2024-01-13 21:40:13 +00:00
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/*
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===========================================================================
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2024-01-19 22:57:40 +00:00
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Copyright (C) 2023-2024 Gian 'myT' Schellenbaum
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2024-01-13 21:40:13 +00:00
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Cinematic Rendering Pipeline - private declarations
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#pragma once
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#include "srp_local.h"
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extern cvar_t* crp_dof;
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extern cvar_t* crp_dof_overlay;
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extern cvar_t* crp_dof_blades;
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extern cvar_t* crp_dof_angle;
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extern cvar_t* crp_gatherDof_focusNearDist;
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extern cvar_t* crp_gatherDof_focusNearRange;
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extern cvar_t* crp_gatherDof_focusFarDist;
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extern cvar_t* crp_gatherDof_focusFarRange;
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extern cvar_t* crp_gatherDof_brightness;
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extern cvar_t* crp_accumDof_focusDist;
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extern cvar_t* crp_accumDof_radius;
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extern cvar_t* crp_accumDof_samples;
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extern cvar_t* crp_accumDof_preview;
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2024-02-18 15:26:05 +00:00
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extern cvar_t* crp_mblur;
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extern cvar_t* crp_mblur_exposure;
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2024-02-06 22:15:31 +00:00
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extern cvar_t* crp_drawNormals;
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extern cvar_t* crp_updateRTAS;
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extern cvar_t* crp_debug0;
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extern cvar_t* crp_debug1;
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extern cvar_t* crp_debug2;
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extern cvar_t* crp_debug3;
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2024-01-13 21:40:13 +00:00
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struct DOFMethod
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{
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enum Id
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{
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None,
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Gather,
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Accumulation,
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Count
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};
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};
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2024-02-18 15:26:05 +00:00
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struct MotionBlurModes
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{
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enum Flags
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{
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CameraBit = 1 << 0,
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ObjectBit = 1 << 1
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};
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};
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2024-01-13 21:40:13 +00:00
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struct Tessellator
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{
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enum Id
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{
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None,
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2024-01-19 22:57:40 +00:00
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Prepass,
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2024-01-13 21:40:13 +00:00
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Opaque,
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Transp,
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Count
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};
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};
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using namespace RHI;
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struct WorldVertexRC
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{
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float modelViewMatrix[16];
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};
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struct PSOCache
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{
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struct Entry
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{
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GraphicsPipelineDesc desc;
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HPipeline handle;
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};
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void Init(Entry* entries, uint32_t maxEntryCount);
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int AddPipeline(const GraphicsPipelineDesc& desc, const char* name);
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Entry* entries = NULL;
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uint32_t maxEntryCount = 0;
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uint32_t entryCount = 1; // we treat index 0 as invalid
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};
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2024-01-19 22:57:40 +00:00
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struct Prepass
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{
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void Init();
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void Draw(const drawSceneViewCommand_t& cmd);
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void ProcessShader(shader_t& shader);
