research/hhe/v1.0/states.c
Simon Howard c198ef5618 Rename directory to "hhe". Move output data to v1.0 directory. Add
testing notes.

Subversion-branch: /research
Subversion-revision: 1868
2010-02-09 19:01:45 +00:00

1208 lines
86 KiB
C

state_t states[] = {
{SPR_IMPX, 0, -1, NULL, 0, 0, 0 }, // state #0
{SPR_ACLO, 4, 1050, A_FreeTargMobj, 0, 0, 0 }, // state #1
{SPR_PTN1, 0, 3, NULL, 3, 0, 0 }, // state #2
{SPR_PTN1, 1, 3, NULL, 4, 0, 0 }, // state #3
{SPR_PTN1, 2, 3, NULL, 2, 0, 0 }, // state #4
{SPR_SHLD, 0, -1, NULL, 0, 0, 0 }, // state #5
{SPR_SHD2, 0, -1, NULL, 0, 0, 0 }, // state #6
{SPR_BAGH, 0, -1, NULL, 0, 0, 0 }, // state #7
{SPR_SPMP, 0, -1, NULL, 0, 0, 0 }, // state #8
{SPR_ACLO, 4, 1400, NULL, 10, 0, 0 }, // state #9
{SPR_ACLO, 0, 4, A_RestoreSpecialThing1, 11, 0, 0 }, // state #10
{SPR_ACLO, 1, 4, NULL, 12, 0, 0 }, // state #11
{SPR_ACLO, 0, 4, NULL, 13, 0, 0 }, // state #12
{SPR_ACLO, 1, 4, NULL, 14, 0, 0 }, // state #13
{SPR_ACLO, 2, 4, NULL, 15, 0, 0 }, // state #14
{SPR_ACLO, 1, 4, NULL, 16, 0, 0 }, // state #15
{SPR_ACLO, 2, 4, NULL, 17, 0, 0 }, // state #16
{SPR_ACLO, 3, 4, NULL, 18, 0, 0 }, // state #17
{SPR_ACLO, 2, 4, NULL, 19, 0, 0 }, // state #18
{SPR_ACLO, 3, 4, A_RestoreSpecialThing2, 0, 0, 0 }, // state #19
{SPR_ACLO, 3, 3, NULL, 21, 0, 0 }, // state #20
{SPR_ACLO, 2, 3, NULL, 22, 0, 0 }, // state #21
{SPR_ACLO, 3, 3, NULL, 23, 0, 0 }, // state #22
{SPR_ACLO, 2, 3, NULL, 24, 0, 0 }, // state #23
{SPR_ACLO, 1, 3, NULL, 25, 0, 0 }, // state #24
{SPR_ACLO, 2, 3, NULL, 26, 0, 0 }, // state #25
{SPR_ACLO, 1, 3, NULL, 27, 0, 0 }, // state #26
{SPR_ACLO, 0, 3, NULL, 28, 0, 0 }, // state #27
{SPR_ACLO, 1, 3, NULL, 29, 0, 0 }, // state #28
{SPR_ACLO, 0, 3, NULL, 30, 0, 0 }, // state #29
{SPR_ACLO, 0, 1400, A_HideThing, 31, 0, 0 }, // state #30
{SPR_ACLO, 0, 3, A_UnHideThing, 32, 0, 0 }, // state #31
{SPR_ACLO, 1, 3, NULL, 33, 0, 0 }, // state #32
{SPR_ACLO, 0, 3, NULL, 34, 0, 0 }, // state #33
{SPR_ACLO, 1, 3, NULL, 35, 0, 0 }, // state #34
{SPR_ACLO, 2, 3, NULL, 36, 0, 0 }, // state #35
{SPR_ACLO, 1, 3, NULL, 37, 0, 0 }, // state #36
{SPR_ACLO, 2, 3, NULL, 38, 0, 0 }, // state #37
{SPR_ACLO, 3, 3, NULL, 39, 0, 0 }, // state #38
{SPR_ACLO, 2, 3, NULL, 40, 0, 0 }, // state #39
{SPR_ACLO, 3, 3, A_RestoreArtifact, 0, 0, 0 }, // state #40
{SPR_ACLO, 3, 3, NULL, 42, 0, 0 }, // state #41
{SPR_ACLO, 2, 3, NULL, 43, 0, 0 }, // state #42
{SPR_ACLO, 3, 3, NULL, 44, 0, 0 }, // state #43
{SPR_ACLO, 2, 3, NULL, 45, 0, 0 }, // state #44
{SPR_ACLO, 1, 3, NULL, 46, 0, 0 }, // state #45
{SPR_ACLO, 2, 3, NULL, 47, 0, 0 }, // state #46
{SPR_ACLO, 1, 3, NULL, 48, 0, 0 }, // state #47
{SPR_ACLO, 0, 3, NULL, 49, 0, 0 }, // state #48
{SPR_ACLO, 1, 3, NULL, 50, 0, 0 }, // state #49
{SPR_ACLO, 0, 3, NULL, 0, 0, 0 }, // state #50
{SPR_INVS, 32768, 350, NULL, 51, 0, 0 }, // state #51
{SPR_PTN2, 0, 4, NULL, 53, 0, 0 }, // state #52
{SPR_PTN2, 1, 4, NULL, 54, 0, 0 }, // state #53
{SPR_PTN2, 2, 4, NULL, 52, 0, 0 }, // state #54
{SPR_SOAR, 0, 5, NULL, 56, 0, 0 }, // state #55
{SPR_SOAR, 1, 5, NULL, 57, 0, 0 }, // state #56
{SPR_SOAR, 2, 5, NULL, 58, 0, 0 }, // state #57
{SPR_SOAR, 1, 5, NULL, 55, 0, 0 }, // state #58
{SPR_INVU, 0, 3, NULL, 60, 0, 0 }, // state #59
{SPR_INVU, 1, 3, NULL, 61, 0, 0 }, // state #60
{SPR_INVU, 2, 3, NULL, 62, 0, 0 }, // state #61
{SPR_INVU, 3, 3, NULL, 59, 0, 0 }, // state #62
{SPR_PWBK, 0, 350, NULL, 63, 0, 0 }, // state #63
{SPR_EGGC, 0, 6, NULL, 65, 0, 0 }, // state #64
{SPR_EGGC, 1, 6, NULL, 66, 0, 0 }, // state #65
{SPR_EGGC, 2, 6, NULL, 67, 0, 0 }, // state #66
{SPR_EGGC, 1, 6, NULL, 64, 0, 0 }, // state #67
{SPR_EGGM, 0, 4, NULL, 69, 0, 0 }, // state #68
{SPR_EGGM, 1, 4, NULL, 70, 0, 0 }, // state #69
{SPR_EGGM, 2, 4, NULL, 71, 0, 0 }, // state #70
{SPR_EGGM, 3, 4, NULL, 72, 0, 0 }, // state #71
{SPR_EGGM, 4, 4, NULL, 68, 0, 0 }, // state #72
{SPR_FX01, 32772, 3, NULL, 74, 0, 0 }, // state #73
{SPR_FX01, 32773, 3, NULL, 75, 0, 0 }, // state #74
{SPR_FX01, 32774, 3, NULL, 76, 0, 0 }, // state #75
{SPR_FX01, 32775, 3, NULL, 0, 0, 0 }, // state #76
{SPR_SPHL, 0, 350, NULL, 77, 0, 0 }, // state #77
{SPR_TRCH, 32768, 3, NULL, 79, 0, 0 }, // state #78
{SPR_TRCH, 32769, 3, NULL, 80, 0, 0 }, // state #79
{SPR_TRCH, 32770, 3, NULL, 78, 0, 0 }, // state #80
{SPR_FBMB, 4, 350, NULL, 81, 0, 0 }, // state #81
{SPR_FBMB, 0, 10, NULL, 83, 0, 0 }, // state #82
{SPR_FBMB, 1, 10, NULL, 84, 0, 0 }, // state #83
{SPR_FBMB, 2, 10, NULL, 85, 0, 0 }, // state #84
{SPR_FBMB, 3, 10, NULL, 86, 0, 0 }, // state #85
{SPR_FBMB, 4, 6, A_Scream, 87, 0, 0 }, // state #86
{SPR_XPL1, 32768, 4, A_Explode, 88, 0, 0 }, // state #87
{SPR_XPL1, 32769, 4, NULL, 89, 0, 0 }, // state #88
{SPR_XPL1, 32770, 4, NULL, 90, 0, 0 }, // state #89
{SPR_XPL1, 32771, 4, NULL, 91, 0, 0 }, // state #90
{SPR_XPL1, 32772, 4, NULL, 92, 0, 0 }, // state #91
{SPR_XPL1, 32773, 4, NULL, 0, 0, 0 }, // state #92
{SPR_ATLP, 0, 4, NULL, 94, 0, 0 }, // state #93
{SPR_ATLP, 1, 4, NULL, 95, 0, 0 }, // state #94
{SPR_ATLP, 2, 4, NULL, 96, 0, 0 }, // state #95
{SPR_ATLP, 1, 4, NULL, 93, 0, 0 }, // state #96
{SPR_PPOD, 0, 10, NULL, 97, 0, 0 }, // state #97
{SPR_PPOD, 1, 14, A_PodPain, 97, 0, 0 }, // state #98
{SPR_PPOD, 32770, 5, A_RemovePod, 100, 0, 0 }, // state #99
{SPR_PPOD, 32771, 5, A_Scream, 101, 0, 0 }, // state #100
{SPR_PPOD, 32772, 5, A_Explode, 102, 0, 0 }, // state #101
{SPR_PPOD, 32773, 10, NULL, 1, 0, 0 }, // state #102
{SPR_PPOD, 8, 3, NULL, 104, 0, 0 }, // state #103
{SPR_PPOD, 9, 3, NULL, 105, 0, 0 }, // state #104
{SPR_PPOD, 10, 3, NULL, 106, 0, 0 }, // state #105
{SPR_PPOD, 11, 3, NULL, 107, 0, 0 }, // state #106
{SPR_PPOD, 12, 3, NULL, 108, 0, 0 }, // state #107
{SPR_PPOD, 13, 3, NULL, 109, 0, 0 }, // state #108
{SPR_PPOD, 14, 3, NULL, 110, 0, 0 }, // state #109
{SPR_PPOD, 15, 3, NULL, 97, 0, 0 }, // state #110
{SPR_PPOD, 6, 8, NULL, 112, 0, 0 }, // state #111
{SPR_PPOD, 7, 8, NULL, 111, 0, 0 }, // state #112
{SPR_PPOD, 6, 10, NULL, 0, 0, 0 }, // state #113
{SPR_AMG1, 0, 35, A_MakePod, 114, 0, 0 }, // state #114
{SPR_SPSH, 0, 8, NULL, 116, 0, 0 }, // state #115
{SPR_SPSH, 1, 8, NULL, 117, 0, 0 }, // state #116
{SPR_SPSH, 2, 8, NULL, 118, 0, 0 }, // state #117
{SPR_SPSH, 3, 16, NULL, 0, 0, 0 }, // state #118
{SPR_SPSH, 3, 10, NULL, 0, 0, 0 }, // state #119
{SPR_SPSH, 4, 5, NULL, 121, 0, 0 }, // state #120
{SPR_SPSH, 5, 5, NULL, 122, 0, 0 }, // state #121
{SPR_SPSH, 6, 5, NULL, 123, 0, 0 }, // state #122
{SPR_SPSH, 7, 5, NULL, 124, 0, 0 }, // state #123
{SPR_SPSH, 8, 5, NULL, 125, 0, 0 }, // state #124
{SPR_SPSH, 9, 5, NULL, 126, 0, 0 }, // state #125
{SPR_SPSH, 10, 5, NULL, 0, 0, 0 }, // state #126
{SPR_LVAS, 32768, 5, NULL, 128, 0, 0 }, // state #127
{SPR_LVAS, 32769, 5, NULL, 129, 0, 0 }, // state #128
{SPR_LVAS, 32770, 5, NULL, 130, 0, 0 }, // state #129
{SPR_LVAS, 32771, 5, NULL, 131, 0, 0 }, // state #130
{SPR_LVAS, 32772, 5, NULL, 132, 0, 0 }, // state #131
{SPR_LVAS, 32773, 5, NULL, 0, 0, 0 }, // state #132
{SPR_LVAS, 32774, 5, NULL, 134, 0, 0 }, // state #133
{SPR_LVAS, 32775, 5, NULL, 135, 0, 0 }, // state #134
{SPR_LVAS, 32776, 5, NULL, 136, 0, 0 }, // state #135
{SPR_LVAS, 32777, 5, NULL, 137, 0, 0 }, // state #136
{SPR_LVAS, 32778, 5, NULL, 0, 0, 0 }, // state #137
{SPR_SLDG, 0, 8, NULL, 139, 0, 0 }, // state #138
{SPR_SLDG, 1, 8, NULL, 140, 0, 0 }, // state #139
{SPR_SLDG, 2, 8, NULL, 141, 0, 0 }, // state #140
{SPR_SLDG, 3, 8, NULL, 0, 0, 0 }, // state #141
{SPR_SLDG, 3, 6, NULL, 0, 0, 0 }, // state #142
{SPR_SLDG, 4, 5, NULL, 144, 0, 0 }, // state #143
{SPR_SLDG, 5, 5, NULL, 145, 0, 0 }, // state #144
{SPR_SLDG, 6, 5, NULL, 146, 0, 0 }, // state #145
{SPR_SLDG, 7, 5, NULL, 0, 0, 0 }, // state #146
{SPR_SKH1, 0, -1, NULL, 0, 0, 0 }, // state #147
{SPR_SKH2, 0, -1, NULL, 0, 0, 0 }, // state #148
{SPR_SKH3, 0, -1, NULL, 0, 0, 0 }, // state #149
{SPR_SKH4, 0, -1, NULL, 0, 0, 0 }, // state #150
{SPR_CHDL, 0, 4, NULL, 152, 0, 0 }, // state #151
{SPR_CHDL, 1, 4, NULL, 153, 0, 0 }, // state #152
{SPR_CHDL, 2, 4, NULL, 151, 0, 0 }, // state #153
{SPR_SRTC, 0, 4, NULL, 155, 0, 0 }, // state #154
{SPR_SRTC, 1, 4, NULL, 156, 0, 0 }, // state #155
{SPR_SRTC, 2, 4, NULL, 154, 0, 0 }, // state #156
