added /registerdemos and /unregisterdemos

This commit is contained in:
myT 2023-08-02 02:43:31 +02:00
parent b3480c7129
commit 9e19d22d46
31 changed files with 489 additions and 3649 deletions

View file

@ -4,6 +4,10 @@ See the end of this file for known issues.
DD Mmm 23 - 1.53
add: /registerdemos adds Windows file associations for demo files (.dm_68 .dm_67 .dm_66)
/unregisterdemos removes Windows file associations for demo files
in addition, /demo can now play demo files that have an absolute path (e.g. /demo C:\test.dm_68)
add: r_teleporterFlash <0|1> (default: 1) draws bright colors when being teleported (use 0 for black)
add: s_khz <22|44> (default: 22) is the sound mixing sampling frequency: 22.05 kHz or 44.1 kHz

View file

@ -356,6 +356,11 @@ static void CL_WalkDemoExt( const char* path, fileHandle_t* fh )
*fh = 0;
if (Sys_IsAbsolutePath( path )) {
FS_FOpenAbsoluteRead( path, fh );
return;
}
for (int i = 0; i < ARRAY_LEN(protocols); ++i) {
Com_sprintf( fullPath, sizeof( fullPath ), "demos/%s.dm_%d", path, protocols[i] );
FS_FOpenFileRead( fullPath, fh, qtrue );

View file

@ -757,3 +757,9 @@ qbool Sys_IsDebuggerAttached()
{
return qfalse;
}
qbool Sys_IsAbsolutePath( const char* path )
{
return path[0] == '/';
}

View file

@ -1097,6 +1097,28 @@ int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qbool uniqueFILE
}
int FS_FOpenAbsoluteRead( const char* absPath, fileHandle_t* file )
{
Q_assert( absPath );
Q_assert( file );
*file = FS_HandleForFile();
fileHandleData_t& fhd = fsh[*file];
Com_Memset( &fhd, 0, sizeof( fhd ) );
fhd.handleFiles.file.o = fopen( absPath, "rb" );
if ( fhd.handleFiles.file.o == NULL ) {
return -1;
}
fhd.fileSize = FS_filelength( *file );
Q_strncpyz( fhd.name, absPath, sizeof( fhd.name ) );
return fhd.fileSize;
}
/*
=================
FS_Read

View file

@ -664,6 +664,8 @@ int FS_FOpenFileRead( const char *qpath, fileHandle_t *file, qbool uniqueFILE,
// It is generally safe to always set uniqueFILE to qtrue, because the majority of
// file IO goes through FS_ReadFile, which Does The Right Thing already.
int FS_FOpenAbsoluteRead( const char* absPath, fileHandle_t* file );
qbool FS_FileIsInPAK( const char* filename, int* pureChecksum, int* checksum );
int FS_Write( const void *buffer, int len, fileHandle_t f );
@ -1160,6 +1162,8 @@ int64_t Sys_Microseconds();
void Sys_DebugPrintf( PRINTF_FORMAT_STRING const char* fmt, ... );
qbool Sys_IsDebuggerAttached();
qbool Sys_IsAbsolutePath( const char* path );
#ifndef DEDICATED
qbool Sys_IsMinimized();
#endif