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void TessellationOverflow();
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private:
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void BeginBatch(const shader_t* shader);
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void EndBatch();
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PSOCache::Entry psoCacheEntries[128];
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PSOCache psoCache;
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bool batchOldDepthHack;
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bool batchDepthHack;
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2024-02-18 15:26:05 +00:00
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int batchEntityId;
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float batchMotionScale;
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HPipeline skyboxMotionPipeline;
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2024-01-19 22:57:40 +00:00
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};
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2024-01-13 21:40:13 +00:00
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struct WorldOpaque
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{
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void Init();
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void Draw(const drawSceneViewCommand_t& cmd);
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void ProcessShader(shader_t& shader);
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void TessellationOverflow();
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void DrawSkyBox();
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void DrawClouds();
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private:
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void BeginBatch(const shader_t* shader);
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void EndBatch();
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void EndSkyBatch();
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PSOCache::Entry psoCacheEntries[128];
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PSOCache psoCache;
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bool batchOldDepthHack;
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bool batchDepthHack;
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2024-02-06 22:15:31 +00:00
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HPipeline wireframeNormalsPipeline;
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2024-01-13 21:40:13 +00:00
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};
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struct WorldTransp
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{
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void Init();
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void Draw(const drawSceneViewCommand_t& cmd);
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void ProcessShader(shader_t& shader);
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void TessellationOverflow();
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private:
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void BeginBatch(const shader_t* shader);
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void EndBatch();
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PSOCache::Entry psoCacheEntries[32];
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PSOCache psoCache;
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bool batchOldDepthHack;
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bool batchDepthHack;
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};
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struct Fog
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{
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void Init();
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void Draw();
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private:
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HBuffer boxIndexBuffer;
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HBuffer boxVertexBuffer;
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HPipeline fogInsidePipeline;
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HPipeline fogOutsidePipeline;
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};
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struct TranspResolve
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{
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void Init();
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void Draw(const drawSceneViewCommand_t& cmd);
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private:
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HPipeline pipeline;
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};
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struct ToneMap
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{
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void Init();
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void DrawToneMap();
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void DrawInverseToneMap();
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private:
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HPipeline pipeline;
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HPipeline inversePipeline;
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};
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struct AccumDepthOfField
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{
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void Init();
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void Begin(const drawSceneViewCommand_t& cmd);
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uint32_t GetSampleCount();
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void FixCommand(drawSceneViewCommand_t& newCmd, const drawSceneViewCommand_t& cmd, uint32_t x, uint32_t y);
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void Accumulate();
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void Normalize();
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void DrawDebug();
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private:
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HPipeline accumPipeline;
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HPipeline normPipeline;
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HPipeline debugPipeline;
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HTexture accumTexture;
