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https://bitbucket.org/CPMADevs/cnq3
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updated the changelog and version
include git.h only from a single file
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9 changed files with 101 additions and 11 deletions
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@ -2,6 +2,82 @@
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See the end of this file for known issues.
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DD Mmm YY - 1.54
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add: togglegui and toggleguiinput to toggle (the mouse input of) the built-in GUI system
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add: key binds starting with "keycatchgui" always take precedence over everything else
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they will work in the main menu, the demo player in protected mode, when the console is down, ...
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here's how you would bind keys to access the new built-in GUI:
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bind F1 "keycatchgui;togglegui"
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bind F2 "keycatchgui;toggleguiinput"
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add: r_guiFont <0 to 2> (default: 0) sets the GUI's font
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0 - Proggy Clean (13px)
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1 - Sweet16 Mono (16px)
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2 - custom font file (see r_guiFontFile and r_guiFontHeight)
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note that the custom font can only get loaded at client start-up
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add: r_guiFontFile <string> (default: "") is the file path to the custom .ttf font file
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add: r_guiFontHeight <7 to 48> (default: 24) is the custom font's height
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add: r_gpuPreference <0 to 2> (default: 0) sets the GPU selection preference
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0 - high performance (discrete graphics)
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1 - low power (integrated graphics)
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2 - none
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add: r_sleepThreshold <2000 to 4000> (default: 2500) is the frame sleep time cushion, in microseconds
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it's a trade-off between frame time consistency and CPU usage
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set to 2000 if you have a struggling old/low-power CPU
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2500 should be enough to deal with delayed thread wake-ups
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use the frame graph to confirm that higher values help on your system
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add: r_smaa <0 to 4> (default: 0) enables enhanced sub-pixel morphological anti-aliasing
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0 - no SMAA
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1 - low quality
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2 - medium quality
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3 - high quality
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4 - ultra quality
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add: r_shadingRate <0 to 6> (default: 0) sets the variable-rate shading (VRS) mode
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0 - 1x1 (VRS off)
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1 - 2x1 (base mode)
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2 - 1x2 (base mode)
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3 - 2x2 (base mode)
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4 - 4x2 (extended mode)
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5 - 2x4 (extended mode)
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6 - 4x4 (extended mode)
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the numbers are the horizontal and vertical subsampling factors
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1x1 is forced for the sky, nopicmipped sprites (e.g. simple items)
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and nopicmipped alpha tested surfaces (e.g. grates)
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if extended modes are not supported, 2x2 is used instead
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prefer horizontal subsampling as many maps have textures with thin horizontal lines
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which become an aliased mess when vertically subsampled
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chg: dropped 32-bit support
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chg: dropped Linux/FreeBSD client
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chg: Windows support is limited to 10 and 11
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chg: much improved rendering:
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- removed all Direct3D 11 and OpenGL code
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- rendering with Direct3D 12 (improved performance and better worst case input latency)
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- much improved input latency when V-Sync is enabled
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- improved frame-time consistency
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- surfaces are sorted and rendered more efficiently
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- fog handling has been completely overhauled (faster, simpler, decoupled from surfaces)
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- MSAA and alpha-to-coverage have been removed
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- added SMAA for anti-aliasing (gamma-corrected and not applied to UI for best results)
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chg: removed cl_drawMouseLag, r_backend, r_frameSleep, r_gpuMipGen, r_alphaToCoverage, r_alphaToCoverageMipBoost
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removed r_d3d11_syncOffsets, r_d3d11_presentMode, r_gl3_geoStream, r_ignoreGLErrors, r_finish, r_khr_debug
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removed r_verbose, r_customaspect, r_speeds, r_msaa
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replaced r_swapInterval with r_vsync <0|1> (default: 0) to enable V-Sync
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replaced r_textureMode with r_lego <0|1> (default: 0) to enable nearest-neighbor texture filtering
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30 Oct 23 - 1.53
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add: /registerdemos adds Windows file associations for demo files (.dm_68 .dm_67 .dm_66)
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@ -793,11 +793,11 @@ static void Con_DrawSolidConsole( float frac )
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Con_FillRect( 0, y, cls.glconfig.vidWidth, 2, colBorder );
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re.SetColor( colText );
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i = sizeof( Q3_VERSION )/sizeof(char) - 1;
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i = strlen( com_cnq3VersionWithHash );
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x = cls.glconfig.vidWidth - SMALLCHAR_WIDTH;
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while (--i >= 0) {
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x -= SMALLCHAR_WIDTH;
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SCR_DrawChar( x, scanlines - (SMALLCHAR_HEIGHT * 1.5), SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, Q3_VERSION[i] );
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SCR_DrawChar( x, scanlines - (SMALLCHAR_HEIGHT * 1.5), SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, com_cnq3VersionWithHash[i] );
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}
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const int cw = (int)ceilf( con.cw );
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "q_shared.h"