{SPR_SMPL, 0, -1, NULL, 0, 0, 0 }, // state #157
{SPR_STGS, 0, -1, NULL, 0, 0, 0 }, // state #158
{SPR_STGL, 0, -1, NULL, 0, 0, 0 }, // state #159
{SPR_STCS, 0, -1, NULL, 0, 0, 0 }, // state #160
{SPR_STCL, 0, -1, NULL, 0, 0, 0 }, // state #161
{SPR_KFR1, 32768, 3, NULL, 163, 0, 0 }, // state #162
{SPR_KFR1, 32769, 3, NULL, 164, 0, 0 }, // state #163
{SPR_KFR1, 32770, 3, NULL, 165, 0, 0 }, // state #164
{SPR_KFR1, 32771, 3, NULL, 166, 0, 0 }, // state #165
{SPR_KFR1, 32772, 3, NULL, 167, 0, 0 }, // state #166
{SPR_KFR1, 32773, 3, NULL, 168, 0, 0 }, // state #167
{SPR_KFR1, 32774, 3, NULL, 169, 0, 0 }, // state #168
{SPR_KFR1, 32775, 3, NULL, 162, 0, 0 }, // state #169
{SPR_BARL, 0, -1, NULL, 0, 0, 0 }, // state #170
{SPR_BRPL, 0, -1, NULL, 0, 0, 0 }, // state #171
{SPR_MOS1, 0, -1, NULL, 0, 0, 0 }, // state #172
{SPR_MOS2, 0, -1, NULL, 0, 0, 0 }, // state #173
{SPR_WTRH, 32768, 6, NULL, 175, 0, 0 }, // state #174
{SPR_WTRH, 32769, 6, NULL, 176, 0, 0 }, // state #175
{SPR_WTRH, 32770, 6, NULL, 174, 0, 0 }, // state #176
{SPR_HCOR, 0, -1, NULL, 0, 0, 0 }, // state #177
{SPR_KGZ1, 0, 1, NULL, 179, 0, 0 }, // state #178
{SPR_KGZ1, 0, 1, A_InitKeyGizmo, 180, 0, 0 }, // state #179
{SPR_KGZ1, 0, -1, NULL, 0, 0, 0 }, // state #180
{SPR_KGZB, 0, 1, NULL, 181, 0, 0 }, // state #181
{SPR_KGZB, 32768, -1, NULL, 0, 0, 0 }, // state #182
{SPR_KGZG, 32768, -1, NULL, 0, 0, 0 }, // state #183
{SPR_KGZY, 32768, -1, NULL, 0, 0, 0 }, // state #184
{SPR_VLCO, 0, 350, NULL, 186, 0, 0 }, // state #185
{SPR_VLCO, 0, 35, A_VolcanoSet, 187, 0, 0 }, // state #186
{SPR_VLCO, 1, 3, NULL, 188, 0, 0 }, // state #187
{SPR_VLCO, 2, 3, NULL, 189, 0, 0 }, // state #188
{SPR_VLCO, 3, 3, NULL, 190, 0, 0 }, // state #189
{SPR_VLCO, 1, 3, NULL, 191, 0, 0 }, // state #190
{SPR_VLCO, 2, 3, NULL, 192, 0, 0 }, // state #191
{SPR_VLCO, 3, 3, NULL, 193, 0, 0 }, // state #192
{SPR_VLCO, 4, 10, A_VolcanoBlast, 186, 0, 0 }, // state #193
{SPR_VFBL, 0, 4, A_BeastPuff, 195, 0, 0 }, // state #194
{SPR_VFBL, 1, 4, A_BeastPuff, 194, 0, 0 }, // state #195
{SPR_XPL1, 0, 4, A_VolcBallImpact, 197, 0, 0 }, // state #196
{SPR_XPL1, 1, 4, NULL, 198, 0, 0 }, // state #197
{SPR_XPL1, 2, 4, NULL, 199, 0, 0 }, // state #198
{SPR_XPL1, 3, 4, NULL, 200, 0, 0 }, // state #199
{SPR_XPL1, 4, 4, NULL, 201, 0, 0 }, // state #200
{SPR_XPL1, 5, 4, NULL, 0, 0, 0 }, // state #201
{SPR_VTFB, 0, 4, NULL, 203, 0, 0 }, // state #202
{SPR_VTFB, 1, 4, NULL, 202, 0, 0 }, // state #203
{SPR_SFFI, 2, 4, NULL, 205, 0, 0 }, // state #204
{SPR_SFFI, 1, 4, NULL, 206, 0, 0 }, // state #205
{SPR_SFFI, 0, 4, NULL, 207, 0, 0 }, // state #206
{SPR_SFFI, 1, 4, NULL, 208, 0, 0 }, // state #207
{SPR_SFFI, 2, 4, NULL, 209, 0, 0 }, // state #208
{SPR_SFFI, 3, 4, NULL, 210, 0, 0 }, // state #209
{SPR_SFFI, 4, 4, NULL, 0, 0, 0 }, // state #210
{SPR_TGLT, 0, 8, A_SpawnTeleGlitter, 211, 0, 0 }, // state #211
{SPR_TGLT, 5, 8, A_SpawnTeleGlitter2, 212, 0, 0 }, // state #212
{SPR_TGLT, 32768, 2, NULL, 214, 0, 0 }, // state #213
{SPR_TGLT, 32769, 2, A_AccTeleGlitter, 215, 0, 0 }, // state #214
{SPR_TGLT, 32770, 2, NULL, 216, 0, 0 }, // state #215
{SPR_TGLT, 32771, 2, A_AccTeleGlitter, 217, 0, 0 }, // state #216
{SPR_TGLT, 32772, 2, NULL, 213, 0, 0 }, // state #217
{SPR_TGLT, 32773, 2, NULL, 219, 0, 0 }, // state #218
{SPR_TGLT, 32774, 2, A_AccTeleGlitter, 220, 0, 0 }, // state #219
{SPR_TGLT, 32775, 2, NULL, 221, 0, 0 }, // state #220
{SPR_TGLT, 32776, 2, A_AccTeleGlitter, 222, 0, 0 }, // state #221
{SPR_TGLT, 32777, 2, NULL, 218, 0, 0 }, // state #222
{SPR_TELE, 32768, 6, NULL, 224, 0, 0 }, // state #223
{SPR_TELE, 32769, 6, NULL, 225, 0, 0 }, // state #224
{SPR_TELE, 32770, 6, NULL, 226, 0, 0 }, // state #225
{SPR_TELE, 32771, 6, NULL, 227, 0, 0 }, // state #226
{SPR_TELE, 32772, 6, NULL, 228, 0, 0 }, // state #227
{SPR_TELE, 32773, 6, NULL, 229, 0, 0 }, // state #228
{SPR_TELE, 32774, 6, NULL, 230, 0, 0 }, // state #229
{SPR_TELE, 32775, 6, NULL, 231, 0, 0 }, // state #230
{SPR_TELE, 32774, 6, NULL, 232, 0, 0 }, // state #231
{SPR_TELE, 32773, 6, NULL, 233, 0, 0 }, // state #232
{SPR_TELE, 32772, 6, NULL, 234, 0, 0 }, // state #233
{SPR_TELE, 32771, 6, NULL, 235, 0, 0 }, // state #234
{SPR_TELE, 32770, 6, NULL, 0, 0, 0 }, // state #235
{SPR_STFF, 0, 0, A_Light0, 0, 0, 0 }, // state #236
{SPR_STFF, 0, 1, A_WeaponReady, 237, 0, 0 }, // state #237
{SPR_STFF, 0, 1, A_Lower, 238, 0, 0 }, // state #238
{SPR_STFF, 0, 1, A_Raise, 239, 0, 0 }, // state #239
{SPR_STFF, 3, 4, A_WeaponReady, 241, 0, 0 }, // state #240
{SPR_STFF, 4, 4, A_WeaponReady, 242, 0, 0 }, // state #241
{SPR_STFF, 5, 4, A_WeaponReady, 240, 0, 0 }, // state #242
{SPR_STFF, 3, 1, A_Lower, 243, 0, 0 }, // state #243
{SPR_STFF, 3, 1, A_Raise, 244, 0, 0 }, // state #244
{SPR_STFF, 1, 6, NULL, 246, 0, 0 }, // state #245
{SPR_STFF, 2, 8, A_StaffAttackPL1, 247, 0, 0 }, // state #246
{SPR_STFF, 1, 8, A_ReFire, 237, 0, 0 }, // state #247
{SPR_STFF, 6, 6, NULL, 249, 0, 0 }, // state #248
{SPR_STFF, 7, 8, A_StaffAttackPL2, 250, 0, 0 }, // state #249
{SPR_STFF, 6, 8, A_ReFire, 240, 0, 0 }, // state #250
{SPR_PUF3, 32768, 4, NULL, 252, 0, 0 }, // state #251
{SPR_PUF3, 1, 4, NULL, 253, 0, 0 }, // state #252
{SPR_PUF3, 2, 4, NULL, 254, 0, 0 }, // state #253
{SPR_PUF3, 3, 4, NULL, 0, 0, 0 }, // state #254
{SPR_PUF4, 32768, 4, NULL, 256, 0, 0 }, // state #255
{SPR_PUF4, 32769, 4, NULL, 257, 0, 0 }, // state #256
{SPR_PUF4, 32770, 4, NULL, 258, 0, 0 }, // state #257
{SPR_PUF4, 32771, 4, NULL, 259, 0, 0 }, // state #258
{SPR_PUF4, 32772, 4, NULL, 260, 0, 0 }, // state #259
{SPR_PUF4, 32773, 4, NULL, 0, 0, 0 }, // state #260
{SPR_BEAK, 0, 1, A_BeakReady, 261, 0, 0 }, // state #261
{SPR_BEAK, 0, 1, A_Lower, 262, 0, 0 }, // state #262
{SPR_BEAK, 0, 1, A_BeakRaise, 263, 0, 0 }, // state #263
{SPR_BEAK, 0, 18, A_BeakAttackPL1, 261, 0, 0 }, // state #264
{SPR_BEAK, 0, 12, A_BeakAttackPL2, 261, 0, 0 }, // state #265
{SPR_WGNT, 0, -1, NULL, 0, 0, 0 }, // state #266
{SPR_GAUN, 0, 1, A_WeaponReady, 267, 0, 0 }, // state #267
{SPR_GAUN, 0, 1, A_Lower, 268, 0, 0 }, // state #268
{SPR_GAUN, 0, 1, A_Raise, 269, 0, 0 }, // state #269
{SPR_GAUN, 6, 4, A_WeaponReady, 271, 0, 0 }, // state #270
{SPR_GAUN, 7, 4, A_WeaponReady, 272, 0, 0 }, // state #271
{SPR_GAUN, 8, 4, A_WeaponReady, 270, 0, 0 }, // state #272
{SPR_GAUN, 6, 1, A_Lower, 273, 0, 0 }, // state #273
{SPR_GAUN, 6, 1, A_Raise, 274, 0, 0 }, // state #274
{SPR_GAUN, 1, 4, NULL, 276, 0, 0 }, // state #275
{SPR_GAUN, 2, 4, NULL, 277, 0, 0 }, // state #276
{SPR_GAUN, 32771, 4, A_GauntletAttack, 278, 0, 0 }, // state #277
{SPR_GAUN, 32772, 4, A_GauntletAttack, 279, 0, 0 }, // state #278
{SPR_GAUN, 32773, 4, A_GauntletAttack, 280, 0, 0 }, // state #279
{SPR_GAUN, 2, 4, A_ReFire, 281, 0, 0 }, // state #280
{SPR_GAUN, 1, 4, A_Light0, 267, 0, 0 }, // state #281
{SPR_GAUN, 9, 4, NULL, 283, 0, 0 }, // state #282
{SPR_GAUN, 10, 4, NULL, 284, 0, 0 }, // state #283
{SPR_GAUN, 32779, 4, A_GauntletAttack, 285, 0, 0 }, // state #284
{SPR_GAUN, 32780, 4, A_GauntletAttack, 286, 0, 0 }, // state #285
{SPR_GAUN, 32781, 4, A_GauntletAttack, 287, 0, 0 }, // state #286
{SPR_GAUN, 10, 4, A_ReFire, 288, 0, 0 }, // state #287
{SPR_GAUN, 9, 4, A_Light0, 270, 0, 0 }, // state #288
{SPR_PUF1, 32768, 4, NULL, 290, 0, 0 }, // state #289
{SPR_PUF1, 32769, 4, NULL, 291, 0, 0 }, // state #290
{SPR_PUF1, 32770, 4, NULL, 292, 0, 0 }, // state #291
{SPR_PUF1, 32771, 4, NULL, 0, 0, 0 }, // state #292
{SPR_PUF1, 32772, 4, NULL, 294, 0, 0 }, // state #293
{SPR_PUF1, 32773, 4, NULL, 295, 0, 0 }, // state #294
{SPR_PUF1, 32774, 4, NULL, 296, 0, 0 }, // state #295
{SPR_PUF1, 32775, 4, NULL, 0, 0, 0 }, // state #296
{SPR_WBLS, 0, -1, NULL, 0, 0, 0 }, // state #297
{SPR_BLSR, 0, 1, A_WeaponReady, 298, 0, 0 }, // state #298
{SPR_BLSR, 0, 1, A_Lower, 299, 0, 0 }, // state #299
{SPR_BLSR, 0, 1, A_Raise, 300, 0, 0 }, // state #300
{SPR_BLSR, 1, 3, NULL, 302, 0, 0 }, // state #301
{SPR_BLSR, 2, 3, NULL, 303, 0, 0 }, // state #302
{SPR_BLSR, 3, 2, A_FireBlasterPL1, 304, 0, 0 }, // state #303
{SPR_BLSR, 2, 2, NULL, 305, 0, 0 }, // state #304
{SPR_BLSR, 1, 2, NULL, 306, 0, 0 }, // state #305
{SPR_BLSR, 0, 0, A_ReFire, 298, 0, 0 }, // state #306
