myT
6cde6e2182
added bindkeylist
2017-10-28 21:40:07 +02:00
myT
770199f00d
fixed con_notifytime's range not allowing -1
...
fixed m_accelOffset's invalid default value
2017-10-28 19:36:16 +02:00
myT
b3831fcc87
the Linux client now uses SDL 2 for: window, GL context, video modes, audio, kb and mouse input, monitor list, clipboard
2017-10-28 03:35:51 +02:00
myT
ef83d7314d
fixed Q_stristr declaring a variable in the middle of a scope block
2017-10-18 00:53:08 +02:00
myT
1f49b43a39
con_history 1 is not just for clients anymore
2017-10-12 19:12:41 +02:00
myT
741e5e2f12
fixed com_hunkMegs's min. string value in dedicated server builds
2017-10-12 18:59:20 +02:00
myT
ba199c4de1
increased the zone buffer size because of temp image space
2017-10-12 05:14:09 +02:00
myT
9a7ab19245
sv_restartProcess restarts the child process
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uptime print child process, parent process and map uptimes
2017-10-12 03:45:24 +02:00
myT
484e9e7e40
removing color codes before printing to the terminal
...
fixed Download_CleanUp calling closesocket on socket 0, messing with stdin
2017-10-10 19:54:57 +02:00
myT
ac48bc3248
new Linux signal handlers
...
removed the statically linked libbacktrace
dynamically linking to libunwind8 when available
fixed the c++98 option being passed to the wrong premake filter
2017-10-10 19:36:12 +02:00
myT
584d064523
fixed the greyscale shader using lerp instead of mix
2017-10-04 17:51:44 +02:00
myT
be890e5b70
moved in_restart to the shared client code
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the platform layers implement Sys_InitInput and Sys_ShutdownInput
2017-10-04 17:33:35 +02:00
myT
dfd9c9b462
fixed the post-process rendering code messing with texture binding
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this was causing /cinematic playback to output a white image
2017-10-04 04:59:49 +02:00
myT
62ff8ef1d1
fixed the renderer not always removing commands when it should
2017-10-04 00:35:26 +02:00
myT
c3027a56b7
made keys F13 to F24 bindable
2017-10-03 23:58:41 +02:00
myT
1d6663ebc1
replaced the cameraMatrixTime variable from the renderer's public interface by a function
2017-10-03 23:31:35 +02:00
myT
70f301e4ff
cvar help extension
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cvar type+range extension
module tracking for cvars and commands
lots of help text
2017-10-03 19:11:10 +02:00
myT
928d863e5d
avoiding redundant input inits and shutdowns on Windows
2017-09-12 03:34:20 +02:00
myT
d4ae363d71
fixed /bind treating single-character key names in a case sensitive manner
2017-09-12 03:27:23 +02:00
myT
6d18a0b5bd
added the new client HTTP download system
2017-09-12 03:21:11 +02:00
myT
7e2f1f9c9f
further simplified win32 input and reduced API calls
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got rid of the RIDEV_NOLEGACY raw input flag and the issues it brought
2017-09-06 13:04:58 +02:00
myT
9dd81a895b
fixed the cursor staying visible in raw input mode when focusing the window while a mouse button is pressed
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got rid of redundent mouse API calls when handling focus changes
simplified the mouse input code
2017-08-18 19:05:19 +02:00
myT
37ef941ac2
fixed r_fullbright not being used and made it unlatched
...
removed the superfluous calls to GL_TexEnv for r_lightmap
2017-08-18 18:30:39 +02:00
myT
f9fbe4797f
fixed r_lightmap not being used and made it archived
...
removed the r_maplight* cvars
removed dead code (RB_StageIteratorGeneric)
2017-08-18 17:03:30 +02:00
myT
ec042e37e1
added r_greyscale to control how monochromatic the final image looks
...
not doing the gamma pass when gamma==1 && obBits==0
no longer checking glConfig.colorBits for computing the global brightness
2017-08-18 16:02:02 +02:00
myT
1c38742c5a
new engine extension to toggle cgame input forwarding
...
