myT
3b6a3a5019
added D3D12 rendering and removed D3D11, GL2, GL3
...
don't track .user files except for cnq3 and cnq3-server
disabled FPS hack
disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00
myT
f7a1d6655e
fixed invalid printf argument lists
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the CL_AddKeyUpCommands case was quite peculiar:
"time" wasn't a variable but the standard C library function
2022-11-22 20:34:46 +01:00
myT
3620da42e4
fixed mouse cursor clipping on Windows
2018-12-07 21:28:22 +01:00
myT
b7a76b6428
console down with 2+ screens always disables input grabbing
2018-01-21 17:26:18 +01:00
myT
04ebdc63f6
fixes for VC++ platform toolsets v140 and v141
2017-12-20 05:41:04 +01:00
myT
d0878f3807
2 Windows mouse input fixes
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fixed incorrect clip rectangle
fixed incorrect window center point for in_mouse 2
2017-12-20 02:34:52 +01:00
myT
b4d78a1bc1
fixed and unified Windows mouse wheel handling
2017-12-04 20:50:45 +01:00
myT
c60d47e93f
cleaned up tr_gl2.cpp and prefixes in win32 code
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tr_gl2.cpp now uses the proper interface for printing errors
tr_gl2.cpp now has function names that make sense
removed old references to GLimp_*
cleaned up prefixes in the Windows platform layer
2017-11-03 19:35:35 +01:00
myT
fdf6636153
mouse buttons no longer get "stuck" on Windows after bringing the console down
2017-10-29 02:51:12 +02:00
myT
6238d7dd7f
implemented in_noGrab on Windows
2017-10-29 02:36:57 +02:00
myT
be890e5b70
moved in_restart to the shared client code
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the platform layers implement Sys_InitInput and Sys_ShutdownInput
2017-10-04 17:33:35 +02:00
myT
70f301e4ff
cvar help extension
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cvar type+range extension
module tracking for cvars and commands
lots of help text
2017-10-03 19:11:10 +02:00
myT
928d863e5d
avoiding redundant input inits and shutdowns on Windows
2017-09-12 03:34:20 +02:00
myT
7e2f1f9c9f
further simplified win32 input and reduced API calls
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got rid of the RIDEV_NOLEGACY raw input flag and the issues it brought
2017-09-06 13:04:58 +02:00
myT
9dd81a895b
fixed the cursor staying visible in raw input mode when focusing the window while a mouse button is pressed
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got rid of redundent mouse API calls when handling focus changes
simplified the mouse input code
2017-08-18 19:05:19 +02:00
myT
dff8216de7
fixed "minimizekeynames" not being unregistered on input system shutdown
2017-07-30 02:21:44 +02:00
myT
c3ee3f2a4d
with r_mode 1, tabbing out of the game will restore display settings on the desktop
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fixed window restore after minimizing when clicking the task bar or using alt-tab
fixed r_mode 1 on secondary monitors
fixed in_mouse 2 input on secondary monitors
fixed the cursor sometimes staying visible and unclipped when restoring the window
2017-06-01 20:48:21 +02:00
myT
d9bacec921
in_minimize registers a hotkey to minimize/restore the client
2017-06-01 13:02:19 +02:00
myT
e4062a6c90
reduced win32 raw mouse input latency and added cl_drawMouseLag
2017-05-06 22:01:14 +02:00
myT
84ae1e4d9e
updated mouse input for better grab (de-)activation and fixed window dragging
2017-03-07 23:09:17 +01:00
arQon
954c80a8b5
merge the new build system
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use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles
this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
arQon
97db9f2314
import from cnq3 1.47
2016-12-17 20:43:04 -08:00