{SPR_BLSR, 1, 0, NULL, 308, 0, 0 }, // state #307
{SPR_BLSR, 2, 0, NULL, 309, 0, 0 }, // state #308
{SPR_BLSR, 3, 3, A_FireBlasterPL2, 310, 0, 0 }, // state #309
{SPR_BLSR, 2, 4, NULL, 311, 0, 0 }, // state #310
{SPR_BLSR, 1, 4, NULL, 312, 0, 0 }, // state #311
{SPR_BLSR, 0, 0, A_ReFire, 298, 0, 0 }, // state #312
{SPR_ACLO, 4, 200, NULL, 313, 0, 0 }, // state #313
{SPR_FX18, 32768, 3, A_SpawnRippers, 315, 0, 0 }, // state #314
{SPR_FX18, 32769, 3, NULL, 316, 0, 0 }, // state #315
{SPR_FX18, 32770, 4, NULL, 317, 0, 0 }, // state #316
{SPR_FX18, 32771, 4, NULL, 318, 0, 0 }, // state #317
{SPR_FX18, 32772, 4, NULL, 319, 0, 0 }, // state #318
{SPR_FX18, 32773, 4, NULL, 320, 0, 0 }, // state #319
{SPR_FX18, 32774, 4, NULL, 0, 0, 0 }, // state #320
{SPR_FX18, 7, 4, NULL, 322, 0, 0 }, // state #321
{SPR_FX18, 8, 4, NULL, 323, 0, 0 }, // state #322
{SPR_FX18, 9, 4, NULL, 324, 0, 0 }, // state #323
{SPR_FX18, 10, 4, NULL, 325, 0, 0 }, // state #324
{SPR_FX18, 11, 4, NULL, 0, 0, 0 }, // state #325
{SPR_FX18, 12, 4, NULL, 327, 0, 0 }, // state #326
{SPR_FX18, 13, 5, NULL, 326, 0, 0 }, // state #327
{SPR_FX18, 32782, 4, NULL, 329, 0, 0 }, // state #328
{SPR_FX18, 32783, 4, NULL, 330, 0, 0 }, // state #329
{SPR_FX18, 32784, 4, NULL, 331, 0, 0 }, // state #330
{SPR_FX18, 32785, 4, NULL, 332, 0, 0 }, // state #331
{SPR_FX18, 32786, 4, NULL, 0, 0, 0 }, // state #332
{SPR_FX17, 32768, 4, NULL, 334, 0, 0 }, // state #333
{SPR_FX17, 32769, 4, NULL, 335, 0, 0 }, // state #334
{SPR_FX17, 32770, 4, NULL, 336, 0, 0 }, // state #335
{SPR_FX17, 32771, 4, NULL, 337, 0, 0 }, // state #336
{SPR_FX17, 32772, 4, NULL, 0, 0, 0 }, // state #337
{SPR_FX17, 32773, 3, NULL, 339, 0, 0 }, // state #338
{SPR_FX17, 32774, 3, NULL, 340, 0, 0 }, // state #339
{SPR_FX17, 32775, 4, NULL, 341, 0, 0 }, // state #340
{SPR_FX17, 32776, 4, NULL, 342, 0, 0 }, // state #341
{SPR_FX17, 32777, 4, NULL, 343, 0, 0 }, // state #342
{SPR_FX17, 32778, 4, NULL, 344, 0, 0 }, // state #343
{SPR_FX17, 32779, 4, NULL, 0, 0, 0 }, // state #344
{SPR_WMCE, 0, -1, NULL, 0, 0, 0 }, // state #345
{SPR_MACE, 0, 1, A_WeaponReady, 346, 0, 0 }, // state #346
{SPR_MACE, 0, 1, A_Lower, 347, 0, 0 }, // state #347
{SPR_MACE, 0, 1, A_Raise, 348, 0, 0 }, // state #348
{SPR_MACE, 1, 4, NULL, 350, 0, 0 }, // state #349
{SPR_MACE, 2, 3, A_FireMacePL1, 351, 0, 0 }, // state #350
{SPR_MACE, 3, 3, A_FireMacePL1, 352, 0, 0 }, // state #351
{SPR_MACE, 4, 3, A_FireMacePL1, 353, 0, 0 }, // state #352
{SPR_MACE, 5, 3, A_FireMacePL1, 354, 0, 0 }, // state #353
{SPR_MACE, 2, 4, A_ReFire, 355, 0, 0 }, // state #354
{SPR_MACE, 3, 4, NULL, 356, 0, 0 }, // state #355
{SPR_MACE, 4, 4, NULL, 357, 0, 0 }, // state #356
{SPR_MACE, 5, 4, NULL, 358, 0, 0 }, // state #357
{SPR_MACE, 1, 4, NULL, 346, 0, 0 }, // state #358
{SPR_MACE, 1, 4, NULL, 360, 0, 0 }, // state #359
{SPR_MACE, 3, 4, A_FireMacePL2, 361, 0, 0 }, // state #360
{SPR_MACE, 1, 4, NULL, 362, 0, 0 }, // state #361
{SPR_MACE, 0, 8, A_ReFire, 346, 0, 0 }, // state #362
{SPR_FX02, 0, 4, A_MacePL1Check, 364, 0, 0 }, // state #363
{SPR_FX02, 1, 4, A_MacePL1Check, 363, 0, 0 }, // state #364
{SPR_FX02, 32773, 4, A_MaceBallImpact, 366, 0, 0 }, // state #365
{SPR_FX02, 32774, 4, NULL, 367, 0, 0 }, // state #366
{SPR_FX02, 32775, 4, NULL, 368, 0, 0 }, // state #367
{SPR_FX02, 32776, 4, NULL, 369, 0, 0 }, // state #368
{SPR_FX02, 32777, 4, NULL, 0, 0, 0 }, // state #369
{SPR_FX02, 2, 4, NULL, 371, 0, 0 }, // state #370
{SPR_FX02, 3, 4, NULL, 370, 0, 0 }, // state #371
{SPR_FX02, 32773, 4, A_MaceBallImpact2, 366, 0, 0 }, // state #372
{SPR_FX02, 0, 4, NULL, 374, 0, 0 }, // state #373
{SPR_FX02, 1, 4, NULL, 373, 0, 0 }, // state #374
{SPR_FX02, 4, 99, NULL, 375, 0, 0 }, // state #375
{SPR_FX02, 32770, 4, A_DeathBallImpact, 366, 0, 0 }, // state #376
{SPR_WSKL, 0, -1, NULL, 0, 0, 0 }, // state #377
{SPR_HROD, 0, 1, A_WeaponReady, 378, 0, 0 }, // state #378
{SPR_HROD, 0, 1, A_Lower, 379, 0, 0 }, // state #379
{SPR_HROD, 0, 1, A_Raise, 380, 0, 0 }, // state #380
{SPR_HROD, 0, 4, A_FireSkullRodPL1, 382, 0, 0 }, // state #381
{SPR_HROD, 1, 4, A_FireSkullRodPL1, 383, 0, 0 }, // state #382
{SPR_HROD, 1, 0, A_ReFire, 378, 0, 0 }, // state #383
{SPR_HROD, 2, 2, NULL, 385, 0, 0 }, // state #384
{SPR_HROD, 3, 3, NULL, 386, 0, 0 }, // state #385
{SPR_HROD, 4, 2, NULL, 387, 0, 0 }, // state #386
{SPR_HROD, 5, 3, NULL, 388, 0, 0 }, // state #387
{SPR_HROD, 6, 4, A_FireSkullRodPL2, 389, 0, 0 }, // state #388
{SPR_HROD, 5, 2, NULL, 390, 0, 0 }, // state #389
{SPR_HROD, 4, 3, NULL, 391, 0, 0 }, // state #390
{SPR_HROD, 3, 2, NULL, 392, 0, 0 }, // state #391
{SPR_HROD, 2, 2, A_ReFire, 378, 0, 0 }, // state #392
{SPR_FX00, 32768, 6, NULL, 394, 0, 0 }, // state #393
{SPR_FX00, 32769, 6, NULL, 393, 0, 0 }, // state #394
{SPR_FX00, 32775, 5, NULL, 396, 0, 0 }, // state #395
{SPR_FX00, 32776, 5, NULL, 397, 0, 0 }, // state #396
{SPR_FX00, 32777, 4, NULL, 398, 0, 0 }, // state #397
{SPR_FX00, 32778, 4, NULL, 399, 0, 0 }, // state #398
{SPR_FX00, 32779, 3, NULL, 400, 0, 0 }, // state #399
{SPR_FX00, 32780, 3, NULL, 0, 0, 0 }, // state #400
{SPR_FX00, 32770, 3, NULL, 402, 0, 0 }, // state #401
{SPR_FX00, 32771, 3, A_SkullRodPL2Seek, 403, 0, 0 }, // state #402
{SPR_FX00, 32772, 3, NULL, 404, 0, 0 }, // state #403
{SPR_FX00, 32773, 3, A_SkullRodPL2Seek, 401, 0, 0 }, // state #404
{SPR_FX00, 32775, 5, A_AddPlayerRain, 406, 0, 0 }, // state #405
{SPR_FX00, 32776, 5, NULL, 407, 0, 0 }, // state #406
{SPR_FX00, 32777, 4, NULL, 408, 0, 0 }, // state #407
{SPR_FX00, 32778, 3, NULL, 409, 0, 0 }, // state #408
{SPR_FX00, 32779, 3, NULL, 410, 0, 0 }, // state #409
{SPR_FX00, 32780, 3, NULL, 411, 0, 0 }, // state #410
{SPR_FX00, 6, 1, A_HideInCeiling, 412, 0, 0 }, // state #411
{SPR_FX00, 6, 1, A_SkullRodStorm, 412, 0, 0 }, // state #412
{SPR_FX20, 32768, -1, NULL, 0, 0, 0 }, // state #413
{SPR_FX21, 32768, -1, NULL, 0, 0, 0 }, // state #414
{SPR_FX22, 32768, -1, NULL, 0, 0, 0 }, // state #415
{SPR_FX23, 32768, -1, NULL, 0, 0, 0 }, // state #416
{SPR_FX20, 32769, 4, A_RainImpact, 418, 0, 0 }, // state #417
{SPR_FX20, 32770, 4, NULL, 419, 0, 0 }, // state #418
{SPR_FX20, 32771, 4, NULL, 420, 0, 0 }, // state #419
{SPR_FX20, 32772, 4, NULL, 421, 0, 0 }, // state #420
{SPR_FX20, 32773, 4, NULL, 0, 0, 0 }, // state #421
{SPR_FX21, 32769, 4, A_RainImpact, 423, 0, 0 }, // state #422
{SPR_FX21, 32770, 4, NULL, 424, 0, 0 }, // state #423
{SPR_FX21, 32771, 4, NULL, 425, 0, 0 }, // state #424
{SPR_FX21, 32772, 4, NULL, 426, 0, 0 }, // state #425
{SPR_FX21, 32773, 4, NULL, 0, 0, 0 }, // state #426
{SPR_FX22, 32769, 4, A_RainImpact, 428, 0, 0 }, // state #427
{SPR_FX22, 32770, 4, NULL, 429, 0, 0 }, // state #428
{SPR_FX22, 32771, 4, NULL, 430, 0, 0 }, // state #429
{SPR_FX22, 32772, 4, NULL, 431, 0, 0 }, // state #430
{SPR_FX22, 32773, 4, NULL, 0, 0, 0 }, // state #431
{SPR_FX23, 32769, 4, A_RainImpact, 433, 0, 0 }, // state #432
{SPR_FX23, 32770, 4, NULL, 434, 0, 0 }, // state #433
{SPR_FX23, 32771, 4, NULL, 435, 0, 0 }, // state #434
{SPR_FX23, 32772, 4, NULL, 436, 0, 0 }, // state #435
{SPR_FX23, 32773, 4, NULL, 0, 0, 0 }, // state #436
{SPR_FX20, 32774, 4, NULL, 441, 0, 0 }, // state #437
{SPR_FX21, 32774, 4, NULL, 442, 0, 0 }, // state #438
{SPR_FX22, 32774, 4, NULL, 443, 0, 0 }, // state #439
{SPR_FX23, 32774, 4, NULL, 444, 0, 0 }, // state #440
{SPR_FX20, 32775, 4, NULL, 445, 0, 0 }, // state #441
{SPR_FX21, 32775, 4, NULL, 446, 0, 0 }, // state #442
{SPR_FX22, 32775, 4, NULL, 447, 0, 0 }, // state #443
{SPR_FX23, 32775, 4, NULL, 448, 0, 0 }, // state #444
{SPR_FX20, 32776, 4, NULL, 0, 0, 0 }, // state #445
{SPR_FX21, 32776, 4, NULL, 0, 0, 0 }, // state #446
{SPR_FX22, 32776, 4, NULL, 0, 0, 0 }, // state #447
{SPR_FX23, 32776, 4, NULL, 0, 0, 0 }, // state #448
{SPR_GWND, 0, 1, A_WeaponReady, 449, 0, 0 }, // state #449
{SPR_GWND, 0, 1, A_Lower, 450, 0, 0 }, // state #450
{SPR_GWND, 0, 1, A_Raise, 451, 0, 0 }, // state #451
{SPR_GWND, 1, 3, NULL, 453, 0, 0 }, // state #452
{SPR_GWND, 2, 5, A_FireGoldenWandPL1, 454, 0, 0 }, // state #453
{SPR_GWND, 3, 3, NULL, 455, 0, 0 }, // state #454
{SPR_GWND, 3, 0, A_ReFire, 449, 0, 0 }, // state #455
{SPR_GWND, 1, 3, NULL, 457, 0, 0 }, // state #456