cleaned up CL_CG_GetValue
2017-08-13 04:01:21 +02:00
myT
bc83712ec6
reverted the trap_R_AddRefEntityToScene syscall changes to avoid engine/mod coupling
2017-08-12 03:14:06 +02:00
myT
ed65f40789
fixed History_SaveCommand incorrectly ignoring certain commands
2017-07-30 09:06:55 +02:00
myT
ac9d10cc97
fixed the position and size of the highlight rectangle of com_completionStyle 1
2017-07-30 03:27:54 +02:00
myT
dff8216de7
fixed "minimizekeynames" not being unregistered on input system shutdown
2017-07-30 02:21:44 +02:00
myT
c95e9a86ee
added automatic process restarts for Linux dedicated server crashes and timed reboots
...
putting the UTC date and time in Linux crash report file names
2017-07-06 06:10:29 +02:00
myT
1c6bae1eb7
fixed a NULL pointer dereference crash in RB_CalcDiffuseColor
2017-07-06 05:41:03 +02:00
myT
265cca7eb6
raised the console text buffer size
2017-07-05 23:56:18 +02:00
myT
47a566f9cc
com_completionStyle 1 for cycling auto-completion results line in ET
2017-07-05 05:53:05 +02:00
myT
9b776ab343
keep cvars and commands alphabetically sorted
2017-07-04 23:14:28 +02:00
myT
23d0273489
commands registered by cgame get removed after CG_SHUTDOWN
2017-07-04 22:31:21 +02:00
myT
eb4b1d8615
removed r_stencilbits r_depthbits r_colorbits r_texturebits r_ext_compressed_textures
2017-06-22 09:41:36 +02:00
myT
9ea5d021d5
implemented the new interop system
...
implemented the dynamic lights and integer shader time extensions
2017-06-22 07:15:47 +02:00
myT
b8e4413d2f
enforcing the [-127 127] usercmd range in trap_GetUserCmd
2017-06-20 07:41:39 +02:00
myT
49f7f8bbd8
trap_RemoveCommand was missing from cg_public.h
2017-06-20 02:01:35 +02:00
myT
860610466a
added a minimize button to the window
2017-06-14 07:44:37 +02:00
myT
bec4101854
using stb_image to load png and tga images
...
libjpeg errors no longer shut down the engine
2017-06-04 16:37:57 +02:00
myT
4c98469f3f
fixed the incorrect backslash insertion on empty edit lines in the dedicated server consoles
2017-06-04 13:04:45 +02:00
myT
8b5728559b
unified the command history logic
...
when a command is the same as the previous one, it doesn't get saved
Linux tty keys support: left, right, home, end, delete
2017-06-04 13:02:20 +02:00
myT
b8b064fc53
fixed incorrect symbol usage for the Linux build
2017-06-03 13:02:01 +02:00
myT
59f658c791
fixed the win32 dedicated server build
2017-06-03 00:27:59 +02:00
myT
176f1ea09f
improved error reporting for FBOs and shader compilations
2017-06-02 23:02:20 +02:00
myT
aa2b00cbbb
added m_accelStyle and m_accelOffset for a new accel style
2017-06-02 20:53:35 +02:00
myT
1ef18feab5
restoring desktop settings and minimizing the window when crashing
...
making sure the crash message box is always visible
2017-06-02 18:59:23 +02:00
myT
c1c9031f13
raised MAX_CVARS to handle bloated configs
2017-06-01 20:53:17 +02:00
myT
b19cd251b9
removed some dead code
2017-06-01 20:49:52 +02:00
myT
c3ee3f2a4d
with r_mode 1, tabbing out of the game will restore display settings on the desktop
...
fixed window restore after minimizing when clicking the task bar or using alt-tab
fixed r_mode 1 on secondary monitors
fixed in_mouse 2 input on secondary monitors
fixed the cursor sometimes staying visible and unclipped when restoring the window
2017-06-01 20:48:21 +02:00
myT
d9bacec921
in_minimize registers a hotkey to minimize/restore the client
2017-06-01 13:02:19 +02:00
Christiaan Hondeveld
53b0866069
Merged dedicated console history
2017-05-28 14:49:22 +02:00
myT
6cde91e503
always making sv_pakNames empty
2017-05-23 23:49:59 +02:00
myT
b51ac6eb9a
check for overflows in SV_SetConfigstring and print a warning message when the gs buffer overflows
2017-05-23 23:46:52 +02:00
myT
1bd7614d21
added sv_minRebootDelayMins to control early server reboots
2017-05-23 23:42:02 +02:00
myT
b49c880fe5
fixed broken rendering when the 2nd stage of a collapsed shader stage pair had non-white colors
2017-05-19 00:23:53 +02:00
myT
a646bfdc87
fixed shader stages using "wave" not being animated when the server time is a big number
2017-05-19 00:04:32 +02:00
myT
389cd1690d
fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float
2017-05-19 00:00:08 +02:00
myT
85d6762647
added auto-completion to the Windows dedicated server
...
