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https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-29 23:32:03 +00:00
added FFmpeg support for A/V capture compression
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commit
3cea7e0c3d
8 changed files with 631 additions and 530 deletions
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@ -4,6 +4,16 @@ See the end of this file for known issues.
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DD Mmm YY - 1.54
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add: FFmpeg piping support for compression of audio/video captures
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cl_ffmpeg <0|1> (default: 0) uses FFmpeg instead of writing raw .avi files
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cl_ffmpegCommand <string> are the FFmpeg command-line options for the output file
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cl_ffmpegExePath <string> (default: "ffmpeg") is the path of the FFmpeg executable to use
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note that the path cannot contain spaces on Windows
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cl_ffmpegOutPath <string> (default: "") is the video output directory
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leave empty to write to cpma/videos as with .avi files
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cl_ffmpegOutExt <string> (default: "mp4") is the output file extension
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cl_ffmpegLog <0|1> (default: 0) enables the creation of 1 log file per capture
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add: togglegui and toggleguiinput to toggle (the mouse input of) the built-in GUI system
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add: key binds starting with "keycatchgui" always take precedence over everything else
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File diff suppressed because it is too large
Load diff
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@ -698,7 +698,7 @@ static intptr_t CL_CgameSystemCalls( intptr_t *args )
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case CG_EXT_NDP_STARTVIDEO:
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Cvar_Set( cl_aviFrameRate->name, va( "%d", (int)args[2] ) );
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return CL_OpenAVIForWriting( va( "videos/%s", (const char*)VMA(1) ), qfalse );
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return CL_OpenAVIForWriting( VMA(1) );
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case CG_EXT_NDP_STOPVIDEO:
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CL_CloseAVI();
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@ -41,6 +41,12 @@ cvar_t* cl_showSend;
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cvar_t *cl_timedemo;
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cvar_t *cl_aviFrameRate;
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cvar_t *cl_aviMotionJpeg;
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cvar_t *cl_ffmpeg;
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cvar_t *cl_ffmpegCommand;
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cvar_t *cl_ffmpegExePath;
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cvar_t *cl_ffmpegOutPath;
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cvar_t *cl_ffmpegOutExt;
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cvar_t *cl_ffmpegLog;
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cvar_t *cl_allowDownload;
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cvar_t *cl_inGameVideo;
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@ -1951,7 +1957,7 @@ static void CL_Video_f()
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1900+t.tm_year, 1+t.tm_mon, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec );
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}
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CL_OpenAVIForWriting( va( "videos/%s", s ), qfalse );
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CL_OpenAVIForWriting( s );
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}
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@ -2148,6 +2154,41 @@ static const cvarTableItem_t cl_cvars[] =
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&cl_aviMotionJpeg, "cl_aviMotionJpeg", "1", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_cl_aviMotionJpeg,
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"AVI motion JPEG", CVARCAT_DEMO, "", ""
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},
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{
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&cl_ffmpeg, "cl_ffmpeg", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL,
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"use FFmpeg for video export\n"
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"Pipes video through FFmpeg instead of writing raw .avi files.",
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"Use FFmpeg", CVARCAT_DEMO, "Uses FFmpeg instead of writing raw .avi files", ""
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},
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{
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&cl_ffmpegCommand, "cl_ffmpegCommand", "-movflags faststart -bf 2 -c:v libx264 -preset medium -crf 23 -vf format=yuv420p -c:a aac -b:a 320k",
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CVAR_ARCHIVE, CVART_STRING, NULL, NULL,
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"FFmpeg encode settings\n"
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"The full command-line options for the output file.",
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"FFmpeg encode settings", CVARCAT_DEMO, "Command-line options for the output file", ""
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},
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{
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&cl_ffmpegExePath, "cl_ffmpegExePath", "ffmpeg", CVAR_ARCHIVE, CVART_STRING, NULL, NULL,
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"FFmpeg executable path\n"
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"The path cannot contain spaces.",
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"FFmpeg executable path", CVARCAT_DEMO, "The path cannot contain spaces", ""
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},
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{
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&cl_ffmpegOutPath, "cl_ffmpegOutPath", "", CVAR_ARCHIVE, CVART_STRING, NULL, NULL,
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"FFmpeg output directory\n"
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"Leave empty to write to cpma/videos as with .avi files.",
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"FFmpeg output directory", CVARCAT_DEMO, "Leave empty to write to cpma/videos as with .avi files", ""
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},
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{
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&cl_ffmpegOutExt, "cl_ffmpegOutExt", "mp4", CVAR_ARCHIVE, CVART_STRING, NULL, NULL, "FFmpeg output file extension",
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"FFmpeg output file extension", CVARCAT_DEMO, "", ""
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},
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{
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&cl_ffmpegLog, "cl_ffmpegLog", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL,
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"FFmpeg log file creation\n"
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"Creates 1 log file per capture.",
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"FFmpeg log file creation", CVARCAT_DEMO, "Creates 1 log file per capture", ""
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},
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{ &rconAddress, "rconAddress", "", 0, CVART_STRING, NULL, NULL, help_rconAddress },
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{
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&cl_maxpackets, "cl_maxpackets", "125", CVAR_ARCHIVE, CVART_INTEGER, "15", "125", "max. packet upload rate",
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@ -371,6 +371,12 @@ extern cvar_t *cl_serverStatusResendTime;
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extern cvar_t *cl_timedemo;
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extern cvar_t *cl_aviFrameRate;
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extern cvar_t *cl_aviMotionJpeg;
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extern cvar_t *cl_ffmpeg;
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extern cvar_t *cl_ffmpegCommand;
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extern cvar_t *cl_ffmpegExePath;
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extern cvar_t *cl_ffmpegOutPath;
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extern cvar_t *cl_ffmpegOutExt;
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extern cvar_t *cl_ffmpegLog;
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extern cvar_t *cl_allowDownload; // 0=off, 1=CNQ3, -1=id
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extern cvar_t *cl_inGameVideo;
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@ -547,12 +553,12 @@ qbool CL_Netchan_Process( netchan_t *chan, msg_t *msg );
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//
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// cl_avi.c
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//
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qbool CL_OpenAVIForWriting( const char *fileNameNoExt, qbool reOpen );
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void CL_TakeVideoFrame( void );
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qbool CL_OpenAVIForWriting( const char *fileNameNoExt );
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void CL_TakeVideoFrame();
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void CL_WriteAVIVideoFrame( const byte *imageBuffer, int size );
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void CL_WriteAVIAudioFrame( const byte *pcmBuffer, int size );
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qbool CL_CloseAVI( void );
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qbool CL_VideoRecording( void );
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qbool CL_CloseAVI();
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qbool CL_VideoRecording();
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//
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// cl_download.cpp
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@ -174,6 +174,14 @@ or configs will never get loaded from disk!
