fixed some changelog issues

This commit is contained in:
myT 2022-12-13 05:51:00 +01:00
parent cb38533de5
commit 8f271c5ddd

View file

@ -85,7 +85,7 @@ chg: r_lightmap 1 now handles most alpha-tested surfaces
chg: com_soundMegs now defaults to 16
chg: all rendering backends use depth clipping, near clip plane distance is 1 instead of 4
chg: the camera's near clip plane distance is now 1 instead of 4
chg: cl_aviFrameRate now defaults to 60
@ -131,10 +131,10 @@ fix: with r_backend D3D11, some device reset scenarios caused fatal errors inste
fix: CVar slots that have been freed (e.g. through unset/cvar_trim/cvar_reset) can now be re-used
fix: with alpha to coverage enabled, high r_picmip values should longer cause
fix: with alpha to coverage enabled, high r_picmip values should no longer cause
alpha-tested surfaces to become transparent in the distance (e.g. q3wcp14 corridor floors)
fix: with r_backend GL3, shader uniforms caching could break with fog-only shaders
fix: with r_backend GL3, caching of shader uniforms could break with fog-only shaders
fix: with r_backend D3D11, partial clears incorrectly affected entire render targets
example: black views in CPMA multi-view with r_fastsky 1
@ -1122,7 +1122,7 @@ act: can't fix (root cause unknown)
iss: strong gamma correction breaks anti-aliasing
exp: MSAA resolve happens before the post-process pass
act: will get fixed for D3D11 and GL3
act: won't fix
iss: D3D11 full-screen toggles with the 32-bit client freeze myT's PC :-(
cfg: nVidia GeForce GTX 1070 - Windows 7 SP1 x64 - drivers 445.87