Commit graph

9 commits

Author SHA1 Message Date
myT
0f89ca6853 tweaked console scrolling (binds and speed), fixed the clamping and the backtick insertion on Windows 2017-01-23 07:33:53 +01:00
myT
26f2f7966c pressing tab means we always end up with a leading (back)slash 2017-01-19 23:26:06 +01:00
arQon
379d2e9ee1 can't try to autocomplete keynames in the dedserver build - there aren't any keys :) 2017-01-19 03:56:09 -08:00
arQon
4f9754adfe intelligent TAB-completion handling (support for mapnames, binds, etc) 2017-01-19 00:59:44 -08:00
myT
f327428475 full x64 support with a VM based on quake3e OCT 21 2016
the VM compiler uses SSE for floating-point ops when possible
2017-01-11 14:24:58 +01:00
arQon
954c80a8b5 merge the new build system
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles

this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
myT
5b51b6ba5d increaded the command buffer size and tuned buffer overflow messages 2016-12-18 16:51:04 +01:00
arQon
1afbf12d80 repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
arQon
97db9f2314 import from cnq3 1.47 2016-12-17 20:43:04 -08:00