{SPR_GWND, 2, 4, A_FireGoldenWandPL2, 458, 0, 0 }, // state #457
{SPR_GWND, 3, 3, NULL, 459, 0, 0 }, // state #458
{SPR_GWND, 3, 0, A_ReFire, 449, 0, 0 }, // state #459
{SPR_FX01, 32768, 6, NULL, 461, 0, 0 }, // state #460
{SPR_FX01, 32769, 6, NULL, 460, 0, 0 }, // state #461
{SPR_FX01, 32772, 3, NULL, 463, 0, 0 }, // state #462
{SPR_FX01, 32773, 3, NULL, 464, 0, 0 }, // state #463
{SPR_FX01, 32774, 3, NULL, 465, 0, 0 }, // state #464
{SPR_FX01, 32775, 3, NULL, 0, 0, 0 }, // state #465
{SPR_FX01, 32770, 6, NULL, 467, 0, 0 }, // state #466
{SPR_FX01, 32771, 6, NULL, 466, 0, 0 }, // state #467
{SPR_PUF2, 32768, 3, NULL, 469, 0, 0 }, // state #468
{SPR_PUF2, 32769, 3, NULL, 470, 0, 0 }, // state #469
{SPR_PUF2, 32770, 3, NULL, 471, 0, 0 }, // state #470
{SPR_PUF2, 32771, 3, NULL, 472, 0, 0 }, // state #471
{SPR_PUF2, 32772, 3, NULL, 0, 0, 0 }, // state #472
{SPR_WPHX, 0, -1, NULL, 0, 0, 0 }, // state #473
{SPR_PHNX, 0, 1, A_WeaponReady, 474, 0, 0 }, // state #474
{SPR_PHNX, 0, 1, A_Lower, 475, 0, 0 }, // state #475
{SPR_PHNX, 0, 1, A_Raise, 476, 0, 0 }, // state #476
{SPR_PHNX, 1, 5, NULL, 478, 0, 0 }, // state #477
{SPR_PHNX, 2, 7, A_FirePhoenixPL1, 479, 0, 0 }, // state #478
{SPR_PHNX, 3, 4, NULL, 480, 0, 0 }, // state #479
{SPR_PHNX, 1, 4, NULL, 481, 0, 0 }, // state #480
{SPR_PHNX, 1, 0, A_ReFire, 474, 0, 0 }, // state #481
{SPR_PHNX, 1, 3, A_InitPhoenixPL2, 483, 0, 0 }, // state #482
{SPR_PHNX, 32770, 1, A_FirePhoenixPL2, 484, 0, 0 }, // state #483
{SPR_PHNX, 1, 4, A_ReFire, 485, 0, 0 }, // state #484
{SPR_PHNX, 1, 4, A_ShutdownPhoenixPL2, 474, 0, 0 }, // state #485
{SPR_FX04, 32768, 4, A_PhoenixPuff, 486, 0, 0 }, // state #486
{SPR_FX08, 32768, 6, A_Explode, 488, 0, 0 }, // state #487
{SPR_FX08, 32769, 5, NULL, 489, 0, 0 }, // state #488
{SPR_FX08, 32770, 5, NULL, 490, 0, 0 }, // state #489
{SPR_FX08, 32771, 4, NULL, 491, 0, 0 }, // state #490
{SPR_FX08, 32772, 4, NULL, 492, 0, 0 }, // state #491
{SPR_FX08, 32773, 4, NULL, 493, 0, 0 }, // state #492
{SPR_FX08, 32774, 4, NULL, 494, 0, 0 }, // state #493
{SPR_FX08, 32775, 4, NULL, 0, 0, 0 }, // state #494
{SPR_FX08, 32776, 8, NULL, 496, 0, 0 }, // state #495
{SPR_FX08, 32777, 8, ???? DONT KNOW YET, 496, 0, 0 }, // state #496
{SPR_FX08, 32778, 8, NULL, 0, 0, 0 }, // state #497
{SPR_FX04, 1, 4, NULL, 499, 0, 0 }, // state #498
{SPR_FX04, 2, 4, NULL, 500, 0, 0 }, // state #499
{SPR_FX04, 3, 4, NULL, 501, 0, 0 }, // state #500
{SPR_FX04, 4, 4, NULL, 502, 0, 0 }, // state #501
{SPR_FX04, 5, 4, NULL, 0, 0, 0 }, // state #502
{SPR_FX09, 32768, 2, NULL, 504, 0, 0 }, // state #503
{SPR_FX09, 32769, 2, NULL, 505, 0, 0 }, // state #504
{SPR_FX09, 32768, 2, NULL, 506, 0, 0 }, // state #505
{SPR_FX09, 32769, 2, NULL, 507, 0, 0 }, // state #506
{SPR_FX09, 32768, 2, NULL, 508, 0, 0 }, // state #507
{SPR_FX09, 32769, 2, A_FlameEnd, 509, 0, 0 }, // state #508
{SPR_FX09, 32770, 2, NULL, 510, 0, 0 }, // state #509
{SPR_FX09, 32771, 2, NULL, 511, 0, 0 }, // state #510
{SPR_FX09, 32772, 2, NULL, 512, 0, 0 }, // state #511
{SPR_FX09, 32773, 2, NULL, 0, 0, 0 }, // state #512
{SPR_FX09, 32774, 3, NULL, 514, 0, 0 }, // state #513
{SPR_FX09, 32775, 3, A_FloatPuff, 515, 0, 0 }, // state #514
{SPR_FX09, 32776, 4, NULL, 516, 0, 0 }, // state #515
{SPR_FX09, 32777, 5, NULL, 517, 0, 0 }, // state #516
{SPR_FX09, 32778, 5, NULL, 0, 0, 0 }, // state #517
{SPR_WBOW, 0, -1, NULL, 0, 0, 0 }, // state #518
{SPR_CRBW, 0, 1, A_WeaponReady, 520, 0, 0 }, // state #519
{SPR_CRBW, 0, 1, A_WeaponReady, 521, 0, 0 }, // state #520
{SPR_CRBW, 0, 1, A_WeaponReady, 522, 0, 0 }, // state #521
{SPR_CRBW, 0, 1, A_WeaponReady, 523, 0, 0 }, // state #522
{SPR_CRBW, 0, 1, A_WeaponReady, 524, 0, 0 }, // state #523
{SPR_CRBW, 0, 1, A_WeaponReady, 525, 0, 0 }, // state #524
{SPR_CRBW, 1, 1, A_WeaponReady, 526, 0, 0 }, // state #525
{SPR_CRBW, 1, 1, A_WeaponReady, 527, 0, 0 }, // state #526
{SPR_CRBW, 1, 1, A_WeaponReady, 528, 0, 0 }, // state #527
{SPR_CRBW, 1, 1, A_WeaponReady, 529, 0, 0 }, // state #528
{SPR_CRBW, 1, 1, A_WeaponReady, 530, 0, 0 }, // state #529
{SPR_CRBW, 1, 1, A_WeaponReady, 531, 0, 0 }, // state #530
{SPR_CRBW, 2, 1, A_WeaponReady, 532, 0, 0 }, // state #531
{SPR_CRBW, 2, 1, A_WeaponReady, 533, 0, 0 }, // state #532
{SPR_CRBW, 2, 1, A_WeaponReady, 534, 0, 0 }, // state #533
{SPR_CRBW, 2, 1, A_WeaponReady, 535, 0, 0 }, // state #534
{SPR_CRBW, 2, 1, A_WeaponReady, 536, 0, 0 }, // state #535
{SPR_CRBW, 2, 1, A_WeaponReady, 519, 0, 0 }, // state #536
{SPR_CRBW, 0, 1, A_Lower, 537, 0, 0 }, // state #537
{SPR_CRBW, 0, 1, A_Raise, 538, 0, 0 }, // state #538
{SPR_CRBW, 3, 6, A_FireCrossbowPL1, 540, 0, 0 }, // state #539
{SPR_CRBW, 4, 3, NULL, 541, 0, 0 }, // state #540
{SPR_CRBW, 5, 3, NULL, 542, 0, 0 }, // state #541
{SPR_CRBW, 6, 3, NULL, 543, 0, 0 }, // state #542
{SPR_CRBW, 7, 3, NULL, 544, 0, 0 }, // state #543
{SPR_CRBW, 0, 4, NULL, 545, 0, 0 }, // state #544
{SPR_CRBW, 1, 4, NULL, 546, 0, 0 }, // state #545
{SPR_CRBW, 2, 5, A_ReFire, 519, 0, 0 }, // state #546
{SPR_CRBW, 3, 5, A_FireCrossbowPL2, 548, 0, 0 }, // state #547
{SPR_CRBW, 4, 3, NULL, 549, 0, 0 }, // state #548
{SPR_CRBW, 5, 2, NULL, 550, 0, 0 }, // state #549
{SPR_CRBW, 6, 3, NULL, 551, 0, 0 }, // state #550
{SPR_CRBW, 7, 2, NULL, 552, 0, 0 }, // state #551
{SPR_CRBW, 0, 3, NULL, 553, 0, 0 }, // state #552
{SPR_CRBW, 1, 3, NULL, 554, 0, 0 }, // state #553
{SPR_CRBW, 2, 4, A_ReFire, 519, 0, 0 }, // state #554
{SPR_FX03, 32769, 1, NULL, 555, 0, 0 }, // state #555
{SPR_FX03, 32775, 8, NULL, 557, 0, 0 }, // state #556
{SPR_FX03, 32776, 8, NULL, 558, 0, 0 }, // state #557
{SPR_FX03, 32777, 8, NULL, 0, 0, 0 }, // state #558
{SPR_FX03, 32769, 1, A_BoltSpark, 559, 0, 0 }, // state #559
{SPR_FX03, 32768, 1, NULL, 560, 0, 0 }, // state #560
{SPR_FX03, 32770, 8, NULL, 562, 0, 0 }, // state #561
{SPR_FX03, 32771, 8, NULL, 563, 0, 0 }, // state #562
{SPR_FX03, 32772, 8, NULL, 0, 0, 0 }, // state #563
{SPR_FX03, 32773, 8, NULL, 565, 0, 0 }, // state #564
{SPR_FX03, 32774, 8, NULL, 0, 0, 0 }, // state #565
{SPR_BLOD, 2, 8, NULL, 567, 0, 0 }, // state #566
{SPR_BLOD, 1, 8, NULL, 568, 0, 0 }, // state #567
{SPR_BLOD, 0, 8, NULL, 0, 0, 0 }, // state #568
{SPR_BLOD, 2, 8, NULL, 570, 0, 0 }, // state #569
{SPR_BLOD, 1, 8, NULL, 571, 0, 0 }, // state #570
{SPR_BLOD, 0, 8, NULL, 0, 0, 0 }, // state #571
{SPR_BLOD, 0, 6, NULL, 0, 0, 0 }, // state #572
{SPR_PLAY, 0, -1, NULL, 0, 0, 0 }, // state #573
{SPR_PLAY, 0, 4, NULL, 575, 0, 0 }, // state #574
{SPR_PLAY, 1, 4, NULL, 576, 0, 0 }, // state #575
{SPR_PLAY, 2, 4, NULL, 577, 0, 0 }, // state #576
{SPR_PLAY, 3, 4, NULL, 574, 0, 0 }, // state #577
{SPR_PLAY, 4, 12, NULL, 573, 0, 0 }, // state #578
{SPR_PLAY, 32773, 6, NULL, 578, 0, 0 }, // state #579
{SPR_PLAY, 6, 4, NULL, 581, 0, 0 }, // state #580
{SPR_PLAY, 6, 4, A_Pain, 573, 0, 0 }, // state #581
{SPR_PLAY, 7, 6, NULL, 583, 0, 0 }, // state #582
{SPR_PLAY, 8, 6, A_Scream, 584, 0, 0 }, // state #583
{SPR_PLAY, 9, 6, NULL, 585, 0, 0 }, // state #584
{SPR_PLAY, 10, 6, NULL, 586, 0, 0 }, // state #585
{SPR_PLAY, 11, 6, A_NoBlocking, 587, 0, 0 }, // state #586
{SPR_PLAY, 12, 6, NULL, 588, 0, 0 }, // state #587
{SPR_PLAY, 13, 6, NULL, 589, 0, 0 }, // state #588
{SPR_PLAY, 14, 6, NULL, 590, 0, 0 }, // state #589
{SPR_PLAY, 15, -1, A_AddPlayerCorpse, 0, 0, 0 }, // state #590
{SPR_PLAY, 16, 5, A_Scream, 592, 0, 0 }, // state #591
{SPR_PLAY, 17, 5, A_SkullPop, 593, 0, 0 }, // state #592
{SPR_PLAY, 18, 5, A_NoBlocking, 594, 0, 0 }, // state #593
{SPR_PLAY, 19, 5, NULL, 595, 0, 0 }, // state #594
{SPR_PLAY, 20, 5, NULL, 596, 0, 0 }, // state #595
{SPR_PLAY, 21, 5, NULL, 597, 0, 0 }, // state #596
{SPR_PLAY, 22, 5, NULL, 598, 0, 0 }, // state #597
{SPR_PLAY, 23, 5, NULL, 599, 0, 0 }, // state #598
{SPR_PLAY, 24, -1, A_AddPlayerCorpse, 0, 0, 0 }, // state #599
{SPR_FDTH, 32768, 5, A_FlameSnd, 601, 0, 0 }, // state #600
{SPR_FDTH, 32769, 4, NULL, 602, 0, 0 }, // state #601
{SPR_FDTH, 32770, 5, NULL, 603, 0, 0 }, // state #602
{SPR_FDTH, 32771, 4, A_Scream, 604, 0, 0 }, // state #603
{SPR_FDTH, 32772, 5, NULL, 605, 0, 0 }, // state #604
{SPR_FDTH, 32773, 4, NULL, 606, 0, 0 }, // state #605
{SPR_FDTH, 32774, 5, A_FlameSnd, 607, 0, 0 }, // state #606
