state_t states[] = { {SPR_IMPX, 0, -1, NULL, 0, 0, 0 }, // state #0 {SPR_ACLO, 4, 1050, A_FreeTargMobj, 0, 0, 0 }, // state #1 {SPR_PTN1, 0, 3, NULL, 3, 0, 0 }, // state #2 {SPR_PTN1, 1, 3, NULL, 4, 0, 0 }, // state #3 {SPR_PTN1, 2, 3, NULL, 2, 0, 0 }, // state #4 {SPR_SHLD, 0, -1, NULL, 0, 0, 0 }, // state #5 {SPR_SHD2, 0, -1, NULL, 0, 0, 0 }, // state #6 {SPR_BAGH, 0, -1, NULL, 0, 0, 0 }, // state #7 {SPR_SPMP, 0, -1, NULL, 0, 0, 0 }, // state #8 {SPR_ACLO, 4, 1400, NULL, 10, 0, 0 }, // state #9 {SPR_ACLO, 0, 4, A_RestoreSpecialThing1, 11, 0, 0 }, // state #10 {SPR_ACLO, 1, 4, NULL, 12, 0, 0 }, // state #11 {SPR_ACLO, 0, 4, NULL, 13, 0, 0 }, // state #12 {SPR_ACLO, 1, 4, NULL, 14, 0, 0 }, // state #13 {SPR_ACLO, 2, 4, NULL, 15, 0, 0 }, // state #14 {SPR_ACLO, 1, 4, NULL, 16, 0, 0 }, // state #15 {SPR_ACLO, 2, 4, NULL, 17, 0, 0 }, // state #16 {SPR_ACLO, 3, 4, NULL, 18, 0, 0 }, // state #17 {SPR_ACLO, 2, 4, NULL, 19, 0, 0 }, // state #18 {SPR_ACLO, 3, 4, A_RestoreSpecialThing2, 0, 0, 0 }, // state #19 {SPR_ACLO, 3, 3, NULL, 21, 0, 0 }, // state #20 {SPR_ACLO, 2, 3, NULL, 22, 0, 0 }, // state #21 {SPR_ACLO, 3, 3, NULL, 23, 0, 0 }, // state #22 {SPR_ACLO, 2, 3, NULL, 24, 0, 0 }, // state #23 {SPR_ACLO, 1, 3, NULL, 25, 0, 0 }, // state #24 {SPR_ACLO, 2, 3, NULL, 26, 0, 0 }, // state #25 {SPR_ACLO, 1, 3, NULL, 27, 0, 0 }, // state #26 {SPR_ACLO, 0, 3, NULL, 28, 0, 0 }, // state #27 {SPR_ACLO, 1, 3, NULL, 29, 0, 0 }, // state #28 {SPR_ACLO, 0, 3, NULL, 30, 0, 0 }, // state #29 {SPR_ACLO, 0, 1400, A_HideThing, 31, 0, 0 }, // state #30 {SPR_ACLO, 0, 3, A_UnHideThing, 32, 0, 0 }, // state #31 {SPR_ACLO, 1, 3, NULL, 33, 0, 0 }, // state #32 {SPR_ACLO, 0, 3, NULL, 34, 0, 0 }, // state #33 {SPR_ACLO, 1, 3, NULL, 35, 0, 0 }, // state #34 {SPR_ACLO, 2, 3, NULL, 36, 0, 0 }, // state #35 {SPR_ACLO, 1, 3, NULL, 37, 0, 0 }, // state #36 {SPR_ACLO, 2, 3, NULL, 38, 0, 0 }, // state #37 {SPR_ACLO, 3, 3, NULL, 39, 0, 0 }, // state #38 {SPR_ACLO, 2, 3, NULL, 40, 0, 0 }, // state #39 {SPR_ACLO, 3, 3, A_RestoreArtifact, 0, 0, 0 }, // state #40 {SPR_ACLO, 3, 3, NULL, 42, 0, 0 }, // state #41 {SPR_ACLO, 2, 3, NULL, 43, 0, 0 }, // state #42 {SPR_ACLO, 3, 3, NULL, 44, 0, 0 }, // state #43 {SPR_ACLO, 2, 3, NULL, 45, 0, 0 }, // state #44 {SPR_ACLO, 1, 3, NULL, 46, 0, 0 }, // state #45 {SPR_ACLO, 2, 3, NULL, 47, 0, 0 }, // state #46 {SPR_ACLO, 1, 3, NULL, 48, 0, 0 }, // state #47 {SPR_ACLO, 0, 3, NULL, 49, 0, 0 }, // state #48 {SPR_ACLO, 1, 3, NULL, 50, 0, 0 }, // state #49 {SPR_ACLO, 0, 3, NULL, 0, 0, 0 }, // state #50 {SPR_INVS, 32768, 350, NULL, 51, 0, 0 }, // state #51 {SPR_PTN2, 0, 4, NULL, 53, 0, 0 }, // state #52 {SPR_PTN2, 1, 4, NULL, 54, 0, 0 }, // state #53 {SPR_PTN2, 2, 4, NULL, 52, 0, 0 }, // state #54 {SPR_SOAR, 0, 5, NULL, 56, 0, 0 }, // state #55 {SPR_SOAR, 1, 5, NULL, 57, 0, 0 }, // state #56 {SPR_SOAR, 2, 5, NULL, 58, 0, 0 }, // state #57 {SPR_SOAR, 1, 5, NULL, 55, 0, 0 }, // state #58 {SPR_INVU, 0, 3, NULL, 60, 0, 0 }, // state #59 {SPR_INVU, 1, 3, NULL, 61, 0, 0 }, // state #60 {SPR_INVU, 2, 3, NULL, 62, 0, 0 }, // state #61 {SPR_INVU, 3, 3, NULL, 59, 0, 0 }, // state #62 {SPR_PWBK, 0, 350, NULL, 63, 0, 0 }, // state #63 {SPR_EGGC, 0, 6, NULL, 65, 0, 0 }, // state #64 {SPR_EGGC, 1, 6, NULL, 66, 0, 0 }, // state #65 {SPR_EGGC, 2, 6, NULL, 67, 0, 0 }, // state #66 {SPR_EGGC, 1, 6, NULL, 64, 0, 0 }, // state #67 {SPR_EGGM, 0, 4, NULL, 69, 0, 0 }, // state #68 {SPR_EGGM, 1, 4, NULL, 70, 0, 0 }, // state #69 {SPR_EGGM, 2, 4, NULL, 71, 0, 0 }, // state #70 {SPR_EGGM, 3, 4, NULL, 72, 0, 0 }, // state #71 {SPR_EGGM, 4, 4, NULL, 68, 0, 0 }, // state #72 {SPR_FX01, 32772, 3, NULL, 74, 0, 0 }, // state #73 {SPR_FX01, 32773, 3, NULL, 75, 0, 0 }, // state #74 {SPR_FX01, 32774, 3, NULL, 76, 0, 0 }, // state #75 {SPR_FX01, 32775, 3, NULL, 0, 0, 0 }, // state #76 {SPR_SPHL, 0, 350, NULL, 77, 0, 0 }, // state #77 {SPR_TRCH, 32768, 3, NULL, 79, 0, 0 }, // state #78 {SPR_TRCH, 32769, 3, NULL, 80, 0, 0 }, // state #79 {SPR_TRCH, 32770, 3, NULL, 78, 0, 0 }, // state #80 {SPR_FBMB, 4, 350, NULL, 81, 0, 0 }, // state #81 {SPR_FBMB, 0, 10, NULL, 83, 0, 0 }, // state #82 {SPR_FBMB, 1, 10, NULL, 84, 0, 0 }, // state #83 {SPR_FBMB, 2, 10, NULL, 85, 0, 0 }, // state #84 {SPR_FBMB, 3, 10, NULL, 86, 0, 0 }, // state #85 {SPR_FBMB, 4, 6, A_Scream, 87, 0, 0 }, // state #86 {SPR_XPL1, 32768, 4, A_Explode, 88, 0, 0 }, // state #87 {SPR_XPL1, 32769, 4, NULL, 89, 0, 0 }, // state #88 {SPR_XPL1, 32770, 4, NULL, 90, 0, 0 }, // state #89 {SPR_XPL1, 32771, 4, NULL, 91, 0, 0 }, // state #90 {SPR_XPL1, 32772, 4, NULL, 92, 0, 0 }, // state #91 {SPR_XPL1, 32773, 4, NULL, 0, 0, 0 }, // state #92 {SPR_ATLP, 0, 4, NULL, 94, 0, 0 }, // state #93 {SPR_ATLP, 1, 4, NULL, 95, 0, 0 }, // state #94 {SPR_ATLP, 2, 4, NULL, 96, 0, 0 }, // state #95 {SPR_ATLP, 1, 4, NULL, 93, 0, 0 }, // state #96 {SPR_PPOD, 0, 10, NULL, 97, 0, 0 }, // state #97 {SPR_PPOD, 1, 14, A_PodPain, 97, 0, 0 }, // state #98 {SPR_PPOD, 32770, 5, A_RemovePod, 100, 0, 0 }, // state #99 {SPR_PPOD, 32771, 5, A_Scream, 101, 0, 0 }, // state #100 {SPR_PPOD, 32772, 5, A_Explode, 102, 0, 0 }, // state #101 {SPR_PPOD, 32773, 10, NULL, 1, 0, 0 }, // state #102 {SPR_PPOD, 8, 3, NULL, 104, 0, 0 }, // state #103 {SPR_PPOD, 9, 3, NULL, 105, 0, 0 }, // state #104 {SPR_PPOD, 10, 3, NULL, 106, 0, 0 }, // state #105 {SPR_PPOD, 11, 3, NULL, 107, 0, 0 }, // state #106 {SPR_PPOD, 12, 3, NULL, 108, 0, 0 }, // state #107 {SPR_PPOD, 13, 3, NULL, 109, 0, 0 }, // state #108 {SPR_PPOD, 14, 3, NULL, 110, 0, 0 }, // state #109 {SPR_PPOD, 15, 3, NULL, 97, 0, 0 }, // state #110 {SPR_PPOD, 6, 8, NULL, 112, 0, 0 }, // state #111 {SPR_PPOD, 7, 8, NULL, 111, 0, 0 }, // state #112 {SPR_PPOD, 6, 10, NULL, 0, 0, 0 }, // state #113 {SPR_AMG1, 0, 35, A_MakePod, 114, 0, 0 }, // state #114 {SPR_SPSH, 0, 8, NULL, 116, 0, 0 }, // state #115 {SPR_SPSH, 1, 8, NULL, 117, 0, 0 }, // state #116 {SPR_SPSH, 2, 8, NULL, 118, 0, 0 }, // state #117 {SPR_SPSH, 3, 16, NULL, 0, 0, 0 }, // state #118 {SPR_SPSH, 3, 10, NULL, 0, 0, 0 }, // state #119 {SPR_SPSH, 4, 5, NULL, 121, 0, 0 }, // state #120 {SPR_SPSH, 5, 5, NULL, 122, 0, 0 }, // state #121 {SPR_SPSH, 6, 5, NULL, 123, 0, 0 }, // state #122 {SPR_SPSH, 7, 5, NULL, 124, 0, 0 }, // state #123 {SPR_SPSH, 8, 5, NULL, 125, 0, 0 }, // state #124 {SPR_SPSH, 9, 5, NULL, 126, 0, 0 }, // state #125 {SPR_SPSH, 10, 5, NULL, 0, 0, 0 }, // state #126 {SPR_LVAS, 32768, 5, NULL, 128, 0, 0 }, // state #127 {SPR_LVAS, 32769, 5, NULL, 129, 0, 0 }, // state #128 {SPR_LVAS, 32770, 5, NULL, 130, 0, 0 }, // state #129 {SPR_LVAS, 32771, 5, NULL, 131, 0, 0 }, // state #130 {SPR_LVAS, 32772, 5, NULL, 132, 0, 0 }, // state #131 {SPR_LVAS, 32773, 5, NULL, 0, 0, 0 }, // state #132 {SPR_LVAS, 32774, 5, NULL, 134, 0, 0 }, // state #133 {SPR_LVAS, 32775, 5, NULL, 135, 0, 0 }, // state #134 {SPR_LVAS, 32776, 5, NULL, 136, 0, 0 }, // state #135 {SPR_LVAS, 32777, 5, NULL, 137, 0, 0 }, // state #136 {SPR_LVAS, 32778, 5, NULL, 0, 0, 0 }, // state #137 {SPR_SLDG, 0, 8, NULL, 139, 0, 0 }, // state #138 {SPR_SLDG, 1, 8, NULL, 140, 0, 0 }, // state #139 {SPR_SLDG, 2, 8, NULL, 141, 0, 0 }, // state #140 {SPR_SLDG, 3, 8, NULL, 0, 0, 0 }, // state #141 {SPR_SLDG, 3, 6, NULL, 0, 0, 0 }, // state #142 {SPR_SLDG, 4, 5, NULL, 144, 0, 0 }, // state #143 {SPR_SLDG, 5, 5, NULL, 145, 0, 0 }, // state #144 {SPR_SLDG, 6, 5, NULL, 146, 0, 0 }, // state #145 {SPR_SLDG, 7, 5, NULL, 0, 0, 0 }, // state #146 {SPR_SKH1, 0, -1, NULL, 0, 0, 0 }, // state #147 {SPR_SKH2, 0, -1, NULL, 0, 0, 0 }, // state #148 {SPR_SKH3, 0, -1, NULL, 0, 0, 0 }, // state #149 {SPR_SKH4, 0, -1, NULL, 0, 0, 0 }, // state #150 {SPR_CHDL, 0, 4, NULL, 152, 0, 0 }, // state #151 {SPR_CHDL, 1, 4, NULL, 153, 0, 0 }, // state #152 {SPR_CHDL, 2, 4, NULL, 151, 0, 0 }, // state #153 {SPR_SRTC, 0, 4, NULL, 155, 0, 0 }, // state #154 {SPR_SRTC, 1, 4, NULL, 156, 0, 0 }, // state #155 {SPR_SRTC, 2, 4, NULL, 154, 0, 0 }, // state #156 {SPR_SMPL, 0, -1, NULL, 0, 0, 0 }, // state #157 {SPR_STGS, 0, -1, NULL, 0, 0, 0 }, // state #158 {SPR_STGL, 0, -1, NULL, 0, 0, 0 }, // state #159 {SPR_STCS, 0, -1, NULL, 0, 0, 0 }, // state #160 {SPR_STCL, 0, -1, NULL, 