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emit a message gl dlopen fails, rather than segfaulting
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@ -1195,6 +1195,11 @@ qboolean QGL_Init( const char *dllname )
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#endif
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#endif
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}
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}
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if ( glw_state.OpenGLLib == 0 ) {
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ri.Printf( PRINT_ALL, "QGL_Init: Failed to load %s: %s\n", dllname, dlerror() );
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return qfalse;
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}
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/* @brut: i don't know who did this, but it's blatantly Shit And Wrong
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/* @brut: i don't know who did this, but it's blatantly Shit And Wrong
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if (glw_state.OpenGLLib == 0)
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if (glw_state.OpenGLLib == 0)
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{
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{
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