mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-10 06:31:48 +00:00
fixed the D3D projection transform not matching GL
This commit is contained in:
parent
1b74aed8b9
commit
74acd92d91
2 changed files with 9 additions and 2 deletions
|
@ -70,6 +70,8 @@ chg: with r_backend GL3, depth fade with MSAA now requires GLSL 4.00 at a minimu
|
|||
|
||||
chg: with r_backend GL3, alpha to coverage now requires GLSL 4.00 at a minimum
|
||||
|
||||
fix: the Direct3D projection transform didn't perfectly match the OpenGL version
|
||||
|
||||
fix: /video was writing incorrect audio stream lengths to the .avi file headers
|
||||
|
||||
fix: /systeminfo /serverinfo /clientinfo /dumpuser would crash when tokens were too long
|
||||
|
|
|
@ -438,8 +438,13 @@ static void R_SetupProjection()
|
|||
|
||||
tr.viewParms.projectionMatrix[2] = 0;
|
||||
tr.viewParms.projectionMatrix[6] = 0;
|
||||
tr.viewParms.projectionMatrix[10] = -( zFar + zNear ) / depth;
|
||||
tr.viewParms.projectionMatrix[14] = -2 * zFar * zNear / depth;
|
||||
if ( gal.id == GAL_D3D11 ) {
|
||||
tr.viewParms.projectionMatrix[10] = -zFar / depth;
|
||||
tr.viewParms.projectionMatrix[14] = -zFar * zNear / depth;
|
||||
} else {
|
||||
tr.viewParms.projectionMatrix[10] = -( zFar + zNear ) / depth;
|
||||
tr.viewParms.projectionMatrix[14] = -2 * zFar * zNear / depth;
|
||||
}
|
||||
|
||||
tr.viewParms.projectionMatrix[3] = 0;
|
||||
tr.viewParms.projectionMatrix[7] = 0;
|
||||
|
|
Loading…
Reference in a new issue