{SPR_FDTH, 32775, 4, NULL, 608, 0, 0 }, // state #607
{SPR_FDTH, 32776, 5, NULL, 609, 0, 0 }, // state #608
{SPR_FDTH, 32777, 4, NULL, 610, 0, 0 }, // state #609
{SPR_FDTH, 32778, 5, NULL, 611, 0, 0 }, // state #610
{SPR_FDTH, 32779, 4, NULL, 612, 0, 0 }, // state #611
{SPR_FDTH, 32780, 5, NULL, 613, 0, 0 }, // state #612
{SPR_FDTH, 32781, 4, NULL, 614, 0, 0 }, // state #613
{SPR_FDTH, 32782, 5, A_NoBlocking, 615, 0, 0 }, // state #614
{SPR_FDTH, 32783, 4, NULL, 616, 0, 0 }, // state #615
{SPR_FDTH, 32784, 5, NULL, 617, 0, 0 }, // state #616
{SPR_FDTH, 32785, 4, NULL, 0, 0, 0 }, // state #617
{SPR_BSKL, 0, 5, A_CheckSkullFloor, 619, 0, 0 }, // state #618
{SPR_BSKL, 1, 5, A_CheckSkullFloor, 620, 0, 0 }, // state #619
{SPR_BSKL, 2, 5, A_CheckSkullFloor, 621, 0, 0 }, // state #620
{SPR_BSKL, 3, 5, A_CheckSkullFloor, 622, 0, 0 }, // state #621
{SPR_BSKL, 4, 5, A_CheckSkullFloor, 618, 0, 0 }, // state #622
{SPR_BSKL, 5, 16, A_CheckSkullDone, 623, 0, 0 }, // state #623
{SPR_BSKL, 5, 1050, NULL, 0, 0, 0 }, // state #624
{SPR_CHKN, 0, -1, NULL, 0, 0, 0 }, // state #625
{SPR_CHKN, 0, 3, NULL, 627, 0, 0 }, // state #626
{SPR_CHKN, 1, 3, NULL, 628, 0, 0 }, // state #627
{SPR_CHKN, 0, 3, NULL, 629, 0, 0 }, // state #628
{SPR_CHKN, 1, 3, NULL, 626, 0, 0 }, // state #629
{SPR_CHKN, 2, 12, NULL, 625, 0, 0 }, // state #630
{SPR_CHKN, 3, 4, A_Feathers, 632, 0, 0 }, // state #631
{SPR_CHKN, 2, 4, A_Pain, 625, 0, 0 }, // state #632
{SPR_CHKN, 0, 10, A_ChicLook, 634, 0, 0 }, // state #633
{SPR_CHKN, 1, 10, A_ChicLook, 633, 0, 0 }, // state #634
{SPR_CHKN, 0, 3, A_ChicChase, 636, 0, 0 }, // state #635
{SPR_CHKN, 1, 3, A_ChicChase, 635, 0, 0 }, // state #636
{SPR_CHKN, 3, 5, A_Feathers, 638, 0, 0 }, // state #637
{SPR_CHKN, 2, 5, A_ChicPain, 635, 0, 0 }, // state #638
{SPR_CHKN, 0, 8, A_FaceTarget, 640, 0, 0 }, // state #639
{SPR_CHKN, 2, 10, A_ChicAttack, 635, 0, 0 }, // state #640
{SPR_CHKN, 4, 6, A_Scream, 642, 0, 0 }, // state #641
{SPR_CHKN, 5, 6, A_Feathers, 643, 0, 0 }, // state #642
{SPR_CHKN, 6, 6, NULL, 644, 0, 0 }, // state #643
{SPR_CHKN, 7, 6, A_NoBlocking, 645, 0, 0 }, // state #644
{SPR_CHKN, 8, 6, NULL, 646, 0, 0 }, // state #645
{SPR_CHKN, 9, 6, NULL, 647, 0, 0 }, // state #646
{SPR_CHKN, 10, 6, NULL, 648, 0, 0 }, // state #647
{SPR_CHKN, 11, -1, NULL, 0, 0, 0 }, // state #648
{SPR_CHKN, 12, 3, NULL, 650, 0, 0 }, // state #649
{SPR_CHKN, 13, 3, NULL, 651, 0, 0 }, // state #650
{SPR_CHKN, 14, 3, NULL, 652, 0, 0 }, // state #651
{SPR_CHKN, 15, 3, NULL, 653, 0, 0 }, // state #652
{SPR_CHKN, 16, 3, NULL, 654, 0, 0 }, // state #653
{SPR_CHKN, 15, 3, NULL, 655, 0, 0 }, // state #654
{SPR_CHKN, 14, 3, NULL, 656, 0, 0 }, // state #655
{SPR_CHKN, 13, 3, NULL, 649, 0, 0 }, // state #656
{SPR_CHKN, 13, 6, NULL, 0, 0, 0 }, // state #657
{SPR_MUMM, 0, 10, A_Look, 659, 0, 0 }, // state #658
{SPR_MUMM, 1, 10, A_Look, 658, 0, 0 }, // state #659
{SPR_MUMM, 0, 4, A_Chase, 661, 0, 0 }, // state #660
{SPR_MUMM, 1, 4, A_Chase, 662, 0, 0 }, // state #661
{SPR_MUMM, 2, 4, A_Chase, 663, 0, 0 }, // state #662
{SPR_MUMM, 3, 4, A_Chase, 660, 0, 0 }, // state #663
{SPR_MUMM, 4, 6, A_FaceTarget, 665, 0, 0 }, // state #664
{SPR_MUMM, 5, 6, A_MummyAttack, 666, 0, 0 }, // state #665
{SPR_MUMM, 6, 6, A_FaceTarget, 660, 0, 0 }, // state #666
{SPR_MUMM, 23, 5, A_FaceTarget, 668, 0, 0 }, // state #667
{SPR_MUMM, 32792, 5, A_FaceTarget, 669, 0, 0 }, // state #668
{SPR_MUMM, 23, 5, A_FaceTarget, 670, 0, 0 }, // state #669
{SPR_MUMM, 32792, 5, A_FaceTarget, 671, 0, 0 }, // state #670
{SPR_MUMM, 23, 5, A_FaceTarget, 672, 0, 0 }, // state #671
{SPR_MUMM, 32792, 15, A_MummyAttack2, 660, 0, 0 }, // state #672
{SPR_MUMM, 7, 4, NULL, 674, 0, 0 }, // state #673
{SPR_MUMM, 7, 4, A_Pain, 660, 0, 0 }, // state #674
{SPR_MUMM, 8, 5, NULL, 676, 0, 0 }, // state #675
{SPR_MUMM, 9, 5, A_Scream, 677, 0, 0 }, // state #676
{SPR_MUMM, 10, 5, A_MummySoul, 678, 0, 0 }, // state #677
{SPR_MUMM, 11, 5, NULL, 679, 0, 0 }, // state #678
{SPR_MUMM, 12, 5, A_NoBlocking, 680, 0, 0 }, // state #679
{SPR_MUMM, 13, 5, NULL, 681, 0, 0 }, // state #680
{SPR_MUMM, 14, 5, NULL, 682, 0, 0 }, // state #681
{SPR_MUMM, 15, -1, NULL, 0, 0, 0 }, // state #682
{SPR_MUMM, 16, 5, NULL, 684, 0, 0 }, // state #683
{SPR_MUMM, 17, 5, NULL, 685, 0, 0 }, // state #684
{SPR_MUMM, 18, 5, NULL, 686, 0, 0 }, // state #685
{SPR_MUMM, 19, 9, NULL, 687, 0, 0 }, // state #686
{SPR_MUMM, 20, 5, NULL, 688, 0, 0 }, // state #687
{SPR_MUMM, 21, 5, NULL, 689, 0, 0 }, // state #688
{SPR_MUMM, 22, 5, NULL, 0, 0, 0 }, // state #689
{SPR_FX15, 32768, 5, A_ContMobjSound, 691, 0, 0 }, // state #690
{SPR_FX15, 32769, 5, A_MummyFX1Seek, 692, 0, 0 }, // state #691
{SPR_FX15, 32770, 5, NULL, 693, 0, 0 }, // state #692
{SPR_FX15, 32769, 5, A_MummyFX1Seek, 690, 0, 0 }, // state #693
{SPR_FX15, 32771, 5, NULL, 695, 0, 0 }, // state #694
{SPR_FX15, 32772, 5, NULL, 696, 0, 0 }, // state #695
{SPR_FX15, 32773, 5, NULL, 697, 0, 0 }, // state #696
{SPR_FX15, 32774, 5, NULL, 0, 0, 0 }, // state #697
{SPR_BEAS, 0, 10, A_Look, 699, 0, 0 }, // state #698
{SPR_BEAS, 1, 10, A_Look, 698, 0, 0 }, // state #699
{SPR_BEAS, 0, 3, A_Chase, 701, 0, 0 }, // state #700
{SPR_BEAS, 1, 3, A_Chase, 702, 0, 0 }, // state #701
{SPR_BEAS, 2, 3, A_Chase, 703, 0, 0 }, // state #702
{SPR_BEAS, 3, 3, A_Chase, 704, 0, 0 }, // state #703
{SPR_BEAS, 4, 3, A_Chase, 705, 0, 0 }, // state #704
{SPR_BEAS, 5, 3, A_Chase, 700, 0, 0 }, // state #705
{SPR_BEAS, 7, 10, A_FaceTarget, 707, 0, 0 }, // state #706
{SPR_BEAS, 8, 10, A_BeastAttack, 700, 0, 0 }, // state #707
{SPR_BEAS, 6, 3, NULL, 709, 0, 0 }, // state #708
{SPR_BEAS, 6, 3, A_Pain, 700, 0, 0 }, // state #709
{SPR_BEAS, 17, 6, NULL, 711, 0, 0 }, // state #710
{SPR_BEAS, 18, 6, A_Scream, 712, 0, 0 }, // state #711
{SPR_BEAS, 19, 6, NULL, 713, 0, 0 }, // state #712
{SPR_BEAS, 20, 6, NULL, 714, 0, 0 }, // state #713
{SPR_BEAS, 21, 6, NULL, 715, 0, 0 }, // state #714
{SPR_BEAS, 22, 6, A_NoBlocking, 716, 0, 0 }, // state #715
{SPR_BEAS, 23, 6, NULL, 717, 0, 0 }, // state #716
{SPR_BEAS, 24, 6, NULL, 718, 0, 0 }, // state #717
{SPR_BEAS, 25, -1, NULL, 0, 0, 0 }, // state #718
{SPR_BEAS, 9, 5, NULL, 720, 0, 0 }, // state #719
{SPR_BEAS, 10, 6, A_Scream, 721, 0, 0 }, // state #720
{SPR_BEAS, 11, 5, NULL, 722, 0, 0 }, // state #721
{SPR_BEAS, 12, 6, NULL, 723, 0, 0 }, // state #722
{SPR_BEAS, 13, 5, NULL, 724, 0, 0 }, // state #723
{SPR_BEAS, 14, 6, A_NoBlocking, 725, 0, 0 }, // state #724
{SPR_BEAS, 15, 5, NULL, 726, 0, 0 }, // state #725
{SPR_BEAS, 16, -1, NULL, 0, 0, 0 }, // state #726
{SPR_FRB1, 0, 2, A_BeastPuff, 728, 0, 0 }, // state #727
{SPR_FRB1, 0, 2, A_BeastPuff, 729, 0, 0 }, // state #728
{SPR_FRB1, 1, 2, A_BeastPuff, 730, 0, 0 }, // state #729
{SPR_FRB1, 1, 2, A_BeastPuff, 731, 0, 0 }, // state #730
{SPR_FRB1, 2, 2, A_BeastPuff, 732, 0, 0 }, // state #731
{SPR_FRB1, 2, 2, A_BeastPuff, 727, 0, 0 }, // state #732
{SPR_FRB1, 3, 4, NULL, 734, 0, 0 }, // state #733
{SPR_FRB1, 4, 4, NULL, 735, 0, 0 }, // state #734
{SPR_FRB1, 5, 4, NULL, 736, 0, 0 }, // state #735
{SPR_FRB1, 6, 4, NULL, 737, 0, 0 }, // state #736
{SPR_FRB1, 7, 4, NULL, 0, 0, 0 }, // state #737
{SPR_FRB1, 0, 4, NULL, 739, 0, 0 }, // state #738
{SPR_FRB1, 1, 4, NULL, 740, 0, 0 }, // state #739
{SPR_FRB1, 2, 4, NULL, 741, 0, 0 }, // state #740
{SPR_FRB1, 3, 4, NULL, 742, 0, 0 }, // state #741
{SPR_FRB1, 4, 4, NULL, 743, 0, 0 }, // state #742
{SPR_FRB1, 5, 4, NULL, 744, 0, 0 }, // state #743
{SPR_FRB1, 6, 4, NULL, 745, 0, 0 }, // state #744
{SPR_FRB1, 7, 4, NULL, 0, 0, 0 }, // state #745
{SPR_FRB1, 32768, 4, NULL, 747, 0, 0 }, // state #746
{SPR_FRB1, 32769, 4, NULL, 748, 0, 0 }, // state #747
{SPR_FRB1, 32770, 4, NULL, 749, 0, 0 }, // state #748
{SPR_FRB1, 32771, 4, NULL, 750, 0, 0 }, // state #749
{SPR_FRB1, 32772, 4, NULL, 751, 0, 0 }, // state #750
{SPR_FRB1, 32773, 4, NULL, 752, 0, 0 }, // state #751
{SPR_FRB1, 32774, 4, NULL, 753, 0, 0 }, // state #752
{SPR_FRB1, 32775, 4, NULL, 0, 0, 0 }, // state #753
{SPR_FRB1, 3, 4, NULL, 755, 0, 0 }, // state #754
{SPR_FRB1, 4, 4, NULL, 756, 0, 0 }, // state #755
{SPR_FRB1, 5, 4, NULL, 757, 0, 0 }, // state #756
{SPR_FRB1, 6, 4, NULL, 758, 0, 0 }, // state #757
