cnq3/code/renderer/crp_particles.cpp

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/*
===========================================================================
Copyright (C) 2024 Gian 'myT' Schellenbaum
This file is part of Challenge Quake 3 (CNQ3).
Challenge Quake 3 is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Challenge Quake 3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
===========================================================================
*/
// Cinematic Rendering Pipeline - GPU particle system
#include "crp_local.h"
#include "shaders/crp/scene_view.h.hlsli"
#include "compshaders/crp/particles_clear.h"
#include "compshaders/crp/particles_setup.h"
#include "compshaders/crp/particles_emit.h"
#include "compshaders/crp/particles_simulate.h"
// @TODO:
#if 0
static const uint32_t EmitterParticleCount = 5;
static const uint32_t EmitterEmitCount = 2;
static const float EmitterMaxSeconds = 2.0f / 60.0f;
#else
static const float EmitterMaxSeconds = 1.0f;
static const float EmitterFPS = 60.0f;
static const uint32_t EmitterParticleCount = 1024;
static const uint32_t EmitterEmitCount = EmitterParticleCount / (uint32_t)ceilf(EmitterMaxSeconds * EmitterFPS);
#endif
#pragma pack(push, 4)
struct GPSClearRC
{
uint32_t emitterBufferIndex;
uint32_t deadBufferIndex;
uint32_t emitterIndex;
uint32_t firstParticle;
uint32_t particleCount;
float maxSeconds;
};
struct GPSSetupRC
{
uint32_t emitterBufferIndex;
uint32_t indirectBufferIndex;
uint32_t emitterIndex;
uint32_t emitCount;
};
struct GPSEmitRC
{
uint32_t particleBufferIndex;
uint32_t liveBufferIndex;
uint32_t deadBufferIndex;
uint32_t emitterBufferIndex;
uint32_t emitterIndex;
};
struct GPSSimulateRC
{
uint32_t particleBufferIndex;
uint32_t liveSrcBufferIndex;
uint32_t liveDstBufferIndex;
uint32_t deadBufferIndex;
uint32_t emitterBufferIndex;
uint32_t emitterIndex;
};
#pragma pack(pop)
void ParticleSystem::Init()
{
Q_assert(EmitterParticleCount <= MAX_PARTICLES);
clearPipeline = CreateComputePipeline("GPS Clear", ShaderByteCode(g_particles_clear_cs));
setupPipeline = CreateComputePipeline("GPS Setup", ShaderByteCode(g_particles_setup_cs));
emitPipeline = CreateComputePipeline("GPS Emit", ShaderByteCode(g_particles_emit_cs));
simulatePipeline = CreateComputePipeline("GPS Simulate", ShaderByteCode(g_particles_simulate_cs));
{
BufferDesc desc("particles", MAX_PARTICLES * sizeof(Particle), ResourceStates::UnorderedAccessBit);
desc.shortLifeTime = true;
desc.structureByteCount = sizeof(Particle);
particleBuffer = CreateBuffer(desc);
}
{
BufferDesc desc("", MAX_PARTICLES * 4, ResourceStates::UnorderedAccessBit);
desc.shortLifeTime = true;
desc.structureByteCount = 4;
desc.name = "live particles #1";
liveBuffers[0] = CreateBuffer(desc);
desc.name = "live particles #2";
liveBuffers[1] = CreateBuffer(desc);
desc.name = "dead particles";
deadBuffer = CreateBuffer(desc);
}
{
BufferDesc desc("particle emitters", MAX_PARTICLE_EMITTERS * sizeof(ParticleEmitter), ResourceStates::UnorderedAccessBit);
desc.shortLifeTime = true;
desc.structureByteCount = sizeof(ParticleEmitter);
emitterBuffer = CreateBuffer(desc);
}
{
const uint32_t dispatchData[] =
{
0, 1, 1,
0, 1, 1
};
BufferDesc desc("particle dispatch", sizeof(dispatchData), ResourceStates::UnorderedAccessBit);
desc.shortLifeTime = true;
indirectBuffer = CreateBuffer(desc);
uint8_t* const mapped = BeginBufferUpload(indirectBuffer);
memcpy(mapped, dispatchData, sizeof(dispatchData));
EndBufferUpload(indirectBuffer);
