
DD Mmm 17 - 1.49

fix: the pukka3tourney2 slime wasn't green with r_vertexLight 1

fix: the ct3ctf1 grate near quad was getting picmipped when it wasn't supposed to be

fix: improved the player name look-up behavior for these commands: kick, banUser, dumpuser
	if 2 players had the same name, it would just pick the first one (lowest client number)

fix: multi-view mouse input sensitivity is now the same as in the UI for CPMA 1.50

chg: replaced monitor gamma by a post-process gamma shader and removed r_ignorehwgamma

chg: removed stereo rendering

chg: anti-aliasing sample count is set with r_msaa on all platforms (on Windows, it was r_ext_multisample)

chg: file system start-up will now verify the presence and integrity of baseq3/pak0-8.pk3 instead of only pak0

add: command history saving with con_history (default: 0)

chg: replaced id's Huffman codec code with something both simpler and much faster

add: improved multi-monitor support and added r_monitor to select the start-up monitor
  r_monitor is the 1-based index of the monitor to use
  r_monitor 0 (default) = start-up on the primary monitor
  r_monitor N = start-up on monitor number N

fix: fixed the start-up console window staying visible when starting in full-screen

add: crash handlers with crash report generation

chg: tweaked console scrolling speeds, fixed backtip insertion on Windows

chg: improved level load times

add: improved auto-completion with support for map names, bind key names, etc

chg: sound fall-off is linear instead of using a power function

add: 64-bit support

chg: switch from libjpeg 6 to libjpeg-turbo

chg: remove the byzantine r_mode usage added in 1.47


Windows:

add: new bindable key: BACKSLASH (the key to the right of the left shift button)

fix: the crash handler will reset the system timer resolution

fix: if requesting a resolution too high for the display, the image would be offset vertically

chg: updated mouse input for better grab (de-)activation and fixed window dragging not working


Linux:

fix: the crash handler will reset tty input mode correctly

chg: tty input behavior matches in-game behavior when cgame is running and fixed the truncated tty input

fix: clear modifier keys on focus change to avoid ctrl/alt/shift being "stuck"

chg: new Linux mouse input code, support for raw input with XInput 2
  in_mouse 0 = no input
  in_mouse 1 = raw input (XInput 2)
  in_mouse 2 = normal input (XWindows)
  m_device to select a device explicity when using raw input


17 Sep 11 - 1.47

add: backported another bunch of dlight stuff from the pmx branch
  adds support for bmodel entities (doors, plats, etc)

add: back directInput mouse (in_mouse 2)

add: back flare support

add: disable/enable windows keyboard shortcuts

add: cnq3 windows can minimize/restore

add: dynamic light by GLSL shaders

add: r_maplightBrightness (from 0 to 8) and r_maplightSaturation(0-4). to use this parameters set r_maplightColorMode 1.

add: r_maplightColorMode to configure lightmaps

add: r_mode can be set resolution and frequency display. For example, r_mode "640x480@100"

fix: in_mouse -1 kept relocating the system cursor even if not focused

fix: implement the sound change from 1.45 *correctly*  :P

fix: default build does not create option r_smp. To assemble the build 
      with the option r_smp need to use preprocessor USE_R_SMP

fix: small fixes to CVA rendering code

fix: fix opStack and rename targets for unix

fix: GTV/spectator can't change POV after map changed

fix: render shader time overflow (fix splashdamage bug).

fix: mouse event queue


24 Nov 09 - 1.46

add: hopefully worked around some vistajoke mousewheel issues

add: m_limit (default: 0 = off), the maximum post-accel speed to use

chg: sensitivity renamed to m_speed

chg: rewrote pretty much all the mouse code

chg: removed the DI code in favor of "raw" mouse input
  this means only mouse1-mouse5 are supported on windows, sigh MS...

