fixed the ct3ctf1 grate near quad getting picmipped

This commit is contained in:
myT 2017-05-04 19:02:58 +02:00
parent 0e18c3b645
commit 6b167831dd
4 changed files with 57 additions and 22 deletions

View file

@ -1,6 +1,8 @@
DD Mmm 17 - 1.49
fix: the ct3ctf1 grate near quad was getting picmipped when it wasn't supposed to be
fix: improved the player name look-up behavior for these commands: kick, banUser, dumpuser
if 2 players had the same name, it would just pick the first one (lowest client number)

View file

@ -1523,3 +1523,9 @@ void RE_LoadWorldMap( const char* name )
ri.FS_FreeFile( buffer );
}
const char* R_GetMapName()
{
return s_worldData.baseName[0] != '\0' ? s_worldData.baseName : "";
}

View file

@ -769,35 +769,60 @@ static void R_LoadImage( const char* name, byte** pic, int* w, int* h, GLenum* f
}
struct forcedLoadImage_t {
const char* mapName;
const char* shaderName;
int shaderNameHash;
};
// map-specific fixes for textures that are used with different (incompatible) settings
static const forcedLoadImage_t g_forcedLoadImages[] = {
{ "ct3ctf1", "textures/ct3ctf1/grate_02.tga", 716 }
};
// finds or loads the given image - returns NULL if it fails, not a default image
const image_t* R_FindImageFile( const char* name, int flags, int glWrapClampMode )
{
if (!name)
if ( !name )
return NULL;
int hash = Q_FileHash(name, IMAGE_HASH_SIZE);
qbool forcedLoad = qfalse;
const int hash = Q_FileHash( name, IMAGE_HASH_SIZE );
const int forcedLoadImageCount = ARRAY_LEN( g_forcedLoadImages );
for ( int i = 0; i < forcedLoadImageCount; ++i ) {
const forcedLoadImage_t* const fli = g_forcedLoadImages + i;
if ( hash == fli->shaderNameHash &&
strcmp( R_GetMapName(), fli->mapName ) == 0 &&
strcmp( name, fli->shaderName ) == 0 )
forcedLoad = qtrue;
}
// see if the image is already loaded
//
if ( !forcedLoad ) {
image_t* image;
for (image=hashTable[hash]; image; image=image->next) {
if ( !strcmp( name, image->name ) ) {
/* since this WASN'T enforced as an error, half the shaders out there (including most of id's)
have been geting it wrong for years and this is just useless noise
for ( image = hashTable[hash]; image; image=image->next ) {
if ( strcmp( name, image->name ) )
continue;
if ( strcmp( name, "*white" ) )
return image;
// since this WASN'T enforced as an error, half the shaders out there (including most of id's)
// have been getting it wrong for years
// the white image can be used with any set of parms, but other mismatches are errors
if ( strcmp( name, "*white" ) ) {
if ( image->mipmap != mipmap ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed mipmap parm\n", name );
if ( (image->flags & IMG_NOMIPMAP) != (flags & IMG_NOMIPMAP) ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed nomipmap settings\n", name );
}
if ( image->allowPicmip != allowPicmip ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed allowPicmip parm\n", name );
if ( (image->flags & IMG_NOPICMIP) != (image->flags & IMG_NOPICMIP) ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed nomipmaps settings\n", name );
}
if ( image->wrapClampMode != glWrapClampMode ) {
ri.Printf( PRINT_ALL, "WARNING: reused image %s with mixed glWrapClampMode parm\n", name );
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed clamp settings (map vs clampMap)\n", name );
}
}
*/
return image;
}
}
@ -809,10 +834,10 @@ const image_t* R_FindImageFile( const char* name, int flags, int glWrapClampMode
GLenum format;
R_LoadImage( name, &pic, &width, &height, &format );
if (!pic)
if ( !pic )
return NULL;
image = R_CreateImage( name, pic, width, height, format, flags, glWrapClampMode );
image_t* const image = R_CreateImage( name, pic, width, height, format, flags, glWrapClampMode );
ri.Free( pic );
return image;
}

View file

@ -1111,6 +1111,8 @@ void RE_SetWorldVisData( const byte *vis );
qhandle_t RE_RegisterModel( const char *name );
qhandle_t RE_RegisterSkin( const char *name );
const char* R_GetMapName();
qbool R_GetEntityToken( char *buffer, int size );
model_t* R_AllocModel();