fixed Linux dedicated servers inserting a leading backslash when running auto-completion
fixed tty handling of the leading "]"
2017-05-18 23:23:50 +02:00
myT
9d18b2dfe5
fixed the Linux build and removed unused files and dead code
2017-05-18 06:20:28 +02:00
myT
76ab2a5d6d
we only run our handler for exceptions that we know we can't recover from
2017-05-17 07:48:26 +02:00
myT
8e2aafbdfd
r_monitor is now latched, auto-updated and is used in every vid_restart call
...
fixed glConfig.vidWidth/Height when r_mode is set to use desktop res
2017-05-17 07:41:25 +02:00
myT
94541565b5
added con_scaleMode
2017-05-17 07:18:06 +02:00
myT
e7fc251663
no longer able to scroll past the topmost line after a console clear
2017-05-17 07:13:28 +02:00
myT
e4062a6c90
reduced win32 raw mouse input latency and added cl_drawMouseLag
2017-05-06 22:01:14 +02:00
myT
f9d4056e41
fixed the pukka3tourney2 slime not being green with r_vertexLight 1
2017-05-04 19:06:51 +02:00
myT
6b167831dd
fixed the ct3ctf1 grate near quad getting picmipped
2017-05-04 19:02:58 +02:00
myT
0e18c3b645
added BACKSLASH as a bindable key on Windows
2017-05-04 18:52:46 +02:00
myT
8abb87e783
fixed the player name look-up behavior of kick, banUser, dumpuser
2017-05-04 18:36:07 +02:00
myT
998ad98511
the mismatching initial values developer cvar warning only gets printed once
2017-05-04 18:30:06 +02:00
myT
172b6a0e9a
fixed Q_itohex not dealing with big numbers properly
2017-05-04 18:24:09 +02:00
myT
7ea3b4264c
fixed multi-view mouse input sensitivity for CPMA 1.50
2017-05-04 08:51:13 +02:00
myT
1f71b7c4c7
bumped the version to 1.49
2017-05-03 03:44:04 +02:00
myT
e199d943e0
fixed calls to OutputDebugStringA/W being considered a crash
2017-04-20 03:28:50 +02:00
myT
3d6d1e587a
renamed con_saveCmdHistory to con_history
2017-04-20 03:25:46 +02:00
myT
46115fe130
updated the q3asm .map file output for simpler parsing
2017-04-17 23:13:54 +02:00
myT
b5ee082797
the blood decals on pukka3tourney2 were broken because of code adding lightmap stages
2017-04-11 17:47:21 +02:00
myT
c63c3e80a6
replaced monitor gamma by a post-process gamma shader
...
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
2017-03-21 00:58:59 +01:00
myt
635e71d024
try to restore settings once only to make sure we always attempt writing
...
the backtrace(s)
2017-03-08 02:10:11 +01:00
myT
7ccf48f10d
removed the WS_BORDER flag in FS as it caused issues on some configs
2017-03-14 05:22:12 +01:00
myT
ddb6f080f3
fixed RB_CalcDeformNormals from accessing floats as doubles, which was breaking the rendering of flags and probably many other things
2017-03-14 05:18:59 +01:00
myT
1efd5b6d82
improved crash and exit handlers that restore system settings (monitor gamma ramps, system timer resolution, terminal settings, ...) and crash reports with full QVM stack trace
2017-03-14 05:11:12 +01:00
myT
d945904298
fixed a memory leak due to an incorrect munmap argument (credit: Cyrax)
2017-03-08 16:10:34 +01:00
myT
0bc9c75e49
moved the create_git_header scripts into the cnq3 repository
2017-03-08 02:41:21 +01:00
myT
ae2560984a
fixed comparing an int to NULL
2017-03-08 01:06:30 +01:00
myT
701ae06fbb
update the glConfig resolution with the one we actually have
2017-03-07 23:32:50 +01:00
myT
84ae1e4d9e
updated mouse input for better grab (de-)activation and fixed window dragging
2017-03-07 23:09:17 +01:00
myT
e567ed84d0
file system start-up will now verify the presence and integrity of baseq3/pak0-8.pk3
2017-03-07 22:56:53 +01:00
myT
82994d21f8
opt-in command history saving with con_saveCmdHistory
2017-03-07 22:44:03 +01:00
myT
14f037f1f9
tty input matches in-game behavior when cgame is running
...
