mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-23 04:12:42 +00:00
fixed changelog formatting
This commit is contained in:
parent
3e18b2d0e1
commit
33a2c4ad6e
1 changed files with 5 additions and 5 deletions
|
@ -18,11 +18,11 @@ add: cl_escapeAbortsDemo <0|1> (default: 1) decides whether the escape key can a
|
|||
reminder: you can always use /disconnect to stop demo playback
|
||||
|
||||
add: r_depthClamp <0|1> (default: 0) disables vertex clipping against the near and far clip planes
|
||||
enabling this feature will raise the maximum allowed FoV value of CPMA 1.53
|
||||
it turns the view frustum into a pyramid and prevents any vertex between the near clip plane
|
||||
and the camera's position from getting clipped (but will still clip anything behind the camera),
|
||||
which prevents solid objects from being seen through when too close to the camera
|
||||
because depth values are clamped, improper depth ordering can potentially occur
|
||||
enabling this feature will raise the maximum allowed FoV value of CPMA 1.53
|
||||
it turns the view frustum into a pyramid and prevents any vertex between the near clip plane
|
||||
and the camera's position from getting clipped (but will still clip anything behind the camera),
|
||||
which prevents solid objects from being seen through when too close to the camera
|
||||
because depth values are clamped, improper depth ordering can potentially occur
|
||||
|
||||
add: /shaderinfo <shadername> [code] prints where the shader was loaded from and optionally the code
|
||||
|
||||
|
|
Loading…
Reference in a new issue