chg: updated freetype from 2.3.5 to 2.3.11


05 Nov 09 - 1.45
note: this release REQUIRES arb shader support
  if your card doesn't have it, use an older version

add: hw gamma should work on Vista

add: r_measureoverdraw is actually useful

add: r_speeds is far more useful now

chg: sound attenuation is biased
  i.e. distant sounds are much louder than in 1.43
  since it's still more correctly spatialised than pre-1.43, this is
  the best compromise i can come up with

chg: r_fullbright works in vertexlight mode (only)
  instead of lightmap only, where it just wasted bandwidth and vram

chg: r_customwidth, r_customheight renamed to r_width, r_height

chg: hardcoded r_mode garbage and modelist removed:
  r_mode 0 (default) = current desktop resolution, depth, hz, etc
  r_mode 1 = custom resolution etc
  note: r_mode 1 WILL NOT tolerate invalid r_displayRefresh values any more

chg: require opengl 1.4 or higher
  removed r_allowExtensions, r_primitives, r_ext_compiled_vertex_array,
  r_ext_multitexture, r_ext_texture_env_add

chg: removed a bunch of useless/obsolete cvars:
  r_logfile, r_showcluster, r_facePlaneCull, r_ignoreFastPath, r_drawSun,
  r_simpleMipMaps, r_offsetFactor, r_offsetUnits

chg: don't tablist cheatvar noise if cheats are off

chg: removed the last bits of legacy altivec cruft

chg: rewrote pretty much all the dlight stuff
  not only does it actually work reliably now
  but it's also massively improved in terms of quality

fix: ignorehwgamma 1 would fail to apply sw gamma to some images

fix: roqs failed to apply sw gamma

fix: sv_floodprotect could block all commands indefinitely


12 Aug 09 - 1.44 (server only)

fix: unbannable player exploit (stanway/auriemma)


08 Aug 08 - 1.43

fixed sfx0 using a real sound and thus "hiding" it

corrected sv_pure back to CVAR_ROM

added the correct "fastsky!=0 == disable portals" test, ffs me  :P

removed long-obsoleted r_lastValidRenderer

removed long-obsoleted r_ext_gamma_control

removed pointless cl_forceavidemo

removed r_rail* and marked the never-used RT_BEAM etc as such

removed RAVENMD4 completely

r_fullbright is not a cheat var

fixed a bug with CVAR_CHEAT

fixed another bug in \video (hopefully)

fixed distance culling on dlit patch seams

changed r_ext_max_anisotropy default to 16

added con_scale for console font scaling
0 = Q3 style, always 8x12 pixels regardless of screen rez
1 = Q4 style, scales with screen rez
!0 = scale with screen rez and a custom multiplier

straightened out the con cvar mess:
cl_noprint -> con_noprint
scr_conspeed -> con_speed and correctly CVAR_ARCHIVE
con_notifytime correctly CVAR_ARCHIVE
removed cl_conXOffset since it basically doesn't work

sleep correctly if an unfocused client (win32-only)
don't sleep INcorrectly if a dedicated server (win32-only)

fixed a (huge) memory leak in the vm

fixed sv_pure 1 problems on listen servers

another overhaul of the sound code:

spatialisation is now correct, which has two huge impacts:
  you can "place" sounds MUCH more accurately than before,
  but as a result, distant sounds are MUCH quieter

removed s_doppler, it's almost right but it just sounds like shit

most of the s_mixprestep hackery has been removed, and you can
probably set it to 0 if your sound drivers work properly

OAL support has been dropped completely and indefinitely
  it's crap and i'm tired of it poisoning the codebase


Mar 08 - 1.42

bots are no longer kicked by devmap

legacy cack like joystick/midi support only pollutes configs if enabled

fixed a memory leak in the sound code

fixed even more (hopefully all) dropped sound issues in snd_dma

made com_soundmegs SLIGHTLY less broken: now only 2x instead of 3x  :P
note that "soundmegs" are taken FROM THE HUNK now to fix the leak
so you need to increase com_hunkmegs by 2x your com_soundmegs

removed the explicit and incorrect "fastsky==1 == disable portals" test

r_noportals is not a cheat var

hyperspace is a bit less annoying

purged the unused (never finished) idMD4 model code

fixed some bugs in referencedpak list generation

fixed roqs ignoring s_volume

fixed widescreen modes crashing on listen servers

fixed downloads not completing properly


18 Feb 08 - 1.41

removed all bs references to GT_SINGLE_PLAYER and ui_singlePlayerActive
(except from the bot code, which has bigger problems)
added sv_singleplayer