0, 0, 0 }, // state #161 {SPR_KFR1, 32768, 3, NULL, 163, 0, 0 }, // state #162 {SPR_KFR1, 32769, 3, NULL, 164, 0, 0 }, // state #163 {SPR_KFR1, 32770, 3, NULL, 165, 0, 0 }, // state #164 {SPR_KFR1, 32771, 3, NULL, 166, 0, 0 }, // state #165 {SPR_KFR1, 32772, 3, NULL, 167, 0, 0 }, // state #166 {SPR_KFR1, 32773, 3, NULL, 168, 0, 0 }, // state #167 {SPR_KFR1, 32774, 3, NULL, 169, 0, 0 }, // state #168 {SPR_KFR1, 32775, 3, NULL, 162, 0, 0 }, // state #169 {SPR_BARL, 0, -1, NULL, 0, 0, 0 }, // state #170 {SPR_BRPL, 0, -1, NULL, 0, 0, 0 }, // state #171 {SPR_MOS1, 0, -1, NULL, 0, 0, 0 }, // state #172 {SPR_MOS2, 0, -1, NULL, 0, 0, 0 }, // state #173 {SPR_WTRH, 32768, 6, NULL, 175, 0, 0 }, // state #174 {SPR_WTRH, 32769, 6, NULL, 176, 0, 0 }, // state #175 {SPR_WTRH, 32770, 6, NULL, 174, 0, 0 }, // state #176 {SPR_HCOR, 0, -1, NULL, 0, 0, 0 }, // state #177 {SPR_KGZ1, 0, 1, NULL, 179, 0, 0 }, // state #178 {SPR_KGZ1, 0, 1, A_InitKeyGizmo, 180, 0, 0 }, // state #179 {SPR_KGZ1, 0, -1, NULL, 0, 0, 0 }, // state #180 {SPR_KGZB, 0, 1, NULL, 181, 0, 0 }, // state #181 {SPR_KGZB, 32768, -1, NULL, 0, 0, 0 }, // state #182 {SPR_KGZG, 32768, -1, NULL, 0, 0, 0 }, // state #183 {SPR_KGZY, 32768, -1, NULL, 0, 0, 0 }, // state #184 {SPR_VLCO, 0, 350, NULL, 186, 0, 0 }, // state #185 {SPR_VLCO, 0, 35, A_VolcanoSet, 187, 0, 0 }, // state #186 {SPR_VLCO, 1, 3, NULL, 188, 0, 0 }, // state #187 {SPR_VLCO, 2, 3, NULL, 189, 0, 0 }, // state #188 {SPR_VLCO, 3, 3, NULL, 190, 0, 0 }, // state #189 {SPR_VLCO, 1, 3, NULL, 191, 0, 0 }, // state #190 {SPR_VLCO, 2, 3, NULL, 192, 0, 0 }, // state #191 {SPR_VLCO, 3, 3, NULL, 193, 0, 0 }, // state #192 {SPR_VLCO, 4, 10, A_VolcanoBlast, 186, 0, 0 }, // state #193 {SPR_VFBL, 0, 4, A_BeastPuff, 195, 0, 0 }, // state #194 {SPR_VFBL, 1, 4, A_BeastPuff, 194, 0, 0 }, // state #195 {SPR_XPL1, 0, 4, A_VolcBallImpact, 197, 0, 0 }, // state #196 {SPR_XPL1, 1, 4, NULL, 198, 0, 0 }, // state #197 {SPR_XPL1, 2, 4, NULL, 199, 0, 0 }, // state #198 {SPR_XPL1, 3, 4, NULL, 200, 0, 0 }, // state #199 {SPR_XPL1, 4, 4, NULL, 201, 0, 0 }, // state #200 {SPR_XPL1, 5, 4, NULL, 0, 0, 0 }, // state #201 {SPR_VTFB, 0, 4, NULL, 203, 0, 0 }, // state #202 {SPR_VTFB, 1, 4, NULL, 202, 0, 0 }, // state #203 {SPR_SFFI, 2, 4, NULL, 205, 0, 0 }, // state #204 {SPR_SFFI, 1, 4, NULL, 206, 0, 0 }, // state #205 {SPR_SFFI, 0, 4, NULL, 207, 0, 0 }, // state #206 {SPR_SFFI, 1, 4, NULL, 208, 0, 0 }, // state #207 {SPR_SFFI, 2, 4, NULL, 209, 0, 0 }, // state #208 {SPR_SFFI, 3, 4, NULL, 210, 0, 0 }, // state #209 {SPR_SFFI, 4, 4, NULL, 0, 0, 0 }, // state #210 {SPR_TGLT, 0, 8, A_SpawnTeleGlitter, 211, 0, 0 }, // state #211 {SPR_TGLT, 5, 8, A_SpawnTeleGlitter2, 212, 0, 0 }, // state #212 {SPR_TGLT, 32768, 2, NULL, 214, 0, 0 }, // state #213 {SPR_TGLT, 32769, 2, A_AccTeleGlitter, 215, 0, 0 }, // state #214 {SPR_TGLT, 32770, 2, NULL, 216, 0, 0 }, // state #215 {SPR_TGLT, 32771, 2, A_AccTeleGlitter, 217, 0, 0 }, // state #216 {SPR_TGLT, 32772, 2, NULL, 213, 0, 0 }, // state #217 {SPR_TGLT, 32773, 2, NULL, 219, 0, 0 }, // state #218 {SPR_TGLT, 32774, 2, A_AccTeleGlitter, 220, 0, 0 }, // state #219 {SPR_TGLT, 32775, 2, NULL, 221, 0, 0 }, // state #220 {SPR_TGLT, 32776, 2, A_AccTeleGlitter, 222, 0, 0 }, // state #221 {SPR_TGLT, 32777, 2, NULL, 218, 0, 0 }, // state #222 {SPR_TELE, 32768, 6, NULL, 224, 0, 0 }, // state #223 {SPR_TELE, 32769, 6, NULL, 225, 0, 0 }, // state #224 {SPR_TELE, 32770, 6, NULL, 226, 0, 0 }, // state #225 {SPR_TELE, 32771, 6, NULL, 227, 0, 0 }, // state #226 {SPR_TELE, 32772, 6, NULL, 228, 0, 0 }, // state #227 {SPR_TELE, 32773, 6, NULL, 229, 0, 0 }, // state #228 {SPR_TELE, 32774, 6, NULL, 230, 0, 0 }, // state #229 {SPR_TELE, 32775, 6, NULL, 231, 0, 0 }, // state #230 {SPR_TELE, 32774, 6, NULL, 232, 0, 0 }, // state #231 {SPR_TELE, 32773, 6, NULL, 233, 0, 0 }, // state #232 {SPR_TELE, 32772, 6, NULL, 234, 0, 0 }, // state #233 {SPR_TELE, 32771, 6, NULL, 235, 0, 0 }, // state #234 {SPR_TELE, 32770, 6, NULL, 0, 0, 0 }, // state #235 {SPR_STFF, 0, 0, A_Light0, 0, 0, 0 }, // state #236 {SPR_STFF, 0, 1, A_WeaponReady, 237, 0, 0 }, // state #237 {SPR_STFF, 0, 1, A_Lower, 238, 0, 0 }, // state #238 {SPR_STFF, 0, 1, A_Raise, 239, 0, 0 }, // state #239 {SPR_STFF, 3, 4, A_WeaponReady, 241, 0, 0 }, // state #240 {SPR_STFF, 4, 4, A_WeaponReady, 242, 0, 0 }, // state #241 {SPR_STFF, 5, 4, A_WeaponReady, 240, 0, 0 }, // state #242 {SPR_STFF, 3, 1, A_Lower, 243, 0, 0 }, // state #243 {SPR_STFF, 3, 1, A_Raise, 244, 0, 0 }, // state #244 {SPR_STFF, 1, 6, NULL, 246, 0, 0 }, // state #245 {SPR_STFF, 2, 8, A_StaffAttackPL1, 247, 0, 0 }, // state #246 {SPR_STFF, 1, 8, A_ReFire, 237, 0, 0 }, // state #247 {SPR_STFF, 6, 6, NULL, 249, 0, 0 }, // state #248 {SPR_STFF, 7, 8, A_StaffAttackPL2, 250, 0, 0 }, // state #249 {SPR_STFF, 6, 8, A_ReFire, 240, 0, 0 }, // state #250 {SPR_PUF3, 32768, 4, NULL, 252, 0, 0 }, // state #251 {SPR_PUF3, 1, 4, NULL, 253, 0, 0 }, // state #252 {SPR_PUF3, 2, 4, NULL, 254, 0, 0 }, // state #253 {SPR_PUF3, 3, 4, NULL, 0, 0, 0 }, // state #254 {SPR_PUF4, 32768, 4, NULL, 256, 0, 0 }, // state #255 {SPR_PUF4, 32769, 4, NULL, 257, 0, 0 }, // state #256 {SPR_PUF4, 32770, 4, NULL, 258, 0, 0 }, // state #257 {SPR_PUF4, 32771, 4, NULL, 259, 0, 0 }, // state #258 {SPR_PUF4, 32772, 4, NULL, 260, 0, 0 }, // state #259 {SPR_PUF4, 32773, 4, NULL, 0, 0, 0 }, // state #260 {SPR_BEAK, 0, 1, A_BeakReady, 261, 0, 0 }, // state #261 {SPR_BEAK, 0, 1, A_Lower, 262, 0, 0 }, // state #262 {SPR_BEAK, 0, 1, A_BeakRaise, 263, 0, 0 }, // state #263 {SPR_BEAK, 0, 18, A_BeakAttackPL1, 261, 0, 0 }, // state #264 {SPR_BEAK, 0, 12, A_BeakAttackPL2, 261, 0, 0 }, // state #265 {SPR_WGNT, 0, -1, NULL, 0, 0, 0 }, // state #266 {SPR_GAUN, 0, 1, A_WeaponReady, 267, 0, 0 }, // state #267 {SPR_GAUN, 0, 1, A_Lower, 268, 0, 0 }, // state #268 {SPR_GAUN, 0, 1, A_Raise, 269, 0, 0 }, // state #269 {SPR_GAUN, 6, 4, A_WeaponReady, 271, 0, 0 }, // state #270 {SPR_GAUN, 7, 4, A_WeaponReady, 272, 0, 0 }, // state #271 {SPR_GAUN, 8, 4, A_WeaponReady, 270, 0, 0 }, // state #272 {SPR_GAUN, 6, 1, A_Lower, 273, 0, 0 }, // state #273 {SPR_GAUN, 6, 1, A_Raise, 274, 0, 0 }, // state #274 {SPR_GAUN, 1, 4, NULL, 276, 0, 0 }, // state #275 {SPR_GAUN, 2, 4, NULL, 277, 0, 0 }, // state #276 {SPR_GAUN, 32771, 4, A_GauntletAttack, 278, 0, 0 }, // state #277 {SPR_GAUN, 32772, 4, A_GauntletAttack, 279, 0, 0 }, // state #278 {SPR_GAUN, 32773, 4, A_GauntletAttack, 280, 0, 0 }, // state #279 {SPR_GAUN, 2, 4, A_ReFire, 281, 0, 0 }, // state #280 {SPR_GAUN, 1, 4, A_Light0, 267, 0, 0 }, // state #281 {SPR_GAUN, 9, 4, NULL, 283, 0, 0 }, // state #282 {SPR_GAUN, 10, 4, NULL, 284, 0, 0 }, // state #283 {SPR_GAUN, 32779, 4, A_GauntletAttack, 285, 0, 0 }, // state #284 {SPR_GAUN, 32780, 4, A_GauntletAttack, 286, 0, 0 }, // state #285 {SPR_GAUN, 32781, 4, A_GauntletAttack, 287, 0, 0 }, // state #286 {SPR_GAUN, 10, 4, A_ReFire, 288, 0, 0 }, // state #287 {SPR_GAUN, 9, 4, A_Light0, 270, 0, 0 }, // state #288 {SPR_PUF1, 32768, 4, NULL, 290, 0, 0 }, // state #289 {SPR_PUF1, 32769, 4, NULL, 291, 0, 0 }, // state #290 {SPR_PUF1, 32770, 4, NULL, 292, 0, 0 }, // state #291 {SPR_PUF1, 32771, 4, NULL, 0, 0, 0 }, // state #292 {SPR_PUF1, 32772, 4, NULL, 294, 0, 0 }, // state #293 {SPR_PUF1, 32773, 4, NULL, 295, 0, 0 }, // state #294 {SPR_PUF1, 32774, 4, NULL, 296, 0, 0 }, // state #295 {SPR_PUF1, 32775, 4, NULL, 0, 0, 0 }, // state #296 {SPR_WBLS, 0, -1, NULL, 0, 0, 0 }, // state #297 {SPR_BLSR, 0, 1, A_WeaponReady, 298, 0, 0 }, // state #298 {SPR_BLSR, 0, 1, A_Lower, 299, 0, 0 }, // state #299 {SPR_BLSR, 0, 1, A_Raise, 300, 0, 0 }, // state #300 {SPR_BLSR, 1, 3, NULL, 302, 0, 0 }, // state #301 {SPR_BLSR, 2, 3, NULL, 303, 0, 0 }, // state #302 {SPR_BLSR, 3, 2, A_FireBlasterPL1, 304, 0, 0 }, // state #303 {SPR_BLSR, 2, 2, NULL, 305, 0, 0 }, // state #304 {SPR_BLSR, 1, 2, NULL, 306, 0, 0 }, // state #305 {SPR_BLSR, 0, 0, A_ReFire, 298, 0, 0 }, // state #306 {SPR_BLSR, 1, 0, NULL, 308, 0, 0 }, // state #307 {SPR_BLSR, 2, 0, NULL, 309, 0, 0 }, // state #308 {SPR_BLSR, 3, 3, A_FireBlasterPL2, 310, 0, 0 }, // state #309 {SPR_BLSR, 2, 4, NULL, 311, 