<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
    <LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x86.exe</LocalDebuggerCommand>
    <LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
    <LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x64.exe</LocalDebuggerCommand>
    <LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
    <LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x86.exe</LocalDebuggerCommand>
    <LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
    <LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x64.exe</LocalDebuggerCommand>
    <LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
  </PropertyGroup>
</Project>