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float maxNearCocCS;
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float maxFarCocCS;
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float modelViewMatrix[16];
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float projMatrix[16];
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};
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struct GatherDepthOfField
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{
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void Init();
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void Draw();
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private:
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void DrawDebug();
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void DrawSplit();
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void DrawNearCocTileGen();
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void DrawNearCocTileMax();
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void DrawBlur();
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void DrawFill();
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void DrawCombine();
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HPipeline debugPipeline;
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HPipeline splitPipeline;
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HPipeline nearCocTileGenPipeline;
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HPipeline nearCocTileMaxPipeline;
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HPipeline blurPipeline;
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HPipeline fillPipeline;
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HPipeline combinePipeline;
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HTexture nearColorTexture;
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HTexture farColorTexture;
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HTexture nearBlurTexture;
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HTexture farBlurTexture;
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HTexture nearCocTexture;
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HTexture nearCocTexture2;
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HTexture nearCocTileTexture;
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HTexture nearCocTileTexture2;
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HTexture farCocTexture;
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2024-02-18 15:26:05 +00:00
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uint32_t tileTextureWidth;
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uint32_t tileTextureHeight;
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};
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struct MotionBlur
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{
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void Init();
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void Draw();
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private:
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void DrawPack();
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void DrawTileGen();
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void DrawTileMax();
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void DrawBlur();
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HPipeline packPipeline;
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HPipeline tileGenPipeline;
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HPipeline tileMaxPipeline;
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HPipeline blurPipeline;
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HTexture tileTexture;
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HTexture tileTexture2;
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HTexture packedTexture;
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uint32_t tileTextureWidth;
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uint32_t tileTextureHeight;
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2024-01-13 21:40:13 +00:00
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};
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2024-01-15 21:03:50 +00:00
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struct Magnifier
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{
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void Init();
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void Draw();
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void DrawGUI();
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private:
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HPipeline pipeline;
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2024-02-06 22:15:31 +00:00
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bool magnifierActive = false;
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};
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struct GBufferViz
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{
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void Init();
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void DrawGUI();
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private:
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struct GBufferTexture
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{
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enum Id
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{
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Depth,
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Normal,
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Light,
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ShadingPositionDelta,
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2024-02-18 15:26:05 +00:00
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MotionVectorRaw,
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MotionVectorMB,
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2024-02-06 22:15:31 +00:00
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Count
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};
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};
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HPipeline linearizeDepthPipeline;
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HPipeline decodeNormalsPipeline;
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HPipeline decodeShadingPositionPipeline;
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2024-02-18 15:26:05 +00:00
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HPipeline motionVectorPipeline;