{SPR_FRB1, 7, 4, NULL, 0, 0, 0 }, // state #758
{SPR_SNKE, 0, 10, A_Look, 760, 0, 0 }, // state #759
{SPR_SNKE, 1, 10, A_Look, 759, 0, 0 }, // state #760
{SPR_SNKE, 0, 4, A_Chase, 762, 0, 0 }, // state #761
{SPR_SNKE, 1, 4, A_Chase, 763, 0, 0 }, // state #762
{SPR_SNKE, 2, 4, A_Chase, 764, 0, 0 }, // state #763
{SPR_SNKE, 3, 4, A_Chase, 761, 0, 0 }, // state #764
{SPR_SNKE, 5, 5, A_FaceTarget, 766, 0, 0 }, // state #765
{SPR_SNKE, 5, 5, A_FaceTarget, 767, 0, 0 }, // state #766
{SPR_SNKE, 5, 4, A_SnakeAttack, 768, 0, 0 }, // state #767
{SPR_SNKE, 5, 4, A_SnakeAttack, 769, 0, 0 }, // state #768
{SPR_SNKE, 5, 4, A_SnakeAttack, 770, 0, 0 }, // state #769
{SPR_SNKE, 5, 5, A_FaceTarget, 771, 0, 0 }, // state #770
{SPR_SNKE, 5, 5, A_FaceTarget, 772, 0, 0 }, // state #771
{SPR_SNKE, 5, 5, A_FaceTarget, 773, 0, 0 }, // state #772
{SPR_SNKE, 5, 4, A_SnakeAttack2, 761, 0, 0 }, // state #773
{SPR_SNKE, 4, 3, NULL, 775, 0, 0 }, // state #774
{SPR_SNKE, 4, 3, A_Pain, 761, 0, 0 }, // state #775
{SPR_SNKE, 6, 5, NULL, 777, 0, 0 }, // state #776
{SPR_SNKE, 7, 5, A_Scream, 778, 0, 0 }, // state #777
{SPR_SNKE, 8, 5, NULL, 779, 0, 0 }, // state #778
{SPR_SNKE, 9, 5, NULL, 780, 0, 0 }, // state #779
{SPR_SNKE, 10, 5, NULL, 781, 0, 0 }, // state #780
{SPR_SNKE, 11, 5, NULL, 782, 0, 0 }, // state #781
{SPR_SNKE, 12, 5, A_NoBlocking, 783, 0, 0 }, // state #782
{SPR_SNKE, 13, 5, NULL, 784, 0, 0 }, // state #783
{SPR_SNKE, 14, 5, NULL, 785, 0, 0 }, // state #784
{SPR_SNKE, 15, -1, NULL, 0, 0, 0 }, // state #785
{SPR_SNFX, 32768, 5, NULL, 787, 0, 0 }, // state #786
{SPR_SNFX, 32769, 5, NULL, 788, 0, 0 }, // state #787
{SPR_SNFX, 32770, 5, NULL, 789, 0, 0 }, // state #788
{SPR_SNFX, 32771, 5, NULL, 786, 0, 0 }, // state #789
{SPR_SNFX, 32772, 5, NULL, 791, 0, 0 }, // state #790
{SPR_SNFX, 32773, 5, NULL, 792, 0, 0 }, // state #791
{SPR_SNFX, 32774, 4, NULL, 793, 0, 0 }, // state #792
{SPR_SNFX, 32775, 3, NULL, 794, 0, 0 }, // state #793
{SPR_SNFX, 32776, 3, NULL, 0, 0, 0 }, // state #794
{SPR_SNFX, 32777, 6, NULL, 796, 0, 0 }, // state #795
{SPR_SNFX, 32778, 6, NULL, 795, 0, 0 }, // state #796
{SPR_SNFX, 32779, 5, NULL, 798, 0, 0 }, // state #797
{SPR_SNFX, 32780, 5, NULL, 799, 0, 0 }, // state #798
{SPR_SNFX, 32781, 4, NULL, 800, 0, 0 }, // state #799
{SPR_SNFX, 32782, 3, NULL, 0, 0, 0 }, // state #800
{SPR_HEAD, 0, 10, A_Look, 801, 0, 0 }, // state #801
{SPR_HEAD, 0, 4, A_Chase, 802, 0, 0 }, // state #802
{SPR_HEAD, 0, 5, A_FaceTarget, 804, 0, 0 }, // state #803
{SPR_HEAD, 1, 20, A_HeadAttack, 802, 0, 0 }, // state #804
{SPR_HEAD, 0, 4, NULL, 806, 0, 0 }, // state #805
{SPR_HEAD, 0, 4, A_Pain, 802, 0, 0 }, // state #806
{SPR_HEAD, 2, 7, NULL, 808, 0, 0 }, // state #807
{SPR_HEAD, 3, 7, A_Scream, 809, 0, 0 }, // state #808
{SPR_HEAD, 4, 7, NULL, 810, 0, 0 }, // state #809
{SPR_HEAD, 5, 7, NULL, 811, 0, 0 }, // state #810
{SPR_HEAD, 6, 7, A_NoBlocking, 812, 0, 0 }, // state #811
{SPR_HEAD, 7, 7, NULL, 813, 0, 0 }, // state #812
{SPR_HEAD, 8, -1, A_BossDeath, 0, 0, 0 }, // state #813
{SPR_FX05, 0, 6, NULL, 815, 0, 0 }, // state #814
{SPR_FX05, 1, 6, NULL, 816, 0, 0 }, // state #815
{SPR_FX05, 2, 6, NULL, 814, 0, 0 }, // state #816
{SPR_FX05, 3, 5, A_HeadIceImpact, 818, 0, 0 }, // state #817
{SPR_FX05, 4, 5, NULL, 819, 0, 0 }, // state #818
{SPR_FX05, 5, 5, NULL, 820, 0, 0 }, // state #819
{SPR_FX05, 6, 5, NULL, 0, 0, 0 }, // state #820
{SPR_FX05, 7, 6, NULL, 822, 0, 0 }, // state #821
{SPR_FX05, 8, 6, NULL, 823, 0, 0 }, // state #822
{SPR_FX05, 9, 6, NULL, 821, 0, 0 }, // state #823
{SPR_FX05, 3, 5, NULL, 825, 0, 0 }, // state #824
{SPR_FX05, 4, 5, NULL, 826, 0, 0 }, // state #825
{SPR_FX05, 5, 5, NULL, 827, 0, 0 }, // state #826
{SPR_FX05, 6, 5, NULL, 0, 0, 0 }, // state #827
{SPR_FX06, 0, 4, A_HeadFireGrow, 829, 0, 0 }, // state #828
{SPR_FX06, 1, 4, A_HeadFireGrow, 830, 0, 0 }, // state #829
{SPR_FX06, 2, 4, A_HeadFireGrow, 828, 0, 0 }, // state #830
{SPR_FX06, 0, 5, NULL, 832, 0, 0 }, // state #831
{SPR_FX06, 1, 5, NULL, 833, 0, 0 }, // state #832
{SPR_FX06, 2, 5, NULL, 831, 0, 0 }, // state #833
{SPR_FX06, 3, 5, NULL, 835, 0, 0 }, // state #834
{SPR_FX06, 4, 5, NULL, 836, 0, 0 }, // state #835
{SPR_FX06, 5, 5, NULL, 837, 0, 0 }, // state #836
{SPR_FX06, 6, 5, NULL, 0, 0, 0 }, // state #837
{SPR_FX07, 3, 3, NULL, 839, 0, 0 }, // state #838
{SPR_FX07, 4, 3, NULL, 840, 0, 0 }, // state #839
{SPR_FX07, 5, 3, NULL, 841, 0, 0 }, // state #840
{SPR_FX07, 6, 3, NULL, 842, 0, 0 }, // state #841
{SPR_FX07, 0, 3, A_WhirlwindSeek, 843, 0, 0 }, // state #842
{SPR_FX07, 1, 3, A_WhirlwindSeek, 844, 0, 0 }, // state #843
{SPR_FX07, 2, 3, A_WhirlwindSeek, 842, 0, 0 }, // state #844
{SPR_FX07, 6, 4, NULL, 846, 0, 0 }, // state #845
{SPR_FX07, 5, 4, NULL, 847, 0, 0 }, // state #846
{SPR_FX07, 4, 4, NULL, 848, 0, 0 }, // state #847
{SPR_FX07, 3, 4, NULL, 0, 0, 0 }, // state #848
{SPR_CLNK, 0, 10, A_Look, 850, 0, 0 }, // state #849
{SPR_CLNK, 1, 10, A_Look, 849, 0, 0 }, // state #850
{SPR_CLNK, 0, 3, A_Chase, 852, 0, 0 }, // state #851
{SPR_CLNK, 1, 3, A_Chase, 853, 0, 0 }, // state #852
{SPR_CLNK, 2, 3, A_Chase, 854, 0, 0 }, // state #853
{SPR_CLNK, 3, 3, A_Chase, 851, 0, 0 }, // state #854
{SPR_CLNK, 4, 5, A_FaceTarget, 856, 0, 0 }, // state #855
{SPR_CLNK, 5, 4, A_FaceTarget, 857, 0, 0 }, // state #856
{SPR_CLNK, 6, 7, A_ClinkAttack, 851, 0, 0 }, // state #857
{SPR_CLNK, 7, 3, NULL, 859, 0, 0 }, // state #858
{SPR_CLNK, 7, 3, A_Pain, 851, 0, 0 }, // state #859
{SPR_CLNK, 8, 6, NULL, 861, 0, 0 }, // state #860
{SPR_CLNK, 9, 6, NULL, 862, 0, 0 }, // state #861
{SPR_CLNK, 10, 5, A_Scream, 863, 0, 0 }, // state #862
{SPR_CLNK, 11, 5, A_NoBlocking, 864, 0, 0 }, // state #863
{SPR_CLNK, 12, 5, NULL, 865, 0, 0 }, // state #864
{SPR_CLNK, 13, 5, NULL, 866, 0, 0 }, // state #865
{SPR_CLNK, 14, -1, NULL, 0, 0, 0 }, // state #866
{SPR_WZRD, 0, 10, A_Look, 868, 0, 0 }, // state #867
{SPR_WZRD, 1, 10, A_Look, 867, 0, 0 }, // state #868
{SPR_WZRD, 0, 3, A_Chase, 870, 0, 0 }, // state #869
{SPR_WZRD, 0, 4, A_Chase, 871, 0, 0 }, // state #870
{SPR_WZRD, 0, 3, A_Chase, 872, 0, 0 }, // state #871
{SPR_WZRD, 0, 4, A_Chase, 873, 0, 0 }, // state #872
{SPR_WZRD, 1, 3, A_Chase, 874, 0, 0 }, // state #873
{SPR_WZRD, 1, 4, A_Chase, 875, 0, 0 }, // state #874
{SPR_WZRD, 1, 3, A_Chase, 876, 0, 0 }, // state #875
{SPR_WZRD, 1, 4, A_Chase, 869, 0, 0 }, // state #876
{SPR_WZRD, 2, 4, A_WizAtk1, 878, 0, 0 }, // state #877
{SPR_WZRD, 2, 4, A_WizAtk2, 879, 0, 0 }, // state #878
{SPR_WZRD, 2, 4, A_WizAtk1, 880, 0, 0 }, // state #879
{SPR_WZRD, 2, 4, A_WizAtk2, 881, 0, 0 }, // state #880
{SPR_WZRD, 2, 4, A_WizAtk1, 882, 0, 0 }, // state #881
{SPR_WZRD, 2, 4, A_WizAtk2, 883, 0, 0 }, // state #882
{SPR_WZRD, 2, 4, A_WizAtk1, 884, 0, 0 }, // state #883
{SPR_WZRD, 2, 4, A_WizAtk2, 885, 0, 0 }, // state #884
{SPR_WZRD, 3, 12, A_WizAtk3, 869, 0, 0 }, // state #885
{SPR_WZRD, 4, 3, A_GhostOff, 887, 0, 0 }, // state #886
{SPR_WZRD, 4, 3, A_Pain, 869, 0, 0 }, // state #887
{SPR_WZRD, 5, 6, A_GhostOff, 889, 0, 0 }, // state #888
{SPR_WZRD, 6, 6, A_Scream, 890, 0, 0 }, // state #889
{SPR_WZRD, 7, 6, NULL, 891, 0, 0 }, // state #890
{SPR_WZRD, 8, 6, NULL, 892, 0, 0 }, // state #891
{SPR_WZRD, 9, 6, A_NoBlocking, 893, 0, 0 }, // state #892
{SPR_WZRD, 10, 6, NULL, 894, 0, 0 }, // state #893
{SPR_WZRD, 11, 6, NULL, 895, 0, 0 }, // state #894
{SPR_WZRD, 12, -1, NULL, 0, 0, 0 }, // state #895
{SPR_FX11, 32768, 6, NULL, 897, 0, 0 }, // state #896
{SPR_FX11, 32769, 6, NULL, 896, 0, 0 }, // state #897
{SPR_FX11, 32770, 5, NULL, 899, 0, 0 }, // state #898
{SPR_FX11, 32771, 5, NULL, 900, 0, 0 }, // state #899
{SPR_FX11, 32772, 5, NULL, 901, 0, 0 }, // state #900
{SPR_FX11, 32773, 5, NULL, 902, 0, 0 }, // state #901
{SPR_FX11, 32774, 5, NULL, 0, 0, 0 }, // state #902
{SPR_IMPX, 0, 10, A_Look, 904, 0, 0 }, // state #903
{SPR_IMPX, 1, 10, A_Look, 905, 0, 0 }, // state #904
{SPR_IMPX, 2, 10, A_Look, 906, 0, 0 }, // state #905
{SPR_IMPX, 1, 10, A_Look, 903, 0, 0 }, // state #906
{SPR_IMPX, 0, 3, A_Chase, 908, 0, 0 }, // state #907
{SPR_IMPX, 0, 3, A_Chase, 909, 0, 0 }, // state #908
{SPR_IMPX, 1, 3, A_Chase, 910, 0, 0 }, // state #909
{SPR_IMPX, 1, 3, A_Chase, 911, 0, 0 }, // state #910
