renamed r_noiseScale to r_ditherStrength for consistency

This commit is contained in:
myT 2020-04-28 17:04:43 +02:00
parent 718b966414
commit 1994475982
6 changed files with 9 additions and 9 deletions

View file

@ -25,9 +25,9 @@ add: r_alphaToCoverage <0|1> (default: 1) enables alpha to coverage anti-aliasin
A2C AA can only work if MSAA is enabled (i.e. r_msaa > 1) A2C AA can only work if MSAA is enabled (i.e. r_msaa > 1)
it is used to super-sample all fragments of alpha-tested surfaces it is used to super-sample all fragments of alpha-tested surfaces
add: r_dither <0|1> (default: 0) enables the addition of noise to fight color banding artifacts add: r_dither <0|1> (default: 0) enables the addition of noise to reduce color banding artifacts
add: r_noiseScale <0.125 to 8.0> (default: 1.0) controls the strength of the dithering noise add: r_ditherStrength <0.125 to 8.0> (default: 1.0) controls the amount of noise added by dithering
add: r_gpuMipGen <0|1> (default: 1) enables GPU-side mip-map generation add: r_gpuMipGen <0|1> (default: 1) enables GPU-side mip-map generation
this helps improve map load time (less to upload) and offers greater quality preservation options this helps improve map load time (less to upload) and offers greater quality preservation options

View file

@ -684,7 +684,7 @@ static void UploadPendingShaderData()
psData.seed[1] = d3d.frameSeed[1]; psData.seed[1] = d3d.frameSeed[1];
psData.invGamma = 1.0f / r_gamma->value; psData.invGamma = 1.0f / r_gamma->value;
psData.invBrightness = 1.0f / r_brightness->value; psData.invBrightness = 1.0f / r_brightness->value;
psData.noiseScale = backEnd.projection2D ? 0.0f : r_noiseScale->value; psData.noiseScale = backEnd.projection2D ? 0.0f : r_ditherStrength->value;
ResetShaderData(pipeline->vertexBuffer, &vsData, sizeof(vsData)); ResetShaderData(pipeline->vertexBuffer, &vsData, sizeof(vsData));
ResetShaderData(pipeline->pixelBuffer, &psData, sizeof(psData)); ResetShaderData(pipeline->pixelBuffer, &psData, sizeof(psData));
} }

View file

@ -2161,7 +2161,7 @@ static void DrawGeneric()
pipeline->uniformLocations[GU_GAMMA_BRIGHT_NOISE_SEED], pipeline->uniformLocations[GU_GAMMA_BRIGHT_NOISE_SEED],
1.0f / r_gamma->value, 1.0f / r_gamma->value,
1.0f / r_brightness->value, 1.0f / r_brightness->value,
backEnd.projection2D ? 0.0f : r_noiseScale->value, backEnd.projection2D ? 0.0f : r_ditherStrength->value,
(float)rand() / (float)RAND_MAX); (float)rand() / (float)RAND_MAX);
} }

View file

@ -157,9 +157,9 @@ S_COLOR_VAL " T2 " S_COLOR_HELP "= Tent 2 (1/3 2/3, same as the CPU version)
#define help_r_dither \ #define help_r_dither \
"enables dithering\n" \ "enables dithering\n" \
"Introduces noise to fight color banding artifacts.\n" \ "Introduces noise to fight color banding artifacts.\n" \
"The strength of the noise is controlled by " S_COLOR_CVAR "r_noiseScale" S_COLOR_HELP "." "The strength of the noise is controlled by " S_COLOR_CVAR "r_ditherStrength" S_COLOR_HELP "."
#define help_r_noiseScale \ #define help_r_ditherStrength \
"dithering noise strength\n" \ "dithering noise strength\n" \
"The dithering on/off switch is " S_COLOR_CVAR "r_dither" S_COLOR_HELP "." "The dithering on/off switch is " S_COLOR_CVAR "r_dither" S_COLOR_HELP "."

View file

@ -72,7 +72,7 @@ cvar_t *r_rtColorFormat;
cvar_t *r_mipGenFilter; cvar_t *r_mipGenFilter;
cvar_t *r_mipGenGamma; cvar_t *r_mipGenGamma;
cvar_t *r_noiseScale; cvar_t *r_ditherStrength;
cvar_t *r_transpSort; cvar_t *r_transpSort;
cvar_t *r_gl3_geoStream; cvar_t *r_gl3_geoStream;
cvar_t *r_d3d11_syncOffsets; cvar_t *r_d3d11_syncOffsets;
@ -408,7 +408,7 @@ static const cvarTableItem_t r_cvars[] =
{ &r_textureMode, "r_textureMode", "best", CVAR_ARCHIVE | CVAR_LATCH, CVART_STRING, NULL, NULL, help_r_textureMode }, { &r_textureMode, "r_textureMode", "best", CVAR_ARCHIVE | CVAR_LATCH, CVART_STRING, NULL, NULL, help_r_textureMode },
{ &r_gamma, "r_gamma", "1.2", CVAR_ARCHIVE, CVART_FLOAT, "0.5", "3", help_r_gamma }, { &r_gamma, "r_gamma", "1.2", CVAR_ARCHIVE, CVART_FLOAT, "0.5", "3", help_r_gamma },
{ &r_greyscale, "r_greyscale", "0", CVAR_ARCHIVE, CVART_FLOAT, "0", "1", "controls how monochrome the final image looks" }, { &r_greyscale, "r_greyscale", "0", CVAR_ARCHIVE, CVART_FLOAT, "0", "1", "controls how monochrome the final image looks" },
{ &r_noiseScale, "r_noiseScale", "1.0", CVAR_ARCHIVE, CVART_FLOAT, "0.125", "8.0", help_r_noiseScale }, { &r_ditherStrength, "r_ditherStrength", "1.0", CVAR_ARCHIVE, CVART_FLOAT, "0.125", "8.0", help_r_ditherStrength },
{ &r_transpSort, "r_transpSort", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_transpSort }, { &r_transpSort, "r_transpSort", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_transpSort },
{ &r_lodCurveError, "r_lodCurveError", "2000", CVAR_ARCHIVE, CVART_FLOAT, "250", "10000", "curved surfaces LOD scale" }, { &r_lodCurveError, "r_lodCurveError", "2000", CVAR_ARCHIVE, CVART_FLOAT, "250", "10000", "curved surfaces LOD scale" },

View file

@ -1009,7 +1009,7 @@ extern cvar_t *r_displayRefresh; // optional display refresh option
extern cvar_t *r_intensity; extern cvar_t *r_intensity;
extern cvar_t *r_gamma; extern cvar_t *r_gamma;
extern cvar_t *r_greyscale; extern cvar_t *r_greyscale;
extern cvar_t *r_noiseScale; // the strength of the dithering noise extern cvar_t *r_ditherStrength; // the strength of the dithering noise
extern cvar_t *r_transpSort; // transparency sorting mode extern cvar_t *r_transpSort; // transparency sorting mode
extern cvar_t *r_lightmap; // render lightmaps only extern cvar_t *r_lightmap; // render lightmaps only
extern cvar_t *r_lightmapGreyscale; // how monochrome the lightmap looks extern cvar_t *r_lightmapGreyscale; // how monochrome the lightmap looks