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2024-02-06 22:15:31 +00:00
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bool windowActive = false;
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int textureIndex = 0;
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bool coloredPositionDelta = false;
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2024-02-18 15:26:05 +00:00
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bool fullResolution = false;
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2024-02-06 22:15:31 +00:00
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};
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struct DynamicLights
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{
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void Init();
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void Draw();
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2024-02-18 21:20:57 +00:00
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bool WantRTASUpdate(const trRefdef_t& scene);
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2024-02-06 22:15:31 +00:00
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private:
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HPipeline pipeline;
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HPipeline denoisingPipeline;
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};
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struct Raytracing
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{
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void Init();
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void ProcessWorld(world_t& world);
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2024-02-18 21:20:57 +00:00
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void BeginFrame(bool wantUpdate);
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2024-02-18 21:51:59 +00:00
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uint32_t GetTLASBufferIndex();
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uint32_t GetInstanceBufferIndex();
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bool CanRaytrace();
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2024-02-06 22:15:31 +00:00
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private:
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void TagMapSurfacesRecursively(mnode_t* node);
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struct BLASBucket
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{
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enum Constants
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{
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Count = CT_COUNT
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};
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};
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struct BLASBuildBuffers
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{
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HBuffer vertexBuffer;
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HBuffer indexBuffer;
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uint32_t vertexBufferByteCount;
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uint32_t indexBufferByteCount;
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};
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struct BLASBuffers
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{
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HBuffer blasBuffer;
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HBuffer vertexBuffer;
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HBuffer indexBuffer;
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HBuffer meshBuffer;
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uint32_t vertexBufferByteCount;
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uint32_t indexBufferByteCount;
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uint32_t meshBufferByteCount;
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};
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struct Surface
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{
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const surfaceType_t* surface;
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const shader_t* shader;
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int entityNum;
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};
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struct ISurfaceList
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{
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virtual uint32_t GetSurfaceCount() = 0;
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virtual bool GetSurface(Surface& surface, uint32_t index) = 0; // true when skipped
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};
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struct WorldSurfaceList : ISurfaceList
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{
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uint32_t GetSurfaceCount() override;
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bool GetSurface(Surface& surface, uint32_t index) override;
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};
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struct DynamicSurfaceList : ISurfaceList
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{
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uint32_t GetSurfaceCount() override;
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bool GetSurface(Surface& surface, uint32_t index) override;
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};
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void EnsureBuffersAreLargeEnough(BLASBuildBuffers& buffers, uint32_t maxVertexCount, uint32_t maxIndexCount);
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void EnsureBuffersAreLargeEnough(BLASBuffers& buffers, uint32_t maxVertexCount, uint32_t maxIndexCount, uint32_t maxMeshCount);
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void BuildBLASes(BLASBuffers* blasBuffers, struct BLASBuilder* blasBuilders, ISurfaceList* surfaceList);
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2024-03-29 00:00:29 +00:00
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struct FrameData
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{
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BLASBuildBuffers blasBuildBuffers[BLASBucket::Count] = {};
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BLASBuffers dynamicBLASBuffers[BLASBucket::Count] = {};
