Commit graph

159 commits

Author SHA1 Message Date
myT
8ed8d26481 removed the R_SetPVSCulling extension
reverted 7e0de354c2
the mod can feed a different area mask to force drawing everything
2023-04-04 22:42:24 +02:00
myT
c75b2b27fa fixed invalid skybox texture mip/filter settings 2023-03-02 18:57:49 +01:00
myT
7e0de354c2 added the R_SetPVSCulling extension 2023-02-25 23:01:11 +01:00
myT
ec95faad1b fixed the RB_CalcDiffuseColor color array offset 2023-02-24 04:43:48 +01:00
myT
b36fce3234 fixed multiple instances of variable shadowing 2022-12-26 22:08:46 +01:00
myT
cb38533de5 invertedpenguin: replaced the shader of the blood pool behind RA 2022-12-13 05:10:57 +01:00
myT
3c8cb0f592 simplified R_ImageList_f 2022-12-11 19:13:33 +01:00
myT
3e18b2d0e1 forcing the nopicmip flag on specific texture folders
for now: "textures/npmenv" and "textures/npmpads"
2022-12-11 19:12:40 +01:00
myT
6b9d35df8c fixed /imageinfo and /shadermixeduse 2022-12-11 19:09:34 +01:00
myT
a7e87a065b fixed the reported selected MSAA sample counts for GL2/GL3 2022-12-04 01:02:37 +01:00
myT
69c1bee127 simplified and improved r_vertexLight handling 2022-12-03 04:57:58 +01:00
myT
5e0739fdf9 preventing unnecessary work when g_forcedLoadImages gets larger 2022-11-25 05:45:04 +01:00
myT
b8d9f7e5f1 fixed the default strategy for D3D11 buffer offsets 2022-11-25 05:39:52 +01:00
myT
cfdba32b24 added /imageinfo and /shadermixeduse 2022-11-25 03:32:41 +01:00
myT
79b2457783 added printf annotations for VC++'s analyzer 2022-11-22 20:20:45 +01:00
myT
ea435faf1f added a legend to clarify the output of /shaderlist 2022-11-04 23:16:33 +01:00
myT
0be40a60a7 the new demo player now has smoother animations at low time scales 2022-11-04 05:06:38 +01:00
myT
f401f742ee added a new demo player with fast seeking support
added cl_demoPlayer and cl_escapeAbortsDemo
2022-11-04 05:01:00 +01:00
myT
c8c9bef131 added r_depthClamp and cap_DepthClamp 2022-10-23 02:58:20 +02:00
myT
74acd92d91 fixed the D3D projection transform not matching GL 2022-10-18 19:09:14 +02:00
myT
1b74aed8b9 removed the useless myftol macro 2022-06-17 03:38:39 +02:00
myT
9895f3b895 fixed RB_RenderLitSurfList still crashing because of an invalid stage index
the first attempt was f99c223495
this is really not a proper fix since I haven't solved how it gets to that stage
but, knowing I will be deleting this whole part of the code soon enough anyway...
2022-06-17 03:26:36 +02:00
myT
3dc34d47f3 replaced the CPU image resampling functions with something better 2022-06-17 01:59:56 +02:00
myT
0ee2a50e90 image read/write errors print warnings instead of causing drop errors 2022-06-17 01:53:32 +02:00
myT
2389b5db39 updated stb_image.h 2022-06-17 01:46:01 +02:00
myT
e56a11b638 added /shaderinfo 2022-05-28 16:50:42 +02:00
myT
049793f8f9 made some expression more legible as originally intended
the code is equivalent since && has higher precedence than ||
in other words, I messed up but got it right by sheer luck
2022-05-26 23:12:02 +02:00
myT
dcb3c80998 added default to a switch statement to make it clear we didn't forget any case 2022-05-26 22:25:25 +02:00
myT
866b93ef5e turned r_showtris and r_shownormals into bitmasks 2022-04-29 21:12:01 +02:00
myT
a12cf70700 fixed the r_mapGreyscaleCTF shader list
removed duplicates
fixed the q3wcp14 asymmetry
2022-04-29 21:04:45 +02:00
myT
4670a811c1 added r_ignoreShaderSortKey as a work-around for broken maps 2022-04-24 22:44:25 +02:00
myT
8c32b986f6 added r_mapGreyscale and r_mapGreyscaleCTF 2022-04-23 23:38:06 +02:00
myT
f99c223495 fixed crashes when a DL affects a transparent surface with r_lightmap 1 2022-04-14 00:37:00 +02:00
myT
9e445bc284 fixed vertex lighting applying to non-lightmapped surfaces 2022-04-12 04:12:38 +02:00
myT
dbfb3c5028 fixed delayed shader loads leading to incorrect rendering and crashes (dynamic lights) 2022-04-10 22:14:19 +02:00
myT
981f059b7b do not replace older surfaces with newer ones but refuse to add new ones instead
surfaces added first are part of the map itself
it's better to drop e.g. some plasma cells rather than e.g. entire walls
it's also less error-prone to work with since we don't need to fix numbers on read
but only check on write in exactly 2 spots

also removed tr.shiftedEntityNum because it was unnecessary...
2022-04-10 21:45:59 +02:00
myT
c534ed8048 fixed the alpha channel blend factors in the D3D11 backend 2020-11-06 02:48:55 +01:00
myT
c12f7e8541 removed a redundant if statement 2020-11-05 03:55:37 +01:00
myT
b1df6ac8f7 added new stats to r_speeds 1 (shader changes, draw calls) 2020-11-05 03:50:58 +01:00
myT
f4e8e81ab5 fixed draw surface sorting
got broken with commit 633c5bd13c
2020-11-05 03:47:55 +01:00
myT
3e0f5b2760 fixed RB_CalcTurbulentTexCoords by using the correct vertex offset
it got broken with db4fb31658
2020-10-27 00:30:13 +01:00
myT
55ed0e80af r_lightmap 1 now handles most alpha-tested surfaces 2020-10-20 01:55:53 +02:00
myT
7262b90655 no longer whining about mixed image settings with external lightmap atlases 2020-10-15 05:25:51 +02:00
myT
ad2d3386a6 D3D11 now does depth clipping and the near clip plane distance is now 1 2020-10-11 18:24:35 +02:00
myT
dea818a260 fixed a D3D11 resource hazard warning about depth/stencil buffer bindings
swapped the calls back so that the depth buffer is never bound as both a RT and SRV at the same time
2020-10-09 04:01:26 +02:00
myT
6f7d4892df added detailed live objects reporting for full shutdowns in D3D11 debug
the name tweaks are there because the run-time erroneously reports this warning:
"Existing private data of same name with different size found!"
2020-10-09 01:22:04 +02:00
myT
5466b65735 caching the pixel shader resource views in D3D11 2020-10-08 04:50:32 +02:00
myT
249bcb2d07 caching the current active texture slot in GL3
it reduces the total number of API calls by a good amount
2020-10-08 04:45:33 +02:00
myT
2aaf17b061 fixed the GL3 debug uniform location check
it would incorrectly trigger with r_alphaToCoverage 1 and r_msaa 0
2020-10-08 04:19:20 +02:00
myT
633c5bd13c tweaked the draw surface sort key for better performance
it minimizes depth fade <-> generic pipeline transitions
2020-10-08 04:08:38 +02:00