cnq3/code/null/null_main.c

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2016-12-18 04:43:04 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// sys_null.h -- null system driver to aid porting efforts
#include <errno.h>
#include <stdio.h>
#include "../qcommon/qcommon.h"
void Sys_Error (char *error, ...) {
va_list argptr;
printf ("Sys_Error: ");
va_start (argptr,error);
vprintf (error,argptr);
va_end (argptr);
printf ("\n");
exit (1);
}
void Sys_Quit (void) {
exit (0);
}
char *Sys_GetClipboardData( void ) {
return NULL;
}
int Sys_Milliseconds (void) {
return 0;
}
void Sys_Mkdir (char *path) {
}
char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
return NULL;
}
char *Sys_FindNext (unsigned musthave, unsigned canthave) {
return NULL;
}
void Sys_FindClose (void) {
}
void Sys_Init (void) {
}
void main (int argc, char **argv) {
Com_Init (argc, argv);
while (1) {
Com_Frame( );
}
}