mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2025-02-01 21:30:57 +00:00
fixed NDP executing end-of-demo commands when starting playback
This commit is contained in:
parent
9f32a13f05
commit
3960c7d32e
1 changed files with 3 additions and 0 deletions
|
@ -1055,6 +1055,9 @@ after_parse:
|
||||||
// CGame will also restore previous state when videoRestart is qtrue
|
// CGame will also restore previous state when videoRestart is qtrue
|
||||||
CL_CGNDP_EndAnalysis(clc.demoName, demo.firstServerTime, demo.lastServerTime, videoRestart);
|
CL_CGNDP_EndAnalysis(clc.demoName, demo.firstServerTime, demo.lastServerTime, videoRestart);
|
||||||
|
|
||||||
|
// make sure we don't execute commands from the end of the demo when starting up
|
||||||
|
demo.numCommands = 0;
|
||||||
|
|
||||||
const int duration = Sys_Milliseconds() - startTime;
|
const int duration = Sys_Milliseconds() - startTime;
|
||||||
Com_Printf("New Demo Player: loaded demo in %d.%03d seconds\n", duration / 1000, duration % 1000);
|
Com_Printf("New Demo Player: loaded demo in %d.%03d seconds\n", duration / 1000, duration % 1000);
|
||||||
Com_DPrintf("New Demo Player: I-frame delay %d ms, %s -> %s (%.2fx)\n",
|
Com_DPrintf("New Demo Player: I-frame delay %d ms, %s -> %s (%.2fx)\n",
|
||||||
|
|
Loading…
Reference in a new issue