myT
d449e35e2d
simplified the code implementing Sys_GetProcessorId (and removed the inline asm)
2016-12-31 02:16:36 +01:00
myT
511291bb97
added pre-generated VC++ 2013 project files and a makefile for Linux
...
pthread linking has been disabled for the Linux server as it's not used there
2016-12-31 02:11:22 +01:00
myT
32625ef4e2
using the QUAKE3DIR env var to locate the output/debug directory
...
removed the legacy id build files and renamed the sys directory to build
the makefiles and intermediate build files are now under the build directory
2016-12-30 23:50:10 +01:00
myT
161f11e40e
removed superfluous GetVersionEx calls (which is deprecated anyway)
2016-12-30 08:45:21 +01:00
arQon
954c80a8b5
merge the new build system
...
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles
this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
arQon
3ea8c861a1
emit a message gl dlopen fails, rather than segfaulting
2016-12-23 11:09:26 -08:00
myT
5b51b6ba5d
increaded the command buffer size and tuned buffer overflow messages
2016-12-18 16:51:04 +01:00
arQon
567027e73c
add gitignore
2016-12-18 03:17:58 -08:00
arQon
7af9423e86
remove pmx's glsl files
2016-12-18 03:16:12 -08:00
arQon
1afbf12d80
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
arQon
97db9f2314
import from cnq3 1.47
2016-12-17 20:43:04 -08:00