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#include "qcommon.h"
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#include "common_help.h"
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#include "git.h"
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#include <setjmp.h>
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#include <float.h>
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@ -105,6 +106,10 @@ int64_t com_nextTargetTimeUS = INT64_MIN;
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static char com_errorMessage[MAXPRINTMSG];
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const char* const com_cnq3VersionWithHash = Q3_VERSION " " GIT_COMMIT_SHORT;
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const char* const com_gitBranch = GIT_BRANCH;
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const char* const com_gitCommit = GIT_COMMIT;
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static void Com_WriteConfigToFile( const char* filename, qbool forceWrite );
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static void Com_WriteConfig_f();
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static void Com_CompleteWriteConfig_f( int startArg, int compArg );
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@ -2301,7 +2306,7 @@ void Com_Init( char *commandLine )
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Cmd_RegisterArray( com_cmds, MODULE_COMMON );
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const char* s = Q3_VERSION " " PLATFORM_STRING " " __DATE__;
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const char* const s = Q3_VERSION " " GIT_COMMIT_SHORT " " PLATFORM_STRING " " __DATE__;
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com_version = Cvar_Get( "version", s, CVAR_ROM | CVAR_SERVERINFO );
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Cvar_Get( "sys_compiler", Com_GetCompilerInfo(), CVAR_ROM );
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@ -21,7 +21,6 @@ along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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// save and print useful data for JSON crash report files
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#include "crash.h"
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#include "git.h"
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#include "vm_local.h"
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#include <sys/stat.h>
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@ -222,8 +221,8 @@ void Crash_PrintToFile(const char* engineFilePath)
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#else
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JSONW_BooleanValue("engine_dev_build", qfalse);
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#endif
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JSONW_StringValue("engine_git_branch", GIT_BRANCH);
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JSONW_StringValue("engine_git_commit", GIT_COMMIT);
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JSONW_StringValue("engine_git_branch", com_gitBranch);
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JSONW_StringValue("engine_git_commit", com_gitCommit);
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const unsigned int crc32 = CRC32_HashFile(engineFilePath);
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if (crc32)
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JSONW_HexValue("engine_crc32", crc32);
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@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "q_shared.h"
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#include "qcommon.h"
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#include "crash.h"
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#include "git.h"
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#include "common_help.h"
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#include <float.h>
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@ -1477,8 +1476,8 @@ void Cvar_Init()
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Cvar_Get( "//trap_GetValue", "700", CVAR_INIT | CVAR_ROM );
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cvar_cheats = Cvar_Get( "sv_cheats", "1", CVAR_ROM | CVAR_SYSTEMINFO );
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Cvar_Get( "git_branch", GIT_BRANCH, CVAR_ROM );
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Cvar_Get( "git_headHash", GIT_COMMIT, CVAR_ROM );
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Cvar_Get( "git_branch", com_gitBranch, CVAR_ROM );
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Cvar_Get( "git_headHash", com_gitCommit, CVAR_ROM );
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Cmd_RegisterArray( cl_cmds, MODULE_COMMON );
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}
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@ -26,7 +26,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// q_shared.h -- included first by ALL program modules.
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// A user mod should never modify this file
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#define Q3_VERSION "CNQ3 1.53"
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#define Q3_VERSION "CNQ3 1.54"
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#define CLIENT_WINDOW_TITLE "CNQ3"
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#define CONSOLE_WINDOW_TITLE "CNQ3 Console"
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@ -940,6 +940,11 @@ extern qbool com_errorEntered;
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extern fileHandle_t com_journalDataFile;
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// use these variables instead of including git.h to avoid triggering rebuilds
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extern const char* const com_cnq3VersionWithHash;
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extern const char* const com_gitBranch;
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extern const char* const com_gitCommit;
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typedef enum {
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TAG_FREE,
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TAG_GENERAL,
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@ -2,8 +2,11 @@
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FOR /F "tokens=* USEBACKQ" %%F IN (`git rev-parse HEAD`) DO (
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SET GIT_COMMIT_HASH=%%F
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)
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FOR /F "tokens=* USEBACKQ" %%F IN (`git rev-parse --short HEAD`) DO (
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SET GIT_COMMIT_HASH_SHORT=%%F
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)
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FOR /F "tokens=* USEBACKQ" %%F IN (`git rev-parse --abbrev-ref HEAD`) DO (
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SET GIT_BRANCH_NAME=%%F
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)
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:: We create the file in one go to avoid doubled lines in multi-threaded builds.
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(echo #define GIT_COMMIT ^"%GIT_COMMIT_HASH%^" && echo #define GIT_BRANCH ^"%GIT_BRANCH_NAME%^")>%1
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(echo #define GIT_COMMIT ^"%GIT_COMMIT_HASH%^" && echo #define GIT_COMMIT_SHORT ^"%GIT_COMMIT_HASH_SHORT%^" && echo #define GIT_BRANCH ^"%GIT_BRANCH_NAME%^")>%1
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#!/bin/sh
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COMMIT="$(git rev-parse HEAD)"
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COMMIT_SHORT="$(git rev-parse --short HEAD)"
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BRANCH="$(git rev-parse --abbrev-ref HEAD)"
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echo "#define GIT_COMMIT \"${COMMIT}\"" > $1
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echo "#define GIT_COMMIT_SHORT \"${COMMIT_SHORT}\"" >> $1
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echo "#define GIT_BRANCH \"${BRANCH}\"" >> $1
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