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https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-10 06:31:48 +00:00
removed the nextmap CVar
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parent
f99c223495
commit
178d91b000
3 changed files with 0 additions and 19 deletions
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@ -1237,8 +1237,6 @@ static void RoQ_init( void )
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******************************************************************************/
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static void RoQShutdown( void ) {
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const char *s;
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if (!cinTable[currentHandle].buf) {
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return;
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}
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@ -1256,15 +1254,6 @@ static void RoQShutdown( void ) {
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if (cinTable[currentHandle].alterGameState) {
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cls.state = CA_DISCONNECTED;
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// we can't just do a vstr nextmap, because
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// if we are aborting the intro cinematic with
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// a devmap command, nextmap would be valid by
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// the time it was referenced
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s = Cvar_VariableString( "nextmap" );
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if ( s[0] ) {
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Cbuf_AddText( va("%s\n", s) );
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Cvar_Set( "nextmap", "" );
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}
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CL_handle = -1;
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}
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cinTable[currentHandle].fileName[0] = 0;
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@ -674,8 +674,6 @@ void CL_MapLoading( void ) {
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clc.lastPacketSentTime = -9999;
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SCR_UpdateScreen();
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} else {
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// clear nextmap so the cinematic shutdown doesn't execute it
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Cvar_Set( "nextmap", "" );
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CL_Disconnect( qtrue );
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Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
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cls.state = CA_CHALLENGING; // so the connect screen is drawn
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@ -366,11 +366,6 @@ void SV_SpawnServer( const char* mapname )
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// server has changed
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svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
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// set nextmap to the same map, but it may be overriden
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// by the game startup or another console command
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//Cvar_Set( "nextmap", "map_restart 0");
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Cvar_Set( "nextmap", va("map %s", mapname) );
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for (int i=0 ; i<sv_maxclients->integer ; i++) {
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// save when the server started for each client already connected
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if (svs.clients[i].state >= CS_CONNECTED) {
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@ -563,7 +558,6 @@ static const cvarTableItem_t sv_cvars[] =
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{ &sv_fps, "sv_fps", "30", CVAR_TEMP, CVART_INTEGER, "10", "40", "snapshot generation frequency" },
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{ &sv_timeout, "sv_timeout", "200", CVAR_TEMP, CVART_INTEGER, "0", NULL, "max. seconds allowed without any messages" },
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{ &sv_zombietime, "sv_zombietime", "2", CVAR_TEMP, CVART_INTEGER, "0", NULL, "seconds to sink messages after disconnect" },
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{ NULL, "nextmap", "", CVAR_TEMP, CVART_STRING, NULL, NULL, "name of the next map in the rotation" },
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{ &sv_allowDownload, "sv_allowDownload", "0", CVAR_SERVERINFO, CVART_BOOL, NULL, NULL, "enables slow pk3 downloads directly from the server" },
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{ &sv_reconnectlimit, "sv_reconnectlimit", "3", 0, CVART_INTEGER, "0", NULL, "min. seconds between connection attempts" },
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{ &sv_padPackets, "sv_padPackets", "0", 0, CVART_BOOL, NULL, NULL, "add nop bytes to messages" },
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