fixed truncated tty input
2017-03-07 22:24:28 +01:00
myT
9240214c7b
clear modifier keys on focus change
2017-03-07 22:14:55 +01:00
myT
fcab743f4a
calling Com_Error before com_noErrorInterrupt was initialized would crash
2017-03-06 01:40:29 +01:00
myT
076cf14d02
using much simpler and faster Huffman codec code when not dealing with out of band datagrams
2017-03-05 23:32:58 +01:00
myT
e0d55dc63c
improved multi-monitor support and added r_monitor
...
only apply hw gamma ramps where and when needed
fixed the start-up console window staying visible when starting in full-screen
black window background to avoid the white flashes when hw gamma is enabled
2017-03-05 22:48:02 +01:00
myT
569247745b
x64 target bug: _findfirst handle truncation would lead to crashes on some machines
2017-03-05 20:20:59 +01:00
myT
39ee0db5b7
added exception/signal/exit handlers to properly restore modified system settings like gamma ramps
2017-03-05 20:10:48 +01:00
arQon
d8bf2665f5
rewrite most of the linux mouse code: support (and prefer) xinput2 and raw support, default to the master pointer and add m_device to choose one explicitly.
2017-01-25 07:14:23 -08:00
myT
0f89ca6853
tweaked console scrolling (binds and speed), fixed the clamping and the backtick insertion on Windows
2017-01-23 07:33:53 +01:00
myT
9b350a7d0c
replaced a needless linear walk through the shader text uberbuffer with a lookup
2017-01-20 18:26:16 -08:00
myT
26f2f7966c
pressing tab means we always end up with a leading (back)slash
2017-01-19 23:26:06 +01:00
arQon
b34c0365ab
red means error. always has, always will. let's keep it that way
2017-01-19 10:08:59 -08:00
arQon
227305892f
make KP_STAR great again
2017-01-19 07:24:21 -08:00
arQon
379d2e9ee1
can't try to autocomplete keynames in the dedserver build - there aren't any keys :)
2017-01-19 03:56:09 -08:00
arQon
4f9754adfe
intelligent TAB-completion handling (support for mapnames, binds, etc)
2017-01-19 00:59:44 -08:00
arQon
047f312ea7
revert to linear falloff
2017-01-18 01:28:44 -08:00
myT
f327428475
full x64 support with a VM based on quake3e OCT 21 2016
...
the VM compiler uses SSE for floating-point ops when possible
2017-01-11 14:24:58 +01:00
arQon
fc9465caab
switch from jpeg6 to jpeg-turbo
...
aside from the speed improvements, this also makes for nicer code
in the renderer interaction with libjpeg, thanks to mem_dest support etc
2017-01-03 00:34:59 -08:00
myT
d449e35e2d
simplified the code implementing Sys_GetProcessorId (and removed the inline asm)
2016-12-31 02:16:36 +01:00
myT
161f11e40e
removed superfluous GetVersionEx calls (which is deprecated anyway)
2016-12-30 08:45:21 +01:00
arQon
954c80a8b5
merge the new build system
...
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles
this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
arQon
3ea8c861a1
emit a message gl dlopen fails, rather than segfaulting
2016-12-23 11:09:26 -08:00
myT
5b51b6ba5d
increaded the command buffer size and tuned buffer overflow messages
2016-12-18 16:51:04 +01:00
arQon
1afbf12d80
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
arQon
97db9f2314
import from cnq3 1.47
2016-12-17 20:43:04 -08:00