2019-09-25 03:25:59 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
2024-01-13 21:40:13 +00:00
|
|
|
Copyright (C) 2024 Gian 'myT' Schellenbaum
|
2019-09-25 03:25:59 +00:00
|
|
|
|
|
|
|
This file is part of Challenge Quake 3 (CNQ3).
|
|
|
|
|
|
|
|
Challenge Quake 3 is free software; you can redistribute it
|
|
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
|
|
or (at your option) any later version.
|
|
|
|
|
|
|
|
Challenge Quake 3 is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
===========================================================================
|
|
|
|
*/
|
2024-01-13 21:40:13 +00:00
|
|
|
// depth of field: debug overlay support functions
|
2019-09-25 03:25:59 +00:00
|
|
|
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
#pragma once
|
2019-09-25 03:25:59 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
float4 DOF_DebugCoc(float3 color, bool nearField, float nearCoc, float farCoc)
|
2019-09-25 03:25:59 +00:00
|
|
|
{
|
2024-01-13 21:40:13 +00:00
|
|
|
float blendFactor;
|
|
|
|
float3 target;
|
|
|
|
if(nearField)
|
|
|
|
{
|
|
|
|
blendFactor = 0.5 * nearCoc;
|
|
|
|
target = float3(0, 1, 0);
|
|
|
|
}
|
|
|
|
else
|
2022-12-28 19:49:18 +00:00
|
|
|
{
|
2024-01-13 21:40:13 +00:00
|
|
|
blendFactor = 0.5 * farCoc;
|
|
|
|
target = float3(0, 0, 1);
|
2022-12-28 19:49:18 +00:00
|
|
|
}
|
2024-01-13 21:40:13 +00:00
|
|
|
float4 result = float4(lerp(color, target, blendFactor), 1);
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 DOF_DebugFocusPlane(float3 color, bool nearField)
|
|
|
|
{
|
|
|
|
float farFieldFactor = nearField ? 0.0 : 0.25;
|
|
|
|
float3 farFieldColor = float3(0.5, 0, 0.5);
|
|
|
|
float3 mixed = lerp(color, farFieldColor, farFieldFactor);
|
|
|
|
float4 result = float4(mixed, 1);
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
return result;
|
2019-09-25 03:25:59 +00:00
|
|
|
}
|