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https://bitbucket.org/CPMADevs/cnq3
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fixed demo playback crashing when delta entities/players had an invalid field count
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2 changed files with 8 additions and 0 deletions
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@ -10,6 +10,8 @@ chg: on Windows, a fatal error will move the early console window to the foregro
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chg: com_hunkMegs doesn't have a maximum value anymore
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a value too high would reset it and the engine might fail to load with the default value
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fix: demo playback would crash when delta entities/players had an invalid field count
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fix: strcpy calls with overlapping buffers (undefined behavior), which were responsible for the
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"chars.h not found" / "couldn't load any skills" issue preventing bots from being added
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@ -789,6 +789,9 @@ void MSG_ReadDeltaEntity( msg_t* msg, const entityState_t* from, entityState_t*
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}
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lc = MSG_ReadByte(msg);
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if ( lc < 0 || lc > ARRAY_LEN(entityStateFields) ) {
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Com_Error( ERR_DROP, "invalid entityState_t field count %d (max: %d)\n", lc, ARRAY_LEN(entityStateFields) );
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}
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// shownet 2/3 will interleave with other printed info, -1 will
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// just print the delta records
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@ -1110,6 +1113,9 @@ void MSG_ReadDeltaPlayerstate( msg_t* msg, const playerState_t* from, playerStat
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#endif
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lc = MSG_ReadByte(msg);
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if ( lc < 0 || lc > ARRAY_LEN(playerStateFields) ) {
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Com_Error( ERR_DROP, "invalid playerState_t field count %d (max: %d)\n", lc, ARRAY_LEN(playerStateFields) );
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}
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const netField_t* field;
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for ( i = 0, field = playerStateFields ; i < lc ; i++, field++ ) {
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