mirror of
https://bitbucket.org/CPMADevs/cnq3
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66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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/*
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=============
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NET_StringToAdr
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localhost
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idnewt
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idnewt:28000
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192.246.40.70
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192.246.40.70:28000
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=============
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*/
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qboolean NET_StringToAdr (char *s, netadr_t *a)
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{
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if (!strcmp (s, "localhost")) {
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memset (a, 0, sizeof(*a));
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a->type = NA_LOOPBACK;
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return true;
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}
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return false;
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}
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/*
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==================
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Sys_SendPacket
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==================
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*/
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void Sys_SendPacket( int length, void *data, netadr_t to ) {
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}
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/*
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==================
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Sys_GetPacket
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Never called by the game logic, just the system event queing
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==================
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*/
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qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
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return false;
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}
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