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#define MAX_SEARCH_PATHS 4096
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#define MAX_FILEHASH_SIZE 1024
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#if defined( _WIN32 )
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#define Sys_OpenPipeWrite(Command) _popen(Command, "wb")
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#define Sys_ClosePipe(Pipe) _pclose(Pipe)
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#else
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#define Sys_OpenPipeWrite(Command) popen(Command, "w")
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#define Sys_ClosePipe(Pipe) pclose(Pipe)
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#endif
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typedef struct fileInPack_s {
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char *name; // name of the file
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unsigned long pos; // file info position in zip
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@ -228,6 +236,7 @@ typedef union {
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typedef struct {
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qfile_gut file;
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qbool unique;
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qbool isPipe;
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} qfile_ut;
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typedef struct {
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@ -316,6 +325,7 @@ static fileHandle_t FS_HandleForFile()
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{
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for ( int i = 1; i < MAX_FILE_HANDLES; ++i ) {
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if ( fsh[i].handleFiles.file.o == NULL ) {
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Com_Memset( &fsh[i], 0, sizeof( fsh[i] ) );
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return i;
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}
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}
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@ -378,7 +388,7 @@ FS_ReplaceSeparators
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Fix things up differently for win/unix/mac
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====================
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*/
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static void FS_ReplaceSeparators( char *path ) {
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void FS_ReplaceSeparators( char *path ) {
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char *s;
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for ( s = path ; *s ; s++ ) {
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@ -711,7 +721,11 @@ void FS_FCloseFile( fileHandle_t f ) {
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// we didn't find it as a pak, so close it as a unique file
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if (fsh[f].handleFiles.file.o) {
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fclose (fsh[f].handleFiles.file.o);
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if (fsh[f].handleFiles.isPipe) {
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Sys_ClosePipe( fsh[f].handleFiles.file.o );
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} else {
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fclose( fsh[f].handleFiles.file.o );
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}
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}
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Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
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}
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@ -757,6 +771,21 @@ fileHandle_t FS_FOpenFileWrite( const char *filename ) {
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return f;
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}
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fileHandle_t FS_OpenPipeWrite( const char* command ) {
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fileHandle_t f = FS_HandleForFile();
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fsh[f].zipFile = qfalse;
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fsh[f].handleFiles.file.o = Sys_OpenPipeWrite( command );
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fsh[f].handleFiles.isPipe = qtrue;
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Q_strncpyz( fsh[f].name, "$pipe", sizeof(fsh[f].name));
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fsh[f].handleSync = qfalse;
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if ( !fsh[f].handleFiles.file.o ) {
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f = 0;
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}
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return f;
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}
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/*
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===========
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FS_FOpenFileAppend
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@ -677,6 +677,8 @@ void FS_FreeFileList( char **list );
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qbool FS_FileExists( const char *file ); // checks in current game dir
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qbool FS_FileExistsEx( const char *file, qbool curGameDir ); // if curGameDir is qfalse, checks in "baseq3"
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void FS_ReplaceSeparators( char *path );
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char* FS_BuildOSPath( const char *base, const char *game, const char *qpath );
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int FS_LoadStack();
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fileHandle_t FS_FOpenFileWrite( const char *qpath );
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// will properly create any needed paths and deal with seperater character issues
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fileHandle_t FS_OpenPipeWrite( const char* command );
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fileHandle_t FS_SV_FOpenFileWrite( const char *filename );
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int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
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void FS_SV_Rename( const char *from, const char *to );
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@ -1059,6 +1059,12 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLin
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return 0;
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}
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// prevent child processes from spawning a command prompt window
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#ifndef DEDICATED
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AllocConsole();
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ShowWindow( GetConsoleWindow(), SW_HIDE );
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#endif
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// done here so the early console can be shown on the primary monitor
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WIN_InitMonitorList();
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