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Windows audio output device sampling rate is now 44.1 kHz
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2 changed files with 4 additions and 1 deletions
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@ -7,6 +7,9 @@ DD Mmm 20 - 1.53
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add: r_alphaToCoverageMipBoost <0.0 to 0.5> (default: 0.125) boosts the alpha value of higher mip levels
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with A2C enabled, it prevents alpha-tested surfaces from fading (too much) in the distance
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chg: the Windows audio output now has a sampling rate of 44.1 kHz
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with this, /video won't have issues with cl_aviFrameRate 60 anymore
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chg: with r_backend GL3, depth fade with MSAA now requires GLSL 4.00 at a minimum
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depth access is now correctly multi-sampled (less aliasing) and performance has improved as well
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@ -139,7 +139,7 @@ static qbool SNDDMA_InitDS()
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// create the secondary buffer we'll actually work with
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dma.channels = 2;
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dma.samplebits = 16;
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dma.speed = 22050;
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dma.speed = 44100;
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memset (&format, 0, sizeof(format));
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format.wFormatTag = WAVE_FORMAT_PCM;
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