myT
5b591f270d
fixed GL2 portal clip plane not being used
2023-05-30 19:51:06 +02:00
myT
815b8d0c02
fixed texel offset in the CPU mip-map generator
2023-05-30 19:49:55 +02:00
myT
3960c7d32e
fixed NDP executing end-of-demo commands when starting playback
2023-05-22 02:16:56 +02:00
myT
9f32a13f05
fixed video recording issues with long demo file names
2023-04-30 00:55:55 +02:00
myT
ab44152713
tweaked NDP behavior for beta 2
...
- more accurate seeking to enable scrubbing
- rate-limiting is now the mod's reponsability
- using the same FULL_SNAPSHOT_INTERVAL in all builds to make bugs less difficult to track
2023-04-04 22:52:16 +02:00
myT
8ed8d26481
removed the R_SetPVSCulling extension
...
reverted 7e0de354c2
the mod can feed a different area mask to force drawing everything
2023-04-04 22:42:24 +02:00
myT
c75b2b27fa
fixed invalid skybox texture mip/filter settings
2023-03-02 18:57:49 +01:00
myT
693415a6e2
added .wav files to the pure client read exception list
2023-03-01 02:43:28 +01:00
myT
7e0de354c2
added the R_SetPVSCulling extension
2023-02-25 23:01:11 +01:00
myT
ec95faad1b
fixed the RB_CalcDiffuseColor color array offset
2023-02-24 04:43:48 +01:00
myT
cae492053f
CVar sets always use all arguments
2022-12-28 14:37:30 +01:00
myT
608b223f52
can set the "dedicated" CVar from the command-line again
2022-12-28 04:10:24 +01:00
myT
ebfa9346b2
added s_khz
...
defaulting to 22.05 KHz on Windows again due to (presumably) chipset/driver issues
chipsets involved: Realtek ALC887, Realtek ALC892
2022-12-27 20:40:03 +01:00
myT
e64de08ef2
printing WSAEWOULDBLOCK on recvfrom is far too verbose
2022-12-27 19:18:17 +01:00
myT
15bea75d06
fixed new demo player not always writing to all entities in a snapshot
2022-12-27 04:20:56 +01:00
myT
b36fce3234
fixed multiple instances of variable shadowing
2022-12-26 22:08:46 +01:00
myT
cb38533de5
invertedpenguin: replaced the shader of the blood pool behind RA
2022-12-13 05:10:57 +01:00
myT
3c8cb0f592
simplified R_ImageList_f
2022-12-11 19:13:33 +01:00
myT
3e18b2d0e1
forcing the nopicmip flag on specific texture folders
...
for now: "textures/npmenv" and "textures/npmpads"
2022-12-11 19:12:40 +01:00
myT
6b9d35df8c
fixed /imageinfo and /shadermixeduse
2022-12-11 19:09:34 +01:00
myT
952da7c009
added the -f option to /writeconfig
2022-12-05 21:07:06 +01:00
myT
a7e87a065b
fixed the reported selected MSAA sample counts for GL2/GL3
2022-12-04 01:02:37 +01:00
myT
69c1bee127
simplified and improved r_vertexLight handling
2022-12-03 04:57:58 +01:00
myT
5e0739fdf9
preventing unnecessary work when g_forcedLoadImages gets larger
2022-11-25 05:45:04 +01:00
myT
b8d9f7e5f1
fixed the default strategy for D3D11 buffer offsets
2022-11-25 05:39:52 +01:00
myT
cfdba32b24
added /imageinfo and /shadermixeduse
2022-11-25 03:32:41 +01:00
myT
d43a016e61
improved mark mode's end key handling of white space
2022-11-23 20:42:54 +01:00
myT
b517f56959
only print warnings for excessive sound loads with /developer 1
2022-11-22 22:19:35 +01:00
myT
f7a1d6655e
fixed invalid printf argument lists
...
the CL_AddKeyUpCommands case was quite peculiar:
"time" wasn't a variable but the standard C library function
2022-11-22 20:34:46 +01:00
myT
79b2457783
added printf annotations for VC++'s analyzer
2022-11-22 20:20:45 +01:00
myT
a7a233699e
bots can no longer get timed out
...
this was just annoying when testing things
one less CVar to remember and set...
