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c198ef5618
testing notes. Subversion-branch: /research Subversion-revision: 1868
75 lines
3.8 KiB
Ruby
75 lines
3.8 KiB
Ruby
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# Symbolic sprite names, from info.h.
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SPRITE_NAMES = %w{
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SPR_IMPX SPR_ACLO SPR_PTN1 SPR_SHLD SPR_SHD2 SPR_BAGH SPR_SPMP SPR_INVS
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SPR_PTN2 SPR_SOAR SPR_INVU SPR_PWBK SPR_EGGC SPR_EGGM SPR_FX01 SPR_SPHL
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SPR_TRCH SPR_FBMB SPR_XPL1 SPR_ATLP SPR_PPOD SPR_AMG1 SPR_SPSH SPR_LVAS
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SPR_SLDG SPR_SKH1 SPR_SKH2 SPR_SKH3 SPR_SKH4 SPR_CHDL SPR_SRTC SPR_SMPL
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SPR_STGS SPR_STGL SPR_STCS SPR_STCL SPR_KFR1 SPR_BARL SPR_BRPL SPR_MOS1
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SPR_MOS2 SPR_WTRH SPR_HCOR SPR_KGZ1 SPR_KGZB SPR_KGZG SPR_KGZY SPR_VLCO
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SPR_VFBL SPR_VTFB SPR_SFFI SPR_TGLT SPR_TELE SPR_STFF SPR_PUF3 SPR_PUF4
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SPR_BEAK SPR_WGNT SPR_GAUN SPR_PUF1 SPR_WBLS SPR_BLSR SPR_FX18 SPR_FX17
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SPR_WMCE SPR_MACE SPR_FX02 SPR_WSKL SPR_HROD SPR_FX00 SPR_FX20 SPR_FX21
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SPR_FX22 SPR_FX23 SPR_GWND SPR_PUF2 SPR_WPHX SPR_PHNX SPR_FX04 SPR_FX08
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SPR_FX09 SPR_WBOW SPR_CRBW SPR_FX03 SPR_BLOD SPR_PLAY SPR_FDTH SPR_BSKL
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SPR_CHKN SPR_MUMM SPR_FX15 SPR_BEAS SPR_FRB1 SPR_SNKE SPR_SNFX SPR_HEAD
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SPR_FX05 SPR_FX06 SPR_FX07 SPR_CLNK SPR_WZRD SPR_FX11 SPR_FX10 SPR_KNIG
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SPR_SPAX SPR_RAXE SPR_SRCR SPR_FX14 SPR_SOR2 SPR_SDTH SPR_FX16 SPR_MNTR
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SPR_FX12 SPR_FX13 SPR_AKYY SPR_BKYY SPR_CKYY SPR_AMG2 SPR_AMM1 SPR_AMM2
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SPR_AMC1 SPR_AMC2 SPR_AMS1 SPR_AMS2 SPR_AMP1 SPR_AMP2 SPR_AMB1 SPR_AMB2
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}
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SOUND_EFFECTS = %w{
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sfx_None sfx_gldhit sfx_gntful sfx_gnthit sfx_gntpow sfx_gntact
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sfx_gntuse sfx_phosht sfx_phohit sfx_phopow sfx_lobsht sfx_lobhit
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sfx_lobpow sfx_hrnsht sfx_hrnhit sfx_hrnpow sfx_ramphit sfx_ramrain
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sfx_bowsht sfx_stfhit sfx_stfpow sfx_stfcrk sfx_impsit sfx_impat1
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sfx_impat2 sfx_impdth sfx_impact sfx_imppai sfx_mumsit sfx_mumat1
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sfx_mumat2 sfx_mumdth sfx_mumact sfx_mumpai sfx_mumhed sfx_bstsit
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sfx_bstatk sfx_bstdth sfx_bstact sfx_bstpai sfx_clksit sfx_clkatk
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sfx_clkdth sfx_clkact sfx_clkpai sfx_snksit sfx_snkatk sfx_snkdth
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sfx_snkact sfx_snkpai sfx_kgtsit sfx_kgtatk sfx_kgtat2 sfx_kgtdth
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sfx_kgtact sfx_kgtpai sfx_wizsit sfx_wizatk sfx_wizdth sfx_wizact
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sfx_wizpai sfx_minsit sfx_minat1 sfx_minat2 sfx_minat3 sfx_mindth
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sfx_minact sfx_minpai sfx_hedsit sfx_hedat1 sfx_hedat2 sfx_hedat3
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sfx_heddth sfx_hedact sfx_hedpai sfx_sorzap sfx_sorrise sfx_sorsit
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sfx_soratk sfx_soract sfx_sorpai sfx_sordsph sfx_sordexp sfx_sordbon
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sfx_sbtsit sfx_sbtatk sfx_sbtdth sfx_sbtact sfx_sbtpai sfx_plroof
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sfx_plrpai sfx_plrdth sfx_gibdth sfx_plrwdth sfx_plrcdth sfx_itemup
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sfx_wpnup sfx_telept sfx_doropn sfx_dorcls sfx_dormov sfx_artiup
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sfx_switch sfx_pstart sfx_pstop sfx_stnmov sfx_chicpai sfx_chicatk
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sfx_chicdth sfx_chicact sfx_chicpk1 sfx_chicpk2 sfx_chicpk3 sfx_keyup
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sfx_ripslop sfx_newpod sfx_podexp sfx_bounce sfx_volsht sfx_volhit
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sfx_burn sfx_splash sfx_gloop sfx_respawn sfx_blssht sfx_blshit
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sfx_chat sfx_artiuse sfx_gfrag sfx_waterfl sfx_wind sfx_amb1 sfx_amb2
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sfx_amb3 sfx_amb4 sfx_amb5 sfx_amb6 sfx_amb7 sfx_amb8 sfx_amb9
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sfx_amb10 sfx_amb11
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}
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MOBJINFO_FIELDS = %w{
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doomednum spawnstate spawnhealth seestate seesound reactiontime
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attacksound painstate painchance painsound meleestate missilestate
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crashstate deathstate xdeathstate deathsound speed radius height
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mass damage activesound flags flags2
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}
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THING_FLAGS1 = %w{
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MF_SPECIAL MF_SOLID MF_SHOOTABLE MF_NOSECTOR
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MF_NOBLOCKMAP MF_AMBUSH MF_JUSTHIT MF_JUSTATTACKED
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MF_SPAWNCEILING MF_NOGRAVITY MF_DROPOFF MF_PICKUP
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MF_NOCLIP MF_SLIDE MF_FLOAT MF_TELEPORT
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MF_MISSILE MF_DROPPED MF_SHADOW MF_NOBLOOD
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MF_CORPSE MF_INFLOAT MF_COUNTKILL MF_COUNTITEM
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MF_SKULLFLY MF_NOTDMATCH MF_TRANS1 MF_TRANS2
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}
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THING_FLAGS2 = %w{
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MF2_LOGRAV MF2_WINDTHRUST MF2_FLOORBOUNCE MF2_THRUGHOST
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MF2_FLY MF2_FOOTCLIP MF2_SPAWNFLOAT MF2_NOTELEPORT
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MF2_RIP MF2_PUSHABLE MF2_SLIDE MF2_ONMOBJ
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MF2_PASSMOBJ MF2_CANNOTPUSH MF2_FEETARECLIPPED MF2_BOSS
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MF2_FIREDAMAGE MF2_NODMGTHRUST MF2_TELESTOMP MF2_FLOATBOB
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MF2_DONTDRAW
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}
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