View file

@ -762,6 +762,115 @@ static void WIN_RegisterMonitorCommands()
}
static void WIN_FixCurrentDirectory()
{
char dirPath[1024];
Q_strncpyz( dirPath, __argv[0], sizeof( dirPath ) );
size_t i = strlen( dirPath );
if ( i <= 1 ) {
return;
}
--i;
for ( ; i > 0; --i ) {
if ( dirPath[i] == '/' || dirPath[i] == '\\' ) {
dirPath[i] = '\0';
SetCurrentDirectoryA( dirPath );
break;
}
}
}
static void WIN_RegisterDemoExtensions()
{
HKEY hkcr;
if ( RegOpenKeyExA( HKEY_CLASSES_ROOT, NULL, 0, KEY_ALL_ACCESS, &hkcr ) == ERROR_SUCCESS ) {
HKEY command;
if ( RegCreateKeyA( hkcr, "CNQ3.demo\\Shell\\Open\\Command", &command ) == ERROR_SUCCESS ) {
const char* const appCmdLine = va( "\"%s\" +demo \"%%1\"", __argv[0] );
RegSetValueA( command, "", REG_SZ, appCmdLine, 0 );
RegCloseKey( command );
}
HKEY cnq3Demo;
if ( RegOpenKeyA( hkcr, "CNQ3.demo", &cnq3Demo ) == ERROR_SUCCESS ) {
RegSetValueA( cnq3Demo, "", REG_SZ, "CNQ3 Demo File", 0 );
RegCloseKey( cnq3Demo );
}
const char* extensions[] = { ".dm_68", ".dm_67", ".dm_66" };
for ( int i = 0; i < ARRAY_LEN( extensions ); ++i ) {
HKEY demoExt;
if ( RegCreateKeyA( hkcr, extensions[i], &demoExt ) == ERROR_SUCCESS ) {
RegSetValueA( demoExt, "", REG_SZ, "CNQ3.demo", 0 );
RegCloseKey( demoExt );
}
}
RegCloseKey( hkcr );
}
}
static void WIN_UnregisterDemoExtensions()
{
RegDeleteTreeA( HKEY_CLASSES_ROOT, "CNQ3.demo" );
}
static void WIN_RunProcessElevated( const char* cmdLine )
{
char exeFileName[MAX_PATH];
if ( GetModuleFileNameA( NULL, exeFileName, sizeof( exeFileName ) ) == 0 ||
GetLastError() == ERROR_INSUFFICIENT_BUFFER ) {
Com_Printf( "^1ERROR: WIN_RunProcessElevated: GetModuleFileNameA failed\n" );
return;
}
SHELLEXECUTEINFOA shExInfo = { 0 };
shExInfo.cbSize = sizeof(shExInfo);
shExInfo.fMask = SEE_MASK_NOCLOSEPROCESS;
shExInfo.lpVerb = "runas";
shExInfo.lpFile = exeFileName;
shExInfo.lpParameters = cmdLine;
shExInfo.nShow = SW_HIDE;
if ( ShellExecuteEx( &shExInfo ) ) {
WaitForSingleObject( shExInfo.hProcess, INFINITE );
CloseHandle( shExInfo.hProcess );
} else {
Com_Printf("^1ERROR: WIN_RunProcessElevated: ShellExecuteEx failed\n");
}
}
static void WIN_RegisterDemoExtensions_f()
{
WIN_RunProcessElevated( "/reg_demo_ext" );
}
static void WIN_UnregisterDemoExtensions_f()
{
WIN_RunProcessElevated( "/unreg_demo_ext" );
}
static void WIN_RegisterDemoShellCommands()
{
Cmd_AddCommand( "registerdemos", &WIN_RegisterDemoExtensions_f );
Cmd_SetModule( "registerdemos", MODULE_CLIENT );
Cmd_SetHelp( "registerdemos",
"associates demo files with CNQ3\n"
"Double-clicking a demo in the file explorer will open CNQ3 for playback.\n"
"Extensions: .dm_68 .dm_67 .dm_66" );
Cmd_AddCommand( "unregisterdemos", &WIN_UnregisterDemoExtensions_f );
Cmd_SetModule( "unregisterdemos", MODULE_CLIENT );
Cmd_SetHelp( "unregisterdemos", "dissociates demo files from CNQ3" );
}
///////////////////////////////////////////////////////////////
@ -775,6 +884,18 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLin
WIN_InstallExceptionHandlers();
WIN_FixCurrentDirectory();
if ( !Q_stricmp( lpCmdLine, "/reg_demo_ext" ) ) {
WIN_RegisterDemoExtensions();
return 0;
}
if ( !Q_stricmp( lpCmdLine, "/unreg_demo_ext" ) ) {
WIN_UnregisterDemoExtensions();
return 0;
}
// done here so the early console can be shown on the primary monitor
WIN_InitMonitorList();
@ -789,6 +910,7 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLin
Com_Init( sys_cmdline );
WIN_RegisterExceptionCommands();
WIN_RegisterMonitorCommands();
WIN_RegisterDemoShellCommands();
NET_Init();

View file

@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include "win_local.h"
#include <shlwapi.h>
int Sys_Milliseconds()
@ -149,3 +150,8 @@ qbool Sys_IsDebuggerAttached()
return IsDebuggerPresent();
}
qbool Sys_IsAbsolutePath( const char* path )
{
return PathIsRelativeA(path) != TRUE;
}

View file

@ -505,7 +505,7 @@ local function ApplyExeProjectSettings(exeName, server)
debugdir(abs_path_q3)
filter "system:windows"
links { "Winmm", "ws2_32", "Version" }
links { "Winmm", "ws2_32", "Version", "Shlwapi" }
if (server == 0) then
links { "opengl32" }
end
@ -757,6 +757,9 @@ solution "cnq3"
if os.is("windows") then
files { string.format("%s/renderer/hlsl/*.hlsl", path_src) }
files { string.format("%s/renderer/hlsl/*.hlsli", path_src) }
filter { "files:**.hlsl" }
flags { "ExcludeFromBuild" }
filter { }
end
ApplyLibProjectSettings()
filter "action:gmake"

