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fixed some changelog issues
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1 changed files with 4 additions and 4 deletions
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@ -85,7 +85,7 @@ chg: r_lightmap 1 now handles most alpha-tested surfaces
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chg: com_soundMegs now defaults to 16
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chg: all rendering backends use depth clipping, near clip plane distance is 1 instead of 4
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chg: the camera's near clip plane distance is now 1 instead of 4
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chg: cl_aviFrameRate now defaults to 60
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@ -131,10 +131,10 @@ fix: with r_backend D3D11, some device reset scenarios caused fatal errors inste
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fix: CVar slots that have been freed (e.g. through unset/cvar_trim/cvar_reset) can now be re-used
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fix: with alpha to coverage enabled, high r_picmip values should longer cause
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fix: with alpha to coverage enabled, high r_picmip values should no longer cause
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alpha-tested surfaces to become transparent in the distance (e.g. q3wcp14 corridor floors)
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fix: with r_backend GL3, shader uniforms caching could break with fog-only shaders
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fix: with r_backend GL3, caching of shader uniforms could break with fog-only shaders
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fix: with r_backend D3D11, partial clears incorrectly affected entire render targets
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example: black views in CPMA multi-view with r_fastsky 1
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@ -1122,7 +1122,7 @@ act: can't fix (root cause unknown)
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iss: strong gamma correction breaks anti-aliasing
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exp: MSAA resolve happens before the post-process pass
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act: will get fixed for D3D11 and GL3
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act: won't fix
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iss: D3D11 full-screen toggles with the 32-bit client freeze myT's PC :-(
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cfg: nVidia GeForce GTX 1070 - Windows 7 SP1 x64 - drivers 445.87
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