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HBuffer tlasBuffer = RHI_MAKE_NULL_HANDLE();
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|
|
|
HBuffer tlasInstanceBuffer = RHI_MAKE_NULL_HANDLE();
|
|
|
|
};
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|
|
|
|
|
|
|
enum Constants { RTFrameCount = RHI::FrameCount + 1 };
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|
|
uint32_t GetRTFrameIndex() { return tr.frameCount % RTFrameCount; }
|
|
|
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|
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|
|
FrameData frameData[RTFrameCount];
|
2024-02-06 22:15:31 +00:00
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|
|
BLASBuffers staticBLASBuffers[BLASBucket::Count] = {};
|
|
|
|
StaticUnorderedArray<TLASInstanceDesc, 2 * BLASBucket::Count> tlasInstanceDescs;
|
|
|
|
uint32_t staticTLASInstanceCount = 0;
|
2024-01-15 21:03:50 +00:00
|
|
|
};
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
struct BaseBufferId
|
|
|
|
{
|
|
|
|
enum Id
|
|
|
|
{
|
|
|
|
Position,
|
|
|
|
Normal,
|
|
|
|
Count
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
struct StageBufferId
|
|
|
|
{
|
|
|
|
enum Id
|
|
|
|
{
|
|
|
|
TexCoords,
|
|
|
|
Color,
|
|
|
|
Count
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
struct GeoBuffers
|
|
|
|
{
|
|
|
|
void Create(const char* name, uint32_t vertexCount, uint32_t indexCount);
|
|
|
|
void Rewind();
|
|
|
|
void BeginUpload();
|
|
|
|
void EndUpload();
|
|
|
|
void UploadBase();
|
|
|
|
void UploadStage(uint32_t svarsIndex);
|
|
|
|
void EndBaseBatch(uint32_t vertexCount);
|
|
|
|
bool CanAdd(uint32_t vertexCount, uint32_t indexCount, uint32_t stageCount);
|
|
|
|
void DrawStage(uint32_t vertexCount, uint32_t indexCount);
|
2024-02-06 22:15:31 +00:00
|
|
|
void DrawPositionOnly(uint32_t vertexCount, uint32_t indexCount);
|
|
|
|
void UploadAndDrawDebugNormals();
|
2024-01-13 21:40:13 +00:00
|
|
|
|
|
|
|
GeometryBuffer baseVertexBuffers[BaseBufferId::Count];
|
|
|
|
GeometryBuffer stageVertexBuffers[StageBufferId::Count];
|
|
|
|
IndexBuffer indexBuffer;
|
|
|
|
HBuffer vertexBuffers[BaseBufferId::Count + StageBufferId::Count];
|
|
|
|
uint32_t vertexBufferStrides[BaseBufferId::Count + StageBufferId::Count];
|
|
|
|
};
|
|
|
|
|
2024-02-18 15:26:05 +00:00
|
|
|
struct FreezeFrame
|
|
|
|
{
|
|
|
|
enum Id
|
|
|
|
{
|
|
|
|
Inactive,
|
|
|
|
Pending,
|
|
|
|
Active,
|
|
|
|
PendingBeforeMB,
|
|
|
|
ActiveBeforeMB
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
struct CRP : IRenderPipeline
|
|
|
|
{
|
|
|
|
void Init() override;
|
2024-02-06 22:15:31 +00:00
|
|
|
void LoadResources() override;
|
2024-01-13 21:40:13 +00:00
|
|
|
void ShutDown(bool fullShutDown) override;
|
|
|
|
|
|
|
|
void ProcessWorld(world_t& world) override;
|
|
|
|
void ProcessModel(model_t& model) override;
|
|
|
|
void ProcessShader(shader_t& shader) override;
|
|
|
|
|
|
|
|
void CreateTexture(image_t* image, int mipCount, int width, int height) override;
|
|
|
|
void UpoadTextureAndGenerateMipMaps(image_t* image, const byte* data) override;
|
|
|
|
void BeginTextureUpload(MappedTexture& mappedTexture, image_t* image) override;
|
|
|
|
void EndTextureUpload() override;
|
|
|
|
|
|
|
|
void ExecuteRenderCommands(const byte* data, bool readbackRequested) override;
|
|
|
|
void TessellationOverflow() override;
|
|
|
|
void DrawSkyBox() override { opaque.DrawSkyBox(); }
|
|
|
|
void DrawClouds() override { opaque.DrawClouds(); }
|
|
|
|
void ReadPixels(int w, int h, int alignment, colorSpace_t colorSpace, void* out) override;
|
|
|
|
|
|
|
|
uint32_t GetSamplerDescriptorIndexFromBaseIndex(uint32_t baseIndex) override;
|
|
|
|
|
|
|
|
void BeginFrame();
|
|
|
|
void EndFrame();
|
|
|
|
|
|
|
|
void Blit(HTexture destination, HTexture source, const char* passName, bool hdr, const vec2_t tcScale, const vec2_t tcBias);
|
|
|
|
void BlitRenderTarget(HTexture destination, const char* passName);
|
|
|
|
void DrawSceneView(const drawSceneViewCommand_t& cmd);
|
2024-02-06 22:15:31 +00:00
|
|
|
void UploadSceneViewData();
|
2024-01-13 21:40:13 +00:00
|
|
|
|
|
|
|
HTexture GetReadRenderTarget();
|
|
|
|
HTexture GetWriteRenderTarget();
|
|
|
|
void SwapRenderTargets();
|
|
|
|
|
|
|
|
// general
|
|
|
|
float frameSeed;
|
|
|
|
HTexture readbackRenderTarget;
|
|
|
|
HTexture depthTexture;
|
2024-01-19 22:57:40 +00:00
|
|
|
HTexture normalTexture;
|
2024-02-18 15:26:05 +00:00
|
|
|
HTexture motionVectorTexture; // raw, for TAA/denoisers/etc
|
|
|
|
HTexture motionVectorMBTexture; // mangled, for motion blur only
|
2024-02-06 22:15:31 +00:00
|
|
|
HTexture noisyLightTexture;
|
|
|
|
HTexture lightTexture;
|
|
|
|
HTexture shadingPositionTexture;
|
2024-01-13 21:40:13 +00:00
|
|
|
HTexture renderTarget;
|
|
|
|
TextureFormat::Id renderTargetFormat;
|
|
|
|
HTexture renderTargets[2];
|
|
|
|
uint32_t renderTargetIndex; // the one to write to
|
|
|
|
HSampler samplers[BASE_SAMPLER_COUNT]; // all base samplers
|
|
|
|
uint32_t samplerIndices[BASE_SAMPLER_COUNT]; // descriptor heap indices
|
2024-02-06 22:15:31 +00:00
|
|
|
HTexture blueNoise2D;
|
2024-02-18 15:26:05 +00:00
|
|
|
FreezeFrame::Id freezeFrame;
|
|
|
|
HTexture frozenTexture;
|
2024-01-13 21:40:13 +00:00
|
|
|
|
|
|
|
// blit
|
|
|
|
HPipeline blitPipelineLDR;
|
|
|
|
HPipeline blitPipelineHDR;
|
|
|
|
|
|
|
|
// world geometry
|
|
|
|
GeoBuffers dynBuffers[FrameCount]; // for rendering world surfaces
|
|
|
|
|
2024-02-06 22:15:31 +00:00
|
|
|
// scene view data
|
|
|
|
HBuffer sceneViewUploadBuffers[FrameCount];
|
|
|
|
HBuffer sceneViewBuffer; // this is the buffer that lives at ResourceDescriptorHeap[0]
|
|
|
|
uint32_t sceneViewIndex;
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
// for rendering transparent world surfaces
|
|
|
|
HTexture oitIndexTexture;
|
|
|
|
HBuffer oitFragmentBuffer;
|
|
|
|
HBuffer oitCounterBuffer;
|
|
|
|
HBuffer oitCounterStagingBuffer;
|
|
|
|
|
|
|
|
UI ui;
|
|
|
|
MipMapGenerator mipMapGen;
|
|
|
|
ImGUI imgui;
|
|
|
|
Nuklear nuklear;
|
2024-01-19 22:57:40 +00:00
|
|
|
Prepass prepass;
|
2024-01-13 21:40:13 +00:00
|
|
|
WorldOpaque opaque;
|
|
|
|
WorldTransp transp;
|
|
|
|
TranspResolve transpResolve;
|
|
|
|
ToneMap toneMap;
|
|
|
|
GatherDepthOfField gatherDof;
|
|
|
|
AccumDepthOfField accumDof;
|
2024-02-18 15:26:05 +00:00
|
|
|
MotionBlur motionBlur;
|
2024-01-13 21:40:13 +00:00
|
|
|
Fog fog;
|
2024-01-15 21:03:50 +00:00
|
|
|
Magnifier magnifier;
|
2024-02-06 22:15:31 +00:00
|
|
|
DynamicLights dynamicLights;
|
|
|
|
Raytracing raytracing;
|
|
|
|
GBufferViz gbufferViz;
|
2024-01-13 21:40:13 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
extern CRP crp;
|