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added .shader to the pure client file read exception list
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2 changed files with 16 additions and 11 deletions
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@ -40,6 +40,8 @@ chg: faster map loads by limiting the rendering back-end's frame-rate
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chg: on Windows, the upper limit of open stdio file handles was raised from 512 to 2048
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fix: the presence of .shader files outside of PK3s no longer triggers a drop error
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fix: shader stage collapsing was happening in cases where it would yield incorrect results
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fix: map download improvements
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@ -837,19 +837,22 @@ qbool FS_FilenameCompare( const char *s1, const char *s2 ) {
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static qbool FS_IsPureClientReadException( const char* filename )
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{
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const int l = strlen( filename );
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if ( l < 5 )
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static const char* extensions[] = { ".cfg", ".ttf", ".dat", ".jpg", ".jpeg", ".tga", ".png", ".shader" };
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const int shortestExtLength = 3;
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const int nameLength = strlen(filename);
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if (nameLength < shortestExtLength + 2)
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return qfalse;
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const char* const s4 = filename + l - 4;
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const char* const s5 = filename + l - 5;
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return !Q_stricmp( s4, ".cfg" ) ||
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!Q_stricmp( s4, ".ttf" ) ||
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!Q_stricmp( s4, ".dat" ) ||
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!Q_stricmp( s4, ".jpg" ) ||
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!Q_stricmp( s4, ".tga" ) ||
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!Q_stricmp( s4, ".png" ) ||
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!Q_stricmp( s5, ".jpeg" );
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for (int i = 0; i < ARRAY_LEN(extensions); ++i) {
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const char* const ext = extensions[i];
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const int extLength = strlen(ext);
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if (nameLength > extLength && !Q_strncmp(filename + nameLength - extLength, ext, extLength))
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return qtrue;
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}
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return qfalse;
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}
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