From 33a2c4ad6ec084ce1b7a3b4f8c6cfdfdc95e8776 Mon Sep 17 00:00:00 2001 From: myT Date: Sun, 11 Dec 2022 19:13:06 +0100 Subject: [PATCH] fixed changelog formatting --- changelog.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/changelog.txt b/changelog.txt index 593fe75..17001d7 100644 --- a/changelog.txt +++ b/changelog.txt @@ -18,11 +18,11 @@ add: cl_escapeAbortsDemo <0|1> (default: 1) decides whether the escape key can a reminder: you can always use /disconnect to stop demo playback add: r_depthClamp <0|1> (default: 0) disables vertex clipping against the near and far clip planes - enabling this feature will raise the maximum allowed FoV value of CPMA 1.53 - it turns the view frustum into a pyramid and prevents any vertex between the near clip plane - and the camera's position from getting clipped (but will still clip anything behind the camera), - which prevents solid objects from being seen through when too close to the camera - because depth values are clamped, improper depth ordering can potentially occur + enabling this feature will raise the maximum allowed FoV value of CPMA 1.53 + it turns the view frustum into a pyramid and prevents any vertex between the near clip plane + and the camera's position from getting clipped (but will still clip anything behind the camera), + which prevents solid objects from being seen through when too close to the camera + because depth values are clamped, improper depth ordering can potentially occur add: /shaderinfo [code] prints where the shader was loaded from and optionally the code