2022-11-06 02:36:15 +01:00
myT
af52b71e03
fixed the void argument list in DEF_TRAP_0 to help catch mistakes
2022-11-05 05:01:17 +01:00
myT
ea435faf1f
added a legend to clarify the output of /shaderlist
2022-11-04 23:16:33 +01:00
myT
0be40a60a7
the new demo player now has smoother animations at low time scales
2022-11-04 05:06:38 +01:00
myT
f401f742ee
added a new demo player with fast seeking support
...
added cl_demoPlayer and cl_escapeAbortsDemo
2022-11-04 05:01:00 +01:00
myT
9f90a6ee8b
added Sys_IsDebuggerAttached and Q_assert
2022-11-04 04:46:04 +01:00
myT
6dbf731973
improved the VM argument type conversion shim
2022-11-04 04:40:23 +01:00
myT
439177057c
fixed FS_FileForHandle's range check
2022-11-04 04:36:05 +01:00
myT
2fd422c053
let the mod handle syscall fix-ups in a unified way across build types
2022-10-28 23:39:05 +02:00
myT
03ae2d0d05
removed a lot of unused code
2022-10-28 23:32:27 +02:00
myT
be0746dfc4
fixed read-only CVar registration keeping the existing value
2022-10-23 05:23:27 +02:00
myT
c8c9bef131
added r_depthClamp and cap_DepthClamp
2022-10-23 02:58:20 +02:00
myT
74acd92d91
fixed the D3D projection transform not matching GL
2022-10-18 19:09:14 +02:00
myT
1b74aed8b9
removed the useless myftol macro
2022-06-17 03:38:39 +02:00
myT
9895f3b895
fixed RB_RenderLitSurfList still crashing because of an invalid stage index
...
the first attempt was f99c223495
this is really not a proper fix since I haven't solved how it gets to that stage
but, knowing I will be deleting this whole part of the code soon enough anyway...
2022-06-17 03:26:36 +02:00
myT
928c9a71ec
added a clang-format config for use with new source files
2022-06-17 02:00:41 +02:00
myT
3dc34d47f3
replaced the CPU image resampling functions with something better
2022-06-17 01:59:56 +02:00
myT
0ee2a50e90
image read/write errors print warnings instead of causing drop errors
2022-06-17 01:53:32 +02:00
myT
2389b5db39
updated stb_image.h
2022-06-17 01:46:01 +02:00
myT
2aa92b3cde
a better way to deal with Clang's vexing parse warning
2022-06-01 03:53:52 +02:00
myT
e56a11b638
added /shaderinfo
2022-05-28 16:50:42 +02:00
myT
049793f8f9
made some expression more legible as originally intended
...
the code is equivalent since && has higher precedence than ||
in other words, I messed up but got it right by sheer luck
2022-05-26 23:12:02 +02:00
myT
75f0635f3f
fixed /video writing incorrect audio stream lengths to the AVI file headers
2022-05-26 22:52:25 +02:00
myT
928a8df74a
fixed a potential 1-byte buffer overflow in CL_ServerInfoPacket
2022-05-26 22:29:00 +02:00
myT
dcb3c80998
added default to a switch statement to make it clear we didn't forget any case
2022-05-26 22:25:25 +02:00
myT
96e4d2d7cb
added a couple of explicit casts for Clang to keep quiet
2022-05-26 22:23:50 +02:00
myT
4b131f258c
no longer checking whether unsigned integers are negative...
2022-05-26 22:22:45 +02:00
myT
15d457adb0
no longer letting Clang complain about the size of an empty struct
2022-05-26 22:20:58 +02:00
myT
8e563d6c4a
fixed Info_Print crashing when a token is too long
...
too long being >= 512 but < BIG_INFO_KEY/BIG_INFO_VALUE
Info_NextPair will still crash when key/value string lengths exceed BIG_INFO_KEY/BIG_INFO_VALUE
2022-05-26 17:22:20 +02:00
myT
bf0c8ec492
using an updated icon courtesy of deft
2022-05-04 18:28:57 +02:00
myT
83284b15c5
resetting the search line index when clearing the console
2022-04-30 18:53:36 +02:00
myT
533e0872c1
added console mark mode
2022-04-30 04:03:47 +02:00
myT
3f189e58be
added console search
2022-04-29 21:18:50 +02:00
myT
866b93ef5e
turned r_showtris and r_shownormals into bitmasks
2022-04-29 21:12:01 +02:00
myT
a12cf70700
fixed the r_mapGreyscaleCTF shader list
...
removed duplicates
fixed the q3wcp14 asymmetry
2022-04-29 21:04:45 +02:00
myT
4670a811c1
added r_ignoreShaderSortKey as a work-around for broken maps
2022-04-24 22:44:25 +02:00
myT
b8fd6e7c64
added the net_printoverhead and net_clearoverhead dev functions
2022-04-24 22:40:01 +02:00
myT
8c32b986f6
added r_mapGreyscale and r_mapGreyscaleCTF
2022-04-23 23:38:06 +02:00
myT
178d91b000
removed the nextmap CVar
2022-04-22 23:30:24 +02:00
myT
f99c223495
fixed crashes when a DL affects a transparent surface with r_lightmap 1
2022-04-14 00:37:00 +02:00
myT
a47c8c8dd1
added net_proxy
2022-04-12 04:31:03 +02:00
myT
1544a61cfc
added waitms
2022-04-12 04:18:32 +02:00
myT
9e445bc284
fixed vertex lighting applying to non-lightmapped surfaces
2022-04-12 04:12:38 +02:00
myT
51863892f0
no longer denying looping sounds
...