{SPR_IMPX, 2, 3, A_Chase, 912, 0, 0 }, // state #911
{SPR_IMPX, 2, 3, A_Chase, 913, 0, 0 }, // state #912
{SPR_IMPX, 1, 3, A_Chase, 914, 0, 0 }, // state #913
{SPR_IMPX, 1, 3, A_Chase, 907, 0, 0 }, // state #914
{SPR_IMPX, 3, 6, A_FaceTarget, 916, 0, 0 }, // state #915
{SPR_IMPX, 4, 6, A_FaceTarget, 917, 0, 0 }, // state #916
{SPR_IMPX, 5, 6, A_ImpMeAttack, 907, 0, 0 }, // state #917
{SPR_IMPX, 0, 10, A_FaceTarget, 919, 0, 0 }, // state #918
{SPR_IMPX, 1, 6, A_ImpMsAttack, 920, 0, 0 }, // state #919
{SPR_IMPX, 2, 6, NULL, 921, 0, 0 }, // state #920
{SPR_IMPX, 1, 6, NULL, 922, 0, 0 }, // state #921
{SPR_IMPX, 0, 6, NULL, 923, 0, 0 }, // state #922
{SPR_IMPX, 1, 6, NULL, 920, 0, 0 }, // state #923
{SPR_IMPX, 3, 6, A_FaceTarget, 925, 0, 0 }, // state #924
{SPR_IMPX, 4, 6, A_FaceTarget, 926, 0, 0 }, // state #925
{SPR_IMPX, 5, 6, A_ImpMsAttack2, 907, 0, 0 }, // state #926
{SPR_IMPX, 6, 3, NULL, 928, 0, 0 }, // state #927
{SPR_IMPX, 6, 3, A_Pain, 907, 0, 0 }, // state #928
{SPR_IMPX, 6, 4, A_ImpDeath, 930, 0, 0 }, // state #929
{SPR_IMPX, 7, 5, NULL, 930, 0, 0 }, // state #930
{SPR_IMPX, 18, 5, A_ImpXDeath1, 932, 0, 0 }, // state #931
{SPR_IMPX, 19, 5, NULL, 933, 0, 0 }, // state #932
{SPR_IMPX, 20, 5, NULL, 934, 0, 0 }, // state #933
{SPR_IMPX, 21, 5, A_ImpXDeath2, 935, 0, 0 }, // state #934
{SPR_IMPX, 22, 5, NULL, 935, 0, 0 }, // state #935
{SPR_IMPX, 8, 7, A_ImpExplode, 937, 0, 0 }, // state #936
{SPR_IMPX, 9, 7, A_Scream, 938, 0, 0 }, // state #937
{SPR_IMPX, 10, 7, NULL, 939, 0, 0 }, // state #938
{SPR_IMPX, 11, -1, NULL, 0, 0, 0 }, // state #939
{SPR_IMPX, 23, 7, NULL, 941, 0, 0 }, // state #940
{SPR_IMPX, 24, 7, NULL, 942, 0, 0 }, // state #941
{SPR_IMPX, 25, -1, NULL, 0, 0, 0 }, // state #942
{SPR_IMPX, 12, 5, NULL, 944, 0, 0 }, // state #943
{SPR_IMPX, 13, 700, NULL, 945, 0, 0 }, // state #944
{SPR_IMPX, 14, 700, NULL, 0, 0, 0 }, // state #945
{SPR_IMPX, 15, 5, NULL, 947, 0, 0 }, // state #946
{SPR_IMPX, 16, 700, NULL, 948, 0, 0 }, // state #947
{SPR_IMPX, 17, 700, NULL, 0, 0, 0 }, // state #948
{SPR_FX10, 32768, 6, NULL, 950, 0, 0 }, // state #949
{SPR_FX10, 32769, 6, NULL, 951, 0, 0 }, // state #950
{SPR_FX10, 32770, 6, NULL, 949, 0, 0 }, // state #951
{SPR_FX10, 32771, 5, NULL, 953, 0, 0 }, // state #952
{SPR_FX10, 32772, 5, NULL, 954, 0, 0 }, // state #953
{SPR_FX10, 32773, 5, NULL, 955, 0, 0 }, // state #954
{SPR_FX10, 32774, 5, NULL, 0, 0, 0 }, // state #955
{SPR_KNIG, 0, 10, A_Look, 957, 0, 0 }, // state #956
{SPR_KNIG, 1, 10, A_Look, 956, 0, 0 }, // state #957
{SPR_KNIG, 0, 4, A_Chase, 959, 0, 0 }, // state #958
{SPR_KNIG, 1, 4, A_Chase, 960, 0, 0 }, // state #959
{SPR_KNIG, 2, 4, A_Chase, 961, 0, 0 }, // state #960
{SPR_KNIG, 3, 4, A_Chase, 958, 0, 0 }, // state #961
{SPR_KNIG, 4, 10, A_FaceTarget, 963, 0, 0 }, // state #962
{SPR_KNIG, 5, 8, A_FaceTarget, 964, 0, 0 }, // state #963
{SPR_KNIG, 6, 8, A_KnightAttack, 965, 0, 0 }, // state #964
{SPR_KNIG, 4, 10, A_FaceTarget, 966, 0, 0 }, // state #965
{SPR_KNIG, 5, 8, A_FaceTarget, 967, 0, 0 }, // state #966
{SPR_KNIG, 6, 8, A_KnightAttack, 958, 0, 0 }, // state #967
{SPR_KNIG, 7, 3, NULL, 969, 0, 0 }, // state #968
{SPR_KNIG, 7, 3, A_Pain, 958, 0, 0 }, // state #969
{SPR_KNIG, 8, 6, NULL, 971, 0, 0 }, // state #970
{SPR_KNIG, 9, 6, A_Scream, 972, 0, 0 }, // state #971
{SPR_KNIG, 10, 6, NULL, 973, 0, 0 }, // state #972
{SPR_KNIG, 11, 6, A_NoBlocking, 974, 0, 0 }, // state #973
{SPR_KNIG, 12, 6, NULL, 975, 0, 0 }, // state #974
{SPR_KNIG, 13, 6, NULL, 976, 0, 0 }, // state #975
{SPR_KNIG, 14, -1, NULL, 0, 0, 0 }, // state #976
{SPR_SPAX, 32768, 3, A_ContMobjSound, 978, 0, 0 }, // state #977
{SPR_SPAX, 32769, 3, NULL, 979, 0, 0 }, // state #978
{SPR_SPAX, 32770, 3, NULL, 977, 0, 0 }, // state #979
{SPR_SPAX, 32771, 6, NULL, 981, 0, 0 }, // state #980
{SPR_SPAX, 32772, 6, NULL, 982, 0, 0 }, // state #981
{SPR_SPAX, 32773, 6, NULL, 0, 0, 0 }, // state #982
{SPR_RAXE, 32768, 5, A_DripBlood, 984, 0, 0 }, // state #983
{SPR_RAXE, 32769, 5, A_DripBlood, 983, 0, 0 }, // state #984
{SPR_RAXE, 32770, 6, NULL, 986, 0, 0 }, // state #985
{SPR_RAXE, 32771, 6, NULL, 987, 0, 0 }, // state #986
{SPR_RAXE, 32772, 6, NULL, 0, 0, 0 }, // state #987
{SPR_SRCR, 0, 10, A_Look, 989, 0, 0 }, // state #988
{SPR_SRCR, 1, 10, A_Look, 988, 0, 0 }, // state #989
{SPR_SRCR, 0, 5, A_Sor1Chase, 991, 0, 0 }, // state #990
{SPR_SRCR, 1, 5, A_Sor1Chase, 992, 0, 0 }, // state #991
{SPR_SRCR, 2, 5, A_Sor1Chase, 993, 0, 0 }, // state #992
{SPR_SRCR, 3, 5, A_Sor1Chase, 990, 0, 0 }, // state #993
{SPR_SRCR, 16, 6, A_Sor1Pain, 990, 0, 0 }, // state #994
{SPR_SRCR, 16, 7, A_FaceTarget, 996, 0, 0 }, // state #995
{SPR_SRCR, 17, 6, A_FaceTarget, 997, 0, 0 }, // state #996
{SPR_SRCR, 18, 10, A_Srcr1Attack, 990, 0, 0 }, // state #997
{SPR_SRCR, 18, 10, A_FaceTarget, 999, 0, 0 }, // state #998
{SPR_SRCR, 16, 7, A_FaceTarget, 1000, 0, 0 }, // state #999
{SPR_SRCR, 17, 6, A_FaceTarget, 1001, 0, 0 }, // state #1000
{SPR_SRCR, 18, 10, A_Srcr1Attack, 990, 0, 0 }, // state #1001
{SPR_SRCR, 4, 7, NULL, 1003, 0, 0 }, // state #1002
{SPR_SRCR, 5, 7, A_Scream, 1004, 0, 0 }, // state #1003
{SPR_SRCR, 6, 7, NULL, 1005, 0, 0 }, // state #1004
{SPR_SRCR, 7, 6, NULL, 1006, 0, 0 }, // state #1005
{SPR_SRCR, 8, 6, NULL, 1007, 0, 0 }, // state #1006
{SPR_SRCR, 9, 6, NULL, 1008, 0, 0 }, // state #1007
{SPR_SRCR, 10, 6, NULL, 1009, 0, 0 }, // state #1008
{SPR_SRCR, 11, 25, A_SorZap, 1010, 0, 0 }, // state #1009
{SPR_SRCR, 12, 5, NULL, 1011, 0, 0 }, // state #1010
{SPR_SRCR, 13, 5, NULL, 1012, 0, 0 }, // state #1011
{SPR_SRCR, 14, 4, NULL, 1013, 0, 0 }, // state #1012
{SPR_SRCR, 11, 20, A_SorZap, 1014, 0, 0 }, // state #1013
{SPR_SRCR, 12, 5, NULL, 1015, 0, 0 }, // state #1014
{SPR_SRCR, 13, 5, NULL, 1016, 0, 0 }, // state #1015
{SPR_SRCR, 14, 4, NULL, 1017, 0, 0 }, // state #1016
{SPR_SRCR, 11, 12, NULL, 1018, 0, 0 }, // state #1017
{SPR_SRCR, 15, -1, A_SorcererRise, 0, 0, 0 }, // state #1018
{SPR_FX14, 32768, 6, NULL, 1020, 0, 0 }, // state #1019
{SPR_FX14, 32769, 6, NULL, 1021, 0, 0 }, // state #1020
{SPR_FX14, 32770, 6, NULL, 1019, 0, 0 }, // state #1021
{SPR_FX14, 32771, 5, NULL, 1023, 0, 0 }, // state #1022
{SPR_FX14, 32772, 5, NULL, 1024, 0, 0 }, // state #1023
{SPR_FX14, 32773, 5, NULL, 1025, 0, 0 }, // state #1024
{SPR_FX14, 32774, 5, NULL, 1026, 0, 0 }, // state #1025
{SPR_FX14, 32775, 5, NULL, 0, 0, 0 }, // state #1026
{SPR_SOR2, 0, 4, NULL, 1028, 0, 0 }, // state #1027
{SPR_SOR2, 1, 4, NULL, 1029, 0, 0 }, // state #1028
{SPR_SOR2, 2, 4, A_SorRise, 1030, 0, 0 }, // state #1029
{SPR_SOR2, 3, 4, NULL, 1031, 0, 0 }, // state #1030
{SPR_SOR2, 4, 4, NULL, 1032, 0, 0 }, // state #1031
{SPR_SOR2, 5, 4, NULL, 1033, 0, 0 }, // state #1032
{SPR_SOR2, 6, 12, A_SorSightSnd, 1036, 0, 0 }, // state #1033
{SPR_SOR2, 12, 10, A_Look, 1035, 0, 0 }, // state #1034
{SPR_SOR2, 13, 10, A_Look, 1034, 0, 0 }, // state #1035
{SPR_SOR2, 12, 4, A_Chase, 1037, 0, 0 }, // state #1036
{SPR_SOR2, 13, 4, A_Chase, 1038, 0, 0 }, // state #1037
{SPR_SOR2, 14, 4, A_Chase, 1039, 0, 0 }, // state #1038
{SPR_SOR2, 15, 4, A_Chase, 1036, 0, 0 }, // state #1039
{SPR_SOR2, 16, 3, NULL, 1041, 0, 0 }, // state #1040
{SPR_SOR2, 16, 6, A_Pain, 1036, 0, 0 }, // state #1041
{SPR_SOR2, 17, 9, A_Srcr2Decide, 1043, 0, 0 }, // state #1042
{SPR_SOR2, 18, 9, A_FaceTarget, 1044, 0, 0 }, // state #1043
{SPR_SOR2, 19, 20, A_Srcr2Attack, 1036, 0, 0 }, // state #1044
{SPR_SOR2, 11, 6, NULL, 1046, 0, 0 }, // state #1045
{SPR_SOR2, 10, 6, NULL, 1047, 0, 0 }, // state #1046
{SPR_SOR2, 9, 6, NULL, 1048, 0, 0 }, // state #1047
{SPR_SOR2, 8, 6, NULL, 1049, 0, 0 }, // state #1048
{SPR_SOR2, 7, 6, NULL, 1050, 0, 0 }, // state #1049
{SPR_SOR2, 6, 6, NULL, 1036, 0, 0 }, // state #1050
{SPR_SDTH, 0, 8, A_Sor2DthInit, 1052, 0, 0 }, // state #1051
{SPR_SDTH, 1, 8, NULL, 1053, 0, 0 }, // state #1052
{SPR_SDTH, 2, 8, A_SorDSph, 1054, 0, 0 }, // state #1053
{SPR_SDTH, 3, 7, NULL, 1055, 0, 0 }, // state #1054
{SPR_SDTH, 4, 7, NULL, 1056, 0, 0 }, // state #1055
{SPR_SDTH, 5, 7, A_Sor2DthLoop, 1057, 0, 0 }, // state #1056
{SPR_SDTH, 6, 6, A_SorDExp, 1058, 0, 0 }, // state #1057
{SPR_SDTH, 7, 6, NULL, 1059, 0, 0 }, // state #1058
