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https://bitbucket.org/CPMADevs/cnq3
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fixed the viewport and scissor rectangles
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1 changed files with 5 additions and 1 deletions
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@ -805,7 +805,8 @@ void GL2_EndFrame()
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// we disable depth test, depth write and blending
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GL_State( GLS_DEPTHTEST_DISABLE );
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qglScissor( 0, 0, glInfo.winWidth, glInfo.winHeight );
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qglViewport( 0, 0, glConfig.vidWidth, glConfig.vidHeight );
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qglScissor( 0, 0, glConfig.vidWidth, glConfig.vidHeight );
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GL2_PostProcessGamma();
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GL2_PostProcessGreyscale();
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@ -814,6 +815,9 @@ void GL2_EndFrame()
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// the above functions use qglBindTexture directly
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glState.texID[glState.currenttmu] = 0;
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qglViewport (0, 0, glInfo.winWidth, glInfo.winHeight );
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qglScissor( 0, 0, glInfo.winWidth, glInfo.winHeight );
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GL2_FBO_BlitSSToBackBuffer();
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}
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