0, 0 }, // state #310 {SPR_BLSR, 1, 4, NULL, 312, 0, 0 }, // state #311 {SPR_BLSR, 0, 0, A_ReFire, 298, 0, 0 }, // state #312 {SPR_ACLO, 4, 200, NULL, 313, 0, 0 }, // state #313 {SPR_FX18, 32768, 3, A_SpawnRippers, 315, 0, 0 }, // state #314 {SPR_FX18, 32769, 3, NULL, 316, 0, 0 }, // state #315 {SPR_FX18, 32770, 4, NULL, 317, 0, 0 }, // state #316 {SPR_FX18, 32771, 4, NULL, 318, 0, 0 }, // state #317 {SPR_FX18, 32772, 4, NULL, 319, 0, 0 }, // state #318 {SPR_FX18, 32773, 4, NULL, 320, 0, 0 }, // state #319 {SPR_FX18, 32774, 4, NULL, 0, 0, 0 }, // state #320 {SPR_FX18, 7, 4, NULL, 322, 0, 0 }, // state #321 {SPR_FX18, 8, 4, NULL, 323, 0, 0 }, // state #322 {SPR_FX18, 9, 4, NULL, 324, 0, 0 }, // state #323 {SPR_FX18, 10, 4, NULL, 325, 0, 0 }, // state #324 {SPR_FX18, 11, 4, NULL, 0, 0, 0 }, // state #325 {SPR_FX18, 12, 4, NULL, 327, 0, 0 }, // state #326 {SPR_FX18, 13, 5, NULL, 326, 0, 0 }, // state #327 {SPR_FX18, 32782, 4, NULL, 329, 0, 0 }, // state #328 {SPR_FX18, 32783, 4, NULL, 330, 0, 0 }, // state #329 {SPR_FX18, 32784, 4, NULL, 331, 0, 0 }, // state #330 {SPR_FX18, 32785, 4, NULL, 332, 0, 0 }, // state #331 {SPR_FX18, 32786, 4, NULL, 0, 0, 0 }, // state #332 {SPR_FX17, 32768, 4, NULL, 334, 0, 0 }, // state #333 {SPR_FX17, 32769, 4, NULL, 335, 0, 0 }, // state #334 {SPR_FX17, 32770, 4, NULL, 336, 0, 0 }, // state #335 {SPR_FX17, 32771, 4, NULL, 337, 0, 0 }, // state #336 {SPR_FX17, 32772, 4, NULL, 0, 0, 0 }, // state #337 {SPR_FX17, 32773, 3, NULL, 339, 0, 0 }, // state #338 {SPR_FX17, 32774, 3, NULL, 340, 0, 0 }, // state #339 {SPR_FX17, 32775, 4, NULL, 341, 0, 0 }, // state #340 {SPR_FX17, 32776, 4, NULL, 342, 0, 0 }, // state #341 {SPR_FX17, 32777, 4, NULL, 343, 0, 0 }, // state #342 {SPR_FX17, 32778, 4, NULL, 344, 0, 0 }, // state #343 {SPR_FX17, 32779, 4, NULL, 0, 0, 0 }, // state #344 {SPR_WMCE, 0, -1, NULL, 0, 0, 0 }, // state #345 {SPR_MACE, 0, 1, A_WeaponReady, 346, 0, 0 }, // state #346 {SPR_MACE, 0, 1, A_Lower, 347, 0, 0 }, // state #347 {SPR_MACE, 0, 1, A_Raise, 348, 0, 0 }, // state #348 {SPR_MACE, 1, 4, NULL, 350, 0, 0 }, // state #349 {SPR_MACE, 2, 3, A_FireMacePL1, 351, 0, 0 }, // state #350 {SPR_MACE, 3, 3, A_FireMacePL1, 352, 0, 0 }, // state #351 {SPR_MACE, 4, 3, A_FireMacePL1, 353, 0, 0 }, // state #352 {SPR_MACE, 5, 3, A_FireMacePL1, 354, 0, 0 }, // state #353 {SPR_MACE, 2, 4, A_ReFire, 355, 0, 0 }, // state #354 {SPR_MACE, 3, 4, NULL, 356, 0, 0 }, // state #355 {SPR_MACE, 4, 4, NULL, 357, 0, 0 }, // state #356 {SPR_MACE, 5, 4, NULL, 358, 0, 0 }, // state #357 {SPR_MACE, 1, 4, NULL, 346, 0, 0 }, // state #358 {SPR_MACE, 1, 4, NULL, 360, 0, 0 }, // state #359 {SPR_MACE, 3, 4, A_FireMacePL2, 361, 0, 0 }, // state #360 {SPR_MACE, 1, 4, NULL, 362, 0, 0 }, // state #361 {SPR_MACE, 0, 8, A_ReFire, 346, 0, 0 }, // state #362 {SPR_FX02, 0, 4, A_MacePL1Check, 364, 0, 0 }, // state #363 {SPR_FX02, 1, 4, A_MacePL1Check, 363, 0, 0 }, // state #364 {SPR_FX02, 32773, 4, A_MaceBallImpact, 366, 0, 0 }, // state #365 {SPR_FX02, 32774, 4, NULL, 367, 0, 0 }, // state #366 {SPR_FX02, 32775, 4, NULL, 368, 0, 0 }, // state #367 {SPR_FX02, 32776, 4, NULL, 369, 0, 0 }, // state #368 {SPR_FX02, 32777, 4, NULL, 0, 0, 0 }, // state #369 {SPR_FX02, 2, 4, NULL, 371, 0, 0 }, // state #370 {SPR_FX02, 3, 4, NULL, 370, 0, 0 }, // state #371 {SPR_FX02, 32773, 4, A_MaceBallImpact2, 366, 0, 0 }, // state #372 {SPR_FX02, 0, 4, NULL, 374, 0, 0 }, // state #373 {SPR_FX02, 1, 4, NULL, 373, 0, 0 }, // state #374 {SPR_FX02, 4, 99, NULL, 375, 0, 0 }, // state #375 {SPR_FX02, 32770, 4, A_DeathBallImpact, 366, 0, 0 }, // state #376 {SPR_WSKL, 0, -1, NULL, 0, 0, 0 }, // state #377 {SPR_HROD, 0, 1, A_WeaponReady, 378, 0, 0 }, // state #378 {SPR_HROD, 0, 1, A_Lower, 379, 0, 0 }, // state #379 {SPR_HROD, 0, 1, A_Raise, 380, 0, 0 }, // state #380 {SPR_HROD, 0, 4, A_FireSkullRodPL1, 382, 0, 0 }, // state #381 {SPR_HROD, 1, 4, A_FireSkullRodPL1, 383, 0, 0 }, // state #382 {SPR_HROD, 1, 0, A_ReFire, 378, 0, 0 }, // state #383 {SPR_HROD, 2, 2, NULL, 385, 0, 0 }, // state #384 {SPR_HROD, 3, 3, NULL, 386, 0, 0 }, // state #385 {SPR_HROD, 4, 2, NULL, 387, 0, 0 }, // state #386 {SPR_HROD, 5, 3, NULL, 388, 0, 0 }, // state #387 {SPR_HROD, 6, 4, A_FireSkullRodPL2, 389, 0, 0 }, // state #388 {SPR_HROD, 5, 2, NULL, 390, 0, 0 }, // state #389 {SPR_HROD, 4, 3, NULL, 391, 0, 0 }, // state #390 {SPR_HROD, 3, 2, NULL, 392, 0, 0 }, // state #391 {SPR_HROD, 2, 2, A_ReFire, 378, 0, 0 }, // state #392 {SPR_FX00, 32768, 6, NULL, 394, 0, 0 }, // state #393 {SPR_FX00, 32769, 6, NULL, 393, 0, 0 }, // state #394 {SPR_FX00, 32775, 5, NULL, 396, 0, 0 }, // state #395 {SPR_FX00, 32776, 5, NULL, 397, 0, 0 }, // state #396 {SPR_FX00, 32777, 4, NULL, 398, 0, 0 }, // state #397 {SPR_FX00, 32778, 4, NULL, 399, 0, 0 }, // state #398 {SPR_FX00, 32779, 3, NULL, 400, 0, 0 }, // state #399 {SPR_FX00, 32780, 3, NULL, 0, 0, 0 }, // state #400 {SPR_FX00, 32770, 3, NULL, 402, 0, 0 }, // state #401 {SPR_FX00, 32771, 3, A_SkullRodPL2Seek, 403, 0, 0 }, // state #402 {SPR_FX00, 32772, 3, NULL, 404, 0, 0 }, // state #403 {SPR_FX00, 32773, 3, A_SkullRodPL2Seek, 401, 0, 0 }, // state #404 {SPR_FX00, 32775, 5, A_AddPlayerRain, 406, 0, 0 }, // state #405 {SPR_FX00, 32776, 5, NULL, 407, 0, 0 }, // state #406 {SPR_FX00, 32777, 4, NULL, 408, 0, 0 }, // state #407 {SPR_FX00, 32778, 3, NULL, 409, 0, 0 }, // state #408 {SPR_FX00, 32779, 3, NULL, 410, 0, 0 }, // state #409 {SPR_FX00, 32780, 3, NULL, 411, 0, 0 }, // state #410 {SPR_FX00, 6, 1, A_HideInCeiling, 412, 0, 0 }, // state #411 {SPR_FX00, 6, 1, A_SkullRodStorm, 412, 0, 0 }, // state #412 {SPR_FX20, 32768, -1, NULL, 0, 0, 0 }, // state #413 {SPR_FX21, 32768, -1, NULL, 0, 0, 0 }, // state #414 {SPR_FX22, 32768, -1, NULL, 0, 0, 0 }, // state #415 {SPR_FX23, 32768, -1, NULL, 0, 0, 0 }, // state #416 {SPR_FX20, 32769, 4, A_RainImpact, 418, 0, 0 }, // state #417 {SPR_FX20, 32770, 4, NULL, 419, 0, 0 }, // state #418 {SPR_FX20, 32771, 4, NULL, 420, 0, 0 }, // state #419 {SPR_FX20, 32772, 4, NULL, 421, 0, 0 }, // state #420 {SPR_FX20, 32773, 4, NULL, 0, 0, 0 }, // state #421 {SPR_FX21, 32769, 4, A_RainImpact, 423, 0, 0 }, // state #422 {SPR_FX21, 32770, 4, NULL, 424, 0, 0 }, // state #423 {SPR_FX21, 32771, 4, NULL, 425, 0, 0 }, // state #424 {SPR_FX21, 32772, 4, NULL, 426, 0, 0 }, // state #425 {SPR_FX21, 32773, 4, NULL, 0, 0, 0 }, // state #426 {SPR_FX22, 32769, 4, A_RainImpact, 428, 0, 0 }, // state #427 {SPR_FX22, 32770, 4, NULL, 429, 0, 0 }, // state #428 {SPR_FX22, 32771, 4, NULL, 430, 0, 0 }, // state #429 {SPR_FX22, 32772, 4, NULL, 431, 0, 0 }, // state #430 {SPR_FX22, 32773, 4, NULL, 0, 0, 0 }, // state #431 {SPR_FX23, 32769, 4, A_RainImpact, 433, 0, 0 }, // state #432 {SPR_FX23, 32770, 4, NULL, 434, 0, 0 }, // state #433 {SPR_FX23, 32771, 4, NULL, 435, 0, 0 }, // state #434 {SPR_FX23, 32772, 4, NULL, 436, 0, 0 }, // state #435 {SPR_FX23, 32773, 4, NULL, 0, 0, 0 }, // state #436 {SPR_FX20, 32774, 4, NULL, 441, 0, 0 }, // state #437 {SPR_FX21, 32774, 4, NULL, 442, 0, 0 }, // state #438 {SPR_FX22, 32774, 4, NULL, 443, 0, 0 }, // state #439 {SPR_FX23, 32774, 4, NULL, 444, 0, 0 }, // state #440 {SPR_FX20, 32775, 4, NULL, 445, 0, 0 }, // state #441 {SPR_FX21, 32775, 4, NULL, 446, 0, 0 }, // state #442 {SPR_FX22, 32775, 4, NULL, 447, 0, 0 }, // state #443 {SPR_FX23, 32775, 4, NULL, 448, 0, 0 }, // state #444 {SPR_FX20, 32776, 4, NULL, 0, 0, 0 }, // state #445 {SPR_FX21, 32776, 4, NULL, 0, 0, 0 }, // state #446 {SPR_FX22, 32776, 4, NULL, 0, 0, 0 }, // state #447 {SPR_FX23, 32776, 4, NULL, 0, 0, 0 }, // state #448 {SPR_GWND, 0, 1, A_WeaponReady, 449, 0, 0 }, // state #449 {SPR_GWND, 0, 1, A_Lower, 450, 0, 0 }, // state #450 {SPR_GWND, 0, 1, A_Raise, 451, 0, 0 }, // state #451 {SPR_GWND, 1, 3, NULL, 453, 0, 0 }, // state #452 {SPR_GWND, 2, 5, A_FireGoldenWandPL1, 454, 0, 0 }, // state #453 {SPR_GWND, 3, 3, NULL, 455, 0, 0 }, // state #454 {SPR_GWND, 3, 0, A_ReFire, 449, 0, 0 }, // state #455 {SPR_GWND, 1, 3, NULL, 457, 0, 0 }, // state #456 {SPR_GWND, 2, 4, A_FireGoldenWandPL2, 458, 0, 0 }, // state #457 {SPR_GWND, 3, 3, NULL, 459, 0, 0 }, // state #458 {SPR_GWND, 3, 0, A_ReFire, 