improved TTF overhead a lot: now as fast as crappy bitmap fonts  :D

removed the stupidity of every key aborting demo playback: now ESC only

only play the id logo cin the FIRST time, not every fkn time

removed the broken stencil/projection shadow code

avis produced by \video actually work (bug+fix both from ioq3)

fixed some ABSURD buffer overruns and broken code in snd_dma
which caused random dropped sounds for no reason
it's a miracle it doesn't segfault any real OS
also dumped the unused-since-TA adpcm/mulaw/etc cruft

fixed a TA-era (surprise, surprise) bug that broke loopsound behavior

loop (ie ambient) sounds are now 75% volume

q3config is NEVER autowritten just because of bind/cvar changes
it sucks if you're playing and it sucks even more if you're on GTV
UI/SP code should write it EXPLICITLY if they want to save something


19 Dec 07 - 1.40

the code now requires a C++ compiler
MASSIVE cleanups of the codebase, tho still plenty of bits left

screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT
this means they'll never collide *; moviemakers won't run out;
and the engine DOESN'T STAT 10,000 FILES EVERY FRAME
(* except at 2am on an autumn night if you're amazingly unlucky :P)

demo filename is YYYY_MM_DD-HH_MM_SS

fixed demos to be MAX_OSPATH instead of MAX_QPATH, ie 256 chars now

renamed cl_mouseAccel to m_accel

removed ioq3 "qkey" rubbish

removed support for BMP and PCX

removed fs_cdpath, fs_copyfiles, touchfile, fs_restrict

removed support for IPX

removed in_logitechbug

updated cpu detection

added TTF support

fixed a bunch of stuff in ScanAndLoadShaderFiles, but it's still crap

fixed the patch collision epsilon bugs of 1.34

reverted to id's tab-completion since ioq3's is so hated
i've semi-merged them atm, will fix up when i get time

interpreted vm is never used on platforms that support compiled vm

clampmaps and nomip images use GL_CLAMP_TO_EDGE rather than GL_CLAMP

disabled curl until it's brought up to standard

merged platform-specific *_net.* into qcommon/net_ip.cpp, <3 timbo  :)

fixed USERINFO vars not being sent properly during connect

remove some network stuff (buffer sizes and TOS) http://support.microsoft.com/kb/248611


12 Sep 07 - released as 1.34, since it was about time we did  :P

increased default MAX_POLYS to 8K and MAX_POLYVERTS to 32K


Aug 07

fixed a bug in the skybox code that tried to use a 0-length CVA
which makes recent nvidia drivers go into spaz mode 

changed r_ext_multisample default to 0 to stop ix nagging  :P


July 07

added support for curl

improved some network stuff (buffer sizes and TOS)

added support for mouse5-mouse8


1 May 07

remove broken useless cl_freezeDemo and make demo pausing work
just use timescale 0


27 Apr 07

ripped out all support for legacy substandard hw/drivers (ie Voodoo etc)
and r_maskMinidriver

uncorrected mode 8 back to 1280x1024



18 Jul 06

update various cvar defaults
r_stencilbits: 0
r_picmip: 0
r_roundImagesDown: 0
r_simpleMipMaps: 0
s_useOpenAL: 0

default fs_game to cpma


30 Jun 06 - initial build from ioq3 svn v810

mode 8 corrected to 1280x960

undefined USE_OPENAL

removed GetUserName call

removed stupid+broken r_dlightbacks

created dlight texture correctly

fixed the dlight code

removed the explicit and incorrect "vertexlight==1 == disable dlights" test

removed redundant r_ext_texture_filter_anisotropic

removed retarded cl_consoleHistory

removed redundant cl_autoRecordDemo

shader spew made developer 1

gl extensions spew made developer 1

pak list made fs_debug 1

removed the TA cvars that were hacked into the engine

reordered demo_protocols to reduce spew