View file

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@ -1,350 +0,0 @@
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View file

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Microsoft Visual Studio Solution File, Format Version 12.00
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View file

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View file

@ -1,5 +1,5 @@
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View file

@ -1,5 +1,5 @@
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<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
@ -199,7 +204,7 @@ copy "..\..\.bin\release_x64\cnq3-server-x64.pdb" "$(QUAKE3DIR)"</Command>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>DEDICATED;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>DEDICATED;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
@ -215,15 +220,16 @@ copy "..\..\.bin\release_x64\cnq3-server-x64.pdb" "$(QUAKE3DIR)"</Command>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>

View file

@ -1,18 +1,18 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
# Visual Studio Version 17
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "botlib.vcxproj", "{A1A792F4-8D49-BDCA-7604-D11E6245441B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cnq3", "cnq3.vcxproj", "{BA3B957C-A672-960D-4F5F-7C103B75120F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cnq3-server", "cnq3-server.vcxproj", "{3EA67B52-AA5B-F447-3350-EE1E9F04EB4B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "botlib.vcxproj", "{A1A792F4-8D49-BDCA-7604-D11E6245441B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew", "glew.vcxproj", "{7463977C-609A-980D-0987-7E10F59C140F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "renderer", "renderer.vcxproj", "{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libjpeg-turbo", "libjpeg-turbo.vcxproj", "{DB56484D-4717-C483-1052-0D017CD10860}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "renderer", "renderer.vcxproj", "{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
debug|Win32 = debug|Win32
@ -21,6 +21,14 @@ Global
release|x64 = release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|Win32.ActiveCfg = debug|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|Win32.Build.0 = debug|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|x64.ActiveCfg = debug|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|x64.Build.0 = debug|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|Win32.ActiveCfg = release|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|Win32.Build.0 = release|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|x64.ActiveCfg = release|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|x64.Build.0 = release|x64
{BA3B957C-A672-960D-4F5F-7C103B75120F}.debug|Win32.ActiveCfg = debug|Win32
{BA3B957C-A672-960D-4F5F-7C103B75120F}.debug|Win32.Build.0 = debug|Win32
{BA3B957C-A672-960D-4F5F-7C103B75120F}.debug|x64.ActiveCfg = debug|x64
@ -37,14 +45,6 @@ Global
{3EA67B52-AA5B-F447-3350-EE1E9F04EB4B}.release|Win32.Build.0 = release|Win32
{3EA67B52-AA5B-F447-3350-EE1E9F04EB4B}.release|x64.ActiveCfg = release|x64
{3EA67B52-AA5B-F447-3350-EE1E9F04EB4B}.release|x64.Build.0 = release|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|Win32.ActiveCfg = debug|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|Win32.Build.0 = debug|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|x64.ActiveCfg = debug|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|x64.Build.0 = debug|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|Win32.ActiveCfg = release|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|Win32.Build.0 = release|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|x64.ActiveCfg = release|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|x64.Build.0 = release|x64
{7463977C-609A-980D-0987-7E10F59C140F}.debug|Win32.ActiveCfg = debug|Win32
{7463977C-609A-980D-0987-7E10F59C140F}.debug|Win32.Build.0 = debug|Win32
{7463977C-609A-980D-0987-7E10F59C140F}.debug|x64.ActiveCfg = debug|x64
@ -53,14 +53,6 @@ Global
{7463977C-609A-980D-0987-7E10F59C140F}.release|Win32.Build.0 = release|Win32
{7463977C-609A-980D-0987-7E10F59C140F}.release|x64.ActiveCfg = release|x64
{7463977C-609A-980D-0987-7E10F59C140F}.release|x64.Build.0 = release|x64
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|Win32.ActiveCfg = debug|Win32
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|Win32.Build.0 = debug|Win32
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|x64.ActiveCfg = debug|x64
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|x64.Build.0 = debug|x64
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.release|Win32.ActiveCfg = release|Win32
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.release|Win32.Build.0 = release|Win32
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.release|x64.ActiveCfg = release|x64
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.release|x64.Build.0 = release|x64
{DB56484D-4717-C483-1052-0D017CD10860}.debug|Win32.ActiveCfg = debug|Win32
{DB56484D-4717-C483-1052-0D017CD10860}.debug|Win32.Build.0 = debug|Win32
{DB56484D-4717-C483-1052-0D017CD10860}.debug|x64.ActiveCfg = debug|x64
@ -69,6 +61,14 @@ Global
{DB56484D-4717-C483-1052-0D017CD10860}.release|Win32.Build.0 = release|Win32
{DB56484D-4717-C483-1052-0D017CD10860}.release|x64.ActiveCfg = release|x64
{DB56484D-4717-C483-1052-0D017CD10860}.release|x64.Build.0 = release|x64
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|Win32.ActiveCfg = debug|Win32
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|Win32.Build.0 = debug|Win32
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|x64.ActiveCfg = debug|x64
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|x64.Build.0 = debug|x64
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.release|Win32.ActiveCfg = release|Win32
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.release|Win32.Build.0 = release|Win32
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.release|x64.ActiveCfg = release|x64
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.release|x64.Build.0 = release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="debug|x64">
<Configuration>debug</Configuration>
@ -103,7 +103,7 @@
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
@ -111,13 +111,15 @@
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions>/wd4267 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Gm /wd4267 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\debug_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
@ -132,7 +134,7 @@ copy "..\..\.bin\debug_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
@ -140,13 +142,15 @@ copy "..\..\.bin\debug_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Gm /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
@ -162,7 +166,7 @@ copy "..\..\.bin\debug_x32\cnq3-x86.pdb" "$(QUAKE3DIR)"</Command>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
@ -178,15 +182,16 @@ copy "..\..\.bin\debug_x32\cnq3-x86.pdb" "$(QUAKE3DIR)"</Command>
<FloatingPointModel>Fast</FloatingPointModel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /wd4267 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
@ -202,7 +207,7 @@ copy "..\..\.bin\release_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
@ -219,15 +224,16 @@ copy "..\..\.bin\release_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="debug|x64">
<Configuration>debug</Configuration>
@ -99,7 +99,7 @@
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
@ -107,15 +107,15 @@
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions>/wd4267 %(AdditionalOptions)</AdditionalOptions>
<CompileAs>CompileAsC</CompileAs>
<DisableSpecificWarnings>4456</DisableSpecificWarnings>
<AdditionalOptions>/Gm /wd4267 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\debug_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
@ -123,7 +123,7 @@
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
@ -131,15 +131,15 @@
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<CompileAs>CompileAsC</CompileAs>
<DisableSpecificWarnings>4456</DisableSpecificWarnings>
<AdditionalOptions>/Gm /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
@ -148,7 +148,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
@ -164,8 +164,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /wd4267 %(AdditionalOptions)</AdditionalOptions>
<CompileAs>CompileAsC</CompileAs>
<DisableSpecificWarnings>4456</DisableSpecificWarnings>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -174,6 +173,7 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
@ -182,7 +182,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
@ -199,8 +199,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<CompileAs>CompileAsC</CompileAs>
<DisableSpecificWarnings>4456</DisableSpecificWarnings>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -209,6 +208,7 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>

