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https://bitbucket.org/CPMADevs/cnq3
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implemented in_noGrab on Windows
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3 changed files with 13 additions and 3 deletions
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@ -1,6 +1,8 @@
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DD Mmm 17 - 1.49
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add: in_noGrab <0|1> (default: 0) disables input grabbing
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add: bindkeylist command to print all bindable key names
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add: uptime command that prints uptimes for the process, the current map and the parent process
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@ -146,8 +148,6 @@ Linux:
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chg: the client requires SDL 2 - the following things are handled by it:
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window, GL context, video modes, audio, kb and mouse input, monitor list, clipboard
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add: in_noGrab <0|1> (default: 0) disables input grabbing
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add: m_relative <0|1> (default: 1) enables SDL's relative mouse mode
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you might want to set it to 0 if you have a messed up input driver
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@ -13,7 +13,7 @@ static cvar_t* m_relative;
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static cvar_t* s_autoMute;
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static const cvarTableItem_t in_cvars[] = {
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{ &in_noGrab, "in_noGrab", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "disables input grabbing" },
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{ &in_noGrab, "in_noGrab", "0", 0, CVART_BOOL, NULL, NULL, "disables input grabbing" },
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{ &m_relative, "m_relative", "1", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables SDL's relative mouse mode" },
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{ &s_autoMute, "s_autoMute", "1", CVAR_ARCHIVE, CVART_INTEGER, "0", "2", "0=never, 1=when unfocused, 2=when minimized" }
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};
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@ -25,6 +25,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "win_help.h"
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static cvar_t* in_noGrab;
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struct Mouse {
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Mouse() : active(qfalse), wheel(0) {}
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@ -279,6 +282,10 @@ static void IN_StartupMouse()
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Cvar_SetHelp( "in_mouse", help_in_mouse );
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in_mouse->modified = qfalse;
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in_noGrab = Cvar_Get( "in_noGrab", "0", 0 );
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Cvar_SetRange( "in_noGrab", CVART_BOOL, NULL, NULL );
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Cvar_SetHelp( "in_noGrab", "disables input grabbing" );
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if (!in_mouse->integer) {
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Com_Printf( "Mouse not active.\n" );
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return;
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@ -413,6 +420,9 @@ void IN_Activate( qbool active )
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static qbool IN_ShouldBeActive()
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{
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if ( in_noGrab && in_noGrab->integer )
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return qfalse;
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return g_wv.activeApp && (!(cls.keyCatchers & KEYCATCH_CONSOLE) || Cvar_VariableIntegerValue("r_fullscreen"));
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}
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