this is mostly undoing e50a60fe17
and warning when delayed loads happen in quick succession
with this change:
- we no longer block legit looping sounds like the RG hum
- we only warn when there are too many loads instead of spamming for legit stuff
2022-04-11 00:40:27 +02:00
myT
dbfb3c5028
fixed delayed shader loads leading to incorrect rendering and crashes (dynamic lights)
2022-04-10 22:14:19 +02:00
myT
981f059b7b
do not replace older surfaces with newer ones but refuse to add new ones instead
...
surfaces added first are part of the map itself
it's better to drop e.g. some plasma cells rather than e.g. entire walls
it's also less error-prone to work with since we don't need to fix numbers on read
but only check on write in exactly 2 spots
also removed tr.shiftedEntityNum because it was unnecessary...
2022-04-10 21:45:59 +02:00
myT
1317ce54cb
added Sys_DebugPrintf
2022-04-10 21:24:36 +02:00
myT
fa1cee73e0
fixed CL_NextDemo not being called after a drop error or fopen failing
2022-04-09 03:50:16 +02:00
myT
9b114e7886
fixed music playback crash in CPMA credits with s_musicvolume > 0
2022-04-08 21:41:26 +02:00
myT
7923a0a94e
fixed a Linux/FreeBSD start-up crash
2022-04-08 21:29:19 +02:00
myT
c534ed8048
fixed the alpha channel blend factors in the D3D11 backend
2020-11-06 02:48:55 +01:00
myT
c12f7e8541
removed a redundant if statement
2020-11-05 03:55:37 +01:00
myT
b1df6ac8f7
added new stats to r_speeds 1 (shader changes, draw calls)
2020-11-05 03:50:58 +01:00
myT
f4e8e81ab5
fixed draw surface sorting
...
got broken with commit 633c5bd13c
2020-11-05 03:47:55 +01:00
myT
3e0f5b2760
fixed RB_CalcTurbulentTexCoords by using the correct vertex offset
...
it got broken with db4fb31658
2020-10-27 00:30:13 +01:00
myT
55ed0e80af
r_lightmap 1 now handles most alpha-tested surfaces
2020-10-20 01:55:53 +02:00
myT
7262b90655
no longer whining about mixed image settings with external lightmap atlases
2020-10-15 05:25:51 +02:00
myT
e50a60fe17
sound loads during gameplay print warnings and get denied for looping sounds
2020-10-15 05:07:55 +02:00
myT
bb9e814837
throwing a fatal error when com_soundMegs is too low for a map load
2020-10-15 05:04:01 +02:00
myT
a4397252c3
com_soundMegs now defaults to 16
2020-10-15 04:48:41 +02:00
myT
ad2d3386a6
D3D11 now does depth clipping and the near clip plane distance is now 1
2020-10-11 18:24:35 +02:00
myT
45f66b1a88
added sys_compiler and sys_cplusplus to embed build information
2020-10-11 02:27:27 +02:00
myT
e0b04b55c3
cl_aviFrameRate now defaults to 60
2020-10-09 04:57:02 +02:00
myT
0af1422190
Windows audio output device sampling rate is now 44.1 kHz
2020-10-09 04:51:21 +02:00
myT
8adf87e7c7
fixed .avi files starting with silence when not first in the sequence
2020-10-09 04:28:37 +02:00
myT
dea818a260
fixed a D3D11 resource hazard warning about depth/stencil buffer bindings
...
swapped the calls back so that the depth buffer is never bound as both a RT and SRV at the same time
2020-10-09 04:01:26 +02:00
myT
6f7d4892df
added detailed live objects reporting for full shutdowns in D3D11 debug
...
the name tweaks are there because the run-time erroneously reports this warning:
"Existing private data of same name with different size found!"
2020-10-09 01:22:04 +02:00
myT
5466b65735
caching the pixel shader resource views in D3D11
2020-10-08 04:50:32 +02:00
myT
249bcb2d07
caching the current active texture slot in GL3
...
it reduces the total number of API calls by a good amount
2020-10-08 04:45:33 +02:00
myT
2aaf17b061
fixed the GL3 debug uniform location check
...
it would incorrectly trigger with r_alphaToCoverage 1 and r_msaa 0
2020-10-08 04:19:20 +02:00