View file

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@ -166,6 +170,7 @@
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<AdditionalOptions>/GL /wd4267 %(AdditionalOptions)</AdditionalOptions>
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@ -174,6 +179,7 @@
<OptimizeReferences>true</OptimizeReferences>
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<Lib>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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@ -185,7 +191,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -202,6 +208,7 @@
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<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
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<Link>
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@ -210,6 +217,7 @@
<OptimizeReferences>true</OptimizeReferences>
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<Lib>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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@ -249,15 +257,33 @@
<ClCompile Include="..\..\code\renderer\tr_world.cpp" />
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<None Include="..\..\code\renderer\hlsl\dl.hlsl" />
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<None Include="..\..\code\renderer\hlsl\mip_start.hlsl" />
<None Include="..\..\code\renderer\hlsl\post.hlsl" />
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<FxCompile Include="..\..\code\renderer\hlsl\dl.hlsl">
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<FxCompile Include="..\..\code\renderer\hlsl\generic.hlsl">
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<FxCompile Include="..\..\code\renderer\hlsl\mip_start.hlsl">
<ExcludedFromBuild>true</ExcludedFromBuild>
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<FxCompile Include="..\..\code\renderer\hlsl\post.hlsl">
<ExcludedFromBuild>true</ExcludedFromBuild>
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<FxCompile Include="..\..\code\renderer\hlsl\sprite.hlsl">
<ExcludedFromBuild>true</ExcludedFromBuild>
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<ItemGroup>
<None Include="..\..\code\renderer\hlsl\shared.hlsli" />
<None Include="..\..\code\renderer\hlsl\sprite.hlsl" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View file

@ -38,32 +38,34 @@
<ClCompile Include="..\..\code\renderer\tr_world.cpp" />
</ItemGroup>
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<Filter>hlsl</Filter>
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<Filter>hlsl</Filter>
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<Filter>hlsl</Filter>
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<None Include="..\..\code\renderer\hlsl\mip_end.hlsl">
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<Filter>hlsl</Filter>
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