}
needsClearing = true;
liveBufferReadIndex = 0;
}
void ParticleSystem::Draw()
{
#if 1 // @TODO: shouldn't be necessary once cgame is adding the emitters
if(tr.world == NULL)
{
return;
}
#endif
#if 0
static int counter = 0;
counter++;
if(counter == 4)
{
counter = 0;
needsClearing = true;
}
#endif
SCOPED_RENDER_PASS("Particles", 1.0f, 1.0f, 1.0f);
if(needsClearing)
{
SCOPED_DEBUG_LABEL("Clear", 1.0f, 1.0f, 1.0f);
CmdBeginBarrier();
CmdBufferBarrier(emitterBuffer, ResourceStates::UnorderedAccessBit);
CmdBufferBarrier(deadBuffer, ResourceStates::UnorderedAccessBit);
CmdEndBarrier();
GPSClearRC rc = {};
rc.emitterBufferIndex = GetBufferIndexUAV(emitterBuffer);
rc.deadBufferIndex = GetBufferIndexUAV(deadBuffer);
rc.emitterIndex = 0;
rc.firstParticle = 0;
rc.particleCount = EmitterParticleCount;
rc.maxSeconds = EmitterMaxSeconds;
CmdBindPipeline(clearPipeline);
CmdSetComputeRootConstants(0, sizeof(rc), &rc);
CmdDispatch((EmitterParticleCount + 63) / 64, 1, 1);
needsClearing = false;
}
{
SCOPED_DEBUG_LABEL("Setup", 1.0f, 1.0f, 1.0f);
CmdBeginBarrier();
CmdBufferBarrier(emitterBuffer, ResourceStates::UnorderedAccessBit);
CmdBufferBarrier(indirectBuffer, ResourceStates::UnorderedAccessBit);
CmdEndBarrier();
GPSSetupRC rc = {};
rc.emitterBufferIndex = GetBufferIndexUAV(emitterBuffer);
rc.indirectBufferIndex = GetBufferIndexUAV(indirectBuffer);
rc.emitterIndex = 0; // @TODO:
rc.emitCount = EmitterEmitCount; // @TODO:
CmdBindPipeline(setupPipeline);
CmdSetComputeRootConstants(0, sizeof(rc), &rc);
CmdDispatch(1, 1, 1);
}
{
SCOPED_DEBUG_LABEL("Emit", 1.0f, 1.0f, 1.0f);
CmdBeginBarrier();
CmdBufferBarrier(indirectBuffer, ResourceStates::IndirectDispatchBit);
CmdBufferBarrier(emitterBuffer, ResourceStates::UnorderedAccessBit);
CmdBufferBarrier(deadBuffer, ResourceStates::UnorderedAccessBit);
CmdBufferBarrier(liveBuffers[liveBufferReadIndex], ResourceStates::UnorderedAccessBit);
CmdBufferBarrier(particleBuffer, ResourceStates::UnorderedAccessBit);
CmdEndBarrier();
GPSEmitRC rc = {};
rc.emitterBufferIndex = GetBufferIndexUAV(emitterBuffer);
rc.deadBufferIndex = GetBufferIndexUAV(deadBuffer);
rc.liveBufferIndex = GetBufferIndexUAV(liveBuffers[liveBufferReadIndex]);
rc.particleBufferIndex = GetBufferIndexUAV(particleBuffer);
rc.emitterIndex = 0; // @TODO:
CmdBindPipeline(emitPipeline);
CmdSetComputeRootConstants(0, sizeof(rc), &rc);
CmdDispatchIndirect(indirectBuffer, 0);
}
{
SCOPED_DEBUG_LABEL("Simulate", 1.0f, 1.0f, 1.0f);
CmdBeginBarrier();
CmdBufferBarrier(indirectBuffer, ResourceStates::IndirectDispatchBit);
CmdBufferBarrier(emitterBuffer, ResourceStates::UnorderedAccessBit);
CmdBufferBarrier(deadBuffer, ResourceStates::UnorderedAccessBit);
CmdBufferBarrier(liveBuffers[liveBufferReadIndex], ResourceStates::UnorderedAccessBit);
CmdBufferBarrier(liveBuffers[liveBufferReadIndex ^ 1], ResourceStates::UnorderedAccessBit);
CmdBufferBarrier(particleBuffer, ResourceStates::UnorderedAccessBit);
CmdEndBarrier();
GPSSimulateRC rc = {};
rc.particleBufferIndex = GetBufferIndexUAV(particleBuffer);
rc.liveSrcBufferIndex = GetBufferIndexUAV(liveBuffers[liveBufferReadIndex]);
rc.liveDstBufferIndex = GetBufferIndexUAV(liveBuffers[liveBufferReadIndex ^ 1]);
rc.deadBufferIndex = GetBufferIndexUAV(deadBuffer);
rc.emitterBufferIndex = GetBufferIndexUAV(emitterBuffer);
rc.emitterIndex = 0; // @TODO:
CmdBindPipeline(simulatePipeline);
CmdSetComputeRootConstants(0, sizeof(rc), &rc);
CmdDispatchIndirect(indirectBuffer, 12);
liveBufferReadIndex ^= 1;
}
}