re-enabled the r_ignoreShaderSortKey 0 debug validation code

This commit is contained in:
myT 2023-11-11 03:38:32 +01:00
parent 8587c34719
commit a7dc8e4721

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@ -1519,12 +1519,14 @@ static void R_SortDrawSurfs( int firstDrawSurf, int firstLitSurf )
const sortFunc_t transpSort = r_ignoreShaderSortKey->integer ? &R_CompareDrawSurfNoKey : &R_CompareDrawSurf;
qsort( drawSurfs + numDrawSurfs - numTranspSurfs, numTranspSurfs, sizeof(drawSurf_t), transpSort );
#if 0
#if defined(_DEBUG)
if ( r_ignoreShaderSortKey->integer == 0 ) {
// all surfaces must be in sort order except the sky
// because we draw it after all the other opaque surfaces
float prevSort = -1.0f;
for ( int i = 0; i < numDrawSurfs; ++i ) {
R_DecomposeSort( (drawSurfs + i)->sort, &entityNum, &shader, &fogNum );
assert( shader->sort >= prevSort );
R_DecomposeSort( (drawSurfs + i)->sort, &entityNum, &shader );
Q_assert( shader->isSky || shader->sort >= prevSort );
prevSort = shader->sort;
}
}