449, 0, 0 }, // state #459 {SPR_FX01, 32768, 6, NULL, 461, 0, 0 }, // state #460 {SPR_FX01, 32769, 6, NULL, 460, 0, 0 }, // state #461 {SPR_FX01, 32772, 3, NULL, 463, 0, 0 }, // state #462 {SPR_FX01, 32773, 3, NULL, 464, 0, 0 }, // state #463 {SPR_FX01, 32774, 3, NULL, 465, 0, 0 }, // state #464 {SPR_FX01, 32775, 3, NULL, 0, 0, 0 }, // state #465 {SPR_FX01, 32770, 6, NULL, 467, 0, 0 }, // state #466 {SPR_FX01, 32771, 6, NULL, 466, 0, 0 }, // state #467 {SPR_PUF2, 32768, 3, NULL, 469, 0, 0 }, // state #468 {SPR_PUF2, 32769, 3, NULL, 470, 0, 0 }, // state #469 {SPR_PUF2, 32770, 3, NULL, 471, 0, 0 }, // state #470 {SPR_PUF2, 32771, 3, NULL, 472, 0, 0 }, // state #471 {SPR_PUF2, 32772, 3, NULL, 0, 0, 0 }, // state #472 {SPR_WPHX, 0, -1, NULL, 0, 0, 0 }, // state #473 {SPR_PHNX, 0, 1, A_WeaponReady, 474, 0, 0 }, // state #474 {SPR_PHNX, 0, 1, A_Lower, 475, 0, 0 }, // state #475 {SPR_PHNX, 0, 1, A_Raise, 476, 0, 0 }, // state #476 {SPR_PHNX, 1, 5, NULL, 478, 0, 0 }, // state #477 {SPR_PHNX, 2, 7, A_FirePhoenixPL1, 479, 0, 0 }, // state #478 {SPR_PHNX, 3, 4, NULL, 480, 0, 0 }, // state #479 {SPR_PHNX, 1, 4, NULL, 481, 0, 0 }, // state #480 {SPR_PHNX, 1, 0, A_ReFire, 474, 0, 0 }, // state #481 {SPR_PHNX, 1, 3, A_InitPhoenixPL2, 483, 0, 0 }, // state #482 {SPR_PHNX, 32770, 1, A_FirePhoenixPL2, 484, 0, 0 }, // state #483 {SPR_PHNX, 1, 4, A_ReFire, 485, 0, 0 }, // state #484 {SPR_PHNX, 1, 4, A_ShutdownPhoenixPL2, 474, 0, 0 }, // state #485 {SPR_FX04, 32768, 4, A_PhoenixPuff, 486, 0, 0 }, // state #486 {SPR_FX08, 32768, 6, A_Explode, 488, 0, 0 }, // state #487 {SPR_FX08, 32769, 5, NULL, 489, 0, 0 }, // state #488 {SPR_FX08, 32770, 5, NULL, 490, 0, 0 }, // state #489 {SPR_FX08, 32771, 4, NULL, 491, 0, 0 }, // state #490 {SPR_FX08, 32772, 4, NULL, 492, 0, 0 }, // state #491 {SPR_FX08, 32773, 4, NULL, 493, 0, 0 }, // state #492 {SPR_FX08, 32774, 4, NULL, 494, 0, 0 }, // state #493 {SPR_FX08, 32775, 4, NULL, 0, 0, 0 }, // state #494 {SPR_FX08, 32776, 8, NULL, 496, 0, 0 }, // state #495 {SPR_FX08, 32777, 8, ???? DONT KNOW YET, 496, 0, 0 }, // state #496 {SPR_FX08, 32778, 8, NULL, 0, 0, 0 }, // state #497 {SPR_FX04, 1, 4, NULL, 499, 0, 0 }, // state #498 {SPR_FX04, 2, 4, NULL, 500, 0, 0 }, // state #499 {SPR_FX04, 3, 4, NULL, 501, 0, 0 }, // state #500 {SPR_FX04, 4, 4, NULL, 502, 0, 0 }, // state #501 {SPR_FX04, 5, 4, NULL, 0, 0, 0 }, // state #502 {SPR_FX09, 32768, 2, NULL, 504, 0, 0 }, // state #503 {SPR_FX09, 32769, 2, NULL, 505, 0, 0 }, // state #504 {SPR_FX09, 32768, 2, NULL, 506, 0, 0 }, // state #505 {SPR_FX09, 32769, 2, NULL, 507, 0, 0 }, // state #506 {SPR_FX09, 32768, 2, NULL, 508, 0, 0 }, // state #507 {SPR_FX09, 32769, 2, A_FlameEnd, 509, 0, 0 }, // state #508 {SPR_FX09, 32770, 2, NULL, 510, 0, 0 }, // state #509 {SPR_FX09, 32771, 2, NULL, 511, 0, 0 }, // state #510 {SPR_FX09, 32772, 2, NULL, 512, 0, 0 }, // state #511 {SPR_FX09, 32773, 2, NULL, 0, 0, 0 }, // state #512 {SPR_FX09, 32774, 3, NULL, 514, 0, 0 }, // state #513 {SPR_FX09, 32775, 3, A_FloatPuff, 515, 0, 0 }, // state #514 {SPR_FX09, 32776, 4, NULL, 516, 0, 0 }, // state #515 {SPR_FX09, 32777, 5, NULL, 517, 0, 0 }, // state #516 {SPR_FX09, 32778, 5, NULL, 0, 0, 0 }, // state #517 {SPR_WBOW, 0, -1, NULL, 0, 0, 0 }, // state #518 {SPR_CRBW, 0, 1, A_WeaponReady, 520, 0, 0 }, // state #519 {SPR_CRBW, 0, 1, A_WeaponReady, 521, 0, 0 }, // state #520 {SPR_CRBW, 0, 1, A_WeaponReady, 522, 0, 0 }, // state #521 {SPR_CRBW, 0, 1, A_WeaponReady, 523, 0, 0 }, // state #522 {SPR_CRBW, 0, 1, A_WeaponReady, 524, 0, 0 }, // state #523 {SPR_CRBW, 0, 1, A_WeaponReady, 525, 0, 0 }, // state #524 {SPR_CRBW, 1, 1, A_WeaponReady, 526, 0, 0 }, // state #525 {SPR_CRBW, 1, 1, A_WeaponReady, 527, 0, 0 }, // state #526 {SPR_CRBW, 1, 1, A_WeaponReady, 528, 0, 0 }, // state #527 {SPR_CRBW, 1, 1, A_WeaponReady, 529, 0, 0 }, // state #528 {SPR_CRBW, 1, 1, A_WeaponReady, 530, 0, 0 }, // state #529 {SPR_CRBW, 1, 1, A_WeaponReady, 531, 0, 0 }, // state #530 {SPR_CRBW, 2, 1, A_WeaponReady, 532, 0, 0 }, // state #531 {SPR_CRBW, 2, 1, A_WeaponReady, 533, 0, 0 }, // state #532 {SPR_CRBW, 2, 1, A_WeaponReady, 534, 0, 0 }, // state #533 {SPR_CRBW, 2, 1, A_WeaponReady, 535, 0, 0 }, // state #534 {SPR_CRBW, 2, 1, A_WeaponReady, 536, 0, 0 }, // state #535 {SPR_CRBW, 2, 1, A_WeaponReady, 519, 0, 0 }, // state #536 {SPR_CRBW, 0, 1, A_Lower, 537, 0, 0 }, // state #537 {SPR_CRBW, 0, 1, A_Raise, 538, 0, 0 }, // state #538 {SPR_CRBW, 3, 6, A_FireCrossbowPL1, 540, 0, 0 }, // state #539 {SPR_CRBW, 4, 3, NULL, 541, 0, 0 }, // state #540 {SPR_CRBW, 5, 3, NULL, 542, 0, 0 }, // state #541 {SPR_CRBW, 6, 3, NULL, 543, 0, 0 }, // state #542 {SPR_CRBW, 7, 3, NULL, 544, 0, 0 }, // state #543 {SPR_CRBW, 0, 4, NULL, 545, 0, 0 }, // state #544 {SPR_CRBW, 1, 4, NULL, 546, 0, 0 }, // state #545 {SPR_CRBW, 2, 5, A_ReFire, 519, 0, 0 }, // state #546 {SPR_CRBW, 3, 5, A_FireCrossbowPL2, 548, 0, 0 }, // state #547 {SPR_CRBW, 4, 3, NULL, 549, 0, 0 }, // state #548 {SPR_CRBW, 5, 2, NULL, 550, 0, 0 }, // state #549 {SPR_CRBW, 6, 3, NULL, 551, 0, 0 }, // state #550 {SPR_CRBW, 7, 2, NULL, 552, 0, 0 }, // state #551 {SPR_CRBW, 0, 3, NULL, 553, 0, 0 }, // state #552 {SPR_CRBW, 1, 3, NULL, 554, 0, 0 }, // state #553 {SPR_CRBW, 2, 4, A_ReFire, 519, 0, 0 }, // state #554 {SPR_FX03, 32769, 1, NULL, 555, 0, 0 }, // state #555 {SPR_FX03, 32775, 8, NULL, 557, 0, 0 }, // state #556 {SPR_FX03, 32776, 8, NULL, 558, 0, 0 }, // state #557 {SPR_FX03, 32777, 8, NULL, 0, 0, 0 }, // state #558 {SPR_FX03, 32769, 1, A_BoltSpark, 559, 0, 0 }, // state #559 {SPR_FX03, 32768, 1, NULL, 560, 0, 0 }, // state #560 {SPR_FX03, 32770, 8, NULL, 562, 0, 0 }, // state #561 {SPR_FX03, 32771, 8, NULL, 563, 0, 0 }, // state #562 {SPR_FX03, 32772, 8, NULL, 0, 0, 0 }, // state #563 {SPR_FX03, 32773, 8, NULL, 565, 0, 0 }, // state #564 {SPR_FX03, 32774, 8, NULL, 0, 0, 0 }, // state #565 {SPR_BLOD, 2, 8, NULL, 567, 0, 0 }, // state #566 {SPR_BLOD, 1, 8, NULL, 568, 0, 0 }, // state #567 {SPR_BLOD, 0, 8, NULL, 0, 0, 0 }, // state #568 {SPR_BLOD, 2, 8, NULL, 570, 0, 0 }, // state #569 {SPR_BLOD, 1, 8, NULL, 571, 0, 0 }, // state #570 {SPR_BLOD, 0, 8, NULL, 0, 0, 0 }, // state #571 {SPR_BLOD, 0, 6, NULL, 0, 0, 0 }, // state #572 {SPR_PLAY, 0, -1, NULL, 0, 0, 0 }, // state #573 {SPR_PLAY, 0, 4, NULL, 575, 0, 0 }, // state #574 {SPR_PLAY, 1, 4, NULL, 576, 0, 0 }, // state #575 {SPR_PLAY, 2, 4, NULL, 577, 0, 0 }, // state #576 {SPR_PLAY, 3, 4, NULL, 574, 0, 0 }, // state #577 {SPR_PLAY, 4, 12, NULL, 573, 0, 0 }, // state #578 {SPR_PLAY, 32773, 6, NULL, 578, 0, 0 }, // state #579 {SPR_PLAY, 6, 4, NULL, 581, 0, 0 }, // state #580 {SPR_PLAY, 6, 4, A_Pain, 573, 0, 0 }, // state #581 {SPR_PLAY, 7, 6, NULL, 583, 0, 0 }, // state #582 {SPR_PLAY, 8, 6, A_Scream, 584, 0, 0 }, // state #583 {SPR_PLAY, 9, 6, NULL, 585, 0, 0 }, // state #584 {SPR_PLAY, 10, 6, NULL, 586, 0, 0 }, // state #585 {SPR_PLAY, 11, 6, A_NoBlocking, 587, 0, 0 }, // state #586 {SPR_PLAY, 12, 6, NULL, 588, 0, 0 }, // state #587 {SPR_PLAY, 13, 6, NULL, 589, 0, 0 }, // state #588 {SPR_PLAY, 14, 6, NULL, 590, 0, 0 }, // state #589 {SPR_PLAY, 15, -1, A_AddPlayerCorpse, 0, 0, 0 }, // state #590 {SPR_PLAY, 16, 5, A_Scream, 592, 0, 0 }, // state #591 {SPR_PLAY, 17, 5, A_SkullPop, 593, 0, 0 }, // state #592 {SPR_PLAY, 18, 5, A_NoBlocking, 594, 0, 0 }, // state #593 {SPR_PLAY, 19, 5, NULL, 595, 0, 0 }, // state #594 {SPR_PLAY, 20, 5, NULL, 596, 0, 0 }, // state #595 {SPR_PLAY, 21, 5, NULL, 597, 0, 0 }, // state #596 {SPR_PLAY, 22, 5, NULL, 598, 0, 0 }, // state #597 {SPR_PLAY, 23, 5, NULL, 599, 0, 0 }, // state #598 {SPR_PLAY, 24, -1, A_AddPlayerCorpse, 0, 0, 0 }, // state #599 {SPR_FDTH, 32768, 5, A_FlameSnd, 601, 0, 0 }, // state #600 {SPR_FDTH, 32769, 4, NULL, 602, 0, 0 }, // state #601 {SPR_FDTH, 32770, 5, NULL, 603, 0, 0 }, // state #602 {SPR_FDTH, 32771, 4, A_Scream, 604, 0, 0 }, // state #603 {SPR_FDTH, 32772, 5, NULL, 605, 0, 0 }, // state #604 {SPR_FDTH, 32773, 4, NULL, 606, 0, 0 }, // state #605 {SPR_FDTH, 32774, 5, A_FlameSnd, 607, 0, 0 }, // state #606 {SPR_FDTH, 32775, 4, NULL, 608, 0, 0 }, // state #607 {SPR_FDTH, 32776, 5, NULL, 609, 0, 0 }, // state #608 {SPR_FDTH, 32777, 4, NULL, 610, 0, 0 }, // state #609 {SPR_FDTH, 32778, 5, NULL, 611, 0, 0 }, // state #610 {SPR_FDTH, 32779, 4, NULL, 612, 0, 0 }, // state #611 {SPR_FDTH, 32780, 5, NULL, 613, 0, 0 }, // state #612 {SPR_FDTH, 32781, 4, NULL, 614, 0, 0 }, // state #613 {SPR_FDTH, 32782, 5, A_NoBlocking, 615, 0, 0 }, // state #614 {SPR_FDTH, 32783, 4, NULL, 616, 0, 0 }, // state #615 {SPR_FDTH, 32784, 5, NULL, 617, 0, 0 }, // state #616 {SPR_FDTH, 32785, 4, NULL, 0, 0, 0 }, // state #617 {SPR_BSKL, 0, 5, A_CheckSkullFloor, 619, 0, 0 }, // state #618 {SPR_BSKL, 1, 5, A_CheckSkullFloor, 620, 0, 0 }, // state #619 {SPR_BSKL, 2, 5, A_CheckSkullFloor, 621, 0, 0 }, // state #620 {SPR_BSKL, 3, 5, A_CheckSkullFloor, 622, 0, 0 }, // state #621 {SPR_BSKL, 4, 5, A_CheckSkullFloor, 618, 0, 0 }, // state #622 {SPR_BSKL, 5, 16, A_CheckSkullDone, 623, 0, 0 }, // state #623 {SPR_BSKL, 5, 1050, NULL, 0, 0, 0 }, // state #624 {SPR_CHKN, 0, -1, NULL, 0, 0, 0 }, // state #625 {SPR_CHKN, 0, 3, NULL, 627, 0, 0 }, // state #626 {SPR_CHKN, 1, 3, NULL, 628, 0, 0 }, // state #627 {SPR_CHKN, 0, 3, NULL, 629, 0, 0 }, // state #628 {SPR_CHKN, 1, 3, NULL, 626, 0, 0 }, // state #629 {SPR_CHKN, 2, 12, NULL, 625, 0, 0 }, // state #630 {SPR_CHKN, 3, 4, A_Feathers, 632, 0, 0 }, // state #631 {SPR_CHKN, 2, 4, A_Pain, 625, 0, 0 }, // state #632 {SPR_CHKN, 0, 10, A_ChicLook, 634, 0, 0 }, // state #633 {SPR_CHKN, 1, 10, A_ChicLook, 633, 0, 0 }, // state #634 {SPR_CHKN, 0, 3, A_ChicChase, 636, 0, 0 }, // state #635 {SPR_CHKN, 1, 3, A_ChicChase, 635, 0, 0 }, // state #636 {SPR_CHKN, 3, 5, A_Feathers, 638, 0, 0 }, // state #637 {SPR_CHKN, 2, 5, A_ChicPain, 635, 0, 0 }, // state #638 {SPR_CHKN, 0, 8, A_FaceTarget, 640, 0, 0 }, // state #639 {SPR_CHKN, 2, 10, A_ChicAttack, 635, 0, 0 }, // state #640 {SPR_CHKN, 4, 6, A_Scream, 642, 0, 0 }, // state #641 {SPR_CHKN, 5, 6, A_Feathers, 643, 0, 0 }, // state #642 {SPR_CHKN, 6, 6, NULL, 644, 0, 0 }, // state #643 {SPR_CHKN, 7, 6, A_NoBlocking, 645, 0, 0 }, // state #644 {SPR_CHKN, 8, 6, NULL, 646, 0, 0 }, // state #645 {SPR_CHKN, 9, 6, NULL, 647, 0, 0 }, // state #646 {SPR_CHKN, 10, 6, NULL, 648, 0, 0 }, // state #647 {SPR_CHKN, 11, -1, NULL, 0, 0, 0 }, // state #648 {SPR_CHKN, 12, 3, NULL, 650, 0, 0 }, // state #649 {SPR_CHKN, 13, 3, NULL, 651, 0, 0 }, // state #650 {SPR_CHKN, 14, 3, NULL, 652, 0, 0 }, // state #651 {SPR_CHKN, 15, 3, NULL, 653, 0, 0 }, // state #652 {SPR_CHKN, 16, 3, NULL, 654, 0, 0 }, // state #653 {SPR_CHKN, 15, 3, NULL, 655, 0, 0 }, // state #654 {SPR_CHKN, 14, 3, NULL, 656, 0, 0 }, // state #655 {SPR_CHKN, 13, 3, NULL, 649, 0, 0 }, // state #656 {SPR_CHKN, 13, 6, NULL, 0, 0, 0 }, // state #657 {SPR_MUMM, 0, 10, A_Look, 659, 0, 0 }, // state #658 {SPR_MUMM, 1, 10, A_Look, 658, 0, 0 }, // state #659 {SPR_MUMM, 0, 4, A_Chase, 661, 0, 0 }, // state #660 {SPR_MUMM, 1, 4, A_Chase, 662, 0, 0 }, // state #661 {SPR_MUMM, 2, 4, A_Chase, 663, 0, 0 }, // state #662 {SPR_MUMM, 3, 4, A_Chase, 660, 0, 0 }, // state #663 {SPR_MUMM, 4, 6, A_FaceTarget, 665, 0, 0 }, // state #664 {SPR_MUMM, 5, 6, A_MummyAttack, 666, 0, 0 }, // state #665 {SPR_MUMM, 6, 6, A_FaceTarget, 660, 0, 0 }, // state #666 {SPR_MUMM, 23, 5, A_FaceTarget, 668, 0, 0 }, // state #667 {SPR_MUMM, 32792, 5, A_FaceTarget, 669, 0, 0 }, // state #668 {SPR_MUMM, 23, 5, A_FaceTarget, 670, 0, 0 }, // state #669 {SPR_MUMM, 32792, 5, A_FaceTarget, 671, 0, 0 }, // state #670 {SPR_MUMM, 23, 5, A_FaceTarget, 672, 0, 0 }, // state #671 {SPR_MUMM, 32792, 15, A_MummyAttack2, 660, 0, 0 }, // state #672 {SPR_MUMM, 7, 4, NULL, 674, 0, 0 }, // state #673 {SPR_MUMM, 7, 4, A_Pain, 660, 0, 0 }, // state #674 {SPR_MUMM, 8, 5, NULL, 676, 0, 0 }, // state #675 {SPR_MUMM, 9, 5, A_Scream, 677, 0, 0 }, // state #676 {SPR_MUMM, 10, 5, A_MummySoul, 678, 0, 0 }, // state #677 {SPR_MUMM, 11, 5, NULL, 679, 0, 0 }, // state #678 {SPR_MUMM, 12, 5, A_NoBlocking, 680, 0, 0 }, // state #679 {SPR_MUMM, 13, 5, NULL, 681, 0, 0 }, // state #680 {SPR_MUMM, 14, 5, NULL, 682, 0, 0 }, // state #681 {SPR_MUMM, 15, -1, NULL, 0, 0, 0 }, // state #682 {SPR_MUMM, 16, 5, NULL, 684, 0, 0 }, // state #683 {SPR_MUMM, 17, 5, NULL, 685, 0, 0 }, // state #684 {SPR_MUMM, 18, 5, NULL, 686, 0, 0 }, // state #685 {SPR_MUMM, 19, 9, NULL, 687, 0, 0 }, // state #686 {SPR_MUMM, 20, 5, NULL, 688, 0, 0 }, // state #687 {SPR_MUMM, 21, 5, NULL, 689, 0, 0 }, // state #688 {SPR_MUMM, 22, 5, NULL, 0, 0, 0 }, // state #689 {SPR_FX15, 32768, 5, A_ContMobjSound, 691, 0, 0 }, // state #690 {SPR_FX15, 32769, 5, A_MummyFX1Seek, 692, 0, 0 }, // state #691 {SPR_FX15, 32770, 5, NULL, 693, 0, 0 }, // state #692 {SPR_FX15, 32769, 5, A_MummyFX1Seek, 690, 0, 0 }, // state #693 {SPR_FX15, 32771, 5, NULL, 695, 0, 0 }, // state #694 {SPR_FX15, 32772, 5, NULL, 696, 0, 0 }, // state #695 {SPR_FX15, 32773, 5, NULL, 697, 0, 0 }, // state #696 {SPR_FX15, 32774, 5, NULL, 0, 0, 0 }, // state #697 {SPR_BEAS, 0, 10, A_Look, 699, 0, 0 }, // state #698 {SPR_BEAS, 1, 10, A_Look, 698, 0, 0 }, // state #699 {SPR_BEAS, 0, 3, A_Chase, 701, 0, 0 }, // state #700 {SPR_BEAS, 1, 3, A_Chase, 702, 0, 0 }, // state #701 {SPR_BEAS, 2, 3, A_Chase, 703, 0, 0 }, // state #702 {SPR_BEAS, 3, 3, A_Chase, 704, 0, 0 }, // state #703 {SPR_BEAS, 4, 3, A_Chase, 705, 0, 0 }, // state #704 {SPR_BEAS, 5, 3, A_Chase, 700, 0, 0 }, // state #705 {SPR_BEAS, 7, 10, A_FaceTarget, 707, 0, 0 }, // state #706 {SPR_BEAS, 8, 10, A_BeastAttack, 700, 0, 0 }, // state #707 {SPR_BEAS, 6, 3, NULL, 709, 0, 0 }, // state #708 {SPR_BEAS, 6, 3, A_Pain, 700, 0, 0 }, // state #709 {SPR_BEAS, 17, 6, NULL, 711, 0, 0 }, // state #710 {SPR_BEAS, 18, 6, A_Scream, 712, 0, 0 }, // state #711 {SPR_BEAS, 19, 6, NULL, 713, 0, 0 }, // state #712 {SPR_BEAS, 20, 6, NULL, 714, 0, 0 }, // state #713 {SPR_BEAS, 21, 6, NULL, 715, 0, 0 }, // state #714 {SPR_BEAS, 22, 6, A_NoBlocking, 716, 0, 0 }, // state #715 {SPR_BEAS, 23, 6, NULL, 717, 0, 0 }, // state #716 {SPR_BEAS, 24, 6, NULL, 718, 0, 0 }, // state #717 {SPR_BEAS, 25, -1, NULL, 0, 0, 0 }, // state #718 {SPR_BEAS, 9, 5, NULL, 720, 0, 0 }, // state #719 {SPR_BEAS, 10, 6, A_Scream, 721, 0, 0 }, // state #720 {SPR_BEAS, 11, 5, NULL, 722, 0, 0 }, // state #721 {SPR_BEAS, 12, 6, NULL, 723, 0, 0 }, // state #722 {SPR_BEAS, 13, 5, NULL, 724, 0, 0 }, // state #723 {SPR_BEAS, 14, 6, A_NoBlocking, 725, 0, 0 }, // state #724 {SPR_BEAS, 15, 5, NULL, 726, 0, 0 }, // state #725 {SPR_BEAS, 16, -1, NULL, 0, 0, 0 }, // state #726 {SPR_FRB1, 0, 2, A_BeastPuff, 728, 0, 0 }, // state #727 {SPR_FRB1, 0, 2, A_BeastPuff, 729, 0, 0 }, // state #728 {SPR_FRB1, 1, 2, A_BeastPuff, 730, 0, 0 }, // state #729 {SPR_FRB1, 1, 2, A_BeastPuff, 731, 0, 0 }, // state #730 {SPR_FRB1, 2, 2, A_BeastPuff, 732, 0, 0 }, // state #731 {SPR_FRB1, 2, 2, A_BeastPuff, 727, 0, 0 }, // state #732 {SPR_FRB1, 3, 4, NULL, 734, 0, 0 }, // state #733 {SPR_FRB1, 4, 4, NULL, 735, 0, 0 }, // state #734 {SPR_FRB1, 5, 4, NULL, 736, 0, 0 }, // state #735 {SPR_FRB1, 6, 4, NULL, 737, 0, 0 }, // state #736 {SPR_FRB1, 7, 4, NULL, 0, 0, 0 }, // state #737 {SPR_FRB1, 0, 4, NULL, 739, 0, 0 }, // state #738 {SPR_FRB1, 1, 4, NULL, 740, 0, 0 }, // state #739 {SPR_FRB1, 2, 4, NULL, 741, 0, 0 }, // state #740 {SPR_FRB1, 3, 4, NULL, 742, 0, 0 }, // state #741 {SPR_FRB1, 4, 4, NULL, 743, 0, 0 }, // state #742 {SPR_FRB1, 5, 4, NULL, 744, 0, 0 }, // state #743 {SPR_FRB1, 6, 4, NULL, 745, 0, 0 }, // state #744 {SPR_FRB1, 7, 4, NULL, 0, 0, 0 }, // state #745 {SPR_FRB1, 32768, 4, NULL, 747, 0, 0 }, // state #746 {SPR_FRB1, 32769, 4, NULL, 748, 0, 0 }, // state #747 {SPR_FRB1, 32770, 4, NULL, 749, 0, 0 }, // state #748 {SPR_FRB1, 32771, 4, NULL, 750, 0, 0 }, // state #749 {SPR_FRB1, 32772, 4, NULL, 751, 0, 0 }, // state #750 {SPR_FRB1, 32773, 4, NULL, 752, 0, 0 }, // state #751 {SPR_FRB1, 32774, 4, NULL, 753, 0, 0 }, // state #752 {SPR_FRB1, 32775, 4, NULL, 0, 0, 0 }, // state #753 {SPR_FRB1, 3, 4, NULL, 755, 0, 0 }, // state #754 {SPR_FRB1, 4, 4, NULL, 756, 0, 0 }, // state #755 {SPR_FRB1, 5, 4, NULL, 757, 0, 0 }, // state #756 {SPR_FRB1, 6, 4, NULL, 758, 0, 0 }, // state #757 {SPR_FRB1, 7, 4, NULL, 0, 0, 0 }, // state #758 {SPR_SNKE, 0, 10, A_Look, 760, 0, 0 }, // state #759 {SPR_SNKE, 1, 10, A_Look, 759, 0, 0 }, // state #760 {SPR_SNKE, 0, 4, A_Chase, 762, 0, 0 }, // state #761 {SPR_SNKE, 1, 4, A_Chase, 763, 0, 0 }, // state #762 {SPR_SNKE, 2, 4, A_Chase, 764, 0, 0 }, // state #763 {SPR_SNKE, 3, 4, A_Chase, 761, 0, 0 }, // state #764 {SPR_SNKE, 5, 5, A_FaceTarget, 766, 0, 0 }, // state #765 {SPR_SNKE, 5, 5, A_FaceTarget, 767, 0, 0 }, // state #766 {SPR_SNKE, 5, 4, A_SnakeAttack, 768, 0, 0 }, // state #767 {SPR_SNKE, 5, 4, A_SnakeAttack, 769, 0, 0 }, // state #768 {SPR_SNKE, 5, 4, A_SnakeAttack, 770, 0, 0 }, // state #769 {SPR_SNKE, 5, 5, A_FaceTarget, 771, 0, 0 }, // state #770 {SPR_SNKE, 5, 5, A_FaceTarget, 772, 0, 0 }, // state #771 {SPR_SNKE, 5, 5, A_FaceTarget, 773, 0, 0 }, // state #772 {SPR_SNKE, 5, 4, A_SnakeAttack2, 761, 0, 0 }, // state #773 {SPR_SNKE, 4, 3, NULL, 775, 0, 0 }, // state #774 {SPR_SNKE, 4, 3, A_Pain, 761, 0, 0 }, // state #775 {SPR_SNKE, 6, 5, NULL, 777, 0, 0 }, // state #776 {SPR_SNKE, 7, 5, A_Scream, 778, 0, 0 }, // state #777 {SPR_SNKE, 8, 5, NULL, 779, 0, 0 }, // state #778 {SPR_SNKE, 9, 5, NULL, 780, 0, 0 }, // state #779 {SPR_SNKE, 10, 5, NULL, 781, 0, 0 }, // state #780 {SPR_SNKE, 11, 5, NULL, 782, 0, 0 }, // state #781 {SPR_SNKE, 12, 5, A_NoBlocking, 783, 0, 0 }, // state #782 {SPR_SNKE, 13, 5, NULL, 784, 0, 0 }, // state #783 {SPR_SNKE, 14, 5, NULL, 785, 0, 0 }, // state #784 {SPR_SNKE, 15, -1, NULL, 0, 0, 0 }, // state #785 {SPR_SNFX, 32768, 5, NULL, 787, 0, 0 }, // state #786 {SPR_SNFX, 32769, 5, NULL, 788, 0, 0 }, // state #787 {SPR_SNFX, 32770, 5, NULL, 789, 0, 0 }, // state #788 {SPR_SNFX, 32771, 5, NULL, 786, 0, 0 }, // state #789 {SPR_SNFX, 32772, 5, NULL, 791, 0, 0 }, // state #790 {SPR_SNFX, 32773, 5, NULL, 792, 0, 0 }, // state #791 {SPR_SNFX, 32774, 4, NULL, 793, 0, 0 }, // state #792 {SPR_SNFX, 32775, 3, NULL, 794, 0, 0 }, // state #793 {SPR_SNFX, 32776, 3, NULL, 0, 0, 0 }, // state #794 {SPR_SNFX, 32777, 6, NULL, 796, 0, 0 }, // state #795 {SPR_SNFX, 32778, 6, NULL, 795, 0, 0 }, // state #796 {SPR_SNFX, 32779, 5, NULL, 798, 0, 0 }, // state #797 {SPR_SNFX, 32780, 5, NULL, 799, 0, 0 }, // state #798 {SPR_SNFX, 32781, 4, NULL, 800, 0, 0 }, // state #799 {SPR_SNFX, 32782, 3, NULL, 0, 0, 0 }, // state #800 {SPR_HEAD, 0, 10, A_Look, 801, 0, 0 }, // state #801 {SPR_HEAD, 0, 4, A_Chase, 802, 0, 0 }, // state #802 {SPR_HEAD, 0, 5, A_FaceTarget, 804, 0, 0 }, // state #803 {SPR_HEAD, 1, 20, A_HeadAttack, 802, 0, 0 }, // state #804 {SPR_HEAD, 0, 4, NULL, 806, 0, 0 }, // state #805 {SPR_HEAD, 0, 4, A_Pain, 802, 0, 0 }, // state #806 {SPR_HEAD, 2, 7, NULL, 808, 0, 0 }, // state #807 {SPR_HEAD, 3, 7, A_Scream, 809, 0, 0 }, // state #808 {SPR_HEAD, 4, 7, NULL, 810, 0, 0 }, // state #809 {SPR_HEAD, 5, 7, NULL, 811, 0, 0 }, // state #810 {SPR_HEAD, 6, 7, A_NoBlocking, 812, 0, 0 }, // state #811 {SPR_HEAD, 7, 7, NULL, 813, 0, 0 }, // state #812 {SPR_HEAD, 8, -1, A_BossDeath, 0, 0, 0 }, // state #813 {SPR_FX05, 0, 6, NULL, 815, 0, 0 }, // state #814 {SPR_FX05, 1, 6, NULL, 816, 0, 0 }, // state #815 {SPR_FX05, 2, 6, NULL, 814, 0, 0 }, // state #816 {SPR_FX05, 3, 5, A_HeadIceImpact, 818, 0, 0 }, // state #817 {SPR_FX05, 4, 5, NULL, 819, 0, 0 }, // state #818 {SPR_FX05, 5, 5, NULL, 820, 0, 0 }, // state #819 {SPR_FX05, 6, 5, NULL, 0, 0, 0 }, // state #820 {SPR_FX05, 7, 6, NULL, 822, 0, 0 }, // state #821 {SPR_FX05, 8, 6, NULL, 823, 0, 0 }, // state #822 {SPR_FX05, 9, 6, NULL, 821, 0, 0 }, // state #823 {SPR_FX05, 3, 5, NULL, 825, 0, 0 }, // state #824 {SPR_FX05, 4, 5, NULL, 826, 0, 0 }, // state #825 {SPR_FX05, 5, 5, NULL, 827, 0, 0 }, // state #826 {SPR_FX05, 6, 5, NULL, 0, 0, 0 }, // state #827 {SPR_FX06, 0, 4, A_HeadFireGrow, 829, 0, 0 }, // state #828 {SPR_FX06, 1, 4, A_HeadFireGrow, 830, 0, 0 }, // state #829 {SPR_FX06, 2, 4, A_HeadFireGrow, 828, 0, 0 }, // state #830 {SPR_FX06, 0, 5, NULL, 832, 0, 0 }, // state #831 {SPR_FX06, 1, 5, NULL, 833, 0, 0 }, // state #832 {SPR_FX06, 2, 5, NULL, 831, 0, 0 }, // state #833 {SPR_FX06, 3, 5, NULL, 835, 0, 0 }, // state #834 {SPR_FX06, 4, 5, NULL, 836, 0, 0 }, // state #835 {SPR_FX06, 5, 5, NULL, 837, 0, 0 }, // state #836 {SPR_FX06, 6, 5, NULL, 0, 0, 0 }, // state #837 {SPR_FX07, 3, 3, NULL, 839, 0, 0 }, // state #838 {SPR_FX07, 4, 3, NULL, 840, 0, 0 }, // state #839 {SPR_FX07, 5, 3, NULL, 841, 0, 0 }, // state #840 {SPR_FX07, 6, 3, NULL, 842, 0, 0 }, // state #841 {SPR_FX07, 0, 3, A_WhirlwindSeek, 843, 0, 0 }, // state #842 {SPR_FX07, 1, 3, A_WhirlwindSeek, 844, 0, 0 }, // state #843 {SPR_FX07, 2, 3, A_WhirlwindSeek, 842, 0, 0 }, // state #844 {SPR_FX07, 6, 4, NULL, 846, 0, 0 }, // state #845 {SPR_FX07, 5, 4, NULL, 847, 0, 0 }, // state #846 {SPR_FX07, 4, 4, NULL, 848, 0, 0 }, // state #847 {SPR_FX07, 3, 4, NULL, 0, 0, 0 }, // state #848 {SPR_CLNK, 0, 10, A_Look, 850, 0, 0 }, // state #849 {SPR_CLNK, 1, 10, A_Look, 849, 0, 0 }, // state #850 {SPR_CLNK, 0, 3, A_Chase, 852, 0, 0 }, // state #851 {SPR_CLNK, 1, 3, A_Chase, 853, 0, 0 }, // state #852 {SPR_CLNK, 2, 3, A_Chase, 854, 0, 0 }, // state #853 {SPR_CLNK, 3, 3, A_Chase, 851, 0, 0 }, // state #854 {SPR_CLNK, 4, 5, A_FaceTarget, 856, 0, 0 }, // state #855 {SPR_CLNK, 5, 4, A_FaceTarget, 857, 0, 0 }, // state #856 {SPR_CLNK, 6, 7, A_ClinkAttack, 851, 0, 0 }, // state #857 {SPR_CLNK, 7, 3, NULL, 859, 0, 0 }, // state #858 {SPR_CLNK, 7, 3, A_Pain, 851, 0, 0 }, // state #859 {SPR_CLNK, 8, 6, NULL, 861, 0, 0 }, // state #860 {SPR_CLNK, 9, 6, NULL, 862, 0, 0 }, // state #861 {SPR_CLNK, 10, 5, A_Scream, 863, 0, 0 }, // state #862 {SPR_CLNK, 11, 5, A_NoBlocking, 864, 0, 0 }, // state #863 {SPR_CLNK, 12, 5, NULL, 865, 0, 0 }, // state #864 {SPR_CLNK, 13, 5, NULL, 866, 0, 0 }, // state #865 {SPR_CLNK, 14, -1, NULL, 0, 0, 0 }, // state #866 {SPR_WZRD, 0, 10, A_Look, 868, 0, 0 }, // state #867 {SPR_WZRD, 1, 10, A_Look, 867, 0, 0 }, // state #868 {SPR_WZRD, 0, 3, A_Chase, 870, 0, 0 }, // state #869 {SPR_WZRD, 0, 4, A_Chase, 871, 0, 0 }, // state #870 {SPR_WZRD, 0, 3, A_Chase, 872, 0, 0 }, // state #871 {SPR_WZRD, 0, 4, A_Chase, 873, 0, 0 }, // state #872 {SPR_WZRD, 1, 3, A_Chase, 874, 0, 0 }, // state #873 {SPR_WZRD, 1, 4, A_Chase, 875, 0, 0 }, // state #874 {SPR_WZRD, 1, 3, A_Chase, 876, 0, 0 }, // state #875 {SPR_WZRD, 1, 4, A_Chase, 869, 0, 0 }, // state #876 {SPR_WZRD, 2, 4, A_WizAtk1, 878, 0, 0 }, // state #877 {SPR_WZRD, 2, 4, A_WizAtk2, 879, 0, 0 }, // state #878 {SPR_WZRD, 2, 4, A_WizAtk1, 880, 0, 0 }, // state #879 {SPR_WZRD, 2, 4, A_WizAtk2, 881, 0, 0 }, // state #880 {SPR_WZRD, 2, 4, A_WizAtk1, 882, 0, 0 }, // state #881 {SPR_WZRD, 2, 4, A_WizAtk2, 883, 0, 0 }, // state #882 {SPR_WZRD, 2, 4, A_WizAtk1, 884, 0, 0 }, // state #883 {SPR_WZRD, 2, 4, A_WizAtk2, 885, 0, 0 }, // state #884 {SPR_WZRD, 3, 12, A_WizAtk3, 869, 0, 0 }, // state #885 {SPR_WZRD, 4, 3, A_GhostOff, 887, 0, 0 }, // state #886 {SPR_WZRD, 4, 3, A_Pain, 869, 0, 0 }, // state #887 {SPR_WZRD, 5, 6, A_GhostOff, 889, 0, 0 }, // state #888 {SPR_WZRD, 6, 6, A_Scream, 890, 0, 0 }, // state #889 {SPR_WZRD, 7, 6, NULL, 891, 0, 0 }, // state #890 {SPR_WZRD, 8, 6, NULL, 892, 0, 0 }, // state #891 {SPR_WZRD, 9, 6, A_NoBlocking, 893, 0, 0 }, // state #892 {SPR_WZRD, 10, 6, NULL, 894, 0, 0 }, // state #893 {SPR_WZRD, 11, 6, NULL, 895, 0, 0 }, // state #894 {SPR_WZRD, 12, -1, NULL, 0, 0, 0 }, // state #895 {SPR_FX11, 32768, 6, NULL, 897, 0, 0 }, // state #896 {SPR_FX11, 32769, 6, NULL, 896, 0, 0 }, // state #897 {SPR_FX11, 32770, 5, NULL, 899, 0, 0 }, // state #898 {SPR_FX11, 32771, 5, NULL, 900, 0, 0 }, // state #899 {SPR_FX11, 32772, 5, NULL, 901, 0, 0 }, // state #900 {SPR_FX11, 32773, 5, NULL, 902, 0, 0 }, // state #901 {SPR_FX11, 32774, 5, NULL, 0, 0, 0 }, // state #902 {SPR_IMPX, 0, 10, A_Look, 904, 0, 0 }, // state #903 {SPR_IMPX, 1, 10, A_Look, 905, 0, 0 }, // state #904 {SPR_IMPX, 2, 10, A_Look, 906, 0, 0 }, // state #905 {SPR_IMPX, 1, 10, A_Look, 903, 0, 0 }, // state #906 {SPR_IMPX, 0, 3, A_Chase, 908, 0, 0 }, // state #907 {SPR_IMPX, 0, 3, A_Chase, 909, 0, 0 }, // state #908 {SPR_IMPX, 1, 3, A_Chase, 910, 0, 0 }, // state #909 {SPR_IMPX, 1, 3, A_Chase, 911, 0, 0 }, // state #910 {SPR_IMPX, 2, 3, A_Chase, 912, 0, 0 }, // state #911 {SPR_IMPX, 2, 3, A_Chase, 913, 0, 0 }, // state #912 {SPR_IMPX, 1, 3, A_Chase, 914, 0, 0 }, // state #913 {SPR_IMPX, 1, 3, A_Chase, 907, 0, 0 }, // state #914 {SPR_IMPX, 3, 6, A_FaceTarget, 916, 0, 0 }, // state #915 {SPR_IMPX, 4, 6, A_FaceTarget, 917, 0, 0 }, // state #916 {SPR_IMPX, 5, 6, A_ImpMeAttack, 907, 0, 0 }, // state #917 {SPR_IMPX, 0, 10, A_FaceTarget, 919, 0, 0 }, // state #918 {SPR_IMPX, 1, 6, A_ImpMsAttack, 920, 0, 0 }, // state #919 {SPR_IMPX, 2, 6, NULL, 921, 0, 0 }, // state #920 {SPR_IMPX, 1, 6, NULL, 922, 0, 0 }, // state #921 {SPR_IMPX, 0, 6, NULL, 923, 0, 0 }, // state #922 {SPR_IMPX, 1, 6, NULL, 920, 0, 0 }, // state #923 {SPR_IMPX, 3, 6, A_FaceTarget, 925, 0, 0 }, // state #924 {SPR_IMPX, 4, 6, A_FaceTarget, 926, 0, 0 }, // state #925 {SPR_IMPX, 5, 6, A_ImpMsAttack2, 907, 0, 0 }, // state #926 {SPR_IMPX, 6, 3, NULL, 928, 0, 0 }, // state #927 {SPR_IMPX, 6, 3, A_Pain, 907, 0, 0 }, // state #928 {SPR_IMPX, 6, 4, A_ImpDeath, 930, 0, 0 }, // state #929 {SPR_IMPX, 7, 5, NULL, 930, 0, 0 }, // state #930 {SPR_IMPX, 18, 5, A_ImpXDeath1, 932, 0, 0 }, // state #931 {SPR_IMPX, 19, 5, NULL, 933, 0, 0 }, // state #932 {SPR_IMPX, 20, 5, NULL, 934, 0, 0 }, // state #933 {SPR_IMPX, 21, 5, A_ImpXDeath2, 935, 0, 0 }, // state #934 {SPR_IMPX, 22, 5, NULL, 935, 0, 0 }, // state #935 {SPR_IMPX, 8, 7, A_ImpExplode, 937, 0, 0 }, // state #936 {SPR_IMPX, 9, 7, A_Scream, 938, 0, 0 }, // state #937 {SPR_IMPX, 10, 7, NULL, 939, 0, 0 }, // state #938 {SPR_IMPX, 11, -1, NULL, 0, 0, 0 }, // state #939 {SPR_IMPX, 23, 7, NULL, 941, 0, 0 }, // state #940 {SPR_IMPX, 24, 7, NULL, 942, 0, 0 }, // state #941 {SPR_IMPX, 25, -1, NULL, 0, 0, 0 }, // state #942 {SPR_IMPX, 12, 5, NULL, 944, 0, 0 }, // state #943 {SPR_IMPX, 13, 700, NULL, 945, 0, 0 }, // state #944 {SPR_IMPX, 14, 700, NULL, 0, 0, 0 }, // state #945 {SPR_IMPX, 15, 5, NULL, 947, 0, 0 }, // state #946 {SPR_IMPX, 16, 700, NULL, 948, 0, 0 }, // state #947 {SPR_IMPX, 17, 700, NULL, 0, 0, 0 }, // state #948 {SPR_FX10, 32768, 6, NULL, 950, 0, 0 }, // state #949 {SPR_FX10, 32769, 6, NULL, 951, 0, 0 }, // state #950 {SPR_FX10, 32770, 6, NULL, 949, 0, 0 }, // state #951 {SPR_FX10, 32771, 5, NULL, 953, 0, 0 }, // state #952 {SPR_FX10, 32772, 5, NULL, 954, 0, 0 }, // state #953 {SPR_FX10, 32773, 5, NULL, 955, 0, 0 }, // state #954 {SPR_FX10, 32774, 5, NULL, 0, 0, 0 }, // state #955 {SPR_KNIG, 0, 10, A_Look, 957, 0, 0 }, // state #956 {SPR_KNIG, 1, 10, A_Look, 956, 0, 0 }, // state #957 {SPR_KNIG, 0, 4, A_Chase, 959, 0, 0 }, // state #958 {SPR_KNIG, 1, 4, A_Chase, 960, 0, 0 }, // state #959 {SPR_KNIG, 2, 4, A_Chase, 961, 0, 0 }, // state #960 {SPR_KNIG, 3, 4, A_Chase, 958, 0, 0 }, // state #961 {SPR_KNIG, 4, 10, A_FaceTarget, 963, 0, 0 }, // state #962 {SPR_KNIG, 5, 8, A_FaceTarget, 964, 0, 0 }, // state #963 {SPR_KNIG, 6, 8, A_KnightAttack, 965, 0, 0 }, // state #964 {SPR_KNIG, 4, 10, A_FaceTarget, 966, 0, 0 }, // state #965 {SPR_KNIG, 5, 8, A_FaceTarget, 967, 0, 0 }, // state #966 {SPR_KNIG, 6, 8, A_KnightAttack, 958, 0, 0 }, // state #967 {SPR_KNIG, 7, 3, NULL, 969, 0, 0 }, // state #968 {SPR_KNIG, 7, 3, A_Pain, 958, 0, 0 }, // state #969 {SPR_KNIG, 8, 6, NULL, 971, 0, 0 }, // state #970 {SPR_KNIG, 9, 6, A_Scream, 972, 0, 0 }, // state #971 {SPR_KNIG, 10, 6, NULL, 973, 0, 0 }, // state #972 {SPR_KNIG, 11, 6, A_NoBlocking, 974, 0, 0 }, // state #973 {SPR_KNIG, 12, 6, NULL, 975, 0, 0 }, // state #974 {SPR_KNIG, 13, 6, NULL, 976, 0, 0 }, // state #975 {SPR_KNIG, 14, -1, NULL, 0, 0, 0 }, // state #976 {SPR_SPAX, 32768, 3, A_ContMobjSound, 978, 0, 0 }, // state #977 {SPR_SPAX, 32769, 3, NULL, 979, 0, 0 }, // state #978 {SPR_SPAX, 32770, 3, NULL, 977, 0, 0 }, // state #979 {SPR_SPAX, 32771, 6, NULL, 981, 0, 0 }, // state #980 {SPR_SPAX, 32772, 6, NULL, 982, 0, 0 }, // state #981 {SPR_SPAX, 32773, 6, NULL, 0, 0, 0 }, // state #982 {SPR_RAXE, 32768, 5, A_DripBlood, 984, 0, 0 }, // state #983 {SPR_RAXE, 32769, 5, A_DripBlood, 983, 0, 0 }, // state #984 {SPR_RAXE, 32770, 6, NULL, 986, 0, 0 }, // state #985 {SPR_RAXE, 32771, 6, NULL, 987, 0, 0 }, // state #986 {SPR_RAXE, 32772, 6, NULL, 0, 0, 0 }, // state #987 {SPR_SRCR, 0, 10, A_Look, 989, 0, 0 }, // state #988 {SPR_SRCR, 1, 10, A_Look, 988, 0, 0 }, // state #989 {SPR_SRCR, 0, 5, A_Sor1Chase, 991, 0, 0 }, // state #990 {SPR_SRCR, 1, 5, A_Sor1Chase, 992, 0, 0 }, // state #991 {SPR_SRCR, 2, 5, A_Sor1Chase, 993, 0, 0 }, // state #992 {SPR_SRCR, 3, 5, A_Sor1Chase, 990, 0, 0 }, // state #993 {SPR_SRCR, 16, 6, A_Sor1Pain, 990, 0, 0 }, // state #994 {SPR_SRCR, 16, 7, A_FaceTarget, 996, 0, 0 }, // state #995 {SPR_SRCR, 17, 6, A_FaceTarget, 997, 0, 0 }, // state #996 {SPR_SRCR, 18, 10, A_Srcr1Attack, 990, 0, 0 }, // state #997 {SPR_SRCR, 18, 10, A_FaceTarget, 999, 0, 0 }, // state #998 {SPR_SRCR, 16, 7, A_FaceTarget, 1000, 0, 0 }, // state #999 {SPR_SRCR, 17, 6, A_FaceTarget, 1001, 0, 0 }, // state #1000 {SPR_SRCR, 18, 10, A_Srcr1Attack, 990, 0, 0 }, // state #1001 {SPR_SRCR, 4, 7, NULL, 1003, 0, 0 }, // state #1002 {SPR_SRCR, 5, 7, A_Scream, 1004, 0, 0 }, // state #1003 {SPR_SRCR, 6, 7, NULL, 1005, 0, 0 }, // state #1004 {SPR_SRCR, 7, 6, NULL, 1006, 0, 0 }, // state #1005 {SPR_SRCR, 8, 6, NULL, 1007, 0, 0 }, // state #1006 {SPR_SRCR, 9, 6, NULL, 1008, 0, 0 }, // state #1007 {SPR_SRCR, 10, 6, NULL, 1009, 0, 0 }, // state #1008 {SPR_SRCR, 11, 25, A_SorZap, 1010, 0, 0 }, // state #1009 {SPR_SRCR, 12, 5, NULL, 1011, 0, 0 }, // state #1010 {SPR_SRCR, 13, 5, NULL, 1012, 0, 0 }, // state #1011 {SPR_SRCR, 14, 4, NULL, 1013, 0, 0 }, // state #1012 {SPR_SRCR, 11, 20, A_SorZap, 1014, 0, 0 }, // state #1013 {SPR_SRCR, 12, 5, NULL, 1015, 0, 0 }, // state #1014 {SPR_SRCR, 13, 5, NULL, 1016, 0, 0 }, // state #1015 {SPR_SRCR, 14, 4, NULL, 1017, 0, 0 }, // state #1016 {SPR_SRCR, 11, 12, NULL, 1018, 0, 0 }, // state #1017 {SPR_SRCR, 15, -1, A_SorcererRise, 0, 0, 0 }, // state #1018 {SPR_FX14, 32768, 6, NULL, 1020, 0, 0 }, // state #1019 {SPR_FX14, 32769, 6, NULL, 1021, 0, 0 }, // state #1020 {SPR_FX14, 32770, 6, NULL, 1019, 0, 0 }, // state #1021 {SPR_FX14, 32771, 5, NULL, 1023, 0, 0 }, // state #1022 {SPR_FX14, 32772, 5, NULL, 1024, 0, 0 }, // state #1023 {SPR_FX14, 32773, 5, NULL, 1025, 0, 0 }, // state #1024 {SPR_FX14, 32774, 5, NULL, 1026, 0, 0 }, // state #1025 {SPR_FX14, 32775, 5, NULL, 0, 0, 0 }, // state #1026 {SPR_SOR2, 0, 4, NULL, 1028, 0, 0 }, // state #1027 {SPR_SOR2, 1, 4, NULL, 1029, 0, 0 }, // state #1028 {SPR_SOR2, 2, 4, A_SorRise, 1030, 0, 0 }, // state #1029 {SPR_SOR2, 3, 4, NULL, 1031, 0, 0 }, // state #1030 {SPR_SOR2, 4, 4, NULL, 1032, 0, 0 }, // state #1031 {SPR_SOR2, 5, 4, NULL, 1033, 0, 0 }, // state #1032 {SPR_SOR2, 6, 12, A_SorSightSnd, 1036, 0, 0 }, // state #1033 {SPR_SOR2, 12, 10, A_Look, 1035, 0, 0 }, // state #1034 {SPR_SOR2, 13, 10, A_Look, 1034, 0, 0 }, // state #1035 {SPR_SOR2, 12, 4, A_Chase, 1037, 0, 0 }, // state #1036 {SPR_SOR2, 13, 4, A_Chase, 1038, 0, 0 }, // state #1037 {SPR_SOR2, 14, 4, A_Chase, 1039, 0, 0 }, // state #1038 {SPR_SOR2, 15, 4, A_Chase, 1036, 0, 0 }, // state #1039 {SPR_SOR2, 16, 3, NULL, 1041, 0, 0 }, // state #1040 {SPR_SOR2, 16, 6, A_Pain, 1036, 0, 0 }, // state #1041 {SPR_SOR2, 17, 9, A_Srcr2Decide, 1043, 0, 0 }, // state #1042 {SPR_SOR2, 18, 9, A_FaceTarget, 1044, 0, 0 }, // state #1043 {SPR_SOR2, 19, 20, A_Srcr2Attack, 1036, 0, 0 }, // state #1044 {SPR_SOR2, 11, 6, NULL, 1046, 0, 0 }, // state #1045 {SPR_SOR2, 10, 6, NULL, 1047, 0, 0 }, // state #1046 {SPR_SOR2, 9, 6, NULL, 1048, 0, 0 }, // state #1047 {SPR_SOR2, 8, 6, NULL, 1049, 0, 0 }, // state #1048 {SPR_SOR2, 7, 6, NULL, 1050, 0, 0 }, // state #1049 {SPR_SOR2, 6, 6, NULL, 1036, 0, 0 }, // state #1050 {SPR_SDTH, 0, 8, A_Sor2DthInit, 1052, 0, 0 }, // state #1051 {SPR_SDTH, 1, 8, NULL, 1053, 0, 0 }, // state #1052 {SPR_SDTH, 2, 8, A_SorDSph, 1054, 0, 0 }, // state #1053 {SPR_SDTH, 3, 7, NULL, 1055, 0, 0 }, // state #1054 {SPR_SDTH, 4, 7, NULL, 1056, 0, 0 }, // state #1055 {SPR_SDTH, 5, 7, A_Sor2DthLoop, 1057, 0, 0 }, // state #1056 {SPR_SDTH, 6, 6, A_SorDExp, 1058, 0, 0 }, // state #1057 {SPR_SDTH, 7, 6, NULL, 1059, 0, 0 }, // state #1058 {SPR_SDTH, 8, 18, NULL, 1060, 0, 0 }, // state #1059 {SPR_SDTH, 9, 6, A_NoBlocking, 1061, 0, 0 }, // state #1060 {SPR_SDTH, 10, 6, A_SorDBon, 1062, 0, 0 }, // state #1061 {SPR_SDTH, 11, 6, NULL, 1063, 0, 0 }, // state #1062 {SPR_SDTH, 12, 6, NULL, 1064, 0, 0 }, // state #1063 {SPR_SDTH, 13, 6, NULL, 1065, 0, 0 }, // state #1064 {SPR_SDTH, 14, -1, A_BossDeath, 0, 0, 0 }, // state #1065 {SPR_FX16, 32768, 3, A_BlueSpark, 1067, 0, 0 }, // state #1066 {SPR_FX16, 32769, 3, A_BlueSpark, 1068, 0, 0 }, // state #1067 {SPR_FX16, 32770, 3, A_BlueSpark, 1066, 0, 0 }, // state #1068 {SPR_FX16, 32774, 5, A_Explode, 1070, 0, 0 }, // state #1069 {SPR_FX16, 32775, 5, NULL, 1071, 0, 0 }, // state #1070 {SPR_FX16, 32776, 5, NULL, 1072, 0, 0 }, // state #1071 {SPR_FX16, 32777, 5, NULL, 1073, 0, 0 }, // state #1072 {SPR_FX16, 32778, 5, NULL, 1074, 0, 0 }, // state #1073 {SPR_FX16, 32779, 5, NULL, 0, 0, 0 }, // state #1074 {SPR_FX16, 32771, 12, NULL, 1076, 0, 0 }, // state #1075 {SPR_FX16, 32772, 12, NULL, 1077, 0, 0 }, // state #1076 {SPR_FX16, 32773, 12, NULL, 0, 0, 0 }, // state #1077 {SPR_FX11, 32768, 35, NULL, 1079, 0, 0 }, // state #1078 {SPR_FX11, 32768, 5, A_GenWizard, 1080, 0, 0 }, // state #1079 {SPR_FX11, 32769, 5, NULL, 1079, 0, 0 }, // state #1080 {SPR_FX11, 32770, 5, NULL, 1082, 0, 0 }, // state #1081 {SPR_FX11, 32771, 5, NULL, 1083, 0, 0 }, // state #1082 {SPR_FX11, 32772, 5, NULL, 1084, 0, 0 }, // state #1083 {SPR_FX11, 32773, 5, NULL, 1085, 0, 0 }, // state #1084 {SPR_FX11, 32774, 5, NULL, 0, 0, 0 }, // state #1085 {SPR_SOR2, 6, 8, NULL, 1087, 0, 0 }, // state #1086 {SPR_SOR2, 7, 6, NULL, 1088, 0, 0 }, // state #1087 {SPR_SOR2, 8, 6, NULL, 1089, 0, 0 }, // state #1088 {SPR_SOR2, 9, 6, NULL, 1090, 0, 0 }, // state #1089 {SPR_SOR2, 10, 6, NULL, 1091, 0, 0 }, // state #1090 {SPR_SOR2, 11, 6, NULL, 0, 0, 0 }, // state #1091 {SPR_MNTR, 0, 10, A_Look, 1093, 0, 0 }, // state #1092 {SPR_MNTR, 1, 10, A_Look, 1092, 0, 0 }, // state #1093 {SPR_MNTR, 0, 5, A_Chase, 1095, 0, 0 }, // state #1094 {SPR_MNTR, 1, 5, A_Chase, 1096, 0, 0 }, // state #1095 {SPR_MNTR, 2, 5, A_Chase, 1097, 0, 0 }, // state #1096 {SPR_MNTR, 3, 5, A_Chase, 1094, 0, 0 }, // state #1097 {SPR_MNTR, 21, 10, A_FaceTarget, 1099, 0, 0 }, // state #1098 {SPR_MNTR, 22, 7, A_FaceTarget, 1100, 0, 0 }, // state #1099 {SPR_MNTR, 23, 12, A_MinotaurAtk1, 1094, 0, 0 }, // state #1100 {SPR_MNTR, 21, 10, A_MinotaurDecide, 1102, 0, 0 }, // state #1101 {SPR_MNTR, 24, 4, A_FaceTarget, 1103, 0, 0 }, // state #1102 {SPR_MNTR, 25, 9, A_MinotaurAtk2, 1094, 0, 0 }, // state #1103 {SPR_MNTR, 21, 10, A_FaceTarget, 1105, 0, 0 }, // state #1104 {SPR_MNTR, 22, 7, A_FaceTarget, 1106, 0, 0 }, // state #1105 {SPR_MNTR, 23, 12, A_MinotaurAtk3, 1094, 0, 0 }, // state #1106 {SPR_MNTR, 23, 12, NULL, 1104, 0, 0 }, // state #1107 {SPR_MNTR, 20, 2, A_MinotaurCharge, 1108, 0, 0 }, // state #1108 {SPR_MNTR, 4, 3, NULL, 1110, 0, 0 }, // state #1109 {SPR_MNTR, 4, 6, A_Pain, 1094, 0, 0 }, // state #1110 {SPR_MNTR, 5, 6, NULL, 1112, 0, 0 }, // state #1111 {SPR_MNTR, 6, 5, NULL, 1113, 0, 0 }, // state #1112 {SPR_MNTR, 7, 6, A_Scream, 1114, 0, 0 }, // state #1113 {SPR_MNTR, 8, 5, NULL, 1115, 0, 0 }, // state #1114 {SPR_MNTR, 9, 6, NULL, 1116, 0, 0 }, // state #1115 {SPR_MNTR, 10, 5, NULL, 1117, 0, 0 }, // state #1116 {SPR_MNTR, 11, 6, NULL, 1118, 0, 0 }, // state #1117 {SPR_MNTR, 12, 5, A_NoBlocking, 1119, 0, 0 }, // state #1118 {SPR_MNTR, 13, 6, NULL, 1120, 0, 0 }, // state #1119 {SPR_MNTR, 14, 5, NULL, 1121, 0, 0 }, // state #1120 {SPR_MNTR, 15, 6, NULL, 1122, 0, 0 }, // state #1121 {SPR_MNTR, 16, 5, NULL, 1123, 0, 0 }, // state #1122 {SPR_MNTR, 17, 6, NULL, 1124, 0, 0 }, // state #1123 {SPR_MNTR, 18, 5, NULL, 1125, 0, 0 }, // state #1124 {SPR_MNTR, 19, -1, A_BossDeath, 0, 0, 0 }, // state #1125 {SPR_FX12, 32768, 6, NULL, 1127, 0, 0 }, // state #1126 {SPR_FX12, 32769, 6, NULL, 1126, 0, 0 }, // state #1127 {SPR_FX12, 32770, 5, NULL, 1129, 0, 0 }, // state #1128 {SPR_FX12, 32771, 5, NULL, 1130, 0, 0 }, // state #1129 {SPR_FX12, 32772, 5, NULL, 1131, 0, 0 }, // state #1130 {SPR_FX12, 32773, 5, NULL, 1132, 0, 0 }, // state #1131 {SPR_FX12, 32774, 5, NULL, 1133, 0, 0 }, // state #1132 {SPR_FX12, 32775, 5, NULL, 0, 0, 0 }, // state #1133 {SPR_FX13, 0, 2, A_MntrFloorFire, 1134, 0, 0 }, // state #1134 {SPR_FX13, 32776, 4, A_Explode, 1136, 0, 0 }, // state #1135 {SPR_FX13, 32777, 4, NULL, 1137, 0, 0 }, // state #1136 {SPR_FX13, 32778, 4, NULL, 1138, 0, 0 }, // state #1137 {SPR_FX13, 32779, 4, NULL, 1139, 0, 0 }, // state #1138 {SPR_FX13, 32780, 4, NULL, 0, 0, 0 }, // state #1139 {SPR_FX13, 32771, 4, NULL, 1141, 0, 0 }, // state #1140 {SPR_FX13, 32770, 4, NULL, 1142, 0, 0 }, // state #1141 {SPR_FX13, 32769, 5, NULL, 1143, 0, 0 }, // state #1142 {SPR_FX13, 32770, 5, NULL, 1144, 0, 0 }, // state #1143 {SPR_FX13, 32771, 5, NULL, 1145, 0, 0 }, // state #1144 {SPR_FX13, 32772, 5, NULL, 1146, 0, 0 }, // state #1145 {SPR_FX13, 32773, 4, NULL, 1147, 0, 0 }, // state #1146 {SPR_FX13, 32774, 4, NULL, 1148, 0, 0 }, // state #1147 {SPR_FX13, 32775, 4, NULL, 0, 0, 0 }, // state #1148 {SPR_AKYY, 32768, 3, NULL, 1150, 0, 0 }, // state #1149 {SPR_AKYY, 32769, 3, NULL, 1151, 0, 0 }, // state #1150 {SPR_AKYY, 32770, 3, NULL, 1152, 0, 0 }, // state #1151 {SPR_AKYY, 32771, 3, NULL, 1153, 0, 0 }, // state #1152 {SPR_AKYY, 32772, 3, NULL, 1154, 0, 0 }, // state #1153 {SPR_AKYY, 32773, 3, NULL, 1155, 0, 0 }, // state #1154 {SPR_AKYY, 32774, 3, NULL, 1156, 0, 0 }, // state #1155 {SPR_AKYY, 32775, 3, NULL, 1157, 0, 0 }, // state #1156 {SPR_AKYY, 32776, 3, NULL, 1158, 0, 0 }, // state #1157 {SPR_AKYY, 32777, 3, NULL, 1149, 0, 0 }, // state #1158 {SPR_BKYY, 32768, 3, NULL, 1160, 0, 0 }, // state #1159 {SPR_BKYY, 32769, 3, NULL, 1161, 0, 0 }, // state #1160 {SPR_BKYY, 32770, 3, NULL, 1162, 0, 0 }, // state #1161 {SPR_BKYY, 32771, 3, NULL, 1163, 0, 0 }, // state #1162 {SPR_BKYY, 32772, 3, NULL, 1164, 0, 0 }, // state #1163 {SPR_BKYY, 32773, 3, NULL, 1165, 0, 0 }, // state #1164 {SPR_BKYY, 32774, 3, NULL, 1166, 0, 0 }, // state #1165 {SPR_BKYY, 32775, 3, NULL, 1167, 0, 0 }, // state #1166 {SPR_BKYY, 32776, 3, NULL, 1168, 0, 0 }, // state #1167 {SPR_BKYY, 32777, 3, NULL, 1159, 0, 0 }, // state #1168 {SPR_CKYY, 32768, 3, NULL, 1170, 0, 0 }, // state #1169 {SPR_CKYY, 32769, 3, NULL, 1171, 0, 0 }, // state #1170 {SPR_CKYY, 32770, 3, NULL, 1172, 0, 0 }, // state #1171 {SPR_CKYY, 32771, 3, NULL, 1173, 0, 0 }, // state #1172 {SPR_CKYY, 32772, 3, NULL, 1174, 0, 0 }, // state #1173 {SPR_CKYY, 32773, 3, NULL, 1175, 0, 0 }, // state #1174 {SPR_CKYY, 32774, 3, NULL, 1176, 0, 0 }, // state #1175 {SPR_CKYY, 32775, 3, NULL, 1177, 0, 0 }, // state #1176 {SPR_CKYY, 32776, 3, NULL, 1169, 0, 0 }, // state #1177 {SPR_AMG1, 0, -1, NULL, 0, 0, 0 }, // state #1178 {SPR_AMG2, 0, 4, NULL, 1180, 0, 0 }, // state #1179 {SPR_AMG2, 1, 4, NULL, 1181, 0, 0 }, // state #1180 {SPR_AMG2, 2, 4, NULL, 1179, 0, 0 }, // state #1181 {SPR_AMM1, 0, -1, NULL, 0, 0, 0 }, // state #1182 {SPR_AMM2, 0, -1, NULL, 0, 0, 0 }, // state #1183 {SPR_AMC1, 0, -1, NULL, 0, 0, 0 }, // state #1184 {SPR_AMC2, 0, 5, NULL, 1186, 0, 0 }, // state #1185 {SPR_AMC2, 1, 5, NULL, 1187, 0, 0 }, // state #1186 {SPR_AMC2, 2, 5, NULL, 1185, 0, 0 }, // state #1187 {SPR_AMS1, 0, 5, NULL, 1189, 0, 0 }, // state #1188 {SPR_AMS1, 1, 5, NULL, 1188, 0, 0 }, // state #1189 {SPR_AMS2, 0, 5, NULL, 1191, 0, 0 }, // state #1190 {SPR_AMS2, 1, 5, NULL, 1190, 0, 0 }, // state #1191 {SPR_AMP1, 0, 4, NULL, 1193, 0, 0 }, // state #1192 {SPR_AMP1, 1, 4, NULL, 1194, 0, 0 }, // state #1193 {SPR_AMP1, 2, 4, NULL, 1192, 0, 0 }, // state #1194 {SPR_AMP2, 0, 4, NULL, 1196, 0, 0 }, // state #1195 {SPR_AMP2, 1, 4, NULL, 1197, 0, 0 }, // state #1196 {SPR_AMP2, 2, 4, NULL, 1195, 0, 0 }, // state #1197 {SPR_AMB1, 0, 4, NULL, 1199, 0, 0 }, // state #1198 {SPR_AMB1, 1, 4, NULL, 1200, 0, 0 }, // state #1199 {SPR_AMB1, 2, 4, NULL, 1198, 0, 0 }, // state #1200 {SPR_AMB2, 0, 4, NULL, 1202, 0, 0 }, // state #1201 {SPR_AMB2, 1, 4, NULL, 1203, 0, 0 }, // state #1202 {SPR_AMB2, 2, 4, NULL, 1201, 0, 0 }, // state #1203 {SPR_AMG1, 0, 100, A_ESound, 1204, 0, 0 }, // state #1204 {SPR_AMG1, 0, 85, A_ESound, 1205, 0, 0 }, // state #1205 };