22 09:41:36 +02:00
myT
9ea5d021d5 implemented the new interop system
implemented the dynamic lights and integer shader time extensions
2017-06-22 07:15:47 +02:00
myT
b8e4413d2f enforcing the [-127 127] usercmd range in trap_GetUserCmd 2017-06-20 07:41:39 +02:00
myT
49f7f8bbd8 trap_RemoveCommand was missing from cg_public.h 2017-06-20 02:01:35 +02:00
myT
860610466a added a minimize button to the window 2017-06-14 07:44:37 +02:00
myT
bec4101854 using stb_image to load png and tga images
libjpeg errors no longer shut down the engine
2017-06-04 16:37:57 +02:00
myT
4c98469f3f fixed the incorrect backslash insertion on empty edit lines in the dedicated server consoles 2017-06-04 13:04:45 +02:00
myT
8b5728559b unified the command history logic
when a command is the same as the previous one, it doesn't get saved
Linux tty keys support: left, right, home, end, delete
2017-06-04 13:02:20 +02:00
myT
b8b064fc53 fixed incorrect symbol usage for the Linux build 2017-06-03 13:02:01 +02:00
myT
59f658c791 fixed the win32 dedicated server build 2017-06-03 00:27:59 +02:00
myT
176f1ea09f improved error reporting for FBOs and shader compilations 2017-06-02 23:02:20 +02:00