fixed changelog formatting

This commit is contained in:
myT 2022-12-11 19:13:06 +01:00
parent 3e18b2d0e1
commit 33a2c4ad6e

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@ -18,11 +18,11 @@ add: cl_escapeAbortsDemo <0|1> (default: 1) decides whether the escape key can a
reminder: you can always use /disconnect to stop demo playback reminder: you can always use /disconnect to stop demo playback
add: r_depthClamp <0|1> (default: 0) disables vertex clipping against the near and far clip planes add: r_depthClamp <0|1> (default: 0) disables vertex clipping against the near and far clip planes
enabling this feature will raise the maximum allowed FoV value of CPMA 1.53 enabling this feature will raise the maximum allowed FoV value of CPMA 1.53
it turns the view frustum into a pyramid and prevents any vertex between the near clip plane it turns the view frustum into a pyramid and prevents any vertex between the near clip plane
and the camera's position from getting clipped (but will still clip anything behind the camera), and the camera's position from getting clipped (but will still clip anything behind the camera),
which prevents solid objects from being seen through when too close to the camera which prevents solid objects from being seen through when too close to the camera
because depth values are clamped, improper depth ordering can potentially occur because depth values are clamped, improper depth ordering can potentially occur
add: /shaderinfo <shadername> [code] prints where the shader was loaded from and optionally the code add: /shaderinfo <shadername> [code] prints where the shader was loaded from and optionally the code