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com_soundMegs now defaults to 16
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2 changed files with 9 additions and 4 deletions
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@ -7,6 +7,8 @@ DD Mmm 20 - 1.53
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add: r_alphaToCoverageMipBoost <0.0 to 0.5> (default: 0.125) boosts the alpha value of higher mip levels
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with A2C enabled, it prevents alpha-tested surfaces from fading (too much) in the distance
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chg: com_soundMegs now defaults to 16
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chg: all rendering backends use depth clipping, near clip plane distance is 1 instead of 4
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chg: cl_aviFrameRate now defaults to 60
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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "snd_codec.h"
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#define DEF_COMSOUNDMEGS "8"
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#define DEF_COMSOUNDMEGS "16"
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static sndBuffer* sndbuffers = NULL;
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static sndBuffer* freelist = NULL;
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@ -39,6 +39,7 @@ void SND_free( sndBuffer* v )
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sndmem_avail += sizeof(sndBuffer);
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}
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sndBuffer* SND_malloc()
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{
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while (!freelist) {
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@ -59,11 +60,13 @@ void SND_setup()
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{
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sndBuffer *p, *q;
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// a sndBuffer is actually 2K+, so this isn't even REMOTELY close to actual megs
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// a sndBuffer struct is actually a bit over 2048 bytes,
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// so we're really allocating roughly 2x more than what was asked
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const cvar_t* cv = Cvar_Get( "com_soundMegs", DEF_COMSOUNDMEGS, CVAR_LATCH | CVAR_ARCHIVE );
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Cvar_SetRange( "com_soundMegs", CVART_INTEGER, "1", "64" );
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Cvar_SetHelp( "com_soundMegs", "sound system buffer size [MB]" );
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int scs = cv->integer * 1024;
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Cvar_SetHelp( "com_soundMegs", "sound system buffer size [MB]\n"
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"It allocates from " S_COLOR_CVAR "com_hunkMegs" S_COLOR_HELP "'s pool." );
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const int scs = cv->integer * 1024;
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sndbuffers = (sndBuffer*)Hunk_Alloc( scs * sizeof(sndBuffer), h_high );
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sndmem_avail = scs * sizeof(sndBuffer);
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