{SPR_SDTH, 8, 18, NULL, 1060, 0, 0 }, // state #1059
{SPR_SDTH, 9, 6, A_NoBlocking, 1061, 0, 0 }, // state #1060
{SPR_SDTH, 10, 6, A_SorDBon, 1062, 0, 0 }, // state #1061
{SPR_SDTH, 11, 6, NULL, 1063, 0, 0 }, // state #1062
{SPR_SDTH, 12, 6, NULL, 1064, 0, 0 }, // state #1063
{SPR_SDTH, 13, 6, NULL, 1065, 0, 0 }, // state #1064
{SPR_SDTH, 14, -1, A_BossDeath, 0, 0, 0 }, // state #1065
{SPR_FX16, 32768, 3, A_BlueSpark, 1067, 0, 0 }, // state #1066
{SPR_FX16, 32769, 3, A_BlueSpark, 1068, 0, 0 }, // state #1067
{SPR_FX16, 32770, 3, A_BlueSpark, 1066, 0, 0 }, // state #1068
{SPR_FX16, 32774, 5, A_Explode, 1070, 0, 0 }, // state #1069
{SPR_FX16, 32775, 5, NULL, 1071, 0, 0 }, // state #1070
{SPR_FX16, 32776, 5, NULL, 1072, 0, 0 }, // state #1071
{SPR_FX16, 32777, 5, NULL, 1073, 0, 0 }, // state #1072
{SPR_FX16, 32778, 5, NULL, 1074, 0, 0 }, // state #1073
{SPR_FX16, 32779, 5, NULL, 0, 0, 0 }, // state #1074
{SPR_FX16, 32771, 12, NULL, 1076, 0, 0 }, // state #1075
{SPR_FX16, 32772, 12, NULL, 1077, 0, 0 }, // state #1076
{SPR_FX16, 32773, 12, NULL, 0, 0, 0 }, // state #1077
{SPR_FX11, 32768, 35, NULL, 1079, 0, 0 }, // state #1078
{SPR_FX11, 32768, 5, A_GenWizard, 1080, 0, 0 }, // state #1079
{SPR_FX11, 32769, 5, NULL, 1079, 0, 0 }, // state #1080
{SPR_FX11, 32770, 5, NULL, 1082, 0, 0 }, // state #1081
{SPR_FX11, 32771, 5, NULL, 1083, 0, 0 }, // state #1082
{SPR_FX11, 32772, 5, NULL, 1084, 0, 0 }, // state #1083
{SPR_FX11, 32773, 5, NULL, 1085, 0, 0 }, // state #1084
{SPR_FX11, 32774, 5, NULL, 0, 0, 0 }, // state #1085
{SPR_SOR2, 6, 8, NULL, 1087, 0, 0 }, // state #1086
{SPR_SOR2, 7, 6, NULL, 1088, 0, 0 }, // state #1087
{SPR_SOR2, 8, 6, NULL, 1089, 0, 0 }, // state #1088
{SPR_SOR2, 9, 6, NULL, 1090, 0, 0 }, // state #1089
{SPR_SOR2, 10, 6, NULL, 1091, 0, 0 }, // state #1090
{SPR_SOR2, 11, 6, NULL, 0, 0, 0 }, // state #1091
{SPR_MNTR, 0, 10, A_Look, 1093, 0, 0 }, // state #1092
{SPR_MNTR, 1, 10, A_Look, 1092, 0, 0 }, // state #1093
{SPR_MNTR, 0, 5, A_Chase, 1095, 0, 0 }, // state #1094
{SPR_MNTR, 1, 5, A_Chase, 1096, 0, 0 }, // state #1095
{SPR_MNTR, 2, 5, A_Chase, 1097, 0, 0 }, // state #1096
{SPR_MNTR, 3, 5, A_Chase, 1094, 0, 0 }, // state #1097
{SPR_MNTR, 21, 10, A_FaceTarget, 1099, 0, 0 }, // state #1098
{SPR_MNTR, 22, 7, A_FaceTarget, 1100, 0, 0 }, // state #1099
{SPR_MNTR, 23, 12, A_MinotaurAtk1, 1094, 0, 0 }, // state #1100
{SPR_MNTR, 21, 10, A_MinotaurDecide, 1102, 0, 0 }, // state #1101
{SPR_MNTR, 24, 4, A_FaceTarget, 1103, 0, 0 }, // state #1102
{SPR_MNTR, 25, 9, A_MinotaurAtk2, 1094, 0, 0 }, // state #1103
{SPR_MNTR, 21, 10, A_FaceTarget, 1105, 0, 0 }, // state #1104
{SPR_MNTR, 22, 7, A_FaceTarget, 1106, 0, 0 }, // state #1105
{SPR_MNTR, 23, 12, A_MinotaurAtk3, 1094, 0, 0 }, // state #1106
{SPR_MNTR, 23, 12, NULL, 1104, 0, 0 }, // state #1107
{SPR_MNTR, 20, 2, A_MinotaurCharge, 1108, 0, 0 }, // state #1108
{SPR_MNTR, 4, 3, NULL, 1110, 0, 0 }, // state #1109
{SPR_MNTR, 4, 6, A_Pain, 1094, 0, 0 }, // state #1110
{SPR_MNTR, 5, 6, NULL, 1112, 0, 0 }, // state #1111
{SPR_MNTR, 6, 5, NULL, 1113, 0, 0 }, // state #1112
{SPR_MNTR, 7, 6, A_Scream, 1114, 0, 0 }, // state #1113
{SPR_MNTR, 8, 5, NULL, 1115, 0, 0 }, // state #1114
{SPR_MNTR, 9, 6, NULL, 1116, 0, 0 }, // state #1115
{SPR_MNTR, 10, 5, NULL, 1117, 0, 0 }, // state #1116
{SPR_MNTR, 11, 6, NULL, 1118, 0, 0 }, // state #1117
{SPR_MNTR, 12, 5, A_NoBlocking, 1119, 0, 0 }, // state #1118
{SPR_MNTR, 13, 6, NULL, 1120, 0, 0 }, // state #1119
{SPR_MNTR, 14, 5, NULL, 1121, 0, 0 }, // state #1120
{SPR_MNTR, 15, 6, NULL, 1122, 0, 0 }, // state #1121
{SPR_MNTR, 16, 5, NULL, 1123, 0, 0 }, // state #1122
{SPR_MNTR, 17, 6, NULL, 1124, 0, 0 }, // state #1123
{SPR_MNTR, 18, 5, NULL, 1125, 0, 0 }, // state #1124
{SPR_MNTR, 19, -1, A_BossDeath, 0, 0, 0 }, // state #1125
{SPR_FX12, 32768, 6, NULL, 1127, 0, 0 }, // state #1126
{SPR_FX12, 32769, 6, NULL, 1126, 0, 0 }, // state #1127
{SPR_FX12, 32770, 5, NULL, 1129, 0, 0 }, // state #1128
{SPR_FX12, 32771, 5, NULL, 1130, 0, 0 }, // state #1129
{SPR_FX12, 32772, 5, NULL, 1131, 0, 0 }, // state #1130
{SPR_FX12, 32773, 5, NULL, 1132, 0, 0 }, // state #1131
{SPR_FX12, 32774, 5, NULL, 1133, 0, 0 }, // state #1132
{SPR_FX12, 32775, 5, NULL, 0, 0, 0 }, // state #1133
{SPR_FX13, 0, 2, A_MntrFloorFire, 1134, 0, 0 }, // state #1134
{SPR_FX13, 32776, 4, A_Explode, 1136, 0, 0 }, // state #1135
{SPR_FX13, 32777, 4, NULL, 1137, 0, 0 }, // state #1136
{SPR_FX13, 32778, 4, NULL, 1138, 0, 0 }, // state #1137
{SPR_FX13, 32779, 4, NULL, 1139, 0, 0 }, // state #1138
{SPR_FX13, 32780, 4, NULL, 0, 0, 0 }, // state #1139
{SPR_FX13, 32771, 4, NULL, 1141, 0, 0 }, // state #1140
{SPR_FX13, 32770, 4, NULL, 1142, 0, 0 }, // state #1141
{SPR_FX13, 32769, 5, NULL, 1143, 0, 0 }, // state #1142
{SPR_FX13, 32770, 5, NULL, 1144, 0, 0 }, // state #1143
{SPR_FX13, 32771, 5, NULL, 1145, 0, 0 }, // state #1144
{SPR_FX13, 32772, 5, NULL, 1146, 0, 0 }, // state #1145
{SPR_FX13, 32773, 4, NULL, 1147, 0, 0 }, // state #1146
{SPR_FX13, 32774, 4, NULL, 1148, 0, 0 }, // state #1147
{SPR_FX13, 32775, 4, NULL, 0, 0, 0 }, // state #1148
{SPR_AKYY, 32768, 3, NULL, 1150, 0, 0 }, // state #1149
{SPR_AKYY, 32769, 3, NULL, 1151, 0, 0 }, // state #1150
{SPR_AKYY, 32770, 3, NULL, 1152, 0, 0 }, // state #1151
{SPR_AKYY, 32771, 3, NULL, 1153, 0, 0 }, // state #1152
{SPR_AKYY, 32772, 3, NULL, 1154, 0, 0 }, // state #1153
{SPR_AKYY, 32773, 3, NULL, 1155, 0, 0 }, // state #1154
{SPR_AKYY, 32774, 3, NULL, 1156, 0, 0 }, // state #1155
{SPR_AKYY, 32775, 3, NULL, 1157, 0, 0 }, // state #1156
{SPR_AKYY, 32776, 3, NULL, 1158, 0, 0 }, // state #1157
{SPR_AKYY, 32777, 3, NULL, 1149, 0, 0 }, // state #1158
{SPR_BKYY, 32768, 3, NULL, 1160, 0, 0 }, // state #1159
{SPR_BKYY, 32769, 3, NULL, 1161, 0, 0 }, // state #1160
{SPR_BKYY, 32770, 3, NULL, 1162, 0, 0 }, // state #1161
{SPR_BKYY, 32771, 3, NULL, 1163, 0, 0 }, // state #1162
{SPR_BKYY, 32772, 3, NULL, 1164, 0, 0 }, // state #1163
{SPR_BKYY, 32773, 3, NULL, 1165, 0, 0 }, // state #1164
{SPR_BKYY, 32774, 3, NULL, 1166, 0, 0 }, // state #1165
{SPR_BKYY, 32775, 3, NULL, 1167, 0, 0 }, // state #1166
{SPR_BKYY, 32776, 3, NULL, 1168, 0, 0 }, // state #1167
{SPR_BKYY, 32777, 3, NULL, 1159, 0, 0 }, // state #1168
{SPR_CKYY, 32768, 3, NULL, 1170, 0, 0 }, // state #1169
{SPR_CKYY, 32769, 3, NULL, 1171, 0, 0 }, // state #1170
{SPR_CKYY, 32770, 3, NULL, 1172, 0, 0 }, // state #1171
{SPR_CKYY, 32771, 3, NULL, 1173, 0, 0 }, // state #1172
{SPR_CKYY, 32772, 3, NULL, 1174, 0, 0 }, // state #1173
{SPR_CKYY, 32773, 3, NULL, 1175, 0, 0 }, // state #1174
{SPR_CKYY, 32774, 3, NULL, 1176, 0, 0 }, // state #1175
{SPR_CKYY, 32775, 3, NULL, 1177, 0, 0 }, // state #1176
{SPR_CKYY, 32776, 3, NULL, 1169, 0, 0 }, // state #1177
{SPR_AMG1, 0, -1, NULL, 0, 0, 0 }, // state #1178
{SPR_AMG2, 0, 4, NULL, 1180, 0, 0 }, // state #1179
{SPR_AMG2, 1, 4, NULL, 1181, 0, 0 }, // state #1180
{SPR_AMG2, 2, 4, NULL, 1179, 0, 0 }, // state #1181
{SPR_AMM1, 0, -1, NULL, 0, 0, 0 }, // state #1182
{SPR_AMM2, 0, -1, NULL, 0, 0, 0 }, // state #1183
{SPR_AMC1, 0, -1, NULL, 0, 0, 0 }, // state #1184
{SPR_AMC2, 0, 5, NULL, 1186, 0, 0 }, // state #1185
{SPR_AMC2, 1, 5, NULL, 1187, 0, 0 }, // state #1186
{SPR_AMC2, 2, 5, NULL, 1185, 0, 0 }, // state #1187
{SPR_AMS1, 0, 5, NULL, 1189, 0, 0 }, // state #1188
{SPR_AMS1, 1, 5, NULL, 1188, 0, 0 }, // state #1189
{SPR_AMS2, 0, 5, NULL, 1191, 0, 0 }, // state #1190
{SPR_AMS2, 1, 5, NULL, 1190, 0, 0 }, // state #1191
{SPR_AMP1, 0, 4, NULL, 1193, 0, 0 }, // state #1192
{SPR_AMP1, 1, 4, NULL, 1194, 0, 0 }, // state #1193
{SPR_AMP1, 2, 4, NULL, 1192, 0, 0 }, // state #1194
{SPR_AMP2, 0, 4, NULL, 1196, 0, 0 }, // state #1195
{SPR_AMP2, 1, 4, NULL, 1197, 0, 0 }, // state #1196
{SPR_AMP2, 2, 4, NULL, 1195, 0, 0 }, // state #1197
{SPR_AMB1, 0, 4, NULL, 1199, 0, 0 }, // state #1198
{SPR_AMB1, 1, 4, NULL, 1200, 0, 0 }, // state #1199
{SPR_AMB1, 2, 4, NULL, 1198, 0, 0 }, // state #1200
{SPR_AMB2, 0, 4, NULL, 1202, 0, 0 }, // state #1201
{SPR_AMB2, 1, 4, NULL, 1203, 0, 0 }, // state #1202
{SPR_AMB2, 2, 4, NULL, 1201, 0, 0 }, // state #1203
{SPR_AMG1, 0, 100, A_ESound, 1204, 0, 0 }, // state #1204
{SPR_AMG1, 0, 85, A_ESound, 1205, 0, 0 }, // state #1205
};