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preventing unnecessary work when g_forcedLoadImages gets larger
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1 changed files with 3 additions and 1 deletions
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@ -837,8 +837,10 @@ image_t* R_FindImageFile( const char* name, int flags, textureWrap_t glWrapClamp
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const forcedLoadImage_t* const fli = g_forcedLoadImages + i;
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if ( hash == fli->shaderNameHash &&
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strcmp( R_GetMapName(), fli->mapName ) == 0 &&
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strcmp( name, fli->shaderName ) == 0 )
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strcmp( name, fli->shaderName ) == 0 ) {
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forcedLoad = qtrue;
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break;
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}
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}
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// see if the image is already loaded
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