audio interface clean-up and Sys_* documentation

This commit is contained in:
myT 2017-11-03 19:36:30 +01:00
parent c60d47e93f
commit caaa8e4e47
5 changed files with 67 additions and 85 deletions

View file

@ -476,12 +476,12 @@ static void S_Base_ClearSoundBuffer()
s_rawend = 0;
SNDDMA_BeginPainting();
Sys_S_BeginPainting();
if (dma.buffer) {
int clear = (dma.samplebits == 8) ? 0x80 : 0x00;
Com_Memset( dma.buffer, clear, dma.samples * dma.samplebits/8 );
}
SNDDMA_Submit();
Sys_S_Submit();
}
@ -844,7 +844,7 @@ static void S_GetSoundtime()
// it is possible to miscount buffers if it has wrapped twice between
// calls to S_Update. Oh well.
int samplepos = SNDDMA_GetDMAPos();
int samplepos = Sys_S_GetDMAPos();
if (samplepos < oldsamplepos) {
buffers++; // buffer wrapped
if (s_paintedtime > 0x40000000) {
@ -913,11 +913,11 @@ static void S_Update_DMA()
if (endtime - s_soundtime > samps)
endtime = s_soundtime + samps;
SNDDMA_BeginPainting();
Sys_S_BeginPainting();
S_PaintChannels( endtime );
SNDDMA_Submit();
Sys_S_Submit();
}
@ -1090,7 +1090,7 @@ static void S_Base_Shutdown()
return;
}
SNDDMA_Shutdown();
Sys_S_Shutdown();
s_soundStarted = qfalse;
@ -1113,7 +1113,7 @@ qbool S_Base_Init( soundInterface_t *si )
Cvar_RegisterArray( cl_cvars, MODULE_SOUND );
if (!SNDDMA_Init())
if (!Sys_S_Init())
return qfalse;
s_soundStarted = qtrue;

View file

@ -119,11 +119,23 @@ typedef struct
====================================================================
*/
qbool SNDDMA_Init();
int SNDDMA_GetDMAPos();
void SNDDMA_Shutdown();
void SNDDMA_BeginPainting();
void SNDDMA_Submit();
qbool Sys_S_Init();
void Sys_S_Shutdown();
// Returns the current sample position (in mono samples read)
// inside the DMA ring buffer so the mixing code knows
// how many sample are required to fill it up.
int Sys_S_GetDMAPos();
// Makes sure dma.buffer is valid and accessible.
// If necessary, acquires a lock.
void Sys_S_BeginPainting();
// Sends sound to device if dma.buffer isn't really the DMA buffer.
// If a lock was acquired by Sys_S_BeginPainting,
// Sys_S_Submit will release it.
void Sys_S_Submit();
#define MAX_CHANNELS 96

View file

@ -63,7 +63,7 @@ static void FillAudioBufferCallback( void* userData, Uint8* sdlBuffer, int sdlBy
}
qbool SNDDMA_Init()
qbool Sys_S_Init()
{
if (audio.valid)
return qtrue;
@ -86,7 +86,7 @@ qbool SNDDMA_Init()
audio.device = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);
if (audio.device == 0) {
Com_Printf("SDL_OpenAudioDevice failed: %s\n", SDL_GetError());
SNDDMA_Shutdown();
Sys_S_Shutdown();
return qfalse;
}
@ -109,7 +109,7 @@ qbool SNDDMA_Init()
}
int SNDDMA_GetDMAPos()
int Sys_S_GetDMAPos()
{
if (!audio.valid)
return 0;
@ -118,7 +118,7 @@ int SNDDMA_GetDMAPos()
}
void SNDDMA_Shutdown()
void Sys_S_Shutdown()
{
if (audio.device != 0) {
SDL_PauseAudioDevice(audio.device, 1);
@ -135,7 +135,7 @@ void SNDDMA_Shutdown()
}
void SNDDMA_Submit()
void Sys_S_Submit()
{
if (!audio.valid)
return;
@ -145,7 +145,7 @@ void SNDDMA_Submit()
}
void SNDDMA_BeginPainting()
void Sys_S_BeginPainting()
{
if (!audio.valid)
return;

View file

@ -1066,6 +1066,7 @@ void Sys_Init();
void Sys_Quit( int status ); // status is the engine's exit code
// both of these must handle duplicate calls correctly
// and are only called in a full input subsystem restart (i.e. in_restart)
void Sys_InitInput();
void Sys_ShutdownInput();
@ -1074,7 +1075,11 @@ void* QDECL Sys_LoadDll( const char* name, dllSyscall_t *entryPoint, dllSyscall_
void Sys_UnloadDll( void* dllHandle );
void QDECL Sys_Error( const char *error, ...);
char *Sys_GetClipboardData( void ); // note that this isn't journaled...
// allowed to fail and return NULL
// if it succeeds, returns memory allocated by Z_Malloc
// note that this isn't journaled
char *Sys_GetClipboardData( void );
void Sys_Print( const char *msg );
@ -1083,17 +1088,15 @@ void Sys_Print( const char *msg );
int Sys_Milliseconds();
// the system console is shown when a dedicated server is running
void Sys_DisplaySystemConsole( qbool show );
void Sys_ShowConsole( int level, qbool quitOnClose );
void Sys_SetErrorText( const char *text );
// net_ip.cpp
// system-specific but not implemented in the platform layer
qbool Sys_GetPacket( netadr_t* net_from, msg_t* net_message );
void Sys_SendPacket( int length, const void *data, netadr_t to );
qbool Sys_StringToAdr( const char *s, netadr_t *a );
//Does NOT parse port numbers, only base addresses.
qbool Sys_StringToAdr( const char *s, netadr_t *a ); // does NOT parse port numbers, only base addresses
qbool Sys_IsLANAddress( const netadr_t& adr );
void Sys_ShowIP();

View file

@ -55,12 +55,8 @@ static const char *DSoundError( int error ) {
return "unknown";
}
/*
==================
SNDDMA_Shutdown
==================
*/
void SNDDMA_Shutdown( void ) {
void Sys_S_Shutdown( void ) {
Com_DPrintf( "Shutting down sound system\n" );
if ( pDS ) {
@ -124,7 +120,7 @@ static qbool SNDDMA_InitDS()
}
else {
Com_Printf("failed\n");
SNDDMA_Shutdown();
Sys_S_Shutdown();
return qfalse;
}
@ -134,7 +130,7 @@ static qbool SNDDMA_InitDS()
if ( DS_OK != pDS->SetCooperativeLevel( g_wv.hWnd, DSSCL_PRIORITY ) ) {
Com_Printf ("failed\n");
SNDDMA_Shutdown();
Sys_S_Shutdown();
return qfalse;
}
Com_DPrintf("ok\n" );
@ -173,7 +169,7 @@ static qbool SNDDMA_InitDS()
dsbuf.dwFlags = DSBCAPS_LOCSOFTWARE | DSBCAPS_GETCURRENTPOSITION2;
if (DS_OK != pDS->CreateSoundBuffer( &dsbuf, &pDSBuf, NULL )) {
Com_Printf( "failed\n" );
SNDDMA_Shutdown();
Sys_S_Shutdown();
return qfalse;
}
Com_DPrintf( "forced to software. ok\n" );
@ -182,14 +178,14 @@ static qbool SNDDMA_InitDS()
// Make sure mixer is active
if ( DS_OK != pDSBuf->Play( 0, 0, DSBPLAY_LOOPING ) ) {
Com_Printf ("*** Looped sound play failed ***\n");
SNDDMA_Shutdown ();
Sys_S_Shutdown ();
return qfalse;
}
// get the returned buffer size
if ( DS_OK != pDSBuf->GetCaps(&dsbcaps) ) {
Com_Printf ("*** GetCaps failed ***\n");
SNDDMA_Shutdown ();
Sys_S_Shutdown ();
return qfalse;
}
@ -204,16 +200,16 @@ static qbool SNDDMA_InitDS()
sample16 = (dma.samplebits/8) - 1;
SNDDMA_BeginPainting();
Sys_S_BeginPainting();
if (dma.buffer)
memset(dma.buffer, 0, dma.samples * dma.samplebits/8);
SNDDMA_Submit();
Sys_S_Submit();
return qtrue;
}
qbool SNDDMA_Init(void)
qbool Sys_S_Init(void)
{
CoInitialize(NULL);
@ -230,16 +226,7 @@ qbool SNDDMA_Init(void)
}
/*
==============
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
===============
*/
int SNDDMA_GetDMAPos( void ) {
int Sys_S_GetDMAPos( void ) {
MMTIME mmtime;
int s;
DWORD dwWrite;
@ -256,14 +243,8 @@ int SNDDMA_GetDMAPos( void ) {
return s;
}
/*
==============
SNDDMA_BeginPainting
Makes sure dma.buffer is valid
===============
*/
void SNDDMA_BeginPainting( void ) {
void Sys_S_BeginPainting( void ) {
int reps;
DWORD dwSize2;
DWORD *pbuf, *pbuf2;
@ -309,15 +290,8 @@ void SNDDMA_BeginPainting( void ) {
dma.buffer = (unsigned char *)pbuf;
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
Also unlocks the dsound buffer
===============
*/
void SNDDMA_Submit( void )
void Sys_S_Submit( void )
{
if ( pDSBuf ) {
pDSBuf->Unlock( dma.buffer, locksize, NULL, 0 );
@ -325,13 +299,7 @@ void SNDDMA_Submit( void )
}
/*
=================
WIN_S_WindowActivate
Called in reaction to WM_ACTIVATE
=================
*/
// Called in reaction to WM_ACTIVATE
void WIN_S_WindowActivate()
{
if ( !pDS ) {
@ -340,7 +308,6 @@ void WIN_S_WindowActivate()
if ( DS_OK != pDS->SetCooperativeLevel( g_wv.hWnd, DSSCL_PRIORITY ) ) {
Com_Printf ("sound SetCooperativeLevel failed\n");
SNDDMA_Shutdown();
Sys_S_Shutdown();
}
}