Commit graph

545 commits

Author SHA1 Message Date
myT
b517f56959 only print warnings for excessive sound loads with /developer 1 2022-11-22 22:19:35 +01:00
myT
f7a1d6655e fixed invalid printf argument lists
the CL_AddKeyUpCommands case was quite peculiar:
"time" wasn't a variable but the standard C library function
2022-11-22 20:34:46 +01:00
myT
79b2457783 added printf annotations for VC++'s analyzer 2022-11-22 20:20:45 +01:00
myT
a7a233699e bots can no longer get timed out
this was just annoying when testing things
one less CVar to remember and set...
2022-11-06 02:36:15 +01:00
myT
af52b71e03 fixed the void argument list in DEF_TRAP_0 to help catch mistakes 2022-11-05 05:01:17 +01:00
myT
ea435faf1f added a legend to clarify the output of /shaderlist 2022-11-04 23:16:33 +01:00
myT
0be40a60a7 the new demo player now has smoother animations at low time scales 2022-11-04 05:06:38 +01:00
myT
f401f742ee added a new demo player with fast seeking support
added cl_demoPlayer and cl_escapeAbortsDemo
2022-11-04 05:01:00 +01:00
myT
9f90a6ee8b added Sys_IsDebuggerAttached and Q_assert 2022-11-04 04:46:04 +01:00
myT
6dbf731973 improved the VM argument type conversion shim 2022-11-04 04:40:23 +01:00
myT
439177057c fixed FS_FileForHandle's range check 2022-11-04 04:36:05 +01:00
myT
2fd422c053 let the mod handle syscall fix-ups in a unified way across build types 2022-10-28 23:39:05 +02:00
myT
03ae2d0d05 removed a lot of unused code 2022-10-28 23:32:27 +02:00
myT
be0746dfc4 fixed read-only CVar registration keeping the existing value 2022-10-23 05:23:27 +02:00
myT
c8c9bef131 added r_depthClamp and cap_DepthClamp 2022-10-23 02:58:20 +02:00
myT
74acd92d91 fixed the D3D projection transform not matching GL 2022-10-18 19:09:14 +02:00
myT
1b74aed8b9 removed the useless myftol macro 2022-06-17 03:38:39 +02:00
myT
9895f3b895 fixed RB_RenderLitSurfList still crashing because of an invalid stage index
the first attempt was f99c223495
this is really not a proper fix since I haven't solved how it gets to that stage
but, knowing I will be deleting this whole part of the code soon enough anyway...
2022-06-17 03:26:36 +02:00
myT
928c9a71ec added a clang-format config for use with new source files 2022-06-17 02:00:41 +02:00
myT
3dc34d47f3 replaced the CPU image resampling functions with something better 2022-06-17 01:59:56 +02:00
myT
0ee2a50e90 image read/write errors print warnings instead of causing drop errors 2022-06-17 01:53:32 +02:00
myT
2389b5db39 updated stb_image.h 2022-06-17 01:46:01 +02:00
myT
2aa92b3cde a better way to deal with Clang's vexing parse warning 2022-06-01 03:53:52 +02:00
myT
e56a11b638 added /shaderinfo 2022-05-28 16:50:42 +02:00
myT
049793f8f9 made some expression more legible as originally intended
the code is equivalent since && has higher precedence than ||
in other words, I messed up but got it right by sheer luck
2022-05-26 23:12:02 +02:00
myT
75f0635f3f fixed /video writing incorrect audio stream lengths to the AVI file headers 2022-05-26 22:52:25 +02:00
myT
928a8df74a fixed a potential 1-byte buffer overflow in CL_ServerInfoPacket 2022-05-26 22:29:00 +02:00
myT
dcb3c80998 added default to a switch statement to make it clear we didn't forget any case 2022-05-26 22:25:25 +02:00
myT
96e4d2d7cb added a couple of explicit casts for Clang to keep quiet 2022-05-26 22:23:50 +02:00
myT
4b131f258c no longer checking whether unsigned integers are negative... 2022-05-26 22:22:45 +02:00
myT
15d457adb0 no longer letting Clang complain about the size of an empty struct 2022-05-26 22:20:58 +02:00
myT
6a49052e20 disabled a few more warnings globally because of Clang 2022-05-26 22:20:21 +02:00
myT
8e563d6c4a fixed Info_Print crashing when a token is too long
too long being >= 512 but < BIG_INFO_KEY/BIG_INFO_VALUE
Info_NextPair will still crash when key/value string lengths exceed BIG_INFO_KEY/BIG_INFO_VALUE
2022-05-26 17:22:20 +02:00
myT
bf0c8ec492 using an updated icon courtesy of deft 2022-05-04 18:28:57 +02:00
myT
83284b15c5 resetting the search line index when clearing the console 2022-04-30 18:53:36 +02:00
myT
533e0872c1 added console mark mode 2022-04-30 04:03:47 +02:00
myT
3f189e58be added console search 2022-04-29 21:18:50 +02:00
myT
866b93ef5e turned r_showtris and r_shownormals into bitmasks 2022-04-29 21:12:01 +02:00
myT
a12cf70700 fixed the r_mapGreyscaleCTF shader list
removed duplicates
fixed the q3wcp14 asymmetry
2022-04-29 21:04:45 +02:00
myT
4670a811c1 added r_ignoreShaderSortKey as a work-around for broken maps 2022-04-24 22:44:25 +02:00
myT
b8fd6e7c64 added the net_printoverhead and net_clearoverhead dev functions 2022-04-24 22:40:01 +02:00
myT
8c32b986f6 added r_mapGreyscale and r_mapGreyscaleCTF 2022-04-23 23:38:06 +02:00
myT
178d91b000 removed the nextmap CVar 2022-04-22 23:30:24 +02:00
myT
f99c223495 fixed crashes when a DL affects a transparent surface with r_lightmap 1 2022-04-14 00:37:00 +02:00
myT
a47c8c8dd1 added net_proxy 2022-04-12 04:31:03 +02:00
myT
1544a61cfc added waitms 2022-04-12 04:18:32 +02:00
myT
9e445bc284 fixed vertex lighting applying to non-lightmapped surfaces 2022-04-12 04:12:38 +02:00
myT
51863892f0 no longer denying looping sounds
this is mostly undoing e50a60fe17
and warning when delayed loads happen in quick succession

with this change:
- we no longer block legit looping sounds like the RG hum
- we only warn when there are too many loads instead of spamming for legit stuff
2022-04-11 00:40:27 +02:00
myT
dbfb3c5028 fixed delayed shader loads leading to incorrect rendering and crashes (dynamic lights) 2022-04-10 22:14:19 +02:00
myT
981f059b7b do not replace older surfaces with newer ones but refuse to add new ones instead
surfaces added first are part of the map itself
it's better to drop e.g. some plasma cells rather than e.g. entire walls
it's also less error-prone to work with since we don't need to fix numbers on read
but only check on write in exactly 2 spots

also removed tr.shiftedEntityNum because it was unnecessary...
2022-04-10 21:45:59 +02:00