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fs_reordered is now always set before leaving the FS_ReorderPurePaks function
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1 changed files with 3 additions and 3 deletions
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@ -2551,12 +2551,12 @@ static void FS_ReorderPurePaks()
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searchpath_t **p_insert_index, // for linked list reordering
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searchpath_t **p_insert_index, // for linked list reordering
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**p_previous; // when doing the scan
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**p_previous; // when doing the scan
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fs_reordered = qfalse;
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// only relevant when connected to pure server
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// only relevant when connected to pure server
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if ( !fs_numServerPaks )
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if ( !fs_numServerPaks )
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return;
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return;
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fs_reordered = qfalse;
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p_insert_index = &fs_searchpaths; // we insert in order at the beginning of the list
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p_insert_index = &fs_searchpaths; // we insert in order at the beginning of the list
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for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
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for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
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p_previous = p_insert_index; // track the pointer-to-current-item
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p_previous = p_insert_index; // track the pointer-to-current-item
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@ -3089,7 +3089,7 @@ restart if necessary
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void FS_ConditionalRestart( int checksumFeed ) {
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void FS_ConditionalRestart( int checksumFeed ) {
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if( fs_gamedirvar->modified || checksumFeed != fs_checksumFeed ) {
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if( fs_gamedirvar->modified || checksumFeed != fs_checksumFeed ) {
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FS_Restart( checksumFeed );
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FS_Restart( checksumFeed );
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} else if ( fs_numServerPaks ) {
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} else if ( fs_numServerPaks && !fs_reordered ) {
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FS_ReorderPurePaks();
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FS_ReorderPurePaks();
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}
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}
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}
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}
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