mirror of
https://github.com/chocolate-doom/research.git
synced 2024-11-10 07:11:34 +00:00
e03a39b233
Subversion-branch: /research Subversion-revision: 2273 |
||
---|---|---|
.. | ||
notsiln2.lmp | ||
notsiln4.lmp | ||
notsilnt.lmp | ||
README | ||
silent.lmp | ||
silent2.lmp | ||
silent4.lmp |
Investigation of DMX sound length cutoffs. The DMX sound library seems to discard sound effects that are less than a certain number of samples in length. The number of samples depends on the sample rate of the sound effect ... Included here are various sound files. Rename to dspistol.lmp and run with doom2.exe -file dspistol.lmp to try out. 11025Hz silent.lmp - 48 samples long, not played notsilnt.lmp - 49 samples long, played 22050Hz silent2.lmp - 49 samples long, not played notsiln2.lmp - 50 samples long, played 44100Hz silent4.lmp - 51 samples long, not played notsiln4.lmp - 52 samples long, played ----- Looks like: cutoff = 48 + samplerate / 11025 if length < cutoff: discard