myT
|
0eed6f7e7e
|
added shader model to RHI caps GUI
|
2023-12-18 00:31:21 +01:00 |
|
myT
|
f9103b4d52
|
don't require Windows.h for the ASSERT_OR_DIE macro
|
2023-12-18 00:13:15 +01:00 |
|
myT
|
19aad64607
|
added Nuklear extensions for UI and CGame
|
2023-11-29 02:57:28 +01:00 |
|
myT
|
3cea7e0c3d
|
added FFmpeg support for A/V capture compression
|
2023-11-27 02:53:15 +01:00 |
|
myT
|
9a6e253dc3
|
removed screenshot/videoframe requests from the render command list
|
2023-11-23 19:59:39 +01:00 |
|
myT
|
b91e20a1b9
|
fixed sync issue with swap chain readback
|
2023-11-18 15:32:39 +01:00 |
|
myT
|
61fbcb5304
|
fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0
only the inverse tone map needed multiple pipelines
|
2023-11-18 15:32:39 +01:00 |
|
myT
|
4795cf3666
|
don't issue barriers in BeginTextureReadback when not needed
|
2023-11-18 04:02:14 +01:00 |
|
myT
|
f37a3ee7c0
|
display the format in the D3D12 RHI texture list
|
2023-11-18 04:00:00 +01:00 |
|
myT
|
ab8eff394a
|
disable NVAPI by default
|
2023-11-18 03:56:22 +01:00 |
|
myT
|
d160e7069b
|
distinguish transparent DL passes from opaque ones
|
2023-11-18 03:54:23 +01:00 |
|
myT
|
b918b24304
|
don't apply SMAA to small regions
|
2023-11-18 03:39:24 +01:00 |
|
myT
|
83f8643cb3
|
more lenient validation of CHBLS color CVars
|
2023-11-12 04:19:09 +01:00 |
|
myT
|
e83e2eb532
|
fixed validation for ch_crosshairHitColor and ch_crosshairFragColor
|
2023-11-12 02:20:11 +01:00 |
|
myT
|
457ca2ab65
|
no longer tessellating in RB_SurfaceSizeGrid
|
2023-11-12 01:33:01 +01:00 |
|
myT
|
e3f0afc117
|
implemented gfxinfo
|
2023-11-12 01:33:01 +01:00 |
|
myT
|
5d9b4ebd13
|
removed glw_win.h
|
2023-11-12 01:33:01 +01:00 |
|
myT
|
35f58c507e
|
removed r_showsky, r_showtris, r_shownormals
|
2023-11-12 01:33:01 +01:00 |
|
myT
|
37377591a0
|
moved a bunch of function declarations to qcommon.h
|
2023-11-12 01:33:01 +01:00 |
|
myT
|
7ad28bf32f
|
moved some RHI constants to the header file
|
2023-11-12 01:33:01 +01:00 |
|
myT
|
13c14ee2f2
|
removed the RB_CHECKOVERFLOW macro and some dead declarations
|
2023-11-12 01:33:01 +01:00 |
|
myT
|
b0e283b249
|
removed dead code in the RHI and disabled GPU validation by default
|
2023-11-12 01:33:01 +01:00 |
|
myT
|
a7dc8e4721
|
re-enabled the r_ignoreShaderSortKey 0 debug validation code
|
2023-11-12 01:33:01 +01:00 |
|
myT
|
8587c34719
|
updated the changelog and version
include git.h only from a single file
|
2023-11-12 01:33:01 +01:00 |
|
myT
|
e52f482a4b
|
added custom font support and font licenses
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
e009dce47a
|
r_rtColorFormat is now a UNORM format, fixed shader data for PIX debugging
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
e52133ea5d
|
no longer drawing the scene when in hyperspace
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
1258625810
|
GRP UI: respect image 0's texture wrap mode
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
4219dc7698
|
removed 32-bit builds, disabled Linux/FreeBSD clients
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
9342951184
|
fixed 64-bit syscall argument truncation
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
00840e10d8
|
implemented depth fade
improved PSO change tracking
embedded more common uber pixel shader permutations
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
aa51fae5a6
|
fixed SMAA crash on device change
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
46d08be6e7
|
improved error reporting for adapter selection
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
e5e6ce1d08
|
fixed expression to clarify intent
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
6fdf62d710
|
removed dead code
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
29939c951c
|
removed unused fog logic and data
|
2023-11-12 01:33:00 +01:00 |
|
myT
|
ffde1f2b1b
|
implemented dynamic lights
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
ccb9827b03
|
added GUI for options and front-end stats
added keycatchgui
added VS2019 project files
renamed r_swapInterval
removed r_speeds
fixed r_mode 1 cursor
fixed device caps
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
61243c3ce1
|
clear tessellated buffer before drawing a scene view
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
d1912ba929
|
allow device change at any time
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
fd035c0f70
|
added r_shadingRate
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
d841f13fb0
|
recreate samplers on video restart so max anisotropy takes effect
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
e2f6e05ebe
|
fixed mirror portal rendering
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
a86504ddad
|
fixed alpha test and depth write in transparent shaders
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
a60693ae65
|
partial depth pre-pass with some hacky heuristics
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
fadbea4b2c
|
fixed incorrect swap chain size messing up r_mode 1
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
2789da3a48
|
added live shader code editing
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
e13385ed05
|
more static memory for cpm3b_b1
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
f8567ecba0
|
added world shader tracing
|
2023-11-12 01:32:59 +01:00 |
|
myT
|
3b6a3a5019
|
added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server
disabled FPS hack
disabled FPS hack, part 2
|
2023-11-12 01:32:58 +01:00 |
|