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fixed the pukka3tourney2 slime not being green with r_vertexLight 1
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2 changed files with 30 additions and 0 deletions
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@ -1,6 +1,8 @@
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DD Mmm 17 - 1.49
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DD Mmm 17 - 1.49
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fix: the pukka3tourney2 slime wasn't green with r_vertexLight 1
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fix: the ct3ctf1 grate near quad was getting picmipped when it wasn't supposed to be
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fix: the ct3ctf1 grate near quad was getting picmipped when it wasn't supposed to be
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fix: improved the player name look-up behavior for these commands: kick, banUser, dumpuser
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fix: improved the player name look-up behavior for these commands: kick, banUser, dumpuser
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@ -2056,6 +2056,18 @@ static const char* FindShaderInShaderText( const char* shadername )
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}
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}
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struct vertexLightReplacementShader_t {
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const char* mapName;
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const char* shaderName;
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const char* newShaderName;
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int shaderNameHash;
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};
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static const vertexLightReplacementShader_t g_replacementShaders[] = {
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{ "pukka3tourney2", "textures/pukka3tourney2/acid_lm", "textures/pukka3tourney2/acid_vertex", 418 }
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};
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/*
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/*
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===============
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===============
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R_FindShader
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R_FindShader
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@ -2103,6 +2115,22 @@ shader_t* R_FindShader( const char *name, int lightmapIndex, qbool mipRawImage )
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hash = Q_FileHash(strippedName, FILE_HASH_SIZE);
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hash = Q_FileHash(strippedName, FILE_HASH_SIZE);
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// replace some known shaders with more fit versions for r_vertexLight
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if (r_vertexLight->integer) {
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const int replacementCount = ARRAY_LEN(g_replacementShaders);
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for (int i = 0; i < replacementCount; ++i) {
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const vertexLightReplacementShader_t* const vlrs = g_replacementShaders + i;
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if (vlrs->shaderNameHash == hash &&
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strcmp(vlrs->mapName, R_GetMapName()) == 0 &&
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strcmp(vlrs->shaderName, name) == 0) {
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name = vlrs->newShaderName;
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COM_StripExtension(name, strippedName, sizeof(strippedName));
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hash = Q_FileHash(strippedName, FILE_HASH_SIZE);
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break;
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}
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}
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}
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//
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//
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// see if the shader is already loaded
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// see if the shader is already loaded
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//
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//
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