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https://bitbucket.org/CPMADevs/cnq3
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fixed the post-process rendering code messing with texture binding
this was causing /cinematic playback to output a white image
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62ff8ef1d1
commit
dfd9c9b462
1 changed files with 7 additions and 4 deletions
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@ -648,8 +648,6 @@ static void GL2_PostProcessGamma()
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GL_SelectTexture( 0 );
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GL_SelectTexture( 0 );
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qglBindTexture( GL_TEXTURE_2D, frameBuffersPostProcess[frameBufferReadIndex ^ 1].color );
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qglBindTexture( GL_TEXTURE_2D, frameBuffersPostProcess[frameBufferReadIndex ^ 1].color );
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GL2_FullScreenQuad();
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GL2_FullScreenQuad();
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qglBindTexture( GL_TEXTURE_2D, 0 );
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GL_Program();
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}
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}
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@ -703,8 +701,6 @@ static void GL2_PostProcessGreyscale()
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GL_SelectTexture( 0 );
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GL_SelectTexture( 0 );
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qglBindTexture( GL_TEXTURE_2D, frameBuffersPostProcess[frameBufferReadIndex ^ 1].color );
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qglBindTexture( GL_TEXTURE_2D, frameBuffersPostProcess[frameBufferReadIndex ^ 1].color );
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GL2_FullScreenQuad();
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GL2_FullScreenQuad();
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qglBindTexture( GL_TEXTURE_2D, 0 );
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GL_Program();
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}
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}
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@ -770,6 +766,8 @@ void GL2_BeginFrame()
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GL2_FBO_Bind( frameBufferMain );
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GL2_FBO_Bind( frameBufferMain );
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else
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else
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GL2_FBO_Bind();
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GL2_FBO_Bind();
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GL_Program();
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}
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}
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@ -780,6 +778,11 @@ void GL2_EndFrame()
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GL2_PostProcessGamma();
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GL2_PostProcessGamma();
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GL2_PostProcessGreyscale();
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GL2_PostProcessGreyscale();
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// needed for later calls to GL_Bind because
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// the above functions use qglBindTexture directly
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glState.texID[glState.currenttmu] = 0;
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GL2_FBO_BlitSSToBackBuffer();
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GL2_FBO_BlitSSToBackBuffer();
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}
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}
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