Commit graph

20 commits

Author SHA1 Message Date
myT
db4fb31658 added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
myT
b406564962 added copyright notices to important new files 2019-09-25 05:14:58 +02:00
myT
30c8990d6b fixed sdl_UpdateMonitorIndexFromWindow
made r_monitor 0-based on Linux
the concept of primary monitor isn't universal on Linux
2019-09-25 05:11:01 +02:00
myT
3305c6f515 improved multi-monitor support
- /monitorlist
- the monitor list gets updated during video restarts and by /monitorlist
- Linux > r_monitor is now 0-based and monitors are sorted top-to-bottom, left-to-right
- Windows > the Windows + shift + left/right arrow key shortcuts should be ok to use
2019-02-20 20:52:34 +01:00
myT
ac4928e18d reworked and unified sleeping
reduced client update rate when minimized
fixed timedemo playback
2018-01-25 06:41:30 +01:00
myT
b7a76b6428 console down with 2+ screens always disables input grabbing 2018-01-21 17:26:18 +01:00
myT
f1bbe75937 fixed the Z and 9 keys not being bindable on Linux 2018-01-18 17:38:45 +01:00
myT
c0ab2063d0 passing the 3rd argument to open to please GCC 2018-01-16 04:03:15 +01:00
myT
ca8fb7457b reduced CPU usage in the client 2017-12-27 05:43:28 +01:00
myT
3ad521544c fixed Linux uptime code to use 64-bit integers 2017-11-29 18:33:09 +01:00
myT
d1e85d74d0 Linux: added in_focusDelay and ignoring input events when unfocused 2017-11-22 21:47:50 +01:00
myT
120ee7e535 Linux glimp commands only get registered once 2017-11-22 21:36:04 +01:00
myT
964879bc5e changed r_mode and added r_blitMode 2017-11-22 18:26:26 +01:00
myT
fca556e2ad match alerts cgame extension and s_autoMute for Windows 2017-11-07 06:17:28 +01:00
myT
caaa8e4e47 audio interface clean-up and Sys_* documentation 2017-11-03 19:36:30 +01:00
myT
9362d9bf53 deleted 2-threads rendering support (SMP) 2017-11-03 19:34:32 +01:00
myT
4cd544217c platform layer GL interface cleanup
renamed and documented the core GLimp functions
moved the memset calls out of GLimp_Shutdown
dealing with anisotropic filtering properly and fixed the cvar's range and help
platform extension loading is done through Sys_GL_LoadExtensions
throwing fatal errors is done by the renderer exclusively
removed QGL_Init and QGL_Shutdown
cleaned up glconfig_t
filling up the unused glConfig fields in the renderer for old mods
2017-11-03 19:33:54 +01:00
myT
6238d7dd7f implemented in_noGrab on Windows 2017-10-29 02:36:57 +02:00
myT
27afb67ed1 support for more SDL virtual key codes
discarding 0 motion events
2017-10-29 02:24:00 +02:00
myT
b3831fcc87 the Linux client now uses SDL 2 for: window, GL context, video modes, audio, kb and mouse input, monitor list, clipboard 2017-10-28 03:35:51 +02:00