mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-29 07:12:18 +00:00
added the .vcxproj.user files to the repo for the debug launch settings
This commit is contained in:
parent
c63c3e80a6
commit
de19c9beb1
3 changed files with 54 additions and 1 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -9,5 +9,4 @@
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code/qcommon/git.h
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code/qcommon/git.h
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code/win32/winquake.res
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code/win32/winquake.res
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build/vs*/*sdf
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build/vs*/*sdf
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build/vs*/*.user
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build/*/obj
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build/*/obj
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27
build/vs2013/cnq3-server.vcxproj.user
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27
build/vs2013/cnq3-server.vcxproj.user
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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</Project>
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27
build/vs2013/cnq3.vcxproj.user
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27
build/vs2013/cnq3.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x86.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x64.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x86.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x64.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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</Project>
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