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https://bitbucket.org/CPMADevs/cnq3
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reduced CPU usage in the client
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parent
3c52752dd3
commit
ca8fb7457b
8 changed files with 149 additions and 6 deletions
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@ -1,6 +1,8 @@
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DD Mmm 17 - 1.49
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chg: reduced CPU usage in the client
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add: console color customization cvars
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con_colBG <RGBA> (default: "101013F6") - console and help panel background
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con_colBorder <RGBA> (default: "4778B2FF") - the console and help panel borders
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@ -394,10 +394,16 @@ static void SCR_PerformanceCounters()
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void SCR_UpdateScreen()
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{
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static int recursive = 0;
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static int lastRenderTime = 0;
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if ( !scr_initialized )
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return;
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#ifndef DEDICATED
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if ( !CL_VideoRecording() && Sys_IsMinimized() && Sys_Milliseconds() - lastRenderTime < 1000 )
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return;
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#endif
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// there are several cases where this IS called twice in one frame
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// easiest example is: conn to a server, kill the server
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if ( ++recursive > 2 ) {
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@ -427,5 +433,6 @@ void SCR_UpdateScreen()
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}
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recursive = 0;
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lastRenderTime = Sys_Milliseconds();
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}
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@ -40,6 +40,39 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define MEM_THRESHOLD 96*1024*1024
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static void LIN_MicroSleep( int us )
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{
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timespec req, rem;
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req.tv_sec = us / 1000000;
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req.tv_nsec = (us % 1000000) * 1000;
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while (clock_nanosleep(CLOCK_REALTIME, 0, &req, &rem) == EINTR) {
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req = rem;
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}
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}
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void Sys_Sleep( int ms )
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{
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LIN_MicroSleep(ms * 1000);
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}
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void Sys_MicroSleep( int us )
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{
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LIN_MicroSleep(us);
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}
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int64_t Sys_Microseconds()
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{
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timespec ts;
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clock_gettime(CLOCK_REALTIME, &ts);
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return (int64_t)ts.tv_sec * 1000000 + (int64_t)ts.tv_nsec / 1000;
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}
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qboolean Sys_LowPhysicalMemory()
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{
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return qfalse; // FIXME
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@ -595,3 +595,9 @@ void Sys_MatchAlert( sysMatchAlertEvent_t event )
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else if (event == SMAE_MATCH_END)
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Lin_MatchEndAlert();
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}
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qbool Sys_IsMinimized()
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{
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return (glimp.window != NULL) && (SDL_GetWindowFlags(glimp.window) & SDL_WINDOW_MINIMIZED) != 0;
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}
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@ -26,6 +26,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "common_help.h"
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#include <setjmp.h>
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#ifndef INT64_MIN
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# define INT64_MIN 0x8000000000000000LL
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#endif
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#if (_MSC_VER >= 1400) // Visual C++ 2005 or later
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#define MSVC_CPUID 1
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#include <intrin.h>
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@ -2445,19 +2449,52 @@ void Com_Frame()
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minMsec = 1000 / com_maxfps->integer;
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#ifndef DEDICATED
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qbool preciseCap = qtrue;
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// let's not limit the download speed by sleeping too much
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qbool CL_MapDownload_Active(); // in client.h
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if ( CL_MapDownload_Active() )
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minMsec = 1;
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minMsec = 4;
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else if ( Sys_IsMinimized() ) {
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minMsec = 20;
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preciseCap = qfalse;
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}
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#else
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const qbool preciseCap = qfalse;
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#endif
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// decide when we should stop sleeping
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static int64_t targetTimeUS = INT64_MIN;
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const int64_t frameDurationUS = 1000000 / com_maxfps->integer;
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if ( Sys_Microseconds() > targetTimeUS + 3 * frameDurationUS )
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targetTimeUS = Sys_Microseconds() + frameDurationUS;
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else
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targetTimeUS += frameDurationUS;
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// sleep if needed
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int runEventLoop = 0;
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if ( preciseCap ) {
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for ( ;; ) {
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runEventLoop ^= 1;
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const int64_t remainingUS = targetTimeUS - Sys_Microseconds();
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if ( remainingUS > 3000 && runEventLoop )
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Com_EventLoop();
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else if ( remainingUS > 1000 )
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Sys_Sleep( 1 );
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else if ( remainingUS > 50 )
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Sys_MicroSleep( 50 );
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else
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break;
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}
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} else {
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while ( targetTimeUS - Sys_Microseconds() > 1000 ) {
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Sys_Sleep(1);
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}
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}
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static int lastTime = 0;
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int msec;
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do {
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com_frameTime = Com_EventLoop();
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msec = com_frameTime - lastTime;
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} while ( msec < minMsec );
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lastTime = com_frameTime;
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com_frameTime = Com_EventLoop();
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int msec = com_frameTime - lastTime;
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Cbuf_Execute();
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@ -1122,6 +1122,14 @@ int Sys_GetUptimeSeconds( qbool parent ); // negative if not available
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void Sys_LoadHistory();
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void Sys_SaveHistory();
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void Sys_Sleep( int ms );
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void Sys_MicroSleep( int us );
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int64_t Sys_Microseconds();
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#ifndef DEDICATED
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qbool Sys_IsMinimized();
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#endif
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// huffman.cpp - id's original code
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// used for out-of-band (OOB) datagrams with dynamically created trees
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void DynHuff_Compress( msg_t* buf, int offset );
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@ -697,6 +697,12 @@ void Sys_GL_Shutdown()
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}
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qbool Sys_IsMinimized()
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{
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return ( g_wv.hWnd != NULL ) && !!IsIconic( g_wv.hWnd );
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}
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void WIN_UpdateResolution( int width, int height )
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{
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glInfo.winWidth = width;
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@ -36,6 +36,50 @@ int Sys_Milliseconds()
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}
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void Sys_Sleep( int ms )
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{
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if (ms >= 1)
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Sleep(ms);
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}
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void Sys_MicroSleep( int us )
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{
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if (us <= 0)
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return;
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LARGE_INTEGER frequency;
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LARGE_INTEGER endTime;
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QueryPerformanceCounter(&endTime);
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QueryPerformanceFrequency(&frequency);
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endTime.QuadPart += ((LONGLONG)us * frequency.QuadPart) / 1000000LL;
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LARGE_INTEGER currentTime;
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do {
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SwitchToThread();
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QueryPerformanceCounter(¤tTime);
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} while (currentTime.QuadPart < endTime.QuadPart);
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}
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int64_t Sys_Microseconds()
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{
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static qbool initialized = qfalse;
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static LARGE_INTEGER start;
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static LARGE_INTEGER freq;
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if (!initialized) {
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initialized = qtrue;
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QueryPerformanceFrequency(&freq);
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QueryPerformanceCounter(&start);
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}
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LARGE_INTEGER now;
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QueryPerformanceCounter(&now);
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return ((now.QuadPart - start.QuadPart) * 1000000LL) / freq.QuadPart;
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}
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const char* Sys_DefaultHomePath()
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{
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return NULL;
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