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re-enabled the r_ignoreShaderSortKey 0 debug validation code
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1 changed files with 5 additions and 3 deletions
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@ -1519,12 +1519,14 @@ static void R_SortDrawSurfs( int firstDrawSurf, int firstLitSurf )
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const sortFunc_t transpSort = r_ignoreShaderSortKey->integer ? &R_CompareDrawSurfNoKey : &R_CompareDrawSurf;
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qsort( drawSurfs + numDrawSurfs - numTranspSurfs, numTranspSurfs, sizeof(drawSurf_t), transpSort );
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#if 0
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#if defined(_DEBUG)
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if ( r_ignoreShaderSortKey->integer == 0 ) {
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// all surfaces must be in sort order except the sky
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// because we draw it after all the other opaque surfaces
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float prevSort = -1.0f;
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for ( int i = 0; i < numDrawSurfs; ++i ) {
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R_DecomposeSort( (drawSurfs + i)->sort, &entityNum, &shader, &fogNum );
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assert( shader->sort >= prevSort );
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R_DecomposeSort( (drawSurfs + i)->sort, &entityNum, &shader );
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Q_assert( shader->isSky || shader->sort >= prevSort );
